VaranisArano wrote: »No thanks.
I've tried No CP PVP and didnt really care for it. I prefer CP PVP.
Can we maybe accept that other people have other preferences and not try to remove game modes they like in the name of "balance"?
leepalmer95 wrote: »VaranisArano wrote: »No thanks.
I've tried No CP PVP and didnt really care for it. I prefer CP PVP.
Can we maybe accept that other people have other preferences and not try to remove game modes they like in the name of "balance"?
What didn't you like about it compared to cp pvp?
baronzilch wrote: »CP offers a way to 'round out' your spec and compensate for shortcomings. Without it the class system is pretty stagnant and boring. CP may add some complexity to the dev's workload, but, for most players being well-rounded in PvP is better than being min/maxed for a niche. That adds balance, not takes it away.
CP is easy to max out: just play the game for fun and you'll get there sooner then later. I found it easy to max, because I never tried; I just played the game and didn't worry about my 'level'. And I never had the benefit of a bajillion free xp scrolls that are now given to players to help either.
CP doesn't break the game. Cheaping out on server hardware and poor internal class/skill testing breaks the game. CP or not, those issues will persist, because it's a fundamental flaw in the developer mindset (and not just in this game) - no system, or lack of system, can compensate for that.
baronzilch wrote: »CP offers a way to 'round out' your spec and compensate for shortcomings. Without it the class system is pretty stagnant and boring. CP may add some complexity to the dev's workload, but, for most players being well-rounded in PvP is better than being min/maxed for a niche. That adds balance, not takes it away.
CP is easy to max out: just play the game for fun and you'll get there sooner then later. I found it easy to max, because I never tried; I just played the game and didn't worry about my 'level'. And I never had the benefit of a bajillion free xp scrolls that are now given to players to help either.
CP doesn't break the game. Cheaping out on server hardware and poor internal class/skill testing breaks the game. CP or not, those issues will persist, because it's a fundamental flaw in the developer mindset (and not just in this game) - no system, or lack of system, can compensate for that.
If you remove CP you have to replace with either new level -based progression, or new gear-based progression, or a replacement alternative advancement system. If the game becomes static, with progression revolving around what meta is getting nerfed this patch, you might as well shut it down.
baronzilch wrote: »CP offers a way to 'round out' your spec and compensate for shortcomings. Without it the class system is pretty stagnant and boring. CP may add some complexity to the dev's workload, but, for most players being well-rounded in PvP is better than being min/maxed for a niche. That adds balance, not takes it away.
CP is easy to max out: just play the game for fun and you'll get there sooner then later. I found it easy to max, because I never tried; I just played the game and didn't worry about my 'level'. And I never had the benefit of a bajillion free xp scrolls that are now given to players to help either.
CP doesn't break the game. Cheaping out on server hardware and poor internal class/skill testing breaks the game. CP or not, those issues will persist, because it's a fundamental flaw in the developer mindset (and not just in this game) - no system, or lack of system, can compensate for that.
leepalmer95 wrote: »If you remove CP you have to replace with either new level -based progression, or new gear-based progression, or a replacement alternative advancement system. If the game becomes static, with progression revolving around what meta is getting nerfed this patch, you might as well shut it down.
I didn't say remove it from pve, just pvp.
Progression in this game is pve based not pvp based.