KillsAllElves wrote: »KillsAllElves wrote: »L O L
I had to edit this, i almost forgot-the word this thread brings to mind is [ TRIGGERED ].
I wouldn't say that. I respond the same way people respond to me. If they claim I need to L2P, I only ask for evidence. Drop a few videos of some mad skills and shut me up. I will admit when I feel a player is far better than me. If they disagree and tell me why then I'm willing to discuss with them. If they just disagree without reasoning then I ask them why. You too look like you want a reaction and I don't understand why you would waste your time on a thread you aren't willing to contribute to.
Im used to seeing care bears cry about the stupidest things on this forum, reading your replies you were triggered and quite easily so! Youre begging for another nerf.
Btw. L2p
KillsAllElves wrote: »KillsAllElves wrote: »L O L
I had to edit this, i almost forgot-the word this thread brings to mind is [ TRIGGERED ].
I wouldn't say that. I respond the same way people respond to me. If they claim I need to L2P, I only ask for evidence. Drop a few videos of some mad skills and shut me up. I will admit when I feel a player is far better than me. If they disagree and tell me why then I'm willing to discuss with them. If they just disagree without reasoning then I ask them why. You too look like you want a reaction and I don't understand why you would waste your time on a thread you aren't willing to contribute to.
Im used to seeing care bears cry about the stupidest things on this forum, reading your replies you were triggered and quite easily so! Youre begging for another nerf.
Btw. L2p
Care bears crutch on major vitality, 7th, and fury. But okay. Bye! Doesn't take a genius to see this is a nerf thread...
KillsAllElves wrote: »KillsAllElves wrote: »L O L
I had to edit this, i almost forgot-the word this thread brings to mind is [ TRIGGERED ].
I wouldn't say that. I respond the same way people respond to me. If they claim I need to L2P, I only ask for evidence. Drop a few videos of some mad skills and shut me up. I will admit when I feel a player is far better than me. If they disagree and tell me why then I'm willing to discuss with them. If they just disagree without reasoning then I ask them why. You too look like you want a reaction and I don't understand why you would waste your time on a thread you aren't willing to contribute to.
Im used to seeing care bears cry about the stupidest things on this forum, reading your replies you were triggered and quite easily so! Youre begging for another nerf.
Btw. L2p
Care bears crutch on major vitality, 7th, and fury. But okay. Bye! Doesn't take a genius to see this is a nerf thread...
Spartabunny08 wrote: »L2p issue, move along
Pretty sure I been Xing the likes of you long before you even knew what a 5 piece was.
I do not think lingering health potions requires Vitality so you are begin far to vague for Zos to figure out what you are talking about. Yea, we know but you are trying to talk to Zos.
Further, your stam DK is irrelevant to the discussion. Use Defile, fracture and other means to reduce the targets healing received and damage taken.
Stam dk is irrelevant to the discussion so I do not get your point. Stam dk has nothing to do with the potions but the current meta right now is a prime example of how the potions over perform. That is the only reason I brought it up.
Defense at the cost of damage would be a good way to approach a rework to these
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Emma_Overload wrote: »Emma_Overload wrote: »No.
Wait until Update 23 goes live before you start begging for healing nerfs. The damage is going to be insane.
I can't tell if you play or not. I didn't ask for a nerf to healing even though I 100% agree healing ward, regeneration, and vigor need to be reduced before live. I asked for a debuff to accompany the buff. The healing remains the same, but the damage you deal is reduced during the duration of 30% increased healing. The fact I have seen you defending the 5.1.2 healing ward change tells me you really don't know what you are talking about. Sorry not sorry.
You asked for lingering pots to get "looked at", which is just a shady way of asking for a nerf. You're not fooling anybody. We all know what a request-for-nerf post looks like.
And no, none of the heals you mentioned need to be reduced until the majority of players can see for themselves if they need to be nerfed. ZOS gave them the values they have on PTS for a reason, and from what I've seen the reason is that we are entering an insane DOT damage era.
The fact that you don't realize any of this tells me that you are a very inexperienced player.
"Inexperienced" Lol. Here, I'll post some clips of myself then you do yours. We'll see who's inexperienced. I am not in support of a dot meta but the solution to the dot meta is not over-buffing heals to compensate rendering bursty play-styles obsolete. This is indeed a nerf thread and I'm not asking it the way I am to be "shady" either. It's simply the way I talk. Lingering health pots are a carry.
Here are some of my clips btw, show me yours.https://www.youtube.com/watch?v=wuVDoPlUfno
https://www.youtube.com/watch?v=B4E7fiE-GLg
https://www.youtube.com/watch?v=V_WKKlKeBck
https://www.youtube.com/watch?v=rgGC67vIfcE
https://www.youtube.com/watch?v=_c2-pQhY9kEDeathlord92 wrote: »No
This surprises me to be honest. Especially as a follower to Paradox's channel. Does the tank meta not bother you? Why do you disagree?No_Division wrote: »Just sit and wait to play the game first. Or use defile+better build lol.
Builds didn't used to matter so much at one point. That was back when many veteran players called the game fun and balanced at least on console.
Makes you think, is there such a thing as "the best" or are these players just the best because they use the best builds?Lingering health pots really need to be looked at in my opinion. Defense at the cost of damage would be a good way to approach a rework to these, as well as a means to fix the tank meta. While you have the 30% increased healing from major vitality, your damage is reduced by 30% to compensate. When major vitality runs out, the debuff is gone as well. That would be a lot better and make them more of a defensive option to allow you to "reset" rather than a free 15sec god-mode to go on offense with limited risk.
I've always mained a medium sDK and been more of a small-scale/solo player, so take that as you will and be aware of how it might affect my bias. I really cannot stand the 7th/fury lingering hp cheese people can throw on and then all of a sudden be able to go toe-to-toe with the best simply because their gear setup is good.
Its just so funny to see people defending on forum something that is clearly overtuned.
Lingering is crutch, and pretty big crutch to be honest. Idk is dmg reduction by 30% solution to it but it might be pretty fair trade off.
But yea, lets just close our eyes, run 7th/fury lingering and think how awesome players we are
universal_wrath wrote: »I say only dk abuse it, since they already have major mending. Only 1 or 2 classes in game have easy access to major healing buff,
Lapin_Logic wrote: »universal_wrath wrote: »I say only dk abuse it, since they already have major mending. Only 1 or 2 classes in game have easy access to major healing buff,
Omg I can hear the combat team gears smoking right now.
"Problem... not good... 7th .. fury.. dk.. vitality....... ME GOT IT.. Remove mending from DK... Push out at last patch so no roll backsies for 3 months"
universal_wrath wrote: »Lapin_Logic wrote: »universal_wrath wrote: »I say only dk abuse it, since they already have major mending. Only 1 or 2 classes in game have easy access to major healing buff,
Omg I can hear the combat team gears smoking right now.
"Problem... not good... 7th .. fury.. dk.. vitality....... ME GOT IT.. Remove mending from DK... Push out at last patch so no roll backsies for 3 months"
They are most likely not looking at this dicussion. They more busy with creating new bugs.
I'm not accept nor denying the fact that major vitality. All i'm saying, my stam sorc need it, and unlike other classes, stam/mag sorc are supposed to be offinive, because crit surge says so. If people are asking for nerfs, there is a reason for that, and in this case, it's most likely a dk with major mending. Last point, nerfing a whole skill,ulti, set, or passive just because a certain class is abusing it is bad for the game. Before anyone starts throwing things at me claiming i'm with tanky meta, I play full medium armor stam sorc.
Lingering health pots really need to be looked at in my opinion. Defense at the cost of damage would be a good way to approach a rework to these, as well as a means to fix the tank meta. While you have the 30% increased healing from major vitality, your damage is reduced by 30% to compensate. When major vitality runs out, the debuff is gone as well. That would be a lot better and make them more of a defensive option to allow you to "reset" rather than a free 15sec god-mode to go on offense with limited risk.
I've always mained a medium sDK and been more of a small-scale/solo player, so take that as you will and be aware of how it might affect my bias. I really cannot stand the 7th/fury lingering hp cheese people can throw on and then all of a sudden be able to go toe-to-toe with the best simply because their gear setup is good.
universal_wrath wrote: »
They are most likely not looking at this dicussion. They more busy with creating new bugs.
I'm not accept nor denying the fact that major vitality. All i'm saying, my stam sorc need it, and unlike other classes, stam/mag sorc are supposed to be offinive, because crit surge says so. If people are asking for nerfs, there is a reason for that, and in this case, it's most likely a dk with major mending. Last point, nerfing a whole skill,ulti, set, or passive just because a certain class is abusing it is bad for the game. Before anyone starts throwing things at me claiming i'm with tanky meta, I play full medium armor stam sorc.
Trancestor wrote: »Makes you think, is there such a thing as "the best" or are these players just the best because they use the best builds?Lingering health pots really need to be looked at in my opinion. Defense at the cost of damage would be a good way to approach a rework to these, as well as a means to fix the tank meta. While you have the 30% increased healing from major vitality, your damage is reduced by 30% to compensate. When major vitality runs out, the debuff is gone as well. That would be a lot better and make them more of a defensive option to allow you to "reset" rather than a free 15sec god-mode to go on offense with limited risk.
I've always mained a medium sDK and been more of a small-scale/solo player, so take that as you will and be aware of how it might affect my bias. I really cannot stand the 7th/fury lingering hp cheese people can throw on and then all of a sudden be able to go toe-to-toe with the best simply because their gear setup is good.
universal_wrath wrote: »I'm stam sorc main btw and I can see a reason why people as for vitality nerf. My stam sorc now is benifiting greatly from major vitality buff, it has 30 secs cooldown pot and that is alot imo. As sorc does not synrgize will with healing, this pot is heaven sent. If people would complain about it, I say only dk abuse it, since they already have major mending. Only 1 or 2 classes in game have easy access to major healing buff, and to nerf a component like vitality pot that can be used by everyone just because 1 class is abusing it, is ignorant. Might want to look at dk major mending easy access and healing passives if you have a problem with healing. Other classes will get slammed in the face will dk still running around with major mending.
I’ll never know if the Major Vitality potions are OP, since they are too expensive to make.
Regular lingering health potions are definitely not.
Trancestor wrote: »Makes you think, is there such a thing as "the best" or are these players just the best because they use the best builds?Lingering health pots really need to be looked at in my opinion. Defense at the cost of damage would be a good way to approach a rework to these, as well as a means to fix the tank meta. While you have the 30% increased healing from major vitality, your damage is reduced by 30% to compensate. When major vitality runs out, the debuff is gone as well. That would be a lot better and make them more of a defensive option to allow you to "reset" rather than a free 15sec god-mode to go on offense with limited risk.
I've always mained a medium sDK and been more of a small-scale/solo player, so take that as you will and be aware of how it might affect my bias. I really cannot stand the 7th/fury lingering hp cheese people can throw on and then all of a sudden be able to go toe-to-toe with the best simply because their gear setup is good.
The PvP console community isn't very large. The greatest of our players are pretty well-known and have been around since the beginning. When everyone else was still learning the game at release, they had already figured everything out and had combat down to a science. The fact a player with the example name, X, was getting 1vXed one month ago because he/she is mediocre at the game (which is fine), who now can barely be killed/are able to perform at a much higher level ONLY because they threw on this standard build and popped a pot to boost their healing further is an issue. Thats all I'm saying. Adding costs to powerful and easily available buffs is not a bad idea. It creates a situation where you have to know when its okay to use the buff to be as efficient as possible. Getting sustain, damage, resistance, mobility, and healing all in one build is not good balance. Of course it is not limited to just stam dk.
Heavy is your sustain. Heavy has incredible sustain so there really isn't a sacrifice to it at all. There just isn't an overflow of resources.universal_wrath wrote: »I'm stam sorc main btw and I can see a reason why people as for vitality nerf. My stam sorc now is benifiting greatly from major vitality buff, it has 30 secs cooldown pot and that is alot imo. As sorc does not synrgize will with healing, this pot is heaven sent. If people would complain about it, I say only dk abuse it, since they already have major mending. Only 1 or 2 classes in game have easy access to major healing buff, and to nerf a component like vitality pot that can be used by everyone just because 1 class is abusing it, is ignorant. Might want to look at dk major mending easy access and healing passives if you have a problem with healing. Other classes will get slammed in the face will dk still running around with major mending.
I'm not going to pretend stam sorc is god-tier. But if we're being honest, every class could use a little more identity. Stam sorc does not need major mending however. You are the fastest class in the game and you guys have huge damage potential. Dk is slow and therefore is made to eat some more hits. 7th fury and lingering works really well on stam sorc too, but yes, dk can do it the best. Again, I'm not asking to nerf the major vitality buff. I'm asking to add a cost to using it. If these lingering health pots are that beneficial to you to the point you would be destroyed without them, then that is further proof they carry.