My college years are well behind me. And I did college level statistics. And I worked in market research for the first 5 years after that.
So there's that.
It's ridiculous that people look at the dps a class does in a 12 man trial and make definitive conclusions on the balance of the game as a whole. I don't know why there is an expectation for classes in an MMO to all be able to dps, tank, and heal the same way. In a game that features 12 man trials, 4 man instanced dungeons, open world dungeons, ZvZvZ pvp, 5v5 pvp, and whatever else I am forgetting, I would expect some classes and their variations to be better at certain things than others. In fact, I wish ZOS would double down more on giving classes and their resource variations uniquely defined strengths and weaknesses.
It's ridiculous that people look at the dps a class does in a 12 man trial and make definitive conclusions on the balance of the game as a whole. I don't know why there is an expectation for classes in an MMO to all be able to dps, tank, and heal the same way. In a game that features 12 man trials, 4 man instanced dungeons, open world dungeons, ZvZvZ pvp, 5v5 pvp, and whatever else I am forgetting, I would expect some classes and their variations to be better at certain things than others. In fact, I wish ZOS would double down more on giving classes and their resource variations uniquely defined strengths and weaknesses.
Massacre_Wurm wrote: »
Why do elitists force me to wear armor and use skills? I want to play the way I want!
Point is there are many theoretical playstyles that simply don't work for obvious reasons and there is no point in including them. Werewolf has a skillline and fitting gear, however that does not make it a functioning build that should be a part of endgame DPS. Werewolf does not have proper DPS Skills and a rotation that is literally one button. So in terms of rotation Werewolf and drunken Nord are the same. But thanks for questioning obvious jokes.
MLGProPlayer wrote: »That graph doesn’t show what you think it does. The dps difference from top Stam to bottom Stam is around 10k dps. Same for mag. Difference between top Stam and top mag is also 10k.
Here is the per second data. The differences are still astronomical. I filtered for the 99th percentile to ensure we're only getting the absolute top parses.
Overall DPS difference: 24k
Magicka: 15k
Stamina: 11k
Balance in this game is a joke.
First you picked your world view. Then you picked the data to match it. Good job.
MLGProPlayer wrote: »The fact that all stamina builds do way more DPS than magicka: I'm not bothered, par for the course, but it would be great if we could have out melee magicka templar backs tyvm
The fact that a class behind a paywall is at the top: it outrages me and makes me want to drop my sub and uninstall the game.
On the bright side, magicka necro is a piece of crap.
MLGProPlayer wrote: »
Difference between overall top and bottom DPS: ~24k
Difference between top and bottom stamina DPS: ~11k
Difference between top and bottom magicka DPS: ~15k
At ZOS HQ:
Wifeaggro13 wrote: »...Wtf is Zos doing
My college years are well behind me. And I did college level statistics. And I worked in market research for the first 5 years after that.
So there's that.
And you're still somehow surprised/bewildered/outraged by statistics being used to support a specific narrative?
Pretty sure the entire field is carefully designed to do nothing and be valuable in no particular way beyond supporting specific narratives.
T3hasiangod wrote: »
My college years are well behind me. And I did college level statistics. And I worked in market research for the first 5 years after that.
So there's that.
And you're still somehow surprised/bewildered/outraged by statistics being used to support a specific narrative?
Pretty sure the entire field is carefully designed to do nothing and be valuable in no particular way beyond supporting specific narratives.
I've taken doctoral level statistics courses. In no way are we taught how to support only specific narratives. In fact, we are all taught the shortcomings of statistics, how to avoid or correct those shortcomings, and how to properly interpret statistics.
My college years are well behind me. And I did college level statistics. And I worked in market research for the first 5 years after that.
So there's that.
And you're still somehow surprised/bewildered/outraged by statistics being used to support a specific narrative?
Pretty sure the entire field is carefully designed to do nothing and be valuable in no particular way beyond supporting specific narratives.
My college years are well behind me. And I did college level statistics. And I worked in market research for the first 5 years after that.
So there's that.
And you're still somehow surprised/bewildered/outraged by statistics being used to support a specific narrative?
Pretty sure the entire field is carefully designed to do nothing and be valuable in no particular way beyond supporting specific narratives.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Wifeaggro13 wrote: »MLGProPlayer wrote: »
Difference between overall top and bottom DPS: ~24k
Difference between top and bottom stamina DPS: ~11k
Difference between top and bottom magicka DPS: ~15k
At ZOS HQ:
This is funny considering zos left stamina completely useless for years. You literally had the whole game wearing cloth even tanks shortly post launch . It was loving referred to as elder casters on line. Wtf is Zos doing
The Uninvited wrote: »*cough* same filters, screenshot from 2 minutes ago *cough... cough*
https://prnt.sc/nx2f2p
I only believe in statistics that I doctored myself
Funny how on my look at the data mag warden is on place 5 before mag sorc on the third last. And stam sorc on the first place
The Uninvited wrote: »Edit: wrong data
Imperial_Voice wrote: »The Uninvited wrote: »Edit: wrong data
Current standings as of before live when Magcro was still working properly(ish)
universal_wrath wrote: »https://prnt.sc/nx2f2p
I only believe in statistics that I doctored myself
Funny how on my look at the data mag warden is on place 5 before mag sorc on the third last. And stam sorc on the first place
I do believe there is r2p issue here if you get 20kish on mag dk now. I was barly getting 30k pre elswrye. Now I can go above 35k with ease.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
The Uninvited wrote: »Imperial_Voice wrote: »The Uninvited wrote: »Edit: wrong data
Current standings as of before live when Magcro was still working properly(ish)
Nope, forgot one filter. Just saw now that it was set to Team Points instead of DPS.
Massacre_Wurm wrote: »Massacre_Wurm wrote: »
Why do elitists force me to wear armor and use skills? I want to play the way I want!
Point is there are many theoretical playstyles that simply don't work for obvious reasons and there is no point in including them. Werewolf has a skillline and fitting gear, however that does not make it a functioning build that should be a part of endgame DPS. Werewolf does not have proper DPS Skills and a rotation that is literally one button. So in terms of rotation Werewolf and drunken Nord are the same. But thanks for questioning obvious jokes.
People had completed ALL normal trials with WW only ( or majority) groups. So ww is absolutely FUNCTIONING build. That is my point.