GeorgeBlack wrote: »Stam/mag version per class ability?
...and so does ESO.Technically, previous elder scrolls games had summonable weapons and armor...
Nah, that's just as bad from the other side!They should start by adding more stamina class morphs imo.
Sure they can. But they will su... uhm... not be very effective at it.Knootewoot wrote: »So magicka users can't wield physical weapons, but you brainless muscular brutes do have the intelligence to cast magick skills from the class skills? Yeah, they cost stamina sometimes, but a spell is a spell. Brutes should be able to cast that kind of spells.
Play nightblade. THEY get that "summoned weapon" bow!Knootewoot wrote: »And TES games always had magick weapons in the form of bound weapons. I want my magick bow.
ZOS_AntonioP wrote: »Hello everyone,
Recently we've had to remove a few posts for some flaming....
They should start by adding more stamina class morphs imo. But my idea would be adding morphs to the passive weapon skills. And just keep the abilities as they are now.
The staves are not designed for physical damage tho.
if everything is the same, than your choices are meaningless. I would like to see more diversity of weapons of both types, like spears and magic runes or wands, instead of taking away fantasy elements of the game by making spells castable with stamina.
They should start by adding more stamina class morphs imo. But my idea would be adding morphs to the passive weapon skills. And just keep the abilities as they are now.
The staves are not designed for physical damage tho.
Says who?Shadowscout obviously never met Cadwell either,which is a thin ,lanky warrior without any physical strength
Yes, as I said (before ALL of my comments got deleted).By the way,magical sword wielding is already present in the game too.
...and thus remove ALL differences between stamina and magica.GeorgeBlack wrote: »Stam/mag version per class ability?
that too ,I believe they would go hand in hand..
And I would hate it, because... as I said... it makes no sense.I'd love it if eventually player can pick whatever weapon they fancy,with the flavor they prefer.
And as I also have mentioned, we do in ESO as well, just in a different way.And as Gundug mentions,in other games we also had summonable weapons
YES! Exactly!I wouldn't like an idea like this, if everything is the same, than your choices are meaningless. I would like to see more diversity of weapons of both types, like spears and magic runes or wands, instead of taking away fantasy elements of the game by making spells castable with stamina.
But that is not how weapons work in the ESO mechanics. You -cannot- have a weapon that performs in one way in the hands of a "magica character" and in a different way in the hands of a "stamina character".Hazurko_RaShan wrote: »Yes but they would be a physical weapon for a stam build. Even Gandalf used his for physical damage.
Not what you said. And not how it works.The idea is not making magicka spells castable with stamina,but rather creating whole new weapon skil lines .
That we can agree on!Its a pitty too that about 95 procent of magicka characters are using a staff.While that may not be their weapon of choice as a magicka character at all.
But since there are no other options ,they kinda get locked in that choice eventually.
Not so silly.Pretty silly that a stamina DK has to mostly use general weapon skills and guild skills since you have a hard time restoring magicka to power the class skills.
TheShadowScout wrote: »Says who?Shadowscout obviously never met Cadwell either,which is a thin ,lanky warrior without any physical strength
I have met a great many "thin, lanky" people who had a great deal of strength. Its all in how strong their muscles are, not muw big...
BtW, I can even recall a "thin lanky" person in history who was known for feats of strength before he became famous for other things. Abraham Lincoln.
What I am saying is that -stamina- represents those "trained physical muscles" and -magica- represents "trained mystical minds"; the former is for warriors wielding weapons, the latter for mages casting spells.Yes, as I said (before ALL of my comments got deleted).By the way,magical sword wielding is already present in the game too.
There IS a crafted set station in Orsinium if you want this....and thus remove ALL differences between stamina and magica.GeorgeBlack wrote: »Stam/mag version per class ability?
that too ,I believe they would go hand in hand..
And just how would that generate greater diversity, if everyone had the exact same options?
It would not.And I would hate it, because... as I said... it makes no sense.I'd love it if eventually player can pick whatever weapon they fancy,with the flavor they prefer.
It makes no sense for people who trained their mind instead of their muscles to ge good at wielding physical weapons.
It makes no sense for people who trained their muscles instead of their mind to be good at casting great mystical spells.
And it makes no sense to allow this to remove all difference between stamina and magica builds.And as I also have mentioned, we do in ESO as well, just in a different way.And as Gundug mentions,in other games we also had summonable weapons
DK lava whips. Nightblade red daggers and bow. Templar spears. Necromancer scythe. FG dawnbreaker.
And as I also mentioned, those are not "weapons wielded with magic", they are weapons conjured up with magic, then wielderd with musclepower, just like any other sword.
And as I also kept sayingYES! Exactly!I wouldn't like an idea like this, if everything is the same, than your choices are meaningless. I would like to see more diversity of weapons of both types, like spears and magic runes or wands, instead of taking away fantasy elements of the game by making spells castable with stamina.
So much this!
https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1But that is not how weapons work in the ESO mechanics. You -cannot- have a weapon that performs in one way in the hands of a "magica character" and in a different way in the hands of a "stamina character".Hazurko_RaShan wrote: »Yes but they would be a physical weapon for a stam build. Even Gandalf used his for physical damage.
They -can- however add a new weapon skill line, like, say, "polearms", which uses similar visuals as staves, but are different weapons that are stamina weapons.
I would like that. (duh, see link above)Not what you said. And not how it works.The idea is not making magicka spells castable with stamina,but rather creating whole new weapon skil lines .
Which skill line you get is entirely dependent on your -weapon type selection- in the ESO mechanics. There cannot be two skill lines for the same weapon type selection (though there can be different skill lines for different weapon type selections - like "One-handed and Magic", much like "1H&Shield" and "Dual Wield" only differ in what you have in your offhand...)
"New weapon types & skill lines" would be a good thing!
"Stam/mag version for each weapon type" would be a bad thing!That we can agree on!Its a pitty too that about 95 procent of magicka characters are using a staff.While that may not be their weapon of choice as a magicka character at all.
But since there are no other options ,they kinda get locked in that choice eventually.
I want more choices for magica characters!
Spell Foci! One-handed and magic! Twin Magic! Martial Arts Magic! Whatever, really...
But not just giving -stamina weapons- a "magica version"...Not so silly.Pretty silly that a stamina DK has to mostly use general weapon skills and guild skills since you have a hard time restoring magicka to power the class skills.
That's exactly how its supposed to be!
"Szamina characters" are the warriors after all. They are -supposed- to mostly use their weapons to fight, while -magica characters- are the mages which are supposed to use a wide range of magical attacks to fight.
But as I keep saying. It -would- be nice to have a bit more choices.
TheShadowScout wrote: »And I would hate it, because... as I said... it makes no sense.I'd love it if eventually player can pick whatever weapon they fancy,with the flavor they prefer.
It makes no sense for people who trained their mind instead of their muscles to ge good at wielding physical weapons.
It makes no sense for people who trained their muscles instead of their mind to be good at casting great mystical spells.
Paranoid much?I guess overall we have to agree to disagree.. with you or the both of you ,depending if that follow up post is a different user or not..
...unless as I also stated before, it is a skill that fluff-wise used both magic and stamina, but due to the mechanics was set as one, just with a morph choice of "focus more on the physical part" and one "focus more on the magic part"TheShadowScout wrote: »And I would hate it, because... as I said... it makes no sense.I'd love it if eventually player can pick whatever weapon they fancy,with the flavor they prefer.
It makes no sense for people who trained their mind instead of their muscles to ge good at wielding physical weapons.
It makes no sense for people who trained their muscles instead of their mind to be good at casting great mystical spells.
by that logic that any class stam morph is a mistake ;
As I said.Because clearly NPCs use a different type of power to wield blades. It just doest exist yet for players as skill line as build customization option.
Because the game mechanics select your available weapon skills depending on what weapon types you are holding. And is not really set up for this.why wouldnt it be possible to have 2 skill lines for the same weapon depending on stam/mag...
Oh?The different powersource would wield the weapon with different mechanics ,as you can see in the example pics I shared .
...that's a nightblade thing, they have the "illusion" thing with "Shadow" skill line. AND use magicked up red daggers.like a sorcerer creating illusion copies of the sword in mag version:
...strangely, they use corpse energy to magic up a scythe. Must be a "reaper-themed" thing (or perhaps copied from some other game... the devil might know...)Or the necromancer using corpse energy to wield the greatsword
...which might make for a nice -enchantment rune- but that's it.While a warden might be able to fortify the sword with spikes or vines
Agreed. I think we both said our piece. Lets leave it at that.No need to go back an forth with you over this any further
All those were -hybrid- characters, trained in both magic and weapons"Spellsword
"Battlemage
" The Crusader
For you, perhaps. In the TES lore... "Crusaders" would be more like Templars specializing in both Aedric war-spells and weapon skills I guess.Now with the Crusader some might Argue " Ah but that is a Templar" To me it ain't,cause to me a Crusader casts more spells than holy/aedric magic & is way more versatile, casting magic of many different schools.
They already cover those playstyles. Just make a hybrid character.Now ,they could cover these playstyles by providing alternate skill lines for magical use of weapons.
You really are trying to push my bottons, huh?They might as well add some of these classes in the future too,or add them as unlockable skill lines where you need to go through some training to unlock the new potentials of the weapon used by the order.