Waffennacht wrote: »Go into BGs.
First mobility is the true king here.
CP unbalancingly favors mitigation (all CP problems aren't in BGs)
The proc meta is Over
We do have Pets - this cannot be avoided
Bleeds not nearly as bad after the update
No bash spam here, occasional bashes but nothing compared to Cyrodiil
Tanks can exist but not like what was running around before
Waffennacht wrote: »Go into BGs.
CP unbalancingly favors mitigation (all CP problems aren't in BGs)
Waffennacht wrote: »Go into BGs.
First mobility is the true king here.
CP unbalancingly favors mitigation (all CP problems aren't in BGs)
The proc meta is Over
We do have Pets - this cannot be avoided
Bleeds not nearly as bad after the update
No bash spam here, occasional bashes but nothing compared to Cyrodiil
Tanks can exist but not like what was running around before
Waffennacht wrote: »Go into BGs.
First mobility is the true king here.
CP unbalancingly favors mitigation (all CP problems aren't in BGs)
The proc meta is Over
We do have Pets - this cannot be avoided
Bleeds not nearly as bad after the update
No bash spam here, occasional bashes but nothing compared to Cyrodiil
Tanks can exist but not like what was running around before
Waffennacht wrote: »Go into BGs.
First mobility is the true king here.
CP unbalancingly favors mitigation (all CP problems aren't in BGs)
The proc meta is Over
We do have Pets - this cannot be avoided
Bleeds not nearly as bad after the update
No bash spam here, occasional bashes but nothing compared to Cyrodiil
Tanks can exist but not like what was running around before
The bash problem is sadly prevalent even in BGs, necros wiping entire groups, but it's gonna get nerfed so whatever.
Count me as another vote for noCP. The only way to PvP.
Waffennacht wrote: »Go into BGs.
First mobility is the true king here.
CP unbalancingly favors mitigation (all CP problems aren't in BGs)
The proc meta is Over
We do have Pets - this cannot be avoided
Bleeds not nearly as bad after the update
No bash spam here, occasional bashes but nothing compared to Cyrodiil
Tanks can exist but not like what was running around before
The bash problem is sadly prevalent even in BGs, necros wiping entire groups, but it's gonna get nerfed so whatever.
Count me as another vote for noCP. The only way to PvP.
What is getting nerfed?
Waffennacht wrote: »Go into BGs.
First mobility is the true king here.
CP unbalancingly favors mitigation (all CP problems aren't in BGs)
The proc meta is Over
We do have Pets - this cannot be avoided
Bleeds not nearly as bad after the update
No bash spam here, occasional bashes but nothing compared to Cyrodiil
Tanks can exist but not like what was running around before
The bash problem is sadly prevalent even in BGs, necros wiping entire groups, but it's gonna get nerfed so whatever.
Count me as another vote for noCP. The only way to PvP.
What is getting nerfed?
Necro bash bs.
Waffennacht wrote: »Go into BGs.
CP unbalancingly favors mitigation (all CP problems aren't in BGs)
How you figure? Offensive and defensive CP basically cancel out.
Looking at the various builds, they all have essentially the same CP allocations. The only advantage is high CP vs low CP.
Waffennacht wrote: »Go into BGs.
First mobility is the true king here.
CP unbalancingly favors mitigation (all CP problems aren't in BGs)
The proc meta is Over
We do have Pets - this cannot be avoided
Bleeds not nearly as bad after the update
No bash spam here, occasional bashes but nothing compared to Cyrodiil
Tanks can exist but not like what was running around before
High MMR BGs is just open world pvp just more concentrated and intensified.
leepalmer95 wrote: »And necro as a class is pretty bad.
It's a class clearly designed for zerging, basically useless outside of ults.
Pathing issues on ai, the body system needs tuning, bodies vanish too quick, having to target bodies is a mess. Classes sustain isn't kinda bad and again, its tied to bodies which are unreliable and tied to death, so large scale combat.
Waffennacht wrote: »Waffennacht wrote: »Go into BGs.
CP unbalancingly favors mitigation (all CP problems aren't in BGs)
How you figure? Offensive and defensive CP basically cancel out.
Looking at the various builds, they all have essentially the same CP allocations. The only advantage is high CP vs low CP.
Ok, I thought about making a long thread however; to streamline it. Mitigation comes after amplification, they don't cancel each other. Say I have a 2k attack and +20% that's 2.4, then you mitigate 20% of that 2.4, that's 4.8 bringing it down to 1.8k (below the starting point). There's other logical reasoning behind it (such as CP BGs being never ending etc) but that's why I say that (the jist)Waffennacht wrote: »Go into BGs.
First mobility is the true king here.
CP unbalancingly favors mitigation (all CP problems aren't in BGs)
The proc meta is Over
We do have Pets - this cannot be avoided
Bleeds not nearly as bad after the update
No bash spam here, occasional bashes but nothing compared to Cyrodiil
Tanks can exist but not like what was running around before
High MMR BGs is just open world pvp just more concentrated and intensified.
In OW I'm always going 1v3+, in BGs I have teammates - that alone is a difference
In OW people can peace, in BGs you still gotta play
In OW you face zergs, or you hunt potatoes, you don't face equal competition
There's more to it than that obviously, but big difference is not being truly alone
Waffennacht wrote: »Go into BGs.
First mobility is the true king here.
CP unbalancingly favors mitigation (all CP problems aren't in BGs)
The proc meta is Over
We do have Pets - this cannot be avoided
Bleeds not nearly as bad after the update
No bash spam here, occasional bashes but nothing compared to Cyrodiil
Tanks can exist but not like what was running around before
The bash problem is sadly prevalent even in BGs, necros wiping entire groups, but it's gonna get nerfed so whatever.
Count me as another vote for noCP. The only way to PvP.
What is getting nerfed?
Necro bash bs.
is it official?
Pvp in the most survive-to-win meta yet.
Everyone stays at +80% health until ult dumps happen. Pirate skelly, max protective... class mitigation. But hey when three of those tanks jump on you your pretty much dead.
Pvp in the most survive-to-win meta yet.
Everyone stays at +80% health until ult dumps happen. Pirate skelly, max protective... class mitigation. But hey when three of those tanks jump on you your pretty much dead.
In my opinion pvp this way is way better then the alternative.
If someone’s relatively easy to take out solo then they can be killed in one or two GCDs by 4 people. Tankiness means things like focus firing and group pvp tactics become more important, instead of the standard: ele drain - dot - stun - execute - kill... 3-4 GCDs per kill is silly.
Sounds to me like people aren’t used to playing pvp as a group and want to be a solo hero. If they remove tankiness they remove pvp group tactics, and that’s when pvp gets good.
Pvp in the most survive-to-win meta yet.
Everyone stays at +80% health until ult dumps happen. Pirate skelly, max protective... class mitigation. But hey when three of those tanks jump on you your pretty much dead.
In my opinion pvp this way is way better then the alternative.
If someone’s relatively easy to take out solo then they can be killed in one or two GCDs by 4 people. Tankiness means things like focus firing and group pvp tactics become more important, instead of the standard: ele drain - dot - stun - execute - kill... 3-4 GCDs per kill is silly.
Sounds to me like people aren’t used to playing pvp as a group and want to be a solo hero. If they remove tankiness they remove pvp group tactics, and that’s when pvp gets good.
leepalmer95 wrote: »I miss the days where everyone was burstable and there was counters to pretty much everything.
I could 3 hit people sure but they could just as easy 3 hit me. Games just gone pure casual and there is 0 incentive for people to get better.
leepalmer95 wrote: »I miss the days where everyone was burstable and there was counters to pretty much everything.
I could 3 hit people sure but they could just as easy 3 hit me. Games just gone pure casual and there is 0 incentive for people to get better.
Waffennacht wrote: »Go into BGs.
First mobility is the true king here.
CP unbalancingly favors mitigation (all CP problems aren't in BGs)
The proc meta is Over
We do have Pets - this cannot be avoided
Bleeds not nearly as bad after the update
No bash spam here, occasional bashes but nothing compared to Cyrodiil
Tanks can exist but not like what was running around before
ShadowProc wrote: »
Waffennacht wrote: »Go into BGs.
First mobility is the true king here.
CP unbalancingly favors mitigation (all CP problems aren't in BGs)
The proc meta is Over
We do have Pets - this cannot be avoided
Bleeds not nearly as bad after the update
No bash spam here, occasional bashes but nothing compared to Cyrodiil
Tanks can exist but not like what was running around before
I just spent the last 2-3 hours doing bgs, 1st I did any PvP since Elsweyr came out. It's a completely different story in comparison to how it was before. The meta shifted mostly to super tanky builds, or glass cannons that kill you before you can react. The latter is forcing people to build into the former.
It is without a doubt the worst meta I've experienced since i started playing ESO regularly a year and a half ago.