HEBREWHAMMERRR wrote: »Also yes, I’ve been saying this since BG release. NoCP is leaps and bounds the most competitive and balance pvp platform there is. Good players will excel in both, but CP training wheels being taken off in BGs really shows players true colors. Actually having to manage resources and not just button smash, picking when to fight and your positioning. There’s just so much more thought involved with NonCP. It’s great.
CP and nCP are essentially the same mode, from a dmg mitigation perspective. It might show something like 70-80% total mitigation in CP versus 50-60% in nCP, but the actual number is about 1k difference.
Only difference is the CP and the 20% resources it gives. But then again it reduces the sets needed to like a handful since those sets give you back stats you saw in CP (though at risk of dropping another).
Waffennacht wrote: »HEBREWHAMMERRR wrote: »Also yes, I’ve been saying this since BG release. NoCP is leaps and bounds the most competitive and balance pvp platform there is. Good players will excel in both, but CP training wheels being taken off in BGs really shows players true colors. Actually having to manage resources and not just button smash, picking when to fight and your positioning. There’s just so much more thought involved with NonCP. It’s great.
CP and nCP are essentially the same mode, from a dmg mitigation perspective. It might show something like 70-80% total mitigation in CP versus 50-60% in nCP, but the actual number is about 1k difference.
Only difference is the CP and the 20% resources it gives. But then again it reduces the sets needed to like a handful since those sets give you back stats you saw in CP (though at risk of dropping another).
Eh gotta disagree there @Minno I cannot run the same dodge roll or block type builds in no CP that I can in CP.
20% additional cost reduction on dodge roll + increased max Stam + more Stam Regen + more heavy attack return = way more dodge roll etc than ever possible in no CP
leepalmer95 wrote: »I miss the days where everyone was burstable and there was counters to pretty much everything.
I could 3 hit people sure but they could just as easy 3 hit me. Games just gone pure casual and there is 0 incentive for people to get better.
HEBREWHAMMERRR wrote: »Also y’all need to chill with overhyping magblades mitigation buffs. We have a weak ass dot heal, we need mitigation since they nerfed our ward and we don’t have a pet to give us line of sight and burst heals. Don’t forget what magblade has been the last couple patches and that’s at the bottom of the food chain.
Bow stacks-15%
Dark Cloak-8%
Shade-15%
Pirate skeleton-30%
Swallow soul X Dark cloak is more than enough healing for the sheer amount of raw mitigation nbs have.
I know this because I also play magnb and have friends who do so too.
Just because a class has been bad for a long time doesn’t mean they need to be broken. I want balance, mitigation that cant be countered shouldn’t stack this high.
They also hit really hard.
Was dueling a friend the other day,
mag Templar v Magblade, im the plar.
We start the fight he weaves on me twice with swallow soul light attack. “Damn Cali You squishy!”
Im like “what? how'd you figure? I got 27k spell resist 3k crit resist, 56 in Iron clad, 43 in Ele defender. Im not Squishy you just hit too hard.”
I proceeded to hit him with 900 crit jabs, Mind you my jab tooltip is like 1800,(4300 per?) , he didn’t have major evasion either.
They need to lower the mitigation of bow stacks and just flat out nerf the duration of pirate skeleton. that set is all kinds of over performing.In return they need to make their heals stronger so their survivability can actually be countered.
Mag blades and mag sorcs are really too much right now and need adjusting, mag dks are glass cannons, wardens are all of a sudden trash tier outside of rolling players in beetle zergs.
Stam dk and stam sorc is on life support. No, actually the plug was pulled awhile ago, we all know they get no support for their class skill lines.
Stamblade fights are nauseating. Now not only are they dodging every thing they also have a bunch of passive mitigation, (minor maim+bow stacks essentially means ~30% mitigation)
Necro toxic af with bash builds or Major Vulnerability, pick your poison.
I think both specs of templar are in an Incredible spot right now.
but yeah current state of the game is crap.
leepalmer95 wrote: »I miss the days where everyone was burstable and there was counters to pretty much everything.
I could 3 hit people sure but they could just as easy 3 hit me. Games just gone pure casual and there is 0 incentive for people to get better.
So to me you sound like a casual. Now you have to time ultimates play as group and coordinate. Certaintly sounds harder than 1 2 3 buttons execute. So sorry your sounding like a casual. My opinion.
Waffennacht wrote: »HEBREWHAMMERRR wrote: »Also yes, I’ve been saying this since BG release. NoCP is leaps and bounds the most competitive and balance pvp platform there is. Good players will excel in both, but CP training wheels being taken off in BGs really shows players true colors. Actually having to manage resources and not just button smash, picking when to fight and your positioning. There’s just so much more thought involved with NonCP. It’s great.
CP and nCP are essentially the same mode, from a dmg mitigation perspective. It might show something like 70-80% total mitigation in CP versus 50-60% in nCP, but the actual number is about 1k difference.
Only difference is the CP and the 20% resources it gives. But then again it reduces the sets needed to like a handful since those sets give you back stats you saw in CP (though at risk of dropping another).
Eh gotta disagree there @Minno I cannot run the same dodge roll or block type builds in no CP that I can in CP.
20% additional cost reduction on dodge roll + increased max Stam + more Stam Regen + more heavy attack return = way more dodge roll etc than ever possible in no CP
true there's that. But in CP you can't dodge/block for that long anyway due to the dodge roll cost increase mechanic/block costing 900-1300 stam every 0.5s (and the builds that do, give up more dmg than you think). In nCP my dodge cost is 3878, in CP its 3102.
is 776 cost per dodge roll providing a more balanced arena? Nope, its the hard drop in tri-stats; im at 31k mag in nCP but 37k so I can't cast as much unless i make different set changes (which promotes one dimensional builds stifling build diversity).
leepalmer95 wrote: »I miss the days where everyone was burstable and there was counters to pretty much everything.
I could 3 hit people sure but they could just as easy 3 hit me. Games just gone pure casual and there is 0 incentive for people to get better.
So to me you sound like a casual. Now you have to time ultimates play as group and coordinate. Certaintly sounds harder than 1 2 3 buttons execute. So sorry your sounding like a casual. My opinion.
leepalmer95 wrote: »I miss the days where everyone was burstable and there was counters to pretty much everything.
I could 3 hit people sure but they could just as easy 3 hit me. Games just gone pure casual and there is 0 incentive for people to get better.
So to me you sound like a casual. Now you have to time ultimates play as group and coordinate. Certaintly sounds harder than 1 2 3 buttons execute. So sorry your sounding like a casual. My opinion.
leepalmer95 wrote: »I miss the days where everyone was burstable and there was counters to pretty much everything.
I could 3 hit people sure but they could just as easy 3 hit me. Games just gone pure casual and there is 0 incentive for people to get better.
So to me you sound like a casual. Now you have to time ultimates play as group and coordinate. Certaintly sounds harder than 1 2 3 buttons execute. So sorry your sounding like a casual. My opinion.
He sounds like a solo player. But there should still be counters to everything even if you're fighting zerg v zerg.
leepalmer95 wrote: »I miss the days where everyone was burstable and there was counters to pretty much everything.
I could 3 hit people sure but they could just as easy 3 hit me. Games just gone pure casual and there is 0 incentive for people to get better.
So to me you sound like a casual. Now you have to time ultimates play as group and coordinate. Certaintly sounds harder than 1 2 3 buttons execute. So sorry your sounding like a casual. My opinion.
He sounds like a solo player. But there should still be counters to everything even if you're fighting zerg v zerg.
Definitely. You can always spot solo players because they talk about skill all the time while complaining the most about mechanics and cooperation. They’re oblivious to cooperation group play mechanics.
Waffennacht wrote: »Waffennacht wrote: »HEBREWHAMMERRR wrote: »Also yes, I’ve been saying this since BG release. NoCP is leaps and bounds the most competitive and balance pvp platform there is. Good players will excel in both, but CP training wheels being taken off in BGs really shows players true colors. Actually having to manage resources and not just button smash, picking when to fight and your positioning. There’s just so much more thought involved with NonCP. It’s great.
CP and nCP are essentially the same mode, from a dmg mitigation perspective. It might show something like 70-80% total mitigation in CP versus 50-60% in nCP, but the actual number is about 1k difference.
Only difference is the CP and the 20% resources it gives. But then again it reduces the sets needed to like a handful since those sets give you back stats you saw in CP (though at risk of dropping another).
Eh gotta disagree there @Minno I cannot run the same dodge roll or block type builds in no CP that I can in CP.
20% additional cost reduction on dodge roll + increased max Stam + more Stam Regen + more heavy attack return = way more dodge roll etc than ever possible in no CP
true there's that. But in CP you can't dodge/block for that long anyway due to the dodge roll cost increase mechanic/block costing 900-1300 stam every 0.5s (and the builds that do, give up more dmg than you think). In nCP my dodge cost is 3878, in CP its 3102.
is 776 cost per dodge roll providing a more balanced arena? Nope, its the hard drop in tri-stats; im at 31k mag in nCP but 37k so I can't cast as much unless i make different set changes (which promotes one dimensional builds stifling build diversity).
Just real quick about that 776 Stam cost; so that additional 776 on 1st 1100 2nd and 1750 on third, after 3 dodge rolls that seemingly insignificant 776 equals the equivalent of an entire new roll in CP
That equates (based on my old roll dodging) to 1/3rd less as many Rolls; so 2 GCDs worth of damage; typically you can equate that in BGs to an additional 12k damage mitigation.
That's enormous when looking at a specific fight
Edit: the drop in stats - like you said - is huge (bigger even) but couple that with the additional costs; the mitigation totality is worlds apart in CP vs no CP
- focusing specifically on dodge as I think it is the mechanic that gains the most from CP - not too familiar with block costs anymore
leepalmer95 wrote: »I miss the days where everyone was burstable and there was counters to pretty much everything.
I could 3 hit people sure but they could just as easy 3 hit me. Games just gone pure casual and there is 0 incentive for people to get better.
So to me you sound like a casual. Now you have to time ultimates play as group and coordinate. Certaintly sounds harder than 1 2 3 buttons execute. So sorry your sounding like a casual. My opinion.
He sounds like a solo player. But there should still be counters to everything even if you're fighting zerg v zerg.
Definitely. You can always spot solo players because they talk about skill all the time while complaining the most about mechanics and cooperation. They’re oblivious to cooperation group play mechanics.
The argument’s always the same:
- I’m skilled
- I lost
- Game must be broken
HEBREWHAMMERRR wrote: »Also yes, I’ve been saying this since BG release. NoCP is leaps and bounds the most competitive and balance pvp platform there is. Good players will excel in both, but CP training wheels being taken off in BGs really shows players true colors. Actually having to manage resources and not just button smash, picking when to fight and your positioning. There’s just so much more thought involved with NonCP. It’s great.
CP and nCP are essentially the same mode, from a dmg mitigation perspective. It might show something like 70-80% total mitigation in CP versus 50-60% in nCP, but the actual number is about 1k difference.
Only difference is the CP and the 20% resources it gives. But then again it reduces the sets needed to like a handful since those sets give you back stats you saw in CP (though at risk of dropping another).
HEBREWHAMMERRR wrote: »Also y’all need to chill with overhyping magblades mitigation buffs. We have a weak ass dot heal, we need mitigation since they nerfed our ward and we don’t have a pet to give us line of sight and burst heals. Don’t forget what magblade has been the last couple patches and that’s at the bottom of the food chain.
Bow stacks-15%
Dark Cloak-8%
Shade-15%
Pirate skeleton-30%
Swallow soul X Dark cloak is more than enough healing for the sheer amount of raw mitigation nbs have.
I know this because I also play magnb and have friends who do so too.
Just because a class has been bad for a long time doesn’t mean they need to be broken. I want balance, mitigation that cant be countered shouldn’t stack this high.
They also hit really hard.
Was dueling a friend the other day,
mag Templar v Magblade, im the plar.
We start the fight he weaves on me twice with swallow soul light attack. “Damn Cali You squishy!”
Im like “what? how'd you figure? I got 27k spell resist 3k crit resist, 56 in Iron clad, 43 in Ele defender. Im not Squishy you just hit too hard.”
I proceeded to hit him with 900 crit jabs, Mind you my jab tooltip is like 1800,(4300 per?) , he didn’t have major evasion either.
They need to lower the mitigation of bow stacks and just flat out nerf the duration of pirate skeleton. that set is all kinds of over performing.In return they need to make their heals stronger so their survivability can actually be countered.
Mag blades and mag sorcs are really too much right now and need adjusting, mag dks are glass cannons, wardens are all of a sudden trash tier outside of rolling players in beetle zergs.
Stam dk and stam sorc is on life support. No, actually the plug was pulled awhile ago, we all know they get no support for their class skill lines.
Stamblade fights are nauseating. Now not only are they dodging every thing they also have a bunch of passive mitigation, (minor maim+bow stacks essentially means ~30% mitigation)
Necro toxic af with bash builds or Major Vulnerability, pick your poison.
I think both specs of templar are in an Incredible spot right now.
but yeah current state of the game is crap.
HEBREWHAMMERRR wrote: »HEBREWHAMMERRR wrote: »Also yes, I’ve been saying this since BG release. NoCP is leaps and bounds the most competitive and balance pvp platform there is. Good players will excel in both, but CP training wheels being taken off in BGs really shows players true colors. Actually having to manage resources and not just button smash, picking when to fight and your positioning. There’s just so much more thought involved with NonCP. It’s great.
CP and nCP are essentially the same mode, from a dmg mitigation perspective. It might show something like 70-80% total mitigation in CP versus 50-60% in nCP, but the actual number is about 1k difference.
Only difference is the CP and the 20% resources it gives. But then again it reduces the sets needed to like a handful since those sets give you back stats you saw in CP (though at risk of dropping another).
Uhh..? So you’re saying CP and nonCP doesn’t have much difference? There’s a massive difference it isnt all about mitigation.
leepalmer95 wrote: »I miss the days where everyone was burstable and there was counters to pretty much everything.
I could 3 hit people sure but they could just as easy 3 hit me. Games just gone pure casual and there is 0 incentive for people to get better.
So to me you sound like a casual. Now you have to time ultimates play as group and coordinate. Certaintly sounds harder than 1 2 3 buttons execute. So sorry your sounding like a casual. My opinion.
He sounds like a solo player. But there should still be counters to everything even if you're fighting zerg v zerg.
Definitely. You can always spot solo players because they talk about skill all the time while complaining the most about mechanics and cooperation. They’re oblivious to cooperation group play mechanics.
The argument’s always the same:
- I’m skilled
- I lost
- Game must be broken
Haha, it's true. Conversely, you can always tell the zerg players in a 1v1. They're the plus-sign! <Badump bump>
The main problem with NB is their cloak. It gives them a free reset button at ANY time. No game with a competitive mode allows this. Period. Because they know players will abuse it as the ESO players have. Cloak needs a diminishing effect or a CD. Being able to spam it till the dots burn off and run away. Heal up. And come back with full health a resources is not a defensive feature like many claim. It is a reset button that no class, but NB get. There is a reason majority of Eso players run NB and this is a major part.leepalmer95 wrote: »I miss the days where everyone was burstable and there was counters to pretty much everything.
I could 3 hit people sure but they could just as easy 3 hit me. Games just gone pure casual and there is 0 incentive for people to get better.
So to me you sound like a casual. Now you have to time ultimates play as group and coordinate. Certaintly sounds harder than 1 2 3 buttons execute. So sorry your sounding like a casual. My opinion.
He sounds like a solo player. But there should still be counters to everything even if you're fighting zerg v zerg.
Definitely. You can always spot solo players because they talk about skill all the time while complaining the most about mechanics and cooperation. They’re oblivious to cooperation group play mechanics.
The argument’s always the same:
- I’m skilled
- I lost
- Game must be broken
Haha, it's true. Conversely, you can always tell the zerg players in a 1v1. They're the plus-sign! <Badump bump>
Probably true. If you’re 1vX or solo you have to be a bit of everything to do well. If you’re spec’d for group play you’ll use abilities specifically because it benefits more then yourself.
It even translates into BGs. Whenever I’ve seen groups of 4 sorcs or NBs in a BG they get wrecked, but there are complaints stemming from how they perform solo.
The main problem with NB is their cloak. It gives them a free reset button at ANY time. No game with a competitive mode allows this. Period. Because they know players will abuse it as the ESO players have. Cloak needs a diminishing effect or a CD. Being able to spam it till the dots burn off and run away. Heal up. And come back with full health a resources is not a defensive feature like many claim. It is a reset button that no class, but NB get. There is a reason majority of Eso players run NB and this is a major part.leepalmer95 wrote: »I miss the days where everyone was burstable and there was counters to pretty much everything.
I could 3 hit people sure but they could just as easy 3 hit me. Games just gone pure casual and there is 0 incentive for people to get better.
So to me you sound like a casual. Now you have to time ultimates play as group and coordinate. Certaintly sounds harder than 1 2 3 buttons execute. So sorry your sounding like a casual. My opinion.
He sounds like a solo player. But there should still be counters to everything even if you're fighting zerg v zerg.
Definitely. You can always spot solo players because they talk about skill all the time while complaining the most about mechanics and cooperation. They’re oblivious to cooperation group play mechanics.
The argument’s always the same:
- I’m skilled
- I lost
- Game must be broken
Haha, it's true. Conversely, you can always tell the zerg players in a 1v1. They're the plus-sign! <Badump bump>
Probably true. If you’re 1vX or solo you have to be a bit of everything to do well. If you’re spec’d for group play you’ll use abilities specifically because it benefits more then yourself.
It even translates into BGs. Whenever I’ve seen groups of 4 sorcs or NBs in a BG they get wrecked, but there are complaints stemming from how they perform solo.
The main problem with NB is their cloak. It gives them a free reset button at ANY time. No game with a competitive mode allows this. Period. Because they know players will abuse it as the ESO players have. Cloak needs a diminishing effect or a CD. Being able to spam it till the dots burn off and run away. Heal up. And come back with full health a resources is not a defensive feature like many claim. It is a reset button that no class, but NB get. There is a reason majority of Eso players run NB and this is a major part.leepalmer95 wrote: »I miss the days where everyone was burstable and there was counters to pretty much everything.
I could 3 hit people sure but they could just as easy 3 hit me. Games just gone pure casual and there is 0 incentive for people to get better.
So to me you sound like a casual. Now you have to time ultimates play as group and coordinate. Certaintly sounds harder than 1 2 3 buttons execute. So sorry your sounding like a casual. My opinion.
He sounds like a solo player. But there should still be counters to everything even if you're fighting zerg v zerg.
Definitely. You can always spot solo players because they talk about skill all the time while complaining the most about mechanics and cooperation. They’re oblivious to cooperation group play mechanics.
The argument’s always the same:
- I’m skilled
- I lost
- Game must be broken
Haha, it's true. Conversely, you can always tell the zerg players in a 1v1. They're the plus-sign! <Badump bump>
Probably true. If you’re 1vX or solo you have to be a bit of everything to do well. If you’re spec’d for group play you’ll use abilities specifically because it benefits more then yourself.
It even translates into BGs. Whenever I’ve seen groups of 4 sorcs or NBs in a BG they get wrecked, but there are complaints stemming from how they perform solo.
HEBREWHAMMERRR wrote: »HEBREWHAMMERRR wrote: »Also yes, I’ve been saying this since BG release. NoCP is leaps and bounds the most competitive and balance pvp platform there is. Good players will excel in both, but CP training wheels being taken off in BGs really shows players true colors. Actually having to manage resources and not just button smash, picking when to fight and your positioning. There’s just so much more thought involved with NonCP. It’s great.
CP and nCP are essentially the same mode, from a dmg mitigation perspective. It might show something like 70-80% total mitigation in CP versus 50-60% in nCP, but the actual number is about 1k difference.
Only difference is the CP and the 20% resources it gives. But then again it reduces the sets needed to like a handful since those sets give you back stats you saw in CP (though at risk of dropping another).
Uhh..? So you’re saying CP and nonCP doesn’t have much difference? There’s a massive difference it isnt all about mitigation.
Yea I said that in other posts. But the OP referred to mitigation; and I am saying its not mitigation that is the meta, its the one-sided nature of certain sets/builds because of the stat drop in nCP from the loss of the 20% buff.
Both modes aren't superior to the other, they both suck but one doesnt punish mag builds as much as the other lol.
Solid group play has always been rewarded even when solo players could reasonably burst each other and high MMR BGs didn't completely resemble the CP BG debacle. Skillful group play doesn't need to be able to negate the tight technical play of solo opponents 100% of the time to be well rewarded.
There was skillful group play when two well built characters dueling could actually kill each other before the 30 minute mark.
The main problem with NB is their cloak. It gives them a free reset button at ANY time. No game with a competitive mode allows this. Period. Because they know players will abuse it as the ESO players have. Cloak needs a diminishing effect or a CD. Being able to spam it till the dots burn off and run away. Heal up. And come back with full health a resources is not a defensive feature like many claim. It is a reset button that no class, but NB get. There is a reason majority of Eso players run NB and this is a major part.leepalmer95 wrote: »I miss the days where everyone was burstable and there was counters to pretty much everything.
I could 3 hit people sure but they could just as easy 3 hit me. Games just gone pure casual and there is 0 incentive for people to get better.
So to me you sound like a casual. Now you have to time ultimates play as group and coordinate. Certaintly sounds harder than 1 2 3 buttons execute. So sorry your sounding like a casual. My opinion.
He sounds like a solo player. But there should still be counters to everything even if you're fighting zerg v zerg.
Definitely. You can always spot solo players because they talk about skill all the time while complaining the most about mechanics and cooperation. They’re oblivious to cooperation group play mechanics.
The argument’s always the same:
- I’m skilled
- I lost
- Game must be broken
Haha, it's true. Conversely, you can always tell the zerg players in a 1v1. They're the plus-sign! <Badump bump>
Probably true. If you’re 1vX or solo you have to be a bit of everything to do well. If you’re spec’d for group play you’ll use abilities specifically because it benefits more then yourself.
It even translates into BGs. Whenever I’ve seen groups of 4 sorcs or NBs in a BG they get wrecked, but there are complaints stemming from how they perform solo.
HEBREWHAMMERRR wrote: »The main problem with NB is their cloak. It gives them a free reset button at ANY time. No game with a competitive mode allows this. Period. Because they know players will abuse it as the ESO players have. Cloak needs a diminishing effect or a CD. Being able to spam it till the dots burn off and run away. Heal up. And come back with full health a resources is not a defensive feature like many claim. It is a reset button that no class, but NB get. There is a reason majority of Eso players run NB and this is a major part.leepalmer95 wrote: »I miss the days where everyone was burstable and there was counters to pretty much everything.
I could 3 hit people sure but they could just as easy 3 hit me. Games just gone pure casual and there is 0 incentive for people to get better.
So to me you sound like a casual. Now you have to time ultimates play as group and coordinate. Certaintly sounds harder than 1 2 3 buttons execute. So sorry your sounding like a casual. My opinion.
He sounds like a solo player. But there should still be counters to everything even if you're fighting zerg v zerg.
Definitely. You can always spot solo players because they talk about skill all the time while complaining the most about mechanics and cooperation. They’re oblivious to cooperation group play mechanics.
The argument’s always the same:
- I’m skilled
- I lost
- Game must be broken
Haha, it's true. Conversely, you can always tell the zerg players in a 1v1. They're the plus-sign! <Badump bump>
Probably true. If you’re 1vX or solo you have to be a bit of everything to do well. If you’re spec’d for group play you’ll use abilities specifically because it benefits more then yourself.
It even translates into BGs. Whenever I’ve seen groups of 4 sorcs or NBs in a BG they get wrecked, but there are complaints stemming from how they perform solo.
Rogue in WoW? Lol this is an extremely weak argument as there’s tons of counter play to one nightblade ability. Aoes, camo Hunter, inner light, Mark target, detect pots? Not to mention majority of good nightblades are running dark cloak anyways. This reads like a l2p issue tbh.