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Can we look at lingering hp pots?

  • Urzigurumash
    Urzigurumash
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    Also, I understand this discussion is mostly theoretical, but I have no idea how the OP's suggestion would work in light of the Snakeblood passive. It appears to me the only practical way to pull off anything of this sort is a widespread reshuffling of Reagent Effects.
    Edited by Urzigurumash on July 29, 2019 8:57PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urusovite
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    This thread does not seem to take into account StamDKs in Battlegrounds Death Match.

    Take a StamDK with 7th, Fury, Bloodspawn and Lingering Health / Vitality pots in a high MMR Death Match and see what you think.

    Certain classes are stronger in certain forms of PvP. This is often due to the nature of their class identity. It is difficult to rectify this matter in one form of PvP without gravely diminishing the classes' capabilities in other forms of PvP.

    As a mostly Non-CP player I would advocate for an adjustment to the Blessed CP before anything, but I am biased in this regard.

    Edit: To clarify my thoughts here, I am not suggesting Lingering Health / Vitality Pots are essential for a StamDK in Death Match, but rather a diminution or deletion of the healing passives of DK might severely limit the usefulness of StamDK in Death Match, where the class is already conspicuously weak.

    I never suggested nerfing dks. Some have, but not me. Major vitality carries on all classes.
    PS4 NA
    Medium Stam Dk since launch
    Technologically incompetent I'm told

    Solo play is the only way
  • Ragnarock41
    Ragnarock41
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    I'm stam sorc main btw and I can see a reason why people as for vitality nerf. My stam sorc now is benifiting greatly from major vitality buff, it has 30 secs cooldown pot and that is alot imo. As sorc does not synrgize will with healing, this pot is heaven sent. If people would complain about it, I say only dk abuse it, since they already have major mending. Only 1 or 2 classes in game have easy access to major healing buff, and to nerf a component like vitality pot that can be used by everyone just because 1 class is abusing it, is ignorant. Might want to look at dk major mending easy access and healing passives if you have a problem with healing. Other classes will get slammed in the face will dk still running around with major mending.

    Yeah we should nerf major mending so your stamsorc can heal as good as a stamDk, with its mobility and superior damage&cost reduction passives, brilliant logic, they should totally kick Gilliam and hire you instead my dude.
    Edited by Ragnarock41 on July 29, 2019 9:59PM
  • Vapirko
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    I think, but I can’t be sure, that the ESO community is more nerf oriented than ever before. I don’t think there’s anything people haven’t asked for nerfs to from jabs to, well, lingering health pots lol.
  • Ragnarock41
    Ragnarock41
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    Vapirko wrote: »
    I think, but I can’t be sure, that the ESO community is more nerf oriented than ever before. I don’t think there’s anything people haven’t asked for nerfs to from jabs to, well, lingering health pots lol.

    Cause you can't heavily nerf one aspect of the game expect the rest to stay the same while people cry for equal treatment. Thats how a bleed nerf and an onslaught buff somehow gets corrosive armor nerfed. Unrelated? Yes, does it matter? No.
    Edited by Ragnarock41 on July 29, 2019 10:06PM
  • Urzigurumash
    Urzigurumash
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    Urusovite wrote: »
    I never suggested nerfing dks. Some have, but not me. Major vitality carries on all classes.

    I know. I'm not arguing that these Pots aren't some of the strongest in the game, they certainly are, just that StamDKs "abusing" these Pots is very situational.

    Anyhow with the nerf to Heroic Slash, I think there's a new Lingering Health Pot I prefer, although they have bankrupted me.

    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • universal_wrath
    universal_wrath
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    I'm stam sorc main btw and I can see a reason why people as for vitality nerf. My stam sorc now is benifiting greatly from major vitality buff, it has 30 secs cooldown pot and that is alot imo. As sorc does not synrgize will with healing, this pot is heaven sent. If people would complain about it, I say only dk abuse it, since they already have major mending. Only 1 or 2 classes in game have easy access to major healing buff, and to nerf a component like vitality pot that can be used by everyone just because 1 class is abusing it, is ignorant. Might want to look at dk major mending easy access and healing passives if you have a problem with healing. Other classes will get slammed in the face will dk still running around with major mending.

    Yeah we should nerf major mending so your stamsorc can heal as good as a stamDk, with its mobility and superior damage&cost reduction passives, brilliant logic, they should totally kick Gilliam and hire you instead my dude.

    Mobiliy? Like wafden with it's major expidtion, dk with 40% snare, templar 15/30/70% snares are not faster than 10%major expidtion. Moblity is not sorc strongest siut any more, too mich snares and gap closers are available to everyone. Superior dmg? Take whatever gear you weae 0n stam sorc and try putinng it on diferent class, same cp/skills/mundus/sets, but dmg is higher/resistajce and healing in every stam class. Cost reduction? It's a sustain passive, dispite the fact that it's still not as good as actual regen. All classes have some sort of ulti regen, the alway get their ulti before sorc even if they use same ulti like DBOS. Also, stam/ mag recoveery is bad in sorcs class in general. Dark deal? Even a moneky can inturept it and kill you for it. I leitraly have 6 paaaives in my classes did not spend any points on because they are totally useless to me. Does dk have any of these problems? You simply don't see stam sorc 1vx unless they play against lvl 1 players, most 1vx come from dk class, too bulky, high sustain, high heals, and hugh burst dmg.

    Beside I never asked for dk nerf, I said, taking a usefull buff away from 12 classes because 1 or 2 abuse it it not right. Some classes do not have strong healing passive or not healing passives at all so they make up for that loss by using this buff. Like how pirate skeleton was nerfed because templars can heal through the minor defile, now it's major defile and death sentince on classes like sorc stamplar NB. Sometime it hurt to look at the root of the problem, but that does not make it wrong. I asked for dk easy access to major mending, because it in that case, I see both major mending and vitality go together, but no... don't look at it, because all classes that does not have easy acees to major medning/vitality are at fault and we should take that only buff away from them.
  • Urzigurumash
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    So you are not saying DKs need a nerf, just that their healing passives and access to Major Mending need "looked at". Nerfing a Monster Set is a compartmentalized nerf that players can reasonably quickly adapt to. Changing Class Passives is a substantial change with broad reaching effects for every PvP and PvE player using that Class. Neither one of these are ideal, but I think if players had to choose between equipment being nerfed or class passives being nerfed, they would much prefer the equipment be nerfed. In this case, uncoupling Lingering Health + Vitality requires a thorough remixing of reagent effect combinations.

    You believe every DK, mag or stam, PvP or PvE, should be punished because of StamDKs using Lingering Health + Vitality pots in Cyro? I assure you this class+potion combination is not a nuisance or OP in Battlegrounds or in Dueling.

    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
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    You simply don't see stam sorc 1vx unless they play against lvl 1 players, most 1vx come from dk class, too bulky, high sustain, high heals, and hugh burst dmg.

    And how often do we see high scores in VMA coming from StamDKs versus StamSorcs? I could be wrong but I believe StamSorc is often regarded as the best Stam class for VMA, and DK the worst.

    What's that got to do with anything? Nerfing class passives should not be the go-to solution. There are many considerations in this game besides 1vXing in Cyro.

    Edited by Urzigurumash on July 30, 2019 7:30AM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urusovite
    Urusovite
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    So you are not saying DKs need a nerf, just that their healing passives and access to Major Mending need "looked at". Nerfing a Monster Set is a compartmentalized nerf that players can reasonably quickly adapt to. Changing Class Passives is a substantial change with broad reaching effects for every PvP and PvE player using that Class. Neither one of these are ideal, but I think if players had to choose between equipment being nerfed or class passives being nerfed, they would much prefer the equipment be nerfed. In this case, uncoupling Lingering Health + Vitality requires a thorough remixing of reagent effect combinations.

    You believe every DK, mag or stam, PvP or PvE, should be punished because of StamDKs using Lingering Health + Vitality pots in Cyro? I assure you this class+potion combination is not a nuisance or OP in Battlegrounds or in Dueling.

    I am not sure who this is towards, but I am not saying that. Dk on its own is not over-powered at all. Take away the sets and pots which over-perform and its quite mediocre (but much better than it used to be with the noxious breath change).
    PS4 NA
    Medium Stam Dk since launch
    Technologically incompetent I'm told

    Solo play is the only way
  • darkblue5
    darkblue5
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    I just looked again and the potions are still lingering! They just keep lingering and won't or can't stop!
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