Thinking people are "too tanky" in CP is a l2p issue. Learn to kill people in both campaigns. The tank and damage CP trees are pretty much a 1 to 1 ratio it's likely people are not building their CP correctly if you find you cant kill anyone. That being said the cost reduction and sustain is definitely better and just more convenient that's why many people prefer it.
VaranisArano wrote: »No thanks.
I've tried No CP PVP and didnt really care for it. I prefer CP PVP.
Can we maybe accept that other people have other preferences and not try to remove game modes they like in the name of "balance"?
leepalmer95 wrote: »I understand a lot of people really crutch on cp in pvp so they can run unkillable builds in large groups, some ppl really need the advantage max cp gives them because despite having 1k hours in pvp they have only zerged and are potatoes.
Resources management, building enough so you aren't melted while scaling some dmg is so much harder in non cp.
In cp you can run any potato build and basically be unkillable 1v1.
Alienoutlaw wrote: »leepalmer95 wrote: »I understand a lot of people really crutch on cp in pvp so they can run unkillable builds in large groups, some ppl really need the advantage max cp gives them because despite having 1k hours in pvp they have only zerged and are potatoes.
Resources management, building enough so you aren't melted while scaling some dmg is so much harder in non cp.
In cp you can run any potato build and basically be unkillable 1v1.
what about the low level CP ppl that melt through zergs and destroy ball groups or 1vX? they dont have max CP but manage just fine
UndeniablyAVG wrote: »The option to play no CP is already there and people don't use it. If the majority of people wanted this change, the 30 day no CP campaign would be busy.
My main gripe with no CP is the siege and guard damage, siege does so much damage it seems no one wants to have a proper fight.
Also, the 7 day on PS4 EU is pretty decent sometimes, It's a bit hit and miss but I usually stay in there to escape the lag in the 30 day.
leepalmer95 wrote: »
The 7 day is dead like 90% of the time, sometimes there is 1 bar there usually on peak hours or peak hours on the weekend and its a 24 man emp farm group.
UndeniablyAVG wrote: »leepalmer95 wrote: »
The 7 day is dead like 90% of the time, sometimes there is 1 bar there usually on peak hours or peak hours on the weekend and its a 24 man emp farm group.
I'm in there almost every night and usually get pretty good PVP, but you do have to enjoy fighting outnumbered against reds.
Beats not being able to bar swap in the 30 day IMO.
No-Cp PVP is much better.
I think it's one of those where bad players don't want balance - With CP enabled, there's always going to be someone who is lower than them giving them an 'on paper' advantage - They like that.
I think most players hate the thought of actually having to fight everyone fairly or think about their builds, including the tough decisions and sacrifices along the way. Also, I think a bit part of the fear is resource management.
Emma_Overload wrote: »No-Cp PVP is much better.
I think it's one of those where bad players don't want balance - With CP enabled, there's always going to be someone who is lower than them giving them an 'on paper' advantage - They like that.
I think most players hate the thought of actually having to fight everyone fairly or think about their builds, including the tough decisions and sacrifices along the way. Also, I think a bit part of the fear is resource management.
Nah, that's not it. They could give everyone 810 CP for free, and I wouldn't care. Allocating CP is a fun part of the game for me, because doing it cleverly makes my toons stronger, even against players with the exact same number of CP.
You mention resource management. Well, the problem with No-CP is that it makes class weaknesses regarding resource management more severe, which is bad for balance and fairness. No-CP also widens the yawning gap between Magicka and Stamina builds. Magicka builds really need the extra Max Magicka (and Health) from CP to maximize their shields (and pet damage for Sorcs), whereas Stamina builds can stack Weapon Power on No-CP just as well as on CP.
You can go on believing No-CP is "balanced" or whatever, but the truth is that it is simply better for some builds and worse for others.
Emma_Overload wrote: »No-Cp PVP is much better.
I think it's one of those where bad players don't want balance - With CP enabled, there's always going to be someone who is lower than them giving them an 'on paper' advantage - They like that.
I think most players hate the thought of actually having to fight everyone fairly or think about their builds, including the tough decisions and sacrifices along the way. Also, I think a bit part of the fear is resource management.
Nah, that's not it. They could give everyone 810 CP for free, and I wouldn't care. Allocating CP is a fun part of the game for me, because doing it cleverly makes my toons stronger, even against players with the exact same number of CP.
You mention resource management. Well, the problem with No-CP is that it makes class weaknesses regarding resource management more severe, which is bad for balance and fairness. No-CP also widens the yawning gap between Magicka and Stamina builds. Magicka builds really need the extra Max Magicka (and Health) from CP to maximize their shields (and pet damage for Sorcs), whereas Stamina builds can stack Weapon Power on No-CP just as well as on CP.
You can go on believing No-CP is "balanced" or whatever, but the truth is that it is simply better for some builds and worse for others.
Emma_Overload wrote: »No-Cp PVP is much better.
I think it's one of those where bad players don't want balance - With CP enabled, there's always going to be someone who is lower than them giving them an 'on paper' advantage - They like that.
I think most players hate the thought of actually having to fight everyone fairly or think about their builds, including the tough decisions and sacrifices along the way. Also, I think a bit part of the fear is resource management.
Nah, that's not it. They could give everyone 810 CP for free, and I wouldn't care. Allocating CP is a fun part of the game for me, because doing it cleverly makes my toons stronger, even against players with the exact same number of CP.
You mention resource management. Well, the problem with No-CP is that it makes class weaknesses regarding resource management more severe, which is bad for balance and fairness. No-CP also widens the yawning gap between Magicka and Stamina builds. Magicka builds really need the extra Max Magicka (and Health) from CP to maximize their shields (and pet damage for Sorcs), whereas Stamina builds can stack Weapon Power on No-CP just as well as on CP.
You can go on believing No-CP is "balanced" or whatever, but the truth is that it is simply better for some builds and worse for others.
Yeah I worded that poorly, I'm not saying there isn't balance issues in no-CP, but it's my impression that there's less to begin with and that It's surely easier and smarter to balance classes and sets at their base in No-CP.
No-CP is better for some builds but equally, so is CP. Also, whilst there's slight variations in CP allocation, we are all following the same general patterns right? Magicka? Oh so you've got Elemental Expert etc; nobody strays away from the obvious, so we're talking about minor differences of what, 20 points here and there at a stretch, sometimes you're talking 2% or whatever? With frontloading I just don't think builds are as diverse and unique as people make out (Though they are more diverse than no-CP builds would be)
I've got 34k mag with 1700 unbuffed recov and 21k HP in no-Cp on a Magplar and I'm not slacking on damage - It'd be just as easy for me to drop stats and replicate a stam glass cannon with Necro and rend (or other combos) on for 40k Magicka.
This is what I'm saying, people don't even want to think about builds or sacrifices when they're already not much different than what we already have.
It might not be balanced, but it's a hell of a lot closer and that's coming from someone who doesn't struggle in either.
leepalmer95 wrote: »Emma_Overload wrote: »No-Cp PVP is much better.
I think it's one of those where bad players don't want balance - With CP enabled, there's always going to be someone who is lower than them giving them an 'on paper' advantage - They like that.
I think most players hate the thought of actually having to fight everyone fairly or think about their builds, including the tough decisions and sacrifices along the way. Also, I think a bit part of the fear is resource management.
Nah, that's not it. They could give everyone 810 CP for free, and I wouldn't care. Allocating CP is a fun part of the game for me, because doing it cleverly makes my toons stronger, even against players with the exact same number of CP.
You mention resource management. Well, the problem with No-CP is that it makes class weaknesses regarding resource management more severe, which is bad for balance and fairness. No-CP also widens the yawning gap between Magicka and Stamina builds. Magicka builds really need the extra Max Magicka (and Health) from CP to maximize their shields (and pet damage for Sorcs), whereas Stamina builds can stack Weapon Power on No-CP just as well as on CP.
You can go on believing No-CP is "balanced" or whatever, but the truth is that it is simply better for some builds and worse for others.
Yeah I worded that poorly, I'm not saying there isn't balance issues in no-CP, but it's my impression that there's less to begin with and that It's surely easier and smarter to balance classes and sets at their base in No-CP.
No-CP is better for some builds but equally, so is CP. Also, whilst there's slight variations in CP allocation, we are all following the same general patterns right? Magicka? Oh so you've got Elemental Expert etc; nobody strays away from the obvious, so we're talking about minor differences of what, 20 points here and there at a stretch, sometimes you're talking 2% or whatever? With frontloading I just don't think builds are as diverse and unique as people make out (Though they are more diverse than no-CP builds would be)
I've got 34k mag with 1700 unbuffed recov and 21k HP in no-Cp on a Magplar and I'm not slacking on damage - It'd be just as easy for me to drop stats and replicate a stam glass cannon with Necro and rend (or other combos) on for 40k Magicka.
This is what I'm saying, people don't even want to think about builds or sacrifices when they're already not much different than what we already have.
It might not be balanced, but it's a hell of a lot closer and that's coming from someone who doesn't struggle in either.
Emma, the only thimg you care about is buffing your carry sorc pet build, anyone who been on this forums knows you a just pure bias in regards to everything and like everyone else I should just ignore you.
1. You don't 'fine tune your cp', you dump it into the generic ones and get a bit of everything until the scaling differes, the difference of 1-2% between builds is nothing. There is no unique secret cp setups.
Why are you always trying to get magicka buffed, like all the time. Stamina has its own issues in non cp, you know how expensive rolling is for stamina there? + they lose undaunted which is a mega sustain loss.
Everyone has to be careful about sustain in non cp and thats how it should be. Stamina cant just stack weapon power? They have to sort hp out, get a decent max stamina if they don't want to be out in 10s. Have you ever played stamina?
Can you just not comment on my threads, i'm sick of seeing your annoying bias comments everywhere exaggerating and whining about everything to get magicka but mainly magicka sorc buffed. You act like other people don't play the class and it's so obvious when you straight up lie about things.
There’s no question that no CP has better performance and that CP PvP is just bogging down the whole server. Plus there are too many campaigns. There should be a 30 day, 7 day and the IC campaign all no CP. Performance would up, pops would be up and it’s a win win. People don’t like no CP because they die faster but they’ll adapt.
leepalmer95 wrote: »Most of the problems in pvp come from Cp just breaking the game.