KobaSSTheSlumpGod wrote: »Before we start, I have to clarify that I'm not, nor I'm near to be, a "hardcore" player. I'm 100% certified casual . I'm not saying this to offend anyone or anything; I enjoy the game as it is and it's a choose of mine to not put a lot of dedication to it in order to complete harder contents. (Just to make it clear: the only 2 raids I did were Hel'ra Citadel and Aetherian Archive, both in normal mode and I was struggling with them, so please don't be harsh or anything lol)...
Now; let's get to the Topic of this discussion.
As a lot of people are already complaining about the Dungeon Finder and its many flaws, this gotta be changed, somehow. My idea about it is to add another Dungeon Queue, different from the main one but, with only one difference: there is not the option to kick people. I know, I know I know... it MAY sound stupid / useless, actually IT DOES sound stupid / useless but, think about it. How many times people that just want to HAVE FUN in this game - instead of being the best of the best - have been kicked from a Dungeon - sometimes even halfway through the end of it - because considered too "noob" by the elitist pug the queue put us with; and I'm not talking about veteran dungeons, because I totally gave up on those! . If you don't have a group to play with, they don't let you complete harder contents but, if you never do them because you get cut out by those people, how are you even supposed to get better at the game?
Yes, I know - "You could just get a premade group"; I'm gonna answer this question asap; forming a premade group is not what the Dungeon Finder is for? If you have to get a premade group everytime then what's the sense of having a dungeon finder? Let's just delete it at this point XD. I don't really understand why there isn't a proper matchmaking in this game!
Now, you may ask, "What's the point of having it if you can still get people that wanna complete the dungeon as fast as possible anyway?" - well, that's their own problem to be honest! Imagine it like this: people that want to complete dungeons fast will still go with the normal Dungeon Finder, so if they find a "noob" they still have the possibility to kick them or whatever, really. Meanwhile, people who just want to have fun and don't really care about the time spent on those dungeons, but just want to understand what the dungeon is about instead of rushing everything because of random people, then will go with this new dungeon finder without the FEAR of being kicked, wasting just a LOT of time!
Let me know what you guys think about this; every thoughts will be well-accepted
In before tho: please don't reply with things such as "just L2P", "git gud" or similar, they don't help at all the discussion and will be deleted by ZoS anyway (in case they read this post), so it's just a waste of time both for me and for you!
P.S. I'm sorry if some parts aren't clear, but I'm not english native, so my grammar may be really bad
Been playing online games for two decades and times I seen kick that was not deserved can be counted with one hand and pretty much just was trolling and I have played a lot, and I mean a lot.
.
WolfStar07 wrote: »Sometimes the person getting kicked is the elitist one with a bad attitude. I don't think it's fair to have to have the rest of the group quit just because they can't kick someone.
Been playing online games for two decades and times I seen kick that was not deserved can be counted with one hand and pretty much just was trolling and I have played a lot, and I mean a lot.
.
Just the amount of people I've seen kicked or attempted to be kicked on the basis of their CP alone would easily stretch into the hundreds - often times at the very start of a dungeon before they are even given a chance - and sometimes accompanied with an obstinate player refusing to go any further unless the rest of the group agrees to their demands.
.
KobaSSTheSlumpGod wrote: »Before we start, I have to clarify that I'm not, nor I'm near to be, a "hardcore" player. I'm 100% certified casual . I'm not saying this to offend anyone or anything; I enjoy the game as it is and it's a choose of mine to not put a lot of dedication to it in order to complete harder contents. (Just to make it clear: the only 2 raids I did were Hel'ra Citadel and Aetherian Archive, both in normal mode and I was struggling with them, so please don't be harsh or anything lol)...
Now; let's get to the Topic of this discussion.
As a lot of people are already complaining about the Dungeon Finder and its many flaws, this gotta be changed, somehow. My idea about it is to add another Dungeon Queue, different from the main one but, with only one difference: there is not the option to kick people. I know, I know I know... it MAY sound stupid / useless, actually IT DOES sound stupid / useless but, think about it. How many times people that just want to HAVE FUN in this game - instead of being the best of the best - have been kicked from a Dungeon - sometimes even halfway through the end of it - because considered too "noob" by the elitist pug the queue put us with; and I'm not talking about veteran dungeons, because I totally gave up on those! . If you don't have a group to play with, they don't let you complete harder contents but, if you never do them because you get cut out by those people, how are you even supposed to get better at the game?
Yes, I know - "You could just get a premade group"; I'm gonna answer this question asap; forming a premade group is not what the Dungeon Finder is for? If you have to get a premade group everytime then what's the sense of having a dungeon finder? Let's just delete it at this point XD. I don't really understand why there isn't a proper matchmaking in this game!
Now, you may ask, "What's the point of having it if you can still get people that wanna complete the dungeon as fast as possible anyway?" - well, that's their own problem to be honest! Imagine it like this: people that want to complete dungeons fast will still go with the normal Dungeon Finder, so if they find a "noob" they still have the possibility to kick them or whatever, really. Meanwhile, people who just want to have fun and don't really care about the time spent on those dungeons, but just want to understand what the dungeon is about instead of rushing everything because of random people, then will go with this new dungeon finder without the FEAR of being kicked, wasting just a LOT of time!
Let me know what you guys think about this; every thoughts will be well-accepted
In before tho: please don't reply with things such as "just L2P", "git gud" or similar, they don't help at all the discussion and will be deleted by ZoS anyway (in case they read this post), so it's just a waste of time both for me and for you!
P.S. I'm sorry if some parts aren't clear, but I'm not english native, so my grammar may be really bad
I'd be fine with this. To be honest, I think they should just remove the kick function all together and have said so in the past. I believe it causes more harm than good and is net bad for the game. For every legitimate kick there's probably at least a dozen that were uncalled for and unnecessary. That or retool the system to where it's more resistant to abuse - such as preventing those who queue up together from conspiring to kick others who don't meet their superficial standards or indeed those who simply use it as a tool to troll.
Been playing online games for two decades and times I seen kick that was not deserved can be counted with one hand and pretty much just was trolling and I have played a lot, and I mean a lot.
.
Just the amount of people I've seen kicked or attempted to be kicked on the basis of their CP alone would easily stretch into the hundreds - often times at the very start of a dungeon before they are even given a chance - and sometimes accompanied with an obstinate player refusing to go any further unless the rest of the group agrees to their demands.
.
Kicking someone with under 300cp in harder veterans is completely deserved. Very likely they have been playing only couple days and veteran (excluding easy vets) are not place for them yet.
Yes, they can be done with cp 1 but so have people soloed it, regular group needs most to participate in vet dlc.
Never have I seen anyone kicked on normal dungeon because low cp.
KobaSSTheSlumpGod wrote: »Before we start, I have to clarify that I'm not, nor I'm near to be, a "hardcore" player. I'm 100% certified casual . I'm not saying this to offend anyone or anything; I enjoy the game as it is and it's a choose of mine to not put a lot of dedication to it in order to complete harder contents. (Just to make it clear: the only 2 raids I did were Hel'ra Citadel and Aetherian Archive, both in normal mode and I was struggling with them, so please don't be harsh or anything lol)...
Now; let's get to the Topic of this discussion.
As a lot of people are already complaining about the Dungeon Finder and its many flaws, this gotta be changed, somehow. My idea about it is to add another Dungeon Queue, different from the main one but, with only one difference: there is not the option to kick people. I know, I know I know... it MAY sound stupid / useless, actually IT DOES sound stupid / useless but, think about it. How many times people that just want to HAVE FUN in this game - instead of being the best of the best - have been kicked from a Dungeon - sometimes even halfway through the end of it - because considered too "noob" by the elitist pug the queue put us with; and I'm not talking about veteran dungeons, because I totally gave up on those! . If you don't have a group to play with, they don't let you complete harder contents but, if you never do them because you get cut out by those people, how are you even supposed to get better at the game?
Yes, I know - "You could just get a premade group"; I'm gonna answer this question asap; forming a premade group is not what the Dungeon Finder is for? If you have to get a premade group everytime then what's the sense of having a dungeon finder? Let's just delete it at this point XD. I don't really understand why there isn't a proper matchmaking in this game!
Now, you may ask, "What's the point of having it if you can still get people that wanna complete the dungeon as fast as possible anyway?" - well, that's their own problem to be honest! Imagine it like this: people that want to complete dungeons fast will still go with the normal Dungeon Finder, so if they find a "noob" they still have the possibility to kick them or whatever, really. Meanwhile, people who just want to have fun and don't really care about the time spent on those dungeons, but just want to understand what the dungeon is about instead of rushing everything because of random people, then will go with this new dungeon finder without the FEAR of being kicked, wasting just a LOT of time!
Let me know what you guys think about this; every thoughts will be well-accepted
In before tho: please don't reply with things such as "just L2P", "git gud" or similar, they don't help at all the discussion and will be deleted by ZoS anyway (in case they read this post), so it's just a waste of time both for me and for you!
P.S. I'm sorry if some parts aren't clear, but I'm not english native, so my grammar may be really bad
I'd be fine with this. To be honest, I think they should just remove the kick function all together and have said so in the past. I believe it causes more harm than good and is net bad for the game. For every legitimate kick there's probably at least a dozen that were uncalled for and unnecessary. That or retool the system to where it's more resistant to abuse - such as preventing those who queue up together from conspiring to kick others who don't meet their superficial standards or indeed those who simply use it as a tool to troll.
I'm sorry, but I'd rather get kicked for no reason than have to run a dungeon with ***. Because if you have a group of 3 and you only need one more person, I don't want me and my guildies stuck with a rude player.
OP: Simply queue with one person already in your group. That way the PUGs won't have a majority to kick you.
InvictusApollo wrote: »KobaSSTheSlumpGod wrote: »Before we start, I have to clarify that I'm not, nor I'm near to be, a "hardcore" player. I'm 100% certified casual . I'm not saying this to offend anyone or anything; I enjoy the game as it is and it's a choose of mine to not put a lot of dedication to it in order to complete harder contents. (Just to make it clear: the only 2 raids I did were Hel'ra Citadel and Aetherian Archive, both in normal mode and I was struggling with them, so please don't be harsh or anything lol)...
Now; let's get to the Topic of this discussion.
As a lot of people are already complaining about the Dungeon Finder and its many flaws, this gotta be changed, somehow. My idea about it is to add another Dungeon Queue, different from the main one but, with only one difference: there is not the option to kick people. I know, I know I know... it MAY sound stupid / useless, actually IT DOES sound stupid / useless but, think about it. How many times people that just want to HAVE FUN in this game - instead of being the best of the best - have been kicked from a Dungeon - sometimes even halfway through the end of it - because considered too "noob" by the elitist pug the queue put us with; and I'm not talking about veteran dungeons, because I totally gave up on those! . If you don't have a group to play with, they don't let you complete harder contents but, if you never do them because you get cut out by those people, how are you even supposed to get better at the game?
Yes, I know - "You could just get a premade group"; I'm gonna answer this question asap; forming a premade group is not what the Dungeon Finder is for? If you have to get a premade group everytime then what's the sense of having a dungeon finder? Let's just delete it at this point XD. I don't really understand why there isn't a proper matchmaking in this game!
Now, you may ask, "What's the point of having it if you can still get people that wanna complete the dungeon as fast as possible anyway?" - well, that's their own problem to be honest! Imagine it like this: people that want to complete dungeons fast will still go with the normal Dungeon Finder, so if they find a "noob" they still have the possibility to kick them or whatever, really. Meanwhile, people who just want to have fun and don't really care about the time spent on those dungeons, but just want to understand what the dungeon is about instead of rushing everything because of random people, then will go with this new dungeon finder without the FEAR of being kicked, wasting just a LOT of time!
Let me know what you guys think about this; every thoughts will be well-accepted
In before tho: please don't reply with things such as "just L2P", "git gud" or similar, they don't help at all the discussion and will be deleted by ZoS anyway (in case they read this post), so it's just a waste of time both for me and for you!
P.S. I'm sorry if some parts aren't clear, but I'm not english native, so my grammar may be really bad
Git Gut, l2p etc. Besides if you constantly get kicked during a dungeon then it is your fault for being so awfully bad at this game. People kick others for a reason and that reason is they know they can't carry some poeple. If you are uncarryable then it is very, very, very bad of you.
The abuse new or learning players are put through on this game through the misuse and trolling of the kick function is probably some of the worse I've seen on any online game ever.
KobaSSTheSlumpGod wrote: »KobaSSTheSlumpGod wrote: »Before we start, I have to clarify that I'm not, nor I'm near to be, a "hardcore" player. I'm 100% certified casual . I'm not saying this to offend anyone or anything; I enjoy the game as it is and it's a choose of mine to not put a lot of dedication to it in order to complete harder contents. (Just to make it clear: the only 2 raids I did were Hel'ra Citadel and Aetherian Archive, both in normal mode and I was struggling with them, so please don't be harsh or anything lol)...
Now; let's get to the Topic of this discussion.
As a lot of people are already complaining about the Dungeon Finder and its many flaws, this gotta be changed, somehow. My idea about it is to add another Dungeon Queue, different from the main one but, with only one difference: there is not the option to kick people. I know, I know I know... it MAY sound stupid / useless, actually IT DOES sound stupid / useless but, think about it. How many times people that just want to HAVE FUN in this game - instead of being the best of the best - have been kicked from a Dungeon - sometimes even halfway through the end of it - because considered too "noob" by the elitist pug the queue put us with; and I'm not talking about veteran dungeons, because I totally gave up on those! . If you don't have a group to play with, they don't let you complete harder contents but, if you never do them because you get cut out by those people, how are you even supposed to get better at the game?
Yes, I know - "You could just get a premade group"; I'm gonna answer this question asap; forming a premade group is not what the Dungeon Finder is for? If you have to get a premade group everytime then what's the sense of having a dungeon finder? Let's just delete it at this point XD. I don't really understand why there isn't a proper matchmaking in this game!
Now, you may ask, "What's the point of having it if you can still get people that wanna complete the dungeon as fast as possible anyway?" - well, that's their own problem to be honest! Imagine it like this: people that want to complete dungeons fast will still go with the normal Dungeon Finder, so if they find a "noob" they still have the possibility to kick them or whatever, really. Meanwhile, people who just want to have fun and don't really care about the time spent on those dungeons, but just want to understand what the dungeon is about instead of rushing everything because of random people, then will go with this new dungeon finder without the FEAR of being kicked, wasting just a LOT of time!
Let me know what you guys think about this; every thoughts will be well-accepted
In before tho: please don't reply with things such as "just L2P", "git gud" or similar, they don't help at all the discussion and will be deleted by ZoS anyway (in case they read this post), so it's just a waste of time both for me and for you!
P.S. I'm sorry if some parts aren't clear, but I'm not english native, so my grammar may be really bad
I'd be fine with this. To be honest, I think they should just remove the kick function all together and have said so in the past. I believe it causes more harm than good and is net bad for the game. For every legitimate kick there's probably at least a dozen that were uncalled for and unnecessary. That or retool the system to where it's more resistant to abuse - such as preventing those who queue up together from conspiring to kick others who don't meet their superficial standards or indeed those who simply use it as a tool to troll.
Just for clarification - even tho I agree with you, I think the kick tool should remain in the main Dungeon Finder but, yeah, it may (and it need) to be reworked somehow so it won't be abused anymore
KobaSSTheSlumpGod wrote: »KobaSSTheSlumpGod wrote: »Before we start, I have to clarify that I'm not, nor I'm near to be, a "hardcore" player. I'm 100% certified casual . I'm not saying this to offend anyone or anything; I enjoy the game as it is and it's a choose of mine to not put a lot of dedication to it in order to complete harder contents. (Just to make it clear: the only 2 raids I did were Hel'ra Citadel and Aetherian Archive, both in normal mode and I was struggling with them, so please don't be harsh or anything lol)...
Now; let's get to the Topic of this discussion.
As a lot of people are already complaining about the Dungeon Finder and its many flaws, this gotta be changed, somehow. My idea about it is to add another Dungeon Queue, different from the main one but, with only one difference: there is not the option to kick people. I know, I know I know... it MAY sound stupid / useless, actually IT DOES sound stupid / useless but, think about it. How many times people that just want to HAVE FUN in this game - instead of being the best of the best - have been kicked from a Dungeon - sometimes even halfway through the end of it - because considered too "noob" by the elitist pug the queue put us with; and I'm not talking about veteran dungeons, because I totally gave up on those! . If you don't have a group to play with, they don't let you complete harder contents but, if you never do them because you get cut out by those people, how are you even supposed to get better at the game?
Yes, I know - "You could just get a premade group"; I'm gonna answer this question asap; forming a premade group is not what the Dungeon Finder is for? If you have to get a premade group everytime then what's the sense of having a dungeon finder? Let's just delete it at this point XD. I don't really understand why there isn't a proper matchmaking in this game!
Now, you may ask, "What's the point of having it if you can still get people that wanna complete the dungeon as fast as possible anyway?" - well, that's their own problem to be honest! Imagine it like this: people that want to complete dungeons fast will still go with the normal Dungeon Finder, so if they find a "noob" they still have the possibility to kick them or whatever, really. Meanwhile, people who just want to have fun and don't really care about the time spent on those dungeons, but just want to understand what the dungeon is about instead of rushing everything because of random people, then will go with this new dungeon finder without the FEAR of being kicked, wasting just a LOT of time!
Let me know what you guys think about this; every thoughts will be well-accepted
In before tho: please don't reply with things such as "just L2P", "git gud" or similar, they don't help at all the discussion and will be deleted by ZoS anyway (in case they read this post), so it's just a waste of time both for me and for you!
P.S. I'm sorry if some parts aren't clear, but I'm not english native, so my grammar may be really bad
I'd be fine with this. To be honest, I think they should just remove the kick function all together and have said so in the past. I believe it causes more harm than good and is net bad for the game. For every legitimate kick there's probably at least a dozen that were uncalled for and unnecessary. That or retool the system to where it's more resistant to abuse - such as preventing those who queue up together from conspiring to kick others who don't meet their superficial standards or indeed those who simply use it as a tool to troll.
Just for clarification - even tho I agree with you, I think the kick tool should remain in the main Dungeon Finder but, yeah, it may (and it need) to be reworked somehow so it won't be abused anymore
In my experience: it's abused far more often than it is used legitimately to deal with disruptive players. Therefore it is a net bad in my opinion and I believe the game would be better served without one.
I'm aware of your proposal and how it differs from mine, don't worry - and it's a reasonable one.
KobaSSTheSlumpGod wrote: »Before we start, I have to clarify that I'm not, nor I'm near to be, a "hardcore" player. I'm 100% certified casual . I'm not saying this to offend anyone or anything; I enjoy the game as it is and it's a choose of mine to not put a lot of dedication to it in order to complete harder contents. (Just to make it clear: the only 2 raids I did were Hel'ra Citadel and Aetherian Archive, both in normal mode and I was struggling with them, so please don't be harsh or anything lol)...
Now; let's get to the Topic of this discussion.
As a lot of people are already complaining about the Dungeon Finder and its many flaws, this gotta be changed, somehow. My idea about it is to add another Dungeon Queue, different from the main one but, with only one difference: there is not the option to kick people. I know, I know I know... it MAY sound stupid / useless, actually IT DOES sound stupid / useless but, think about it. How many times people that just want to HAVE FUN in this game - instead of being the best of the best - have been kicked from a Dungeon - sometimes even halfway through the end of it - because considered too "noob" by the elitist pug the queue put us with; and I'm not talking about veteran dungeons, because I totally gave up on those! . If you don't have a group to play with, they don't let you complete harder contents but, if you never do them because you get cut out by those people, how are you even supposed to get better at the game?
Yes, I know - "You could just get a premade group"; I'm gonna answer this question asap; forming a premade group is not what the Dungeon Finder is for? If you have to get a premade group everytime then what's the sense of having a dungeon finder? Let's just delete it at this point XD. I don't really understand why there isn't a proper matchmaking in this game!
Now, you may ask, "What's the point of having it if you can still get people that wanna complete the dungeon as fast as possible anyway?" - well, that's their own problem to be honest! Imagine it like this: people that want to complete dungeons fast will still go with the normal Dungeon Finder, so if they find a "noob" they still have the possibility to kick them or whatever, really. Meanwhile, people who just want to have fun and don't really care about the time spent on those dungeons, but just want to understand what the dungeon is about instead of rushing everything because of random people, then will go with this new dungeon finder without the FEAR of being kicked, wasting just a LOT of time!
Let me know what you guys think about this; every thoughts will be well-accepted
In before tho: please don't reply with things such as "just L2P", "git gud" or similar, they don't help at all the discussion and will be deleted by ZoS anyway (in case they read this post), so it's just a waste of time both for me and for you!
P.S. I'm sorry if some parts aren't clear, but I'm not english native, so my grammar may be really bad
I'd be fine with this. To be honest, I think they should just remove the kick function all together and have said so in the past. I believe it causes more harm than good and is net bad for the game. For every legitimate kick there's probably at least a dozen that were uncalled for and unnecessary. That or retool the system to where it's more resistant to abuse - such as preventing those who queue up together from conspiring to kick others who don't meet their superficial standards or indeed those who simply use it as a tool to troll.
I'm sorry, but I'd rather get kicked for no reason than have to run a dungeon with ***. Because if you have a group of 3 and you only need one more person, I don't want me and my guildies stuck with a rude player.
OP: Simply queue with one person already in your group. That way the PUGs won't have a majority to kick you.
After you land in a troll group who kick you right before the last boss just to screw with you - you might have a different opinion.
The system is too easy to abuse. You can always just put the *** on ignore.
I agree with the no kick option. Honestly I when I do dungeons i don't want to rush things, I want to read the quests and enjoy the fights, the longer the fights the better that feeling when you kill the boss and earned your rewards. Some people nowadays are just way too impatient to actually wait on the real eso fans that enjoy the lore and quests, they just want to get it done quickly and then the next thing they do they also skip almost everything. That doesn't seem that enjoyable to me. So it happened to me a lot that people had to wait as i main tank and i get flamed a lot for it. When i then tell them that i need just a few seconds to read, 50% of the time i get kicked, which is quite sad as i just want to enjoy the game.
Kicking people in a normal dungeon shouldnt be a thing. It should be removed. They are easy enough to be completed without a dedicated healer or tank.
Been playing online games for two decades and times I seen kick that was not deserved can be counted with one hand and pretty much just was trolling and I have played a lot, and I mean a lot.
.
Just the amount of people I've seen kicked or attempted to be kicked on the basis of their CP alone would easily stretch into the hundreds - often times at the very start of a dungeon before they are even given a chance - and sometimes accompanied with an obstinate player refusing to go any further unless the rest of the group agrees to their demands.
.
Kicking someone with under 300cp in harder veterans is completely deserved. Very likely they have been playing only couple days and veteran (excluding easy vets) are not place for them yet.