I like your thinking,Gatviper.. Maybe if pure builds & hybrids both had their perks,advantages and disadvantages..Hybrids would be perfectly viable, if ability numbers were using combined magicka + stamina, as well as combined spell damage + weapon damage for calculations. Of course, if that were a thing nobody probably would be playing pure-sided builds anymore, seeing as full-powered hybrid playstyle would offer more benefits than either side on it's own.
...and I hate that, very much so.And yes ,I guess players that split the draw from pools are considered the Hybrids
From a pure min/max standpoint,you gimp yourself as a hybrid as things stand now.
As you can't just measure up in any meaningful way to a pure build.
TheShadowScout wrote: »Not so silly.Pretty silly that a stamina DK has to mostly use general weapon skills and guild skills since you have a hard time restoring magicka to power the class skills.
That's exactly how its supposed to be!
"Szamina characters" are the warriors after all. They are -supposed- to mostly use their weapons to fight, while -magica characters- are the mages which are supposed to use a wide range of magical attacks to fight.
But as I keep saying. It -would- be nice to have a bit more choices.
Yup, in a nutshell.No, it is silly, you are basically arguing that magicka users get class skills, while stamina users get weapon skills.
They can be used.What's the point of having class skills on a character if they can't be used?
Where is the -diversity- if every build got access to all skills equally???Where's the diversity if you only use weapon skills, available to all classes, on a stamina user or are forced to choose a class just because that class has more stamina skills or stamina morphs?
...what's next, asking for nightblades to be wielded by someone else because they are a "blade"? Or templars being locked into some temple? Though I kinda agree the name was not the best choice and feels a little silly for anyone playing them as magica "pyromancer"...My DK is a "knight" isn't it? Wouldn't it make sense that most of of the class skills should be stamina based?
Answered your own question there.Where's the class identity when there are 15 class skills and only 2 are stamina based? What's the point of having a stamina anything if that character will just be using weapon skills, outside of a few class passives?
TheShadowScout wrote: »Yup, in a nutshell.No, it is silly, you are basically arguing that magicka users get class skills, while stamina users get weapon skills.
Stamina characters = Warriors, are supposed to rely more on weapon skills.
Magica characters = Spellcasters, are supposed to have a wide range of mystic skills.They can be used.What's the point of having class skills on a character if they can't be used?
Right out of the tutorial, all skills are equal.
The difference is what you decide to specialize in with your character... either the weapon skills and stamina, or the class skills and magica.
Whatever you don't specialize in will be less effective, sure... but still useful in many ways. Not all of it, certainly, not in a competetive way... but still, enough of it.Where is the -diversity- if every build got access to all skills equally???Where's the diversity if you only use weapon skills, available to all classes, on a stamina user or are forced to choose a class just because that class has more stamina skills or stamina morphs?
Diversity comes from the -difference-, so... "build diversity" means many -different- builds, it does not nean each build having access to all options to make each of them capable of exactly the same all across the board.
And that is why I dislike the idea. Because I -like- it when differences matter, when differences mean something, when everyone is a little different. I think that enriches the game (and life for that matter). Otherwise I'd be playing a game with premade characters where everyone who picks the same premade is the same......what's next, asking for nightblades to be wielded by someone else because they are a "blade"? Or templars being locked into some temple? Though I kinda agree the name was not the best choice and feels a little silly for anyone playing them as magica "pyromancer"...My DK is a "knight" isn't it? Wouldn't it make sense that most of of the class skills should be stamina based?
On a serious note - you have taken note of how ESO is set up? Each class being just a base that combined with free weapon and armor selection can be built up in many, many ways... there are no "stamina classes", because each class must be a viable base for both builds. And they are. Just in a different way.Where's the class identity when there are 15 class skills and only 2 are stamina based? What's the point of having a stamina anything if that character will just be using weapon skills, outside of a few class passives?/quote]
Answered your own question there.
The class identity for stamina characters are in those class skills that are useful for stamina play, either through a stamina morph, or through a magica use that is not dependent on magica stat (DK Dragon Blood or Nightblade invisibility for example), and in the passives.
Because... the stamina version is the -Warrior- who depends on their trusty weapon, but due to the mystical vestige status still has a few magical tricks up their sleeve.
If you -want- to throw all the class skills... go magica!
In order to "play how you want"
And I really dislike that this is the most effective tactic available right now.There really isn't that much diversity today in this game. There are few if any viable hybrid builds, many people just build based on build guides, many of which a very similar. If I have a magicka build I have to put (almost) all my attributes in magicka and restore resources to magicka. If I have a stamina build the opposite is true.
Actually I disagree with that (no surprise there, duh)A player shouldn't be forced to ignore magicka based class skills just because they went stamina
Agreed.or be forced to use a staff because they went with magicka.
The two things that reduce diversity are:Those kind of choices reduce diversity, they don't increase it.
Same, and I have made such hybrid characters. And yeah, they perform very substandard compared to specialized ones. Still playable for story content, but... you wouldn't want to try anything more challenging I reckon.I have a large number of characters, I feel like each one is either a cookie-cutter build stuck in either the magicka or stamina track. I'd like to create a build that could use a mix of weapons, stamina class skills and magicka class skills without worrying about sustain or having to keep both resource pools compromised.
I don't really see that as "help" rather then... erasure of the differences between buildstyles.I think if you could decide, maybe through CP where resource recovery went, and how to divide it up, that would help. The other thing that would help is to get weapon or spell damage based on your max attribute.
TheShadowScout wrote: »As I kept saying... stamina characters represent those who specialize in -physical- abilities, and thus should rely less on "magical" class skills but more on -physical- warrior skills.
What's the point of having class skills on a character if they can't be used? Where's the diversity if you only use weapon skills, available to all classes, on a stamina user or are forced to choose a class just because that class has more stamina skills or stamina morphs?
My DK is a "knight" isn't it? Wouldn't it make sense that most of of the class skills should be stamina based? Sure I could make a magDK but then I'm a knight running around with a staff. Then I'm really just another kind of sorcerer
TheShadowScout wrote: »The two things that reduce diversity are:
- having only one viable choice
TheShadowScout wrote: »things that reduce diversity are:
- having two choices that are all the same
...so, to increase diversity... you need to add -different- choices. NOT allowing both builds to choose the same skills, but adding more different skills for each build to choose!