Will hopefully (fingers crossed) be sorted with June 17 patch
The same outcome happens with at least one-third of all hostiles which are killed further than 5 meters away from one of my characters who uses a ranged ability, such as with an equipped destruction or restoration staff.Ok this was odd. Last night the dead target did the teleport forward thing ending up at my feet and I could not loot so I logged out and back in hoping it would not reset. Well it didn't, but something interesting happened. The dead target wasn't in the same spot, it was back where I originally killed it before it teleported forward.
So I set my character to walk and counted his steps, it took 18 to reach the corpse. Then I could loot it. This seems to be a graphic disconnect issue (don't know what else to call this). We see the corpse in one spot but the game sees it in another, where it actually is in fact. But because of the disconnect we can't loot because we are too far away from where the game sees it, but if we move to that spot we're then too far away from where we see the corpse to get the prompt to loot.
It's like it's in two places at once, where we see it which is wrong, and where the game sees it which is correct but invisible to us.
Does anyone have any ideas of what can be done to avoid this?