wenchmore420b14_ESO wrote: »It seems that we are forgetting something.
Some here refer to guilds like it is a "Thing". It is not. It is hundreds and hundreds of players of ESO, coming together to share, experience and work together under the management and leadership of it's GM and Officers. It is hard work and in most cases a second job to run a 500ppl trade guild.
Yes, we deserve to hear from ZoS on this and ZoS NEEDS to know that this is a BAD decision.
When guilds have to start charging dues, raising prices, etc it hurts not a name on a guild trader tag, it affects hundreds and hundreds of players.
To the ones who tell us to calm down or we don't deserve a response, do YOU run a guild? Have you had to get up at 5AM to make a bid and play the "Bid Game" before they changed the time? Have you spent 20-30 hrs a week of your game time working on rosters, planning auctions, balancing guild bank, clearing inactives, doing recruiting, etc?
If not, you have NO idea how much this is going to affect not just the GM and Officers with making it harder to run a guild, but the hundreds of members who will pay the price for these changes.
Yes, I will admit that SOMETHING needs to be done about "Ghost Guilds", but this is NOT the answer.
As asked for in the PTS thread, @ZOS_GinaBruno , can we get a response on this? Please?
My 2 Drakes!
Huzzah!
Dont_do_drugs wrote: »anitajoneb17_ESO wrote: »Without even understanding that this is precisely that ZOS is fighting against with this decision.
oh, youre working for zos? how u know? do they talk to you, did they explain to you? i still didnt find any comment or explanation by zos so far. still waiting.
FelixTheCatt wrote: »I've no sympathy for anyone that CHOSE to run a guild for that very reason. I love the martyr mentality as if they are sacrificing for everyone else. One , get over yourselves. Two , if its so much "work" running a guild., don't do it!
FelixTheCatt wrote: »A guild is supposed to be about the members. All members.
FelixTheCatt wrote: »Time after time , see the same guilds big and small , you can donate items and gold , no access though. Ask GM or an officer to grab an item , ignored. Pfft...gimme a break!
anitajoneb17_ESO wrote: »GarnetFire17 wrote: »You don't understand... "Don't bid out of your league" is just not acceptable to guilds that have scrapped and clawed to a spot and make ends meet in that spot for a long time that has now become "out of their league" because of a bad change by the developers that makes the already overpriced kiosks even more overpriced.
Just not acceptable ?
"Don't bid out of your league" is the equivalent of "don't spend more than you earn", that's the very basics of profitable business. There's nothing unacceptable with that.
Every single guild bids more than they earn each week in taxes. If they did not, they would never have a spot. That is how out of touch you are. That is why people have a hard time taking anything you say seriously. It’s okay to speculate about what the multi-bid changes may entail, but you are not speculating from an informed position.
FelixTheCatt wrote: »I've no sympathy for anyone that CHOSE to run a guild for that very reason. I love the martyr mentality as if they are sacrificing for everyone else. One , get over yourselves. Two , if its so much "work" running a guild., don't do it!
Guilds, FYI, do not run themselves.FelixTheCatt wrote: »A guild is supposed to be about the members. All members.
I absolutely agree. This is why I'm here. To advocate for my guildies', my officers', and my own QoL. This change is set to introduce insane price increases. There is no extra revenue generation. This just means everyone has to pitch in more while gaining nothing.FelixTheCatt wrote: »Time after time , see the same guilds big and small , you can donate items and gold , no access though. Ask GM or an officer to grab an item , ignored. Pfft...gimme a break!
I'd like to remind you that not all GMs/officers are cut from the same cloth. Many of us are devoted to our guilds and our guildies. The chip on your shoulder, generated from whatever sour experience you've had, should not apply to us all. It's shortsighted to think that we all deserve your scorn.
I highly recommend you find a more worthy guild and experience what proper guild management looks like. You may find your mind changed.
One option is to change the system so accumulated capital cannot be used to bolster bids or to facilitate ghost guilds: bids have to be made using revenue from the past week's sales.
Guilds could only make two bids; their preferred spot and a back up. Big guilds could risk bidding on one of the "better" spots as a second choice. The big guild would not know if "lesser" guilds had made enough money to outbid them on one of those better spots. The big guild might decide it's too risky and take the safer option of a much, lower spot as a secondary bid. The certainty that was a corollary to having huge, capital reserves has been removed.
Unsuccessful guilds could keep their unspent revenue for next week's bids. If revenue is transferred from one guild to another, the revenue cannot be placed in the recipient guild's revenue account - it becomes capital.
Guilds would have to chase sales in order to boost revenue ("we are cheaper!") Listing single trait items at 1 gold and common motifs at 200% over market average would be very unwise. Maximising revenue for next week's bid becomes the goal.
Issues: getting it off the ground (how does it work initially?) and allowing newly-formed guilds to enter the bidding process. These issues present difficulties; they are not, necessarily, insurmountable problems.
Downsides: unpredictability and breaking of continuity (are these big issues for the buyers of items?)
Upsides: Removes the ability to deploy massive, capital resources as a weapon. More opportunities for smaller guilds: a smaller guild that achieves good sales one week, could have a much better chance of getting a step up the trading ladder; maybe a big step. Alleviates upwards pressure on kiosk prices. Exorcises the ghost guilds.
What about the gold sink? A fair amount would still be removed under a revenue-based system. In all likelihood, there wouldn't be much change.
The trading map would probably be constantly changing if this system was introduced. Is that a bad thing and, if so, for whom? Can't see buyers being too disadvantaged. If anything, buyers would benefit as guilds started to price competitively, in pursuit of next week's bidding fee.
juttaa77b16_ESO wrote: »I have some questions. If the bid were to be based on previous week sales. How would new guilds be able to competitively bid and/or bid at all? How would a guild, who lost a spot, be able to bid the next week with no sales, because they had no trader? Wouldn't this be against guilds who rely on donations to help the guild along? How will the system differentiate between a guild with accumulated money and a guild with donated money? I'm just curious.
Hello Urigalljuttaa77b16_ESO wrote: »I have some questions. If the bid were to be based on previous week sales. How would new guilds be able to competitively bid and/or bid at all? How would a guild, who lost a spot, be able to bid the next week with no sales, because they had no trader? Wouldn't this be against guilds who rely on donations to help the guild along? How will the system differentiate between a guild with accumulated money and a guild with donated money? I'm just curious.
Hello juttaa.
The above was off the top of my head, so probably needs revision. Might not even be workable in the end.
New guilds could possibly be catered for by a lottery system, so they get a foothold. There might be other ways to do it.
Losers of one week's round would retain their revenue from that week. They could deploy it next week, and the next if they lost out again, knowing they'd only be bidding against guilds that had accumulated a week's revenue themselves. Wouldn't be unduly handicapped. Does that make sense?
The game could keep track of weekly sales and identify how much has been raised in any, one week. That's a possible answer to your last question.
The concept of revenue-based bidding is very appealing though. Whether it could be implemented...maybe, maybe not.
The over-riding problem is accumulated capital as a weapon. The effect needs to be removed. Quite how it's done is open to discussion, but it is the core problem. A revenue-based bidding system would remove the skewing effect of accumulated capital completely.
FelixTheCatt wrote: »I've no sympathy for anyone that CHOSE to run a guild for that very reason. I love the martyr mentality as if they are sacrificing for everyone else. One , get over yourselves. Two , if its so much "work" running a guild., don't do it!
Guilds, FYI, do not run themselves.FelixTheCatt wrote: »A guild is supposed to be about the members. All members.
I absolutely agree. This is why I'm here. To advocate for my guildies', my officers', and my own QoL. This change is set to introduce insane price increases. There is no extra revenue generation. This just means everyone has to pitch in more while gaining nothing.FelixTheCatt wrote: »Time after time , see the same guilds big and small , you can donate items and gold , no access though. Ask GM or an officer to grab an item , ignored. Pfft...gimme a break!
I'd like to remind you that not all GMs/officers are cut from the same cloth. Many of us are devoted to our guilds and our guildies. The chip on your shoulder, generated from whatever sour experience you've had, should not apply to us all. It's shortsighted to think that we all deserve your scorn.
I highly recommend you find a more worthy guild and experience what proper guild management looks like. You may find your mind changed.
kringled_1 wrote: »The limitation to sales revenue could also easily be bypassed. Just have two or more wealthy guild members engage in dummy sales to each other at massively inflated prices. Yes, you'd lose 50% compared to direct donations, but you could still boost a new guild into a very large bid.
juttaa77b16_ESO wrote: »Donations are crucial to bidding, not just for established rich guilds but for small, medium, and newer guilds, who are still growing as well
It's not as if someone buys a motif or recipe, then say, "nah...boring...I'll sell it"
But I wonder if a large part of the pressure for donations is caused by some guilds having huge, capital resources. Something like, if we don't raise money through donations, guild X will outbid us - they are mega rich. Without a source of additional money, bidding success is then entirely contingent upon the weekly amount raised from sales. I see that system as a lot fairer.
anitajoneb17_ESO wrote: »But someone can happily buy a motif for 2K and re-sell it for 20K, even he they personally have no use for it.
juttaa77b16_ESO wrote: »Donations are crucial to bidding, not just for established rich guilds but for small, medium, and newer guilds, who are still growing as well
Hello again juttaa.
I did think about this issue. Lower income guilds do need donations - under the current system.
Take out donations and everyone is then relying on their weekly sales. Yes, bigger guilds would still have an advantage through higher sales.
But I wonder if a large part of the pressure for donations is caused by some guilds having huge, capital resources. Something like, if we don't raise money through donations, guild X will outbid us - they are mega rich. Without a source of additional money, bidding success is then entirely contingent upon the weekly amount raised from sales. I see that system as a lot fairer.
The playing field wouldn't be levelled overnight. It would become a lot more level than it is at present.
And traders in higher earning guilds can donate more than traders in lower guilds. So there is a skewing effect here as well. There is also the issue of using donations to dilute the effect of a revenue-based system. It would be easy to use donations as a conduit for money to boost bid levels.
Someone mentioned buying and selling the same item repeatedly as a way of boosting sales. That is a good argument for making many items bind upon purchase - regardless of the system of kiosk bids. I see little reason why any consumable item should not be bound upon purchase. It's not as if someone buys a motif or recipe, then say, "nah...boring...I'll sell it"
Dont_do_drugs wrote: »the reselling community, which likes to find cheap stuff to resell would also have a problem with your idea - and also reselling items is also a goldsink factor, maybe no massive one, but its sinking gold through guilds.
Erratum:
-- Some say trading is essential to THE GOLD SINK; others say it isn't. I don't know so I'll leave it at that.--
Erratum:
-- Some say trading is essential to THE GOLD SINK; others say it isn't. I don't know so I'll leave it at that.--
Stop introducing crown-only houses.
FelixTheCatt wrote: »Kiosks really run that much?? Prime locations in capital cities I get but the out of way kiosks are crazy! Used to be the way to get the best deals to attract buyers to those locations vs primes.
DragonRacer wrote: »Most of our solo out of the way traders are at minimum 250k+ weekly investment and the big capitals are anywhere from 15-20 million depending.
Hello Urigall.juttaa77b16_ESO wrote: »Donations are crucial to bidding, not just for established rich guilds but for small, medium, and newer guilds, who are still growing as well
Hello again juttaa.
I did think about this issue. Lower income guilds do need donations - under the current system.
Take out donations and everyone is then relying on their weekly sales. Yes, bigger guilds would still have an advantage through higher sales.
But I wonder if a large part of the pressure for donations is caused by some guilds having huge, capital resources. Something like, if we don't raise money through donations, guild X will outbid us - they are mega rich. Without a source of additional money, bidding success is then entirely contingent upon the weekly amount raised from sales. I see that system as a lot fairer.
The playing field wouldn't be levelled overnight. It would become a lot more level than it is at present.
And traders in higher earning guilds can donate more than traders in lower guilds. So there is a skewing effect here as well. There is also the issue of using donations to dilute the effect of a revenue-based system. It would be easy to use donations as a conduit for money to boost bid levels.
Someone mentioned buying and selling the same item repeatedly as a way of boosting sales. That is a good argument for making many items bind upon purchase - regardless of the system of kiosk bids. I see little reason why any consumable item should not be bound upon purchase. It's not as if someone buys a motif or recipe, then say, "nah...boring...I'll sell it"
juttaa77b16_ESO wrote: »Anyway, the issue at hand right now is the 10x bids, which smaller, mid sized, and newer guilds just don't have the resources to do. Other issues can be dealt with in another thread.
Best wishes
10 bids a majority of GM's from large to small guilds alike believe is too many. What if the number was adjusted? Would it become palatable for many that oppose it?
1) Lower the multi-bids to 3
2) Traders locked from purchase when guild disbands ((removing incentive to disband) This is a deal breaker, must be done)
3) On Guild UI add in sub-section (Guild Bank: Bid History) to give one window to view bids and bid returns, allows easy
screen shot to use in tickets if need be.
4) Allow bids to be removed, solves accidental bids and adjustments.
5) On forums add in Guild Discussion section. Be it Crafting and Guilds or Guilds and Housing. Either makes
sense as those interests crossover. Guilds probably would be low traffic since a lower number number would post.
Keep in mind each of those posters represent up to 500 players or more (x1-x5'ish).
What is thought of this? It's a limited back up, limited added tracking/work, limited additional funds needed, limited chain reaction.
If multi-bids is a ZOS del breaker, then compromising on the amount makes sense. IMHO 2) is a deal breaker for guilds, must be done.