MLGProPlayer wrote: »We have a DPS gap between the top and bottom class that is ~50%. Balance has never been worse in this game.
Not sure what firing Wrobel accomplished.
Why do ppl generally agree that stamina builds absolutely should have a higher dps?
What is it about magicka that balances out the lower dps?
Never really been a DPS player, mostly healer and tank so I have no idea.
Why do ppl generally agree that stamina builds absolutely should have a higher dps?
What is it about magicka that balances out the lower dps?
Never really been a DPS player, mostly healer and tank so I have no idea.
joseayalac wrote: »This is fine, why should all the classes have the same dps? not every class is as good when it comes to healing or tanking, why should it be the case for dd?
Almost every class is viable to complete content as a dd, so I think balance is good.
MLGProPlayer wrote: »Why do ppl generally agree that stamina builds absolutely should have a higher dps?
What is it about magicka that balances out the lower dps?
Never really been a DPS player, mostly healer and tank so I have no idea.
Magicka deal their damage from range. Ranged DPS is safer than operating in melee range, which stamina characters are forced into.
Magicka also have shields, which are generally safer than dodging/blocking/evading.
MLGProPlayer wrote: »joseayalac wrote: »This is fine, why should all the classes have the same dps? not every class is as good when it comes to healing or tanking, why should it be the case for dd?
Almost every class is viable to complete content as a dd, so I think balance is good.
Because the game is designed around every class being able to fulfil every role?
Templar is the top healer and DPS. Nightblade isn't the top anything.
That isn't balance.
I don't really get this argument. Let's assume stamina DDs die more often than magicka DDs because of the need of staying in short range, then why do they still deal significantly more damage than magicka DDs? Should it not even out in the parses?MLGProPlayer wrote: »Magicka deal their damage from range. Ranged DPS is safer than operating in melee range, which stamina characters are forced into.
Magicka also have shields, which are generally safer than dodging/blocking/evading.
The fact that all stamina builds do way more DPS than magicka: I'm not bothered, par for the course, but it would be great if we could have out melee magicka templars and DKs back tyvm
MLGProPlayer wrote: »Why do ppl generally agree that stamina builds absolutely should have a higher dps?
What is it about magicka that balances out the lower dps?
Never really been a DPS player, mostly healer and tank so I have no idea.
Magicka deal their damage from range. Ranged DPS is safer than operating in melee range, which stamina characters are forced into.
Magicka also have shields, which are generally safer than dodging/blocking/evading.
Yes ranged can do damage from a safer position as in any game but that division in ESO is not between magika and stamina yet that is where the division of damage lays as the person you quoted pointed out. The most obvious case in point that stamina does not equate to melee in this game is the magika DK which has to be in melee to do it's best damage yet it is middle of the pact in the magicka builds and cannot compete with melee builds.
Lord_Dexter wrote: »
This thread is the perfect demonstration of how people in the world perceive facts. Extremely biased and only in the direction of the person's own interest. Source criticism seems to be the hardest thing to learn.
What's the context of the data? Who are the players? What buffs were available? How good are they at their role (and how do you even measure that?)? Consistency? When I see this graph 100 questions pop up in my mind, questions that needs answers before I can draw an even somewhat precise conclusion. Without that information, the data is worthless.
But yeah, the world is burning, everything is a mess, nothing ever gets better, it was all better before, come and vote on my extremist conservative party and all the world's troubles will be solved. It has worked perfectly fine everywhere, I promise you
WhyMustItBe wrote: »Until you can show me half a dozen 6 million health dummy parses for each class/build with identical buffs/debuffs and equivalent gear these charts are meaningless.
Different fights and mechanics favor different builds and play styles. Unless you normalize the test controls the results are scientifically irrelevant.
MLGProPlayer wrote: »Why do ppl generally agree that stamina builds absolutely should have a higher dps?
What is it about magicka that balances out the lower dps?
Never really been a DPS player, mostly healer and tank so I have no idea.
Magicka deal their damage from range. Ranged DPS is safer than operating in melee range, which stamina characters are forced into.
Magicka also have shields, which are generally safer than dodging/blocking/evading.
MLGProPlayer wrote: »MLGProPlayer wrote: »That graph doesn’t show what you think it does. The dps difference from top Stam to bottom Stam is around 10k dps. Same for mag. Difference between top Stam and top mag is also 10k.
Here is the per second data. The differences are still astronomical. I filtered for the 99th percentile to ensure we're only getting the absolute top parses.
Overall DPS difference: 24k
Magicka: 15k
Stamina: 11k
Balance in this game is a joke.
First you picked your world view. Then you picked the data to match it. Good job.
Data doesn't lie.
It does if used incorrectly.
MLGProPlayer wrote: »Why do ppl generally agree that stamina builds absolutely should have a higher dps?
What is it about magicka that balances out the lower dps?
Never really been a DPS player, mostly healer and tank so I have no idea.
Magicka deal their damage from range. Ranged DPS is safer than operating in melee range, which stamina characters are forced into.
Magicka also have shields, which are generally safer than dodging/blocking/evading.
Bull. Crap.
Range vs. melee is an argument from the Wrobel era that doesn't stand up to scrutiny. Magicka users already have lower resistances due to light armour vs. medium. In addition, wherever it matters they have to evade damage just as much as melee dps. Also, many magicka skills have limited range and require you to go melee even if you're magicka. Last time I stated this someone countered with "b-b-b-but dragons' damage aura!!!!" which just shows how clueless some people are, since you can melee a dragon outside the damage aura, which is clearly telegraphed, and still land melee attacks. As for shields, they take the place of a potential dps skill, and they are not exclusive to magicka builds, as stamina can use Bone Shield.
MLGProPlayer wrote: »This thread is the perfect demonstration of how people in the world perceive facts. Extremely biased and only in the direction of the person's own interest. Source criticism seems to be the hardest thing to learn.
What's the context of the data? Who are the players? What buffs were available? How good are they at their role (and how do you even measure that?)? Consistency? When I see this graph 100 questions pop up in my mind, questions that needs answers before I can draw an even somewhat precise conclusion. Without that information, the data is worthless.
But yeah, the world is burning, everything is a mess, nothing ever gets better, it was all better before, come and vote on my extremist conservative party and all the world's troubles will be solved. It has worked perfectly fine everywhere, I promise you
It's trials data from the top 1% of performers. It's extremely telling, looking at both raw performance numbers and usage rates, that there is a huge discrepancy between classes.
MLGProPlayer wrote: »This thread is the perfect demonstration of how people in the world perceive facts. Extremely biased and only in the direction of the person's own interest. Source criticism seems to be the hardest thing to learn.
What's the context of the data? Who are the players? What buffs were available? How good are they at their role (and how do you even measure that?)? Consistency? When I see this graph 100 questions pop up in my mind, questions that needs answers before I can draw an even somewhat precise conclusion. Without that information, the data is worthless.
But yeah, the world is burning, everything is a mess, nothing ever gets better, it was all better before, come and vote on my extremist conservative party and all the world's troubles will be solved. It has worked perfectly fine everywhere, I promise you
It's trials data from the top 1% of performers. It's extremely telling, looking at both raw performance numbers and usage rates, that there is a huge discrepancy between classes.
Yeah probably just as telling as the doomsday Altmer nerf you so happily spread across the forums for over a month, like a prophet in black robes. And look how that turned out.
I'm sorry if I'm sounding harsh, I don't know you in real life, but by the you you always sound here on the forums, talking negatively on a lot of stuff that turns out to be not even remotely as bad, gives me a hard time to take you seriously.
MLGProPlayer wrote: »MLGProPlayer wrote: »That graph doesn’t show what you think it does. The dps difference from top Stam to bottom Stam is around 10k dps. Same for mag. Difference between top Stam and top mag is also 10k.
Here is the per second data. The differences are still astronomical. I filtered for the 99th percentile to ensure we're only getting the absolute top parses.
Overall DPS difference: 24k
Magicka: 15k
Stamina: 11k
Balance in this game is a joke.
First you picked your world view. Then you picked the data to match it. Good job.
Data doesn't lie.
No but why did you pick 99th percentile over the 95th then? Because it told the story you wanted to tell.
MLGProPlayer wrote: »MLGProPlayer wrote: »That graph doesn’t show what you think it does. The dps difference from top Stam to bottom Stam is around 10k dps. Same for mag. Difference between top Stam and top mag is also 10k.
Here is the per second data. The differences are still astronomical. I filtered for the 99th percentile to ensure we're only getting the absolute top parses.
Overall DPS difference: 24k
Magicka: 15k
Stamina: 11k
Balance in this game is a joke.
First you picked your world view. Then you picked the data to match it. Good job.
Data doesn't lie.
No but why did you pick 99th percentile over the 95th then? Because it told the story you wanted to tell.
Because it shows what the top 1% players with their respective classes are capable of doing. Why would you want to lower the bar?
This is the dumbest argument ever in all honesty.
Every mmorpg today links new classes with expansions. Me every expansion that class is stronger then the classes prior it.
The games B2P not F2P
“Let’s be outraged at normal MMORPG behaviour”
Like seriously, if players didn’t expect so much *** for free the genre wouldn’t be where it is.
The dps difference between a sorc and necro is almost entirely negligible. Either buy the expansion or don’t, but don’t blame a model. As eso model is among the best realistically.
How many play to 99th percentile, barely anyone. How many people will this data actually effect, barely anyone. Litterally. Cherry picking data to support a claim.
I totally expected it to be this way and that's why I haven't bought the expansion myself. I'm outraged at the general dishonesty of the business model... there was NO need to boost the class in order to sell more at all... there were PLENTY of people waiting on the line ready to jump into the Necro train no matter what, right from the start.