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Enemies teleport when killed, making them unlootable
I had one boss in a dungeon run last night. Really annoying to not get his loot, which may or may not have been better. I didn't even look like he "beamed" at the end like the other ones.
This apparently was fixed with Update 23.
Monsters
• Fixed an issue where monsters would become visually desynched between the server and client. This fixes a wide range of issues where monsters would be unable to be looted after death if they died while moving, as well as monsters appearing to "warp" to new locations after engaging them and incorrect telegraphs.
I was having the issue as a stamina warden with bow. Nearly all of my long range hits were having this problem.