10 bids a majority of GM's from large to small guilds alike believe is too many. What if the number was adjusted? Would it become palatable for many that oppose it?
1) Lower the multi-bids to 3
2) Traders locked from purchase when guild disbands ((removing incentive to disband) This is a deal breaker, must be done)
3) On Guild UI add in sub-section (Guild Bank: Bid History) to give one window to view bids and bid returns, allows easy
screen shot to use in tickets if need be.
4) Allow bids to be removed, solves accidental bids and adjustments.
5) On forums add in Guild Discussion section. Be it Crafting and Guilds or Guilds and Housing. Either makes
sense as those interests crossover. Guilds probably would be low traffic since a lower number number would post.
Keep in mind each of those posters represent up to 500 players or more (x1-x5'ish).
What is thought of this? It's a limited back up, limited added tracking/work, limited additional funds needed, limited chain reaction.
If multi-bids is a ZOS del breaker, then compromising on the amount makes sense. IMHO 2) is a deal breaker for guilds, must be done.
juttaa77b16_ESO wrote: »
3.) I have questions. It wasn't very specific on exactly what would be available and to who? Who would be able to see the entire bid history? I mean. Would it include bids against you for that spot in that week. If anyone more than the gm can see it, it wouldn't be good. If they can see other guilds' bids, it's also not a good idea. ZOS already refunds bids without it, if an error occurs.
4.)Allowing bids to be removed for the first 24-48hours, maybe, to correct accidental bids, but not towards the end of the bidding process. The choices should be locked at that point. Otherwise players will just spam a rebid into the system at the last second.
Banshee1505 wrote: »This only benefits guilds/alliances with a lot of gold. Where's the benefit for the smaller guilds? We asked for a way to make backup guilds disappear and now they implemented a whole backup bid system?
FlopsyPrince wrote: »Why do you need the gold for each build if it is going to be refunded except in the winning case (if that happens). Allow bids below the current max and take enough money to make up the difference if a higher bid is made.
anitajoneb17_ESO wrote: »DaveMoeDee wrote: »[
Are you saying you need enough gold to cover all bids and not just the winning bid?
Yes, they explained it on ESO Live. Whenever you place a bid, the money is withdrawn from the guild bank account. All non-winning bids are refunded upon trader flip, and immediately reimbursed, but in order to place the bid, you need to have the cash on hand first.
anitajoneb17_ESO wrote: »This is what adults do in communicating.Dont_do_drugs wrote: »could someone from zos at least pretend to care for courtesy reasons?Dont_do_drugs wrote: »Hello? Anyone out there? Orbs and other things were worth responding too. Why aren't trade guild GMs not worth anything to you? Never felt as mistreated and downgraded by zos like these times.
Not even when u replaced Craglorn map. Not even when you guys trolled me by telling me some specific goldsellers and aeth dust exploiter were banned just to see my guild outbid the following week by them with their exploited 100m which didnt get removed by you and which most likely attacked me for speaking out on their exploit on forums.
Would you consider these two posts as adult, polite, engaging ... ?
Even regardless of form, you don't realise that most of the arguments you're bringing up are comforting ZOS in their decision ?
- Bids will go up : yes, that's what ZOS wants (gold sink)
- Stability is endangered : yes, and it's high time. The same guilds holding the same spots for years is a sign of a malfunctioning system (even if that's the result of hard work).
- Outsiders can't understand what's truly going on : well, if there's soooo much going on undercover, that's also a big signal for a system that's become malfunctioning over time
- There's a strict (and unfounded) hierarchy between guild spots : another sign of a malfunctioning, sclerotic system.
- The guilds have formed big alliances and consortium, each big guild has 5 or 6 offspring guilds with which they share their cash power : another monopolistic situation that proves a dysfunctioning system.
- and the most obvious one :I don't want my guilds bid being contingent on another guild winning or losing their bid.
But that's exactly how things are supposed to work : guilds bidding against one another, sometimes winning, sometimes losing. If you say that the current system lets you enjoy a fixed and secured spot forever, then you're just proving that you don't want to play competitively - which is what the bidding system is about. You're proving that the system is dysfunctioning.
Remember the "Bleaker's roleplay episode" ? I thought that was clever, funny and impertinent. It showed great organisation and communication among players behind the scenes, for the enjoyment and benefit of all AP farmers.
Yet ZOS considered it exploit. Non-aggression alliances among players in PvP is considered exploit. The level of non-aggression alliances in the trading system is probably, at this stage, considered unhealthy by ZOS.
As a result, as long as you argue with ZOS by insisting on the very aspects of the trading systems that you want to keep (in your view) but that cause problems (in their view) you're not going to achieve anything. The minimum ground for constructive communication is to agree upon what is considered "problems", and that isn't given right now in my view.
And yes, I'm not ZOS, these are all my deductions. You may listen to them and include them or not in your own reasoning, or you may push them under the rug with your usual "you know nothing and just want to troll". Your call.
Probably worded that poorly. Yes My bid should depend on whether or not the other guilds bidding on the stall win or loose. It should not depend on some guild 3 tiers up that lost and is now sniping my stalls with a back up.
Everyone should have to raise there bids, make an educated decision about where to bid. If they raises enough to win, they win, if they didnt they lose.
One of the problems with this system is that it goes completely against that. It takes all of the planning and strategy out of this. Its become a system based on luck
DaveMoeDee wrote: »The new system's potential ripple effects can cause instability in all guilds.
Just not acceptable ?
"Don't bid out of your league" is the equivalent of "don't spend more than you earn", that's the very basics of profitable business. There's nothing unacceptable with that.
As to the rest, it's simply a change of market conditions. It's nothing to accept or not accept, it's "adapt or die".
You're still free to like or dislike it, and to try and have ZOS change their minds, but beyond that, it's not a matter of acceptance.
Having occupied a spot for a very long time is a truly good achievement, BUT it doesn't grant you nor entitle you to keep said spot under the same conditions forever.
This stability (one could even say "immobility") is even probably the very reason why ZOS is making this move.
ZOS_PhilipDraven wrote: »The guild trader system is a cornerstone of the in-game economy in ESO, but over time the enormous pressure on trading guilds to have a guild trader every single week has led to behaviors which reduce competition and negatively impact trader customers. Tactics employed to ensure guild trader ownership each week, such as the generation of alternate “shadow” guilds to bid on additional locations as well as guild trader speculation and resale through guild dissolution, often lead to fewer traders populated with goods and massive amounts of wasted gold.
The multi-bidding feature is part of an initiative to provide in-game supported methods for players to have fallback trader bidding options without the associated drawbacks for both guilds and their customers. In addition to multi-bidding, we are also removing the ability for guild traders to be transferred through guild dissolution in an upcoming PTS update for Update 23. We avoided making that change prior to the multi-bidding feature because we wanted to ensure trading guilds weren’t entirely dependent on winning their one single bid each week, which puts even more pressure on them to place exorbitant bids.
We appreciate the concerns being raised regarding this change and we are absolutely committed to monitoring the impact of this feature, as well as potentially making additional adjustments as necessary to ensure the ongoing health of the in-game economy.
FelixTheCatt wrote: »I've no sympathy for anyone that CHOSE to run a guild for that very reason. I love the martyr mentality as if they are sacrificing for everyone else. One , get over yourselves. Two , if its so much "work" running a guild., don't do it! A guild is supposed to be about the members. All members. Which it isn't. Time after time , see the same guilds big and small , you can donate items and gold , no access though. Ask GM or an officer to grab an item , ignored. Pfft...gimme a break!
anitajoneb17_ESO wrote: »Would you consider these two posts as adult, polite, engaging ... ?
Even regardless of form, you don't realise that most of the arguments you're bringing up are comforting ZOS in their decision ?
- Bids will go up : yes, that's what ZOS wants (gold sink)
- Stability is endangered : yes, and it's high time. The same guilds holding the same spots for years is a sign of a malfunctioning system (even if that's the result of hard work).
- Outsiders can't understand what's truly going on : well, if there's soooo much going on undercover, that's also a big signal for a system that's become malfunctioning over time
- There's a strict (and unfounded) hierarchy between guild spots : another sign of a malfunctioning, sclerotic system.
- The guilds have formed big alliances and consortium, each big guild has 5 or 6 offspring guilds with which they share their cash power : another monopolistic situation that proves a dysfunctioning system.
- and the most obvious one :
.....
But that's exactly how things are supposed to work : guilds bidding against one another, sometimes winning, sometimes losing. If you say that the current system lets you enjoy a fixed and secured spot forever, then you're just proving that you don't want to play competitively - which is what the bidding system is about. You're proving that the system is dysfunctioning.
Remember the "Bleaker's roleplay episode" ? I thought that was clever, funny and impertinent. It showed great organisation and communication among players behind the scenes, for the enjoyment and benefit of all AP farmers.
Yet ZOS considered it exploit. Non-aggression alliances among players in PvP is considered exploit. The level of non-aggression alliances in the trading system is probably, at this stage, considered unhealthy by ZOS.
As a result, as long as you argue with ZOS by insisting on the very aspects of the trading systems that you want to keep (in your view) but that cause problems (in their view) you're not going to achieve anything. The minimum ground for constructive communication is to agree upon what is considered "problems", and that isn't given right now in my view.
And yes, I'm not ZOS, these are all my deductions. You may listen to them and include them or not in your own reasoning, or you may push them under the rug with your usual "you know nothing and just want to troll". Your call.
ICYMI:ZOS_PhilipDraven wrote: »The guild trader system is a cornerstone of the in-game economy in ESO, but over time the enormous pressure on trading guilds to have a guild trader every single week has led to behaviors which reduce competition and negatively impact trader customers. Tactics employed to ensure guild trader ownership each week, such as the generation of alternate “shadow” guilds to bid on additional locations as well as guild trader speculation and resale through guild dissolution, often lead to fewer traders populated with goods and massive amounts of wasted gold.
The multi-bidding feature is part of an initiative to provide in-game supported methods for players to have fallback trader bidding options without the associated drawbacks for both guilds and their customers. In addition to multi-bidding, we are also removing the ability for guild traders to be transferred through guild dissolution in an upcoming PTS update for Update 23. We avoided making that change prior to the multi-bidding feature because we wanted to ensure trading guilds weren’t entirely dependent on winning their one single bid each week, which puts even more pressure on them to place exorbitant bids.
We appreciate the concerns being raised regarding this change and we are absolutely committed to monitoring the impact of this feature, as well as potentially making additional adjustments as necessary to ensure the ongoing health of the in-game economy.
DaveMoeDee wrote: »anitajoneb17_ESO wrote: »This is what adults do in communicating.Dont_do_drugs wrote: »could someone from zos at least pretend to care for courtesy reasons?Dont_do_drugs wrote: »Hello? Anyone out there? Orbs and other things were worth responding too. Why aren't trade guild GMs not worth anything to you? Never felt as mistreated and downgraded by zos like these times.
Not even when u replaced Craglorn map. Not even when you guys trolled me by telling me some specific goldsellers and aeth dust exploiter were banned just to see my guild outbid the following week by them with their exploited 100m which didnt get removed by you and which most likely attacked me for speaking out on their exploit on forums.
Would you consider these two posts as adult, polite, engaging ... ?
Even regardless of form, you don't realise that most of the arguments you're bringing up are comforting ZOS in their decision ?
- Bids will go up : yes, that's what ZOS wants (gold sink)
- Stability is endangered : yes, and it's high time. The same guilds holding the same spots for years is a sign of a malfunctioning system (even if that's the result of hard work).
- Outsiders can't understand what's truly going on : well, if there's soooo much going on undercover, that's also a big signal for a system that's become malfunctioning over time
- There's a strict (and unfounded) hierarchy between guild spots : another sign of a malfunctioning, sclerotic system.
- The guilds have formed big alliances and consortium, each big guild has 5 or 6 offspring guilds with which they share their cash power : another monopolistic situation that proves a dysfunctioning system.
- and the most obvious one :I don't want my guilds bid being contingent on another guild winning or losing their bid.
But that's exactly how things are supposed to work : guilds bidding against one another, sometimes winning, sometimes losing. If you say that the current system lets you enjoy a fixed and secured spot forever, then you're just proving that you don't want to play competitively - which is what the bidding system is about. You're proving that the system is dysfunctioning.
Remember the "Bleaker's roleplay episode" ? I thought that was clever, funny and impertinent. It showed great organisation and communication among players behind the scenes, for the enjoyment and benefit of all AP farmers.
Yet ZOS considered it exploit. Non-aggression alliances among players in PvP is considered exploit. The level of non-aggression alliances in the trading system is probably, at this stage, considered unhealthy by ZOS.
As a result, as long as you argue with ZOS by insisting on the very aspects of the trading systems that you want to keep (in your view) but that cause problems (in their view) you're not going to achieve anything. The minimum ground for constructive communication is to agree upon what is considered "problems", and that isn't given right now in my view.
And yes, I'm not ZOS, these are all my deductions. You may listen to them and include them or not in your own reasoning, or you may push them under the rug with your usual "you know nothing and just want to troll". Your call.
Probably worded that poorly. Yes My bid should depend on whether or not the other guilds bidding on the stall win or loose. It should not depend on some guild 3 tiers up that lost and is now sniping my stalls with a back up.
Everyone should have to raise there bids, make an educated decision about where to bid. If they raises enough to win, they win, if they didnt they lose.
One of the problems with this system is that it goes completely against that. It takes all of the planning and strategy out of this. Its become a system based on luck
Perhaps they need to place bidders based on first choices. Then they consider the second choices for all stalls that are still empty. Then third choices. And so on. Basically, backup bids will only be considered if no one bid on a stall.
I am partial to a less volatile system than the one being described as being active on PTS where the ripple effects could lead to all stalls changing hands from one week to the next. I prefer a system where a guild can choose what tier of trade guild it will be and members can know what to expect. The new system's potential ripple effects can cause instability in all guilds.
It is very disturbing that this is a major retooling of the Trader Bidding system yet we have been given no Dev insight as to why or what they are expecting to achieve. We have been asking for over a week now and still there is not one response from ZOS.
It makes me suspect that ZOS has not assigned one person to be in charge of all things guild related. That it is handled as an after thought with multiple departs adding in without a single direction of guidance. So no one at ZOS knows who should be responding now.
The other line of thought is they do know but refuse to answer or provide insight because it is because they just want to increase the gold sink on bids. This is not a good reason to up end the trading community with a bad system. If it's gold sinks you want we can provide ideas, some much greater than this change. Here are a few, all payable by gold only i.e.
1) Introduce to the current housing format a monthly rental option to increase the item limit.
2) a monthly rental for extra outfit slots
3) Add unique Costume Style Pages to the Luxury Vendor exclusive to the Lux Vendor. Breaking the item into parts as functionality that people may be willing to pay more than a single piece costume.
Please break the silence and prove me wrong. Give us insight into why you want to rework the system, what do you hope to achieve, what is the problems you are trying to correct.
Thorvik_Tyrson wrote: »It is very disturbing that this is a major retooling of the Trader Bidding system yet we have been given no Dev insight as to why or what they are expecting to achieve. We have been asking for over a week now and still there is not one response from ZOS.
It makes me suspect that ZOS has not assigned one person to be in charge of all things guild related. That it is handled as an after thought with multiple departs adding in without a single direction of guidance. So no one at ZOS knows who should be responding now.
The other line of thought is they do know but refuse to answer or provide insight because it is because they just want to increase the gold sink on bids. This is not a good reason to up end the trading community with a bad system. If it's gold sinks you want we can provide ideas, some much greater than this change. Here are a few, all payable by gold only i.e.
1) Introduce to the current housing format a monthly rental option to increase the item limit.
2) a monthly rental for extra outfit slots
3) Add unique Costume Style Pages to the Luxury Vendor exclusive to the Lux Vendor. Breaking the item into parts as functionality that people may be willing to pay more than a single piece costume.
Please break the silence and prove me wrong. Give us insight into why you want to rework the system, what do you hope to achieve, what is the problems you are trying to correct.
I would add onto this list of ways to increase the gold sink:
Increase the number of traders available to be bid on. (I would say double the amount from current numbers.) This will increase the overall amount of gold sink as more traders means more bids taken in and that will increase the number of players that are included into the selling part of the trading economy.
The winner in all this would be the buyer as there would be potentially 2x the number of listings available for purchase
ICYMI:ZOS_PhilipDraven wrote: »The guild trader system is a cornerstone of the in-game economy in ESO, but over time the enormous pressure on trading guilds to have a guild trader every single week has led to behaviors which reduce competition and negatively impact trader customers. Tactics employed to ensure guild trader ownership each week, such as the generation of alternate “shadow” guilds to bid on additional locations as well as guild trader speculation and resale through guild dissolution, often lead to fewer traders populated with goods and massive amounts of wasted gold.
The multi-bidding feature is part of an initiative to provide in-game supported methods for players to have fallback trader bidding options without the associated drawbacks for both guilds and their customers. In addition to multi-bidding, we are also removing the ability for guild traders to be transferred through guild dissolution in an upcoming PTS update for Update 23. We avoided making that change prior to the multi-bidding feature because we wanted to ensure trading guilds weren’t entirely dependent on winning their one single bid each week, which puts even more pressure on them to place exorbitant bids.
We appreciate the concerns being raised regarding this change and we are absolutely committed to monitoring the impact of this feature, as well as potentially making additional adjustments as necessary to ensure the ongoing health of the in-game economy.
Thanks for posting this reoskit. First time I've seen it. Where was it posted?
Well well, the ghost guilds are going to be exorcised after all.
kringled_1 wrote: »That was posted in the PTS forums on a thread about multi-bidding.
GarnetFire17 wrote: »Also, this is not an opportunity to thwart, non-aggression alliances. If they exist they will continue to do so. If friendly guilds are just operating under silent agreement then more formalized agreements are more likely to form as to not step on each others toes.
kringled_1 wrote: »That was posted in the PTS forums on a thread about multi-bidding.
Thanks for the info.
ZOS???
How is this going to help anyone except the large trading guilds? Seriously?
My main guild only has about 500k to bid each week which is rarely enough to get a trader. We would need 5 million gold to cover 10 spots. That is insane!
ICYMI:ZOS_PhilipDraven wrote: »The guild trader system is a cornerstone of the in-game economy in ESO, but over time the enormous pressure on trading guilds to have a guild trader every single week has led to behaviors which reduce competition and negatively impact trader customers. Tactics employed to ensure guild trader ownership each week, such as the generation of alternate “shadow” guilds to bid on additional locations as well as guild trader speculation and resale through guild dissolution, often lead to fewer traders populated with goods and massive amounts of wasted gold.
The multi-bidding feature is part of an initiative to provide in-game supported methods for players to have fallback trader bidding options without the associated drawbacks for both guilds and their customers. In addition to multi-bidding, we are also removing the ability for guild traders to be transferred through guild dissolution in an upcoming PTS update for Update 23. We avoided making that change prior to the multi-bidding feature because we wanted to ensure trading guilds weren’t entirely dependent on winning their one single bid each week, which puts even more pressure on them to place exorbitant bids.
We appreciate the concerns being raised regarding this change and we are absolutely committed to monitoring the impact of this feature, as well as potentially making additional adjustments as necessary to ensure the ongoing health of the in-game economy.
Thorvik_Tyrson wrote: »It is very disturbing that this is a major retooling of the Trader Bidding system yet we have been given no Dev insight as to why or what they are expecting to achieve. We have been asking for over a week now and still there is not one response from ZOS.
It makes me suspect that ZOS has not assigned one person to be in charge of all things guild related. That it is handled as an after thought with multiple departs adding in without a single direction of guidance. So no one at ZOS knows who should be responding now.
The other line of thought is they do know but refuse to answer or provide insight because it is because they just want to increase the gold sink on bids. This is not a good reason to up end the trading community with a bad system. If it's gold sinks you want we can provide ideas, some much greater than this change. Here are a few, all payable by gold only i.e.
1) Introduce to the current housing format a monthly rental option to increase the item limit.
2) a monthly rental for extra outfit slots
3) Add unique Costume Style Pages to the Luxury Vendor exclusive to the Lux Vendor. Breaking the item into parts as functionality that people may be willing to pay more than a single piece costume.
Please break the silence and prove me wrong. Give us insight into why you want to rework the system, what do you hope to achieve, what is the problems you are trying to correct.
I would add onto this list of ways to increase the gold sink:
Increase the number of traders available to be bid on. (I would say double the amount from current numbers.) This will increase the overall amount of gold sink as more traders means more bids taken in and that will increase the number of players that are included into the selling part of the trading economy.
The winner in all this would be the buyer as there would be potentially 2x the number of listings available for purchase
I was pressed for time when I posted and that had been one of my earlier thoughts I forgot about. I do think we need six more traders per zone. These should be added not to the major hub of each zone but those outlaying trader locations. This will make those spots more desirable as players have more choices at locations to choose from, making it more likely they will check them. Having 5 -6 traders in a spot is part of what makes major hubs popular to buyers, that and easy access from a wayshrine. This adds roughly 126 Traders bringing it to 336 Traders per platform, say roughly as going from memory that there are 21 zones.
Dont_do_drugs wrote: »This is gamebreaking. tho I could agree and live with 2 or 3 spots, but 10 is massive. It gives a huge advantage to superrich and established guilds, since those are the only ones able to bid 10 times 5 till 10 millions. while that its also a massive goldsink for those, who are keen to defend specific spots or hubs and will increase donations and requirements massively.
edit: someone later reminded me of staying strong. this is no topic for compromises.