WardenofNirn wrote: »``With Update 23, you can have your Guild bid on up to 10 different Guild Trader locations each week. Priority is given to the location with the highest bid, and if you miss your first preference, the system checks your second, third, and so on. Once you win a bid on a Guild Trader, all other bids are refunded back to your Guild bank. With this addition, it is easier to ensure you get a Guild Trader location you like (as long as you have the gold to bid)!``
This will only help the biggest trading guilds out there to ensure a trader each week. What small or medium sized guild has tens or even hundreds of millions on their bank account, letting them bid on 10 locations at once?
Why did you implement this? To get rid of all bigger guilds backup traders in a nice way? @ZOS_GinaBruno
While I am in a few trading guilds, I have little to no knowledge of how things run behind the scenes with bids and all that. Even so, common sense leads me to conclude that this is not a good change. Only the large multi-guild consortiums will have the funds to plop down multiple competitive bids. If this is some weird way the developers are trying to make a new gold sink or something, this... is really not a fair way to go about it.
If this is some weird way the developers are trying to make a new gold sink or something, this... is really not a fair way to go about it.
It's wild to keep having the same conversations in the forums as in our Discord.
That was my thought, too. With kiosk bids relatively predicable (except for DLCs & turf wars), and the fact that new, large houses are only ever sold for crowns, the major gold sinks are gone.
How do you create more of a gold sink? Rock the kiosk boat.
Oh, god, our normal kiosk IS a literal boat...
If this is some weird way the developers are trying to make a new gold sink or something, this... is really not a fair way to go about it.
It's wild to keep having the same conversations in the forums as in our Discord.
That was my thought, too. With kiosk bids relatively predicable (except for DLCs & turf wars), and the fact that new, large houses are only ever sold for crowns, the major gold sinks are gone.
How do you create more of a gold sink? Rock the kiosk boat.
Oh, god, our normal kiosk IS a literal boat...
or let us buy those large houses for gold. lots of gold sinking there.
ZOS knows what they are doing, even if we don’t like it. This will at least double the amount of guild sunk every week on bids. Guilds in long-term, established spots who roll the dice most weeks with low bids in the hope that no one will be bidding against them will no longer be able to get away with that.
This has nothing to do with the ghost trader issue on console. That will continue. The people who do that freely admit they don’t do it as a backup. They do it as a source of additional revenue. This change will only make it easier for them to operate. The issue will not go away. And I don’t think it was the intent of ZOS, at least with this update, to make that issue go away. Maybe they will address it later, maybe not at all. Who knows, because their communication is atrocious.
Is that a typo or a Freudian slip?
ZOS knows what they are doing, even if we don’t like it. This will at least double the amount of gold sunk every week on bids. Guilds in long-term, established spots who roll the dice most weeks with low bids in the hope that no one will be bidding against them will no longer be able to get away with that.
This has nothing to do with the ghost trader issue on console. That will continue. The people who do that freely admit they don’t do it as a backup. They do it as a source of additional revenue. This change will only make it easier for them to operate. The issue will not go away. And I don’t think it was the intent of ZOS, at least with this update, to make that issue go away. Maybe they will address it later, maybe not at all. Who knows, because their communication is atrocious.
chess1ukb16_ESO wrote: »HAHA this is an epic gold sink. I am imagining week one it is so broken there are guilds on two kiosks and such and then they tweak it and all the pre-bids are permanently swallowed resetting the economy.
On a serious note, I think this is a bad decision.
It will give significantly more stress to some established GM's and will likely force a break up of a lot of mid-size guilds until things settle which could take 3-6 months.
Member loyalty will soften over time as every Sunday more and more location dependant Players will shop around to move to a Trade Guild that occupies the kiosks they want.
chess1ukb16_ESO wrote: »HAHA this is an epic gold sink. I am imagining week one it is so broken there are guilds on two kiosks and such and then they tweak it and all the pre-bids are permanently swallowed resetting the economy.
Like when they introduced One Tamriel and overwrote all of Craglorn, including the kiosks and their current owners, thereby putting the kiosks up for the first hire? Smh.
VaranisArano wrote: »Guild A is a large prosperous trading guild that uses the shadow guild bidding system.
Current Scenario:
Guild A bids on their desired trader.
Guild A creates shadow Guild B to make the bid on a backup trader with money from Guild A.
Guild A gets the trader from a successful bid and gets back the money from any failed bids.
New Scenario:
Guild A bids on their desired trader.
Guild A bids on their backup trader with whatever money they previous gave to their shadow Guild B.
Guild A potentially bids a little bit on a few more backup traders now that they don't have to get 50 people to join a shadow guild.
Guild A gets the trader from a successful bid and gets back the money from any failed bids.
So in other words, ZOS kept the system working exactly the same way, just that now Guild A gets to do it all without going through the hassle of creating a shadow Guild?
Interesting.
VaranisArano wrote: »Guild A is a large prosperous trading guild that uses the shadow guild bidding system.
Current Scenario:
Guild A bids on their desired trader.
Guild A creates shadow Guild B to make the bid on a backup trader with money from Guild A.
Guild A gets the trader from a successful bid and gets back the money from any failed bids.
New Scenario:
Guild A bids on their desired trader.
Guild A bids on their backup trader with whatever money they previous gave to their shadow Guild B.
Guild A potentially bids a little bit on a few more backup traders now that they don't have to get 50 people to join a shadow guild.
Guild A gets the trader from a successful bid and gets back the money from any failed bids.
So in other words, ZOS kept the system working exactly the same way, just that now Guild A gets to do it all without going through the hassle of creating a shadow Guild?
Interesting.
GarnetFire17 wrote: »VaranisArano wrote: »Guild A is a large prosperous trading guild that uses the shadow guild bidding system.
Current Scenario:
Guild A bids on their desired trader.
Guild A creates shadow Guild B to make the bid on a backup trader with money from Guild A.
Guild A gets the trader from a successful bid and gets back the money from any failed bids.
New Scenario:
Guild A bids on their desired trader.
Guild A bids on their backup trader with whatever money they previous gave to their shadow Guild B.
Guild A potentially bids a little bit on a few more backup traders now that they don't have to get 50 people to join a shadow guild.
Guild A gets the trader from a successful bid and gets back the money from any failed bids.
So in other words, ZOS kept the system working exactly the same way, just that now Guild A gets to do it all without going through the hassle of creating a shadow Guild?
Interesting.
no. not 1 Shadow guild. it's 10! ten bids!! they will use some to bid against the guilds right next to them unless they all collude together not and actually keep their word.
GarnetFire17 wrote: »VaranisArano wrote: »Guild A is a large prosperous trading guild that uses the shadow guild bidding system.
Current Scenario:
Guild A bids on their desired trader.
Guild A creates shadow Guild B to make the bid on a backup trader with money from Guild A.
Guild A gets the trader from a successful bid and gets back the money from any failed bids.
New Scenario:
Guild A bids on their desired trader.
Guild A bids on their backup trader with whatever money they previous gave to their shadow Guild B.
Guild A potentially bids a little bit on a few more backup traders now that they don't have to get 50 people to join a shadow guild.
Guild A gets the trader from a successful bid and gets back the money from any failed bids.
So in other words, ZOS kept the system working exactly the same way, just that now Guild A gets to do it all without going through the hassle of creating a shadow Guild?
Interesting.
no. not 1 Shadow guild its 10! ten bids!! they will use some to bid against the guilds right next to them unless they all collude together not and actually keep their word.
f047ys3v3n wrote: »Not sure why people are pissed about this or why they don't think the change will help small guilds.
The effects should be:
1) Smaller guilds will rarely loose their spot to a big dog since the big dogs will no longer have to buy up secondary spots on weeks they don't loose their primary and they rarely loose their primary.
2) Overall trader costs will lower as there are now fewer total guilds bidding for a spot (this is because you just removed all those shadow guilds of the big dogs.) Simple supply and demand here.
you dont remove the shadow guilds at all. they will EACH HAVE 10 BIDS!
3) Week to week prices for specific traders will become more consistent and possibly also lower because the severe negative effect of loosing your bid (no trader at all) has been removed. You will now likely still get a lesser trader. (A secondary effect of this will be that spying will offer less advantages than it previously did.)
just what we need, more traveling traders. bad enough now when you use ttc after trader bid and thru monday or so and you go and that guild is no longer there! how many actually update their ttc right after they change traders?
4) Guilds trader locations will move more often because, with a less disastrous worst case scenario, guilds will take more chances on bids to save money and will also take more chances on improving their location. This should be really pronounced right after the change as guilds currently have little data on how much location effects their sales and at least some of them will be adventuresome enough to want to find out if a move up or down in location is more profitable.
5) I expect the competition between guilds to become more dynamic and involve less cartel behavior (ie. getting other guilds leaders banned right before the bid to prevent them from bidding). In effect, being able to explore multiple options for trader locations based on price should bring the market closer to free market ideals and decrease the benefits of anti-competitive behavior. It certainly greatly lowers the barriers to entry to start and especially to grow a trade guild.
GL banned how? for what? oh and others besides the GL can bid. any competent trading guild should have multiple people there and ready to bid in case they are the only one to do it.
In short, I think the changes will make things dramatically better for almost all players in the market and that they should completely solve the problem of shadow trade guilds.
wont make it better for buyers who find the guild they expect isnt at that trader. the shadow guilds exist right now. THEY will also have 10 bids EACH. these big guilds have MULTIPLE shadow guilds they use to squash the competition by winning the bid and listing NOTHING. it was never their intent to list anything, just to prevent another guild from doing so.
Some advice to many of you who have posted.... Just put your investments in index funds IRL. The lack of basic understanding about how markets work in here is just staggering.
oh and as for irl, get out of the market altogether. one word: derivatives.
f047ys3v3n wrote: »Not sure why people are pissed about this or why they don't think the change will help small guilds.
The effects should be:
1) Smaller guilds will rarely loose their spot to a big dog since the big dogs will no longer have to buy up secondary spots on weeks they don't loose their primary and they rarely loose their primary.
2) Overall trader costs will lower as there are now fewer total guilds bidding for a spot (this is because you just removed all those shadow guilds of the big dogs.) Simple supply and demand here.
3) Week to week prices for specific traders will become more consistent and possibly also lower because the severe negative effect of loosing your bid (no trader at all) has been removed. You will now likely still get a lesser trader. (A secondary effect of this will be that spying will offer less advantages than it previously did.)
4) Guilds trader locations will move more often because, with a less disastrous worst case scenario, guilds will take more chances on bids to save money and will also take more chances on improving their location. This should be really pronounced right after the change as guilds currently have little data on how much location effects their sales and at least some of them will be adventuresome enough to want to find out if a move up or down in location is more profitable.
5) I expect the competition between guilds to become more dynamic and involve less cartel behavior (ie. getting other guilds leaders banned right before the bid to prevent them from bidding). In effect, being able to explore multiple options for trader locations based on price should bring the market closer to free market ideals and decrease the benefits of anti-competitive behavior. It certainly greatly lowers the barriers to entry to start and especially to grow a trade guild.
In short, I think the changes will make things dramatically better for almost all players in the market and that they should completely solve the problem of shadow trade guilds.
Some advice to many of you who have posted.... Just put your investments in index funds IRL. The lack of basic understanding about how markets work in here is just staggering.
Logic is flawed. This does not address shadow guild issue. Shadow guilds are mainly created for additional revenue.
Not a fan of this idea.
Ya this gives ways for guilds to have backup. Problem is the guilds with enough money to do this already have a way to get backups and its also gives them money if they dont need the backups. Thats how they are getting the money to make there bid and how they cover there backup spots and how they would have enough to use this.
The main problem is the shell guilds that are being used as backups and also profit from the larger guild. The ones that are selling stalls for 1.5-2 times what they payed for it.
Guild traders arnt actually profitable for most guilds. Only the ones selling stalls are making any profit to put back into the "business". Elden root is like 14ish mil and guilds are pulling in 2m from sales. Most guilds are going to 0 gold in bank each week, even if there not they still arnt going to have money to bid on another stall. The guilds selling stalls arnt going to use this new system either. There system guarantees them a stall and makes them profit.
If Zos really wants to help improve the trader system, they should make it so you cant sell stalls anymore. Each guild would be on even footing at that point not exploiting smaller guilds to make there bid for them. Even then I dont think this system there planning to put into place wont be helpful. Splitting your money between bids is just not something guilds are interested in. You bid where you have raised funds for and already feels safe and confident bidding on.
@ZOS_RobGarrett , i assume this is your department?
While I am in a few trading guilds, I have little to no knowledge of how things run behind the scenes with bids and all that. Even so, common sense leads me to conclude that this is not a good change. Only the large multi-guild consortiums will have the funds to plop down multiple competitive bids. If this is some weird way the developers are trying to make a new gold sink or something, this... is really not a fair way to go about it.
they will get the guild of their highest winning bid i think. money is then refunded on the rest of the bids. i do wonder, tho, if a guild bids on just 1 trader and loses, do they get their gold back? do they get it back now if they lose?
If this is some weird way the developers are trying to make a new gold sink or something, this... is really not a fair way to go about it.
It's wild to keep having the same conversations in the forums as in our Discord.
That was my thought, too. With kiosk bids relatively predicable (except for DLCs & turf wars), and the fact that new, large houses are only ever sold for crowns, the major gold sinks are gone.
How do you create more of a gold sink? Rock the kiosk boat.
Oh, god, our normal kiosk IS a literal boat...
if someone wants to buy a large house for gold they can. they find someone who will sell them enough crowns in game for gold.