Oh well: even if they remove the option to kick, there will always be the option to run away... And that is what I usually already do when I see that a group is not going to proceed.
Oh well: even if they remove the option to kick, there will always be the option to run away... And that is what I usually already do when I see that a group is not going to proceed.
They cannot remove it as people DC that need to be kicked and anyone with some sense that still uses the GF would stop because they’d be forced to deal with jerks. Common sense here.
Kingslayer513 wrote: »I have literally never seen someone get kicked from a random normal dungeon.
We're not talking about vet dungeons, right?
You might be legitimately holding them back? You never know and it's very hard to say without examples and more information. The kick needs to be there sadly.
KobaSSTheSlumpGod wrote: »Eso version of GW2 lfg-fixed.
GW2 LFG system.
1. No queue built in
2. No fake X opportunity
3. Player driven group composition & playstyle
Just some examples of a ESO version GW2 LFG system posts,
Lf2m CP300+ all dps speed run
Lf1m CP800+ Healer skin run, know fights
Lf3m any lvl dd/tank Pledge runs
Lf1m Storymode - No CP slow run
https://wiki.guildwars2.com/wiki/Looking_For_Group
This would probably be the best solution for everyone
Unfortunately it seems to grab little traction in this community, but does fix every complaint & issue.
Pretty sure GW2 lacks the toxicity of the CP system and has more of specific tanking build vs just a tank. So the comparison isn’t very comparable. The most absurd thing Zos coulda did is to allow us to set our own conditions for CP. if you have a problem with that form your own group.
KobaSSTheSlumpGod wrote: »Before we start, I have to clarify that I'm not, nor I'm near to be, a "hardcore" player. I'm 100% certified casual . I'm not saying this to offend anyone or anything; I enjoy the game as it is and it's a choose of mine to not put a lot of dedication to it in order to complete harder contents. (Just to make it clear: the only 2 raids I did were Hel'ra Citadel and Aetherian Archive, both in normal mode and I was struggling with them, so please don't be harsh or anything lol)...
Now; let's get to the Topic of this discussion.
As a lot of people are already complaining about the Dungeon Finder and its many flaws, this gotta be changed, somehow. My idea about it is to add another Dungeon Queue, different from the main one but, with only one difference: there is not the option to kick people. I know, I know I know... it MAY sound stupid / useless, actually IT DOES sound stupid / useless but, think about it. How many times people that just want to HAVE FUN in this game - instead of being the best of the best - have been kicked from a Dungeon - sometimes even halfway through the end of it - because considered too "noob" by the elitist pug the queue put us with; and I'm not talking about veteran dungeons, because I totally gave up on those! . If you don't have a group to play with, they don't let you complete harder contents but, if you never do them because you get cut out by those people, how are you even supposed to get better at the game?
Yes, I know - "You could just get a premade group"; I'm gonna answer this question asap; forming a premade group is not what the Dungeon Finder is for? If you have to get a premade group everytime then what's the sense of having a dungeon finder? Let's just delete it at this point XD. I don't really understand why there isn't a proper matchmaking in this game!
Now, you may ask, "What's the point of having it if you can still get people that wanna complete the dungeon as fast as possible anyway?" - well, that's their own problem to be honest! Imagine it like this: people that want to complete dungeons fast will still go with the normal Dungeon Finder, so if they find a "noob" they still have the possibility to kick them or whatever, really. Meanwhile, people who just want to have fun and don't really care about the time spent on those dungeons, but just want to understand what the dungeon is about instead of rushing everything because of random people, then will go with this new dungeon finder without the FEAR of being kicked, wasting just a LOT of time!
Let me know what you guys think about this; every thoughts will be well-accepted
In before tho: please don't reply with things such as "just L2P", "git gud" or similar, they don't help at all the discussion and will be deleted by ZoS anyway (in case they read this post), so it's just a waste of time both for me and for you!
P.S. I'm sorry if some parts aren't clear, but I'm not english native, so my grammar may be really bad
Kingslayer513 wrote: »I have literally never seen someone get kicked from a random normal dungeon.
We're not talking about vet dungeons, right?
KobaSSTheSlumpGod wrote: »Before we start, I have to clarify that I'm not, nor I'm near to be, a "hardcore" player. I'm 100% certified casual . I'm not saying this to offend anyone or anything; I enjoy the game as it is and it's a choose of mine to not put a lot of dedication to it in order to complete harder contents. (Just to make it clear: the only 2 raids I did were Hel'ra Citadel and Aetherian Archive, both in normal mode and I was struggling with them, so please don't be harsh or anything lol)...
Now; let's get to the Topic of this discussion.
As a lot of people are already complaining about the Dungeon Finder and its many flaws, this gotta be changed, somehow. My idea about it is to add another Dungeon Queue, different from the main one but, with only one difference: there is not the option to kick people. I know, I know I know... it MAY sound stupid / useless, actually IT DOES sound stupid / useless but, think about it. How many times people that just want to HAVE FUN in this game - instead of being the best of the best - have been kicked from a Dungeon - sometimes even halfway through the end of it - because considered too "noob" by the elitist pug the queue put us with; and I'm not talking about veteran dungeons, because I totally gave up on those! . If you don't have a group to play with, they don't let you complete harder contents but, if you never do them because you get cut out by those people, how are you even supposed to get better at the game?
Yes, I know - "You could just get a premade group"; I'm gonna answer this question asap; forming a premade group is not what the Dungeon Finder is for? If you have to get a premade group everytime then what's the sense of having a dungeon finder? Let's just delete it at this point XD. I don't really understand why there isn't a proper matchmaking in this game!
Now, you may ask, "What's the point of having it if you can still get people that wanna complete the dungeon as fast as possible anyway?" - well, that's their own problem to be honest! Imagine it like this: people that want to complete dungeons fast will still go with the normal Dungeon Finder, so if they find a "noob" they still have the possibility to kick them or whatever, really. Meanwhile, people who just want to have fun and don't really care about the time spent on those dungeons, but just want to understand what the dungeon is about instead of rushing everything because of random people, then will go with this new dungeon finder without the FEAR of being kicked, wasting just a LOT of time!
Let me know what you guys think about this; every thoughts will be well-accepted
In before tho: please don't reply with things such as "just L2P", "git gud" or similar, they don't help at all the discussion and will be deleted by ZoS anyway (in case they read this post), so it's just a waste of time both for me and for you!
P.S. I'm sorry if some parts aren't clear, but I'm not english native, so my grammar may be really bad
I can understand your point however if they did add this they would be inundated with troll players going in to just wreck it for other people. The kick feature at least provides some security against people like this.
And then there's the idiot elitists with no patience who kick people for being new, I personally do not do this I try to help new players by saying in the group chat what to do and stuff. Most of the time they ignore me completely but some thank me at the end of the dungeon too. At this point I would settle for just a group finder that works properly let alone having ones for different group scenarios.
This, its less of an problem now, they set normal dungeon as default so you don't end in vet dlc on some trash build you want skill-point from dungeon. Also changed so you don't get normal dlc most of the time as an level 10 with eso+, that one was annoying.TheGreatBlackBear wrote: »Kicking exists to guard against people who underestimate the dungeon, or overestimate their skill. Not everyone has the time or inclination to watch some die to the same mechanics over and over and over again or take five minutes on an add pull.
KobaSSTheSlumpGod wrote: »Before we start, I have to clarify that I'm not, nor I'm near to be, a "hardcore" player. I'm 100% certified casual . I'm not saying this to offend anyone or anything; I enjoy the game as it is and it's a choose of mine to not put a lot of dedication to it in order to complete harder contents. (Just to make it clear: the only 2 raids I did were Hel'ra Citadel and Aetherian Archive, both in normal mode and I was struggling with them, so please don't be harsh or anything lol)...
Now; let's get to the Topic of this discussion.
As a lot of people are already complaining about the Dungeon Finder and its many flaws, this gotta be changed, somehow. My idea about it is to add another Dungeon Queue, different from the main one but, with only one difference: there is not the option to kick people. I know, I know I know... it MAY sound stupid / useless, actually IT DOES sound stupid / useless but, think about it. How many times people that just want to HAVE FUN in this game - instead of being the best of the best - have been kicked from a Dungeon - sometimes even halfway through the end of it - because considered too "noob" by the elitist pug the queue put us with; and I'm not talking about veteran dungeons, because I totally gave up on those! . If you don't have a group to play with, they don't let you complete harder contents but, if you never do them because you get cut out by those people, how are you even supposed to get better at the game?
Yes, I know - "You could just get a premade group"; I'm gonna answer this question asap; forming a premade group is not what the Dungeon Finder is for? If you have to get a premade group everytime then what's the sense of having a dungeon finder? Let's just delete it at this point XD. I don't really understand why there isn't a proper matchmaking in this game!
Now, you may ask, "What's the point of having it if you can still get people that wanna complete the dungeon as fast as possible anyway?" - well, that's their own problem to be honest! Imagine it like this: people that want to complete dungeons fast will still go with the normal Dungeon Finder, so if they find a "noob" they still have the possibility to kick them or whatever, really. Meanwhile, people who just want to have fun and don't really care about the time spent on those dungeons, but just want to understand what the dungeon is about instead of rushing everything because of random people, then will go with this new dungeon finder without the FEAR of being kicked, wasting just a LOT of time!
Let me know what you guys think about this; every thoughts will be well-accepted
In before tho: please don't reply with things such as "just L2P", "git gud" or similar, they don't help at all the discussion and will be deleted by ZoS anyway (in case they read this post), so it's just a waste of time both for me and for you!
P.S. I'm sorry if some parts aren't clear, but I'm not english native, so my grammar may be really bad
KobaSSTheSlumpGod wrote: »Before we start, I have to clarify that I'm not, nor I'm near to be, a "hardcore" player. I'm 100% certified casual . I'm not saying this to offend anyone or anything; I enjoy the game as it is and it's a choose of mine to not put a lot of dedication to it in order to complete harder contents. (Just to make it clear: the only 2 raids I did were Hel'ra Citadel and Aetherian Archive, both in normal mode and I was struggling with them, so please don't be harsh or anything lol)...
Now; let's get to the Topic of this discussion.
As a lot of people are already complaining about the Dungeon Finder and its many flaws, this gotta be changed, somehow. My idea about it is to add another Dungeon Queue, different from the main one but, with only one difference: there is not the option to kick people. I know, I know I know... it MAY sound stupid / useless, actually IT DOES sound stupid / useless but, think about it. How many times people that just want to HAVE FUN in this game - instead of being the best of the best - have been kicked from a Dungeon - sometimes even halfway through the end of it - because considered too "noob" by the elitist pug the queue put us with; and I'm not talking about veteran dungeons, because I totally gave up on those! . If you don't have a group to play with, they don't let you complete harder contents but, if you never do them because you get cut out by those people, how are you even supposed to get better at the game?
Yes, I know - "You could just get a premade group"; I'm gonna answer this question asap; forming a premade group is not what the Dungeon Finder is for? If you have to get a premade group everytime then what's the sense of having a dungeon finder? Let's just delete it at this point XD. I don't really understand why there isn't a proper matchmaking in this game!
Now, you may ask, "What's the point of having it if you can still get people that wanna complete the dungeon as fast as possible anyway?" - well, that's their own problem to be honest! Imagine it like this: people that want to complete dungeons fast will still go with the normal Dungeon Finder, so if they find a "noob" they still have the possibility to kick them or whatever, really. Meanwhile, people who just want to have fun and don't really care about the time spent on those dungeons, but just want to understand what the dungeon is about instead of rushing everything because of random people, then will go with this new dungeon finder without the FEAR of being kicked, wasting just a LOT of time!
Let me know what you guys think about this; every thoughts will be well-accepted
In before tho: please don't reply with things such as "just L2P", "git gud" or similar, they don't help at all the discussion and will be deleted by ZoS anyway (in case they read this post), so it's just a waste of time both for me and for you!
P.S. I'm sorry if some parts aren't clear, but I'm not english native, so my grammar may be really bad
I'd be fine with this. To be honest, I think they should just remove the kick function all together and have said so in the past. I believe it causes more harm than good and is net bad for the game. For every legitimate kick there's probably at least a dozen that were uncalled for and unnecessary. That or retool the system to where it's more resistant to abuse - such as preventing those who queue up together from conspiring to kick others who don't meet their superficial standards or indeed those who simply use it as a tool to troll.
KobaSSTheSlumpGod wrote: »It's all about luck I guess xD
KobaSSTheSlumpGod wrote: »Before we start, I have to clarify that I'm not, nor I'm near to be, a "hardcore" player. I'm 100% certified casual . I'm not saying this to offend anyone or anything; I enjoy the game as it is and it's a choose of mine to not put a lot of dedication to it in order to complete harder contents. (Just to make it clear: the only 2 raids I did were Hel'ra Citadel and Aetherian Archive, both in normal mode and I was struggling with them, so please don't be harsh or anything lol)...
Now; let's get to the Topic of this discussion.
As a lot of people are already complaining about the Dungeon Finder and its many flaws, this gotta be changed, somehow. My idea about it is to add another Dungeon Queue, different from the main one but, with only one difference: there is not the option to kick people. I know, I know I know... it MAY sound stupid / useless, actually IT DOES sound stupid / useless but, think about it. How many times people that just want to HAVE FUN in this game - instead of being the best of the best - have been kicked from a Dungeon - sometimes even halfway through the end of it - because considered too "noob" by the elitist pug the queue put us with; and I'm not talking about veteran dungeons, because I totally gave up on those! . If you don't have a group to play with, they don't let you complete harder contents but, if you never do them because you get cut out by those people, how are you even supposed to get better at the game?
Yes, I know - "You could just get a premade group"; I'm gonna answer this question asap; forming a premade group is not what the Dungeon Finder is for? If you have to get a premade group everytime then what's the sense of having a dungeon finder? Let's just delete it at this point XD. I don't really understand why there isn't a proper matchmaking in this game!
Now, you may ask, "What's the point of having it if you can still get people that wanna complete the dungeon as fast as possible anyway?" - well, that's their own problem to be honest! Imagine it like this: people that want to complete dungeons fast will still go with the normal Dungeon Finder, so if they find a "noob" they still have the possibility to kick them or whatever, really. Meanwhile, people who just want to have fun and don't really care about the time spent on those dungeons, but just want to understand what the dungeon is about instead of rushing everything because of random people, then will go with this new dungeon finder without the FEAR of being kicked, wasting just a LOT of time!
Let me know what you guys think about this; every thoughts will be well-accepted
In before tho: please don't reply with things such as "just L2P", "git gud" or similar, they don't help at all the discussion and will be deleted by ZoS anyway (in case they read this post), so it's just a waste of time both for me and for you!
P.S. I'm sorry if some parts aren't clear, but I'm not english native, so my grammar may be really bad
I'd be fine with this. To be honest, I think they should just remove the kick function all together and have said so in the past. I believe it causes more harm than good and is net bad for the game. For every legitimate kick there's probably at least a dozen that were uncalled for and unnecessary. That or retool the system to where it's more resistant to abuse - such as preventing those who queue up together from conspiring to kick others who don't meet their superficial standards or indeed those who simply use it as a tool to troll.
I'm sorry, but I'd rather get kicked for no reason than have to run a dungeon with ***. Because if you have a group of 3 and you only need one more person, I don't want me and my guildies stuck with a rude player.
OP: Simply queue with one person already in your group. That way the PUGs won't have a majority to kick you.