Kittytravel wrote: »With Update 25 or Update 26 possibly will we see any standardization in reset timers?
Currently Fence resets at 10 PM EST
With Writs and other dailies resetting at 4 AM PST.
And a few other odd resets like Dungeon Finder triggers 20 hours after the previous first random dungeon has been ran.
It'd be nice to see all these reset timers just happen at the exact same time everyday so that whenever we ask ourselves "I wonder what dailies I can do right now" we aren't playing the guessing game of is it X time yet for X activity.
lordrichter wrote: »Kittytravel wrote: »With Update 25 or Update 26 possibly will we see any standardization in reset timers?
Currently Fence resets at 10 PM EST
With Writs and other dailies resetting at 4 AM PST.
And a few other odd resets like Dungeon Finder triggers 20 hours after the previous first random dungeon has been ran.
It'd be nice to see all these reset timers just happen at the exact same time everyday so that whenever we ask ourselves "I wonder what dailies I can do right now" we aren't playing the guessing game of is it X time yet for X activity.
While it is a little confusing, I think it is also deliberate. There may be some job on the server that has to run, and trying to do all of that in the same minute would probably be less than desirable.
lordrichter wrote: »Kittytravel wrote: »With Update 25 or Update 26 possibly will we see any standardization in reset timers?
Currently Fence resets at 10 PM EST
With Writs and other dailies resetting at 4 AM PST.
And a few other odd resets like Dungeon Finder triggers 20 hours after the previous first random dungeon has been ran.
It'd be nice to see all these reset timers just happen at the exact same time everyday so that whenever we ask ourselves "I wonder what dailies I can do right now" we aren't playing the guessing game of is it X time yet for X activity.
While it is a little confusing, I think it is also deliberate. There may be some job on the server that has to run, and trying to do all of that in the same minute would probably be less than desirable.
If that's the case, it would be a simple task to communicate it to the players. I suspect it is deliberate, but for different reasons, namely to force multiple daily logins and inflate those engagement numbers.
TheRealPotoroo wrote: »lordrichter wrote: »Kittytravel wrote: »With Update 25 or Update 26 possibly will we see any standardization in reset timers?
Currently Fence resets at 10 PM EST
With Writs and other dailies resetting at 4 AM PST.
And a few other odd resets like Dungeon Finder triggers 20 hours after the previous first random dungeon has been ran.
It'd be nice to see all these reset timers just happen at the exact same time everyday so that whenever we ask ourselves "I wonder what dailies I can do right now" we aren't playing the guessing game of is it X time yet for X activity.
While it is a little confusing, I think it is also deliberate. There may be some job on the server that has to run, and trying to do all of that in the same minute would probably be less than desirable.
If that's the case, it would be a simple task to communicate it to the players. I suspect it is deliberate, but for different reasons, namely to force multiple daily logins and inflate those engagement numbers.
Never ascribe to malice that which is adequately explained by incompetence.
lordrichter wrote: »Um.Q1 2020: Update 25
o Patching overhaul
- Work is ongoing and on track with internal bug fixing and asset clean-up as the focus.
o Faster loading fixtures and characters
- Work is ongoing and on track – no new major updates at this time.
o Behind-the-scenes combat ability improvements phase 2
- Work is ongoing and on track – no new major updates at this time.
o Frame rate improvements part 1
- Effects manager work is in progress and on track.
- We have identified some multi-threading work that is needed, and that is now in progress. This work will allow more game systems (specifically the fixture update process and renderer for this round) to utilize multiple cores, improving overall performance on the game client.
o Server optimization & stability
- This work has moved out to Update 26 (see below)
Q2 2020: Update 26
o Account Database “Cold Storage”
- This work is not yet started. Transfer system work (noted above) needs to be completed before we start this. We still believe this work will be completed in time for Update 26.
o Server optimization & stability
- Pets – We are going to rewrite how pets are handled to be more performant (work better, more efficiently, and take up less overhead/resources on the server.)
- Player character loading – We will make the player character loading process multi-threaded on the server to improve performance
o Frame rate improvements phase 2
- Work is ongoing and on track – no new major updates at this time.
o Additional bug fixes and other updates
- Work is ongoing and on track – no new major updates at this time.
Transfer system?
ZOS_GinaBruno wrote: »VaranisArano wrote: »For Q2 Cold Storage, before that rolls out can you communicate the cut off dates for "inactive" accounts and how long it takes for an account to become "inactive"?
The length of time for an account to be considered "inactive" is still being discussed, but we will let you know prior to this happening what the cut off is.
ACamaroGuy wrote: »ZOS_GinaBruno wrote: »VaranisArano wrote: »For Q2 Cold Storage, before that rolls out can you communicate the cut off dates for "inactive" accounts and how long it takes for an account to become "inactive"?
The length of time for an account to be considered "inactive" is still being discussed, but we will let you know prior to this happening what the cut off is.
Remember, we may have those in the Armed Services playing this game. The time they are gone may vary. You should be careful on what that cutoff time should be.
ZOS_SarahHecker wrote: »Hey all, the November update is live and you can read it here: https://www.elderscrollsonline.com/en-us/news/post/56681
Account Database “Cold Storage”
This work is not yet started. Transfer system work (noted above) and additional Looking for Group system work needs to be completed before we start this. As such, this has been shifted out to Q3 2020 (Update 27).
The NPC and monster “pathing” system will be overhauled to result in fewer movement bugs
katanagirl1 wrote: »Oh I remember one more think to add - in delves and public dungeons especially, and also possibly general overland content as well - mobs spawn much too frequently and bosses take much too long to respawn. I can clear a delve quickly for a daily quest, immediately turn around to leave and the mobs have respawned within less than 20 seconds while I’ve waited up to 5 minutes for the boss, and there are no other players around.
Not only is it immersion breaking, but again it is another inefficient example, and more data intensive because there are many more mobs to refresh than the number of bosses.
ZOS_JessicaFolsom wrote: »
katanagirl1 wrote: »Oh I remember one more think to add - in delves and public dungeons especially, and also possibly general overland content as well - mobs spawn much too frequently and bosses take much too long to respawn. I can clear a delve quickly for a daily quest, immediately turn around to leave and the mobs have respawned within less than 20 seconds while I’ve waited up to 5 minutes for the boss, and there are no other players around.
Not only is it immersion breaking, but again it is another inefficient example, and more data intensive because there are many more mobs to refresh than the number of bosses.
I agree that waiting for a boss respawn isn't fun. but you forget that 1: there should be mobs to kill for whoever comes after you in to the delve. and 2: the boss should be a lil bit more challenging than the average spawns, and thus worth it to wait for others to help kill.
My solution would be to add more health to delve bosses. difficulty stays the same, but because of the boss taking longer to solo. It's actually a good idea to wait for help, or start the fight and hope more will join you while you're fighting. This way the chance of arriving to either others waiting for boss or arriving to a boss fight in progress is bigger. And waiting alone is never fun, but waiting together can be.
Other options are to not do delves when player numbers are low, but that depends on your personal situation.
I wouldn't touch the respawn rates because 5 min is better than half an hour. and you know somebody would just place that 0 in the wrong spot. (3 min becoming 30 min)
Memory management ... Stability is greatly improved on all platforms.
Blue screens and unending load screens are a daily occurrence on PS4 for me. Just a new fact of life, I guess. Happens so much that you never worry about getting kicked from the group because it happens so much to everyone knows what happened and never kick them. Run lots of dungeons with 3 people waiting on the fourth to come back. Used to be we would kick someone after a few minutes if they did not return. Now everyone waits, lol.
Thanks for the monthly update, (really really) sad to see PS4 has to keep waiting and waiting……….
katanagirl1 wrote: »Blue screens and unending load screens are a daily occurrence on PS4 for me. Just a new fact of life, I guess. Happens so much that you never worry about getting kicked from the group because it happens so much to everyone knows what happened and never kick them. Run lots of dungeons with 3 people waiting on the fourth to come back. Used to be we would kick someone after a few minutes if they did not return. Now everyone waits, lol.
Thanks for the monthly update, (really really) sad to see PS4 has to keep waiting and waiting……….
I think it’s time we get a console rep from ZOS. I’ve been bumping a thread for a bug that has been fixed on PC for a month or more and has not, to my knowledge, been fixed on PS4. I can’t even get a response on it. Now I wonder if there are other bugs that have not been addressed for us as well. I would have assumed that someone makes sure all bug fixes get implemented on consoles as well, but now I have my doubts.
imredneckson wrote: »katanagirl1 wrote: »Blue screens and unending load screens are a daily occurrence on PS4 for me. Just a new fact of life, I guess. Happens so much that you never worry about getting kicked from the group because it happens so much to everyone knows what happened and never kick them. Run lots of dungeons with 3 people waiting on the fourth to come back. Used to be we would kick someone after a few minutes if they did not return. Now everyone waits, lol.
Thanks for the monthly update, (really really) sad to see PS4 has to keep waiting and waiting……….
I think it’s time we get a console rep from ZOS. I’ve been bumping a thread for a bug that has been fixed on PC for a month or more and has not, to my knowledge, been fixed on PS4. I can’t even get a response on it. Now I wonder if there are other bugs that have not been addressed for us as well. I would have assumed that someone makes sure all bug fixes get implemented on consoles as well, but now I have my doubts.
Most of the dev team does not have a good reputation when it comes to communicating with the player base and even more refuse to talk about bugs or issues. Wish they would change that and start fixing bugs rather that just releasing new skins for mounts. Not gonna re-subscribe till they start listening to their player base like the devs from New World have done.
katanagirl1 wrote: »The only thing I see that has improved are the low, stuttering frame rates that occur when fast traveling to a new zone, they don’t occur as often as they used to. I still have the game freeze up probably once a day when using a wayshrine to fast travel, and have to close the app and restart.
katanagirl1 wrote: »imredneckson wrote: »katanagirl1 wrote: »Blue screens and unending load screens are a daily occurrence on PS4 for me. Just a new fact of life, I guess. Happens so much that you never worry about getting kicked from the group because it happens so much to everyone knows what happened and never kick them. Run lots of dungeons with 3 people waiting on the fourth to come back. Used to be we would kick someone after a few minutes if they did not return. Now everyone waits, lol.
Thanks for the monthly update, (really really) sad to see PS4 has to keep waiting and waiting……….
I think it’s time we get a console rep from ZOS. I’ve been bumping a thread for a bug that has been fixed on PC for a month or more and has not, to my knowledge, been fixed on PS4. I can’t even get a response on it. Now I wonder if there are other bugs that have not been addressed for us as well. I would have assumed that someone makes sure all bug fixes get implemented on consoles as well, but now I have my doubts.
Most of the dev team does not have a good reputation when it comes to communicating with the player base and even more refuse to talk about bugs or issues. Wish they would change that and start fixing bugs rather that just releasing new skins for mounts. Not gonna re-subscribe till they start listening to their player base like the devs from New World have done.
Yeah, just a quick word to say they plan to update it with whatever patch, that would go a long way.
There is already a fix so what’s the big deal???
As a console player I already feel like a second class citizen, we get the scraps from whatever falls off the PC table, and we have to wait until they’re stale.