There's guilds for it. In fact it's my guild's speciality.
No, idea its completely useless because u got kick doesnt mean they need to create a special finder for situations like that. If u slacking and roleplaying at beginning of dung its normal reaction they will kick you. Dont be selfish and think about what other are feeling if someone who sing up for dung doesnt participate.
You dont want be kicked? Make a own group from friends/guilds - simple
Raiden_Gekkou wrote: »Just don't be selfish and try to screw over the rest of the group, and you usually won't get kicked. If your roleplaying is constantly getting the group wiped or you're just wandering around counting floor tiles, then the needs of the group will outweigh the needs of the few and the weakest link will learn what the shape of Italy is.
Elwendryll wrote: »I own a guild. I have very good people in it. Half of them met through group finder.
I only kick based on the attitude (And I think I only kicked one person in 4 years). If someone wants to take it slowly and they ask, I take it slowly. If someone wants to try the HM of a vet DLC dungeon, we try.
Group Finder is a very nice tool and you find very talented and nice people here, most of the time just ask. Sometimes it's not enough, and if you get kicked, it means you would have trouble completing the dungeon anyway. Not necessarily because of you, but the group as a whole.
As an example, yesterday I was playing on my healer and a Tank from my guild. 2 DDs from the finder on veteran Imperial City prison. It was impossible to get the HM.
In that case the only solution was to get better dps or give up on HM. So I could either kick someone or relog on my DD, which I did. They didn't deserve to get kicked as they did their best, it was just not enough. First time for both of them, and their combined dps was less than what I did with my main. If you use group finder you have to accept whatever you'll get.
People who kick other people would just leave the queue in a non-kick queue. It's not about you, it's about them. Especially when you stated you don't play veteran dungeons. If you get kicked that's because they aren't good enough.
This is a tough one.
In my opinion, if people are going for the challenges in Vet Dungeons, then they need able hands and experienced players to maximise their chances of success. Which is fair and understandable.
Random dungeon finders definitely come with the risk of being kicked. It's either so they can invite their friends at the end for the loot, because they're elitists, or for no reason at all. Either way, they're apes for doing it.
It's way better to teach inexperienced players the mechanics because when you've been struggling for some time (because of said inexperienced player(s) ) and you finally succeed, it is the most rewarding thing for you and the people you were teaching and thats what forms that guild family bond. Whats the rush? As long as you complete the dungeon eh? Let people enjoy it, let them learn their playstyle, their strengths and weaknesses. They won't if you don't help them and/or give them a chance.
I don't think there should be a no-kick dungeon finder, because the obvious solution to that is to just play with guild mates or friends. Maybe implement a reason for kick so that players can be aware of what areas need improving. Could do more harm than good to be honest.
Play nice in dungeons guys!
Raiden_Gekkou wrote: »Just don't be selfish and try to screw over the rest of the group, and you usually won't get kicked. If your roleplaying is constantly getting the group wiped or you're just wandering around counting floor tiles, then the needs of the group will outweigh the needs of the few and the weakest link will learn what the shape of Italy is.
KobaSSTheSlumpGod wrote: »There's guilds for it. In fact it's my guild's speciality.
I think I already cleared this thing out in the main post:
If you have to get a premade group everytime, what's the point of having a dungeon finder at all?
Also for people like me, that don't have many friends in game and the only guilds I'm in are social but, not 24/7 helpful, it's still a struggle to get full group.
Totally agree that people should be able to do dungeons without being kicked. However, this is the wrong way to deal with it. The unintended consequences will ensure it has exactly the opposite effect to the one OP wanted.
The point of the group finder is to find players who don’t have a group additional group members.
In addition to its many flaws, it also has to accommodate the fact that at any 1 time there aren’t a huge number of people wanting to use it, that the vast majority of these players are DDs and that none of us wants to wait for more than an instant.
The group finder incentivises players to join by offering them a reward for playing a random dungeon. This creates the view that it’s OK for them to rush through it as fast as possible to collect their reward. They’re not focussed on the specific dungeon, they don’t have any investment in the group and they’re simply trying to get as much XP from their time as possible (all of which is totally understandable btw).
Further segmenting the queue into Fast/Slow runs would be massively disadvantageous to the slow runners. They would never be grouped with the fast runners and would have even longer queue times. Speed runners would welcome it because it would eliminate any pretence that they were doing anything other than speeding through a dungeon to collect their reward.
Those who wanted to go slow would, indeed, have that experience. Their queue would take longer to pop.
As people have already said, the best way to accomplish the OP’s aim (being able to do dungeons slowly without worrying about being kicked) is to form your own group outside the group finder. Guilds are a good way to create pools of players for this and hopefully the new Guild Finder will prove to be a great tool to do this.
TL:DR Guild Finder is a better long term solution to this. Also, PUGs are PUGs, you shouldn’t be kicking people from them.
MartiniDaniels wrote: »Honestly saying I don't remember a single kick of newbie or low-dps player outside of DLC vets. But of course a lot of jerks like fake tanks, trolls, forward runners were kicked. I don't imply anything, OP, but maybe you show some unusual behavior irritating your group? For example running forward and starting a fight, so group can't enter door while you are in combat, etc? Dying in aoe from same mechanic 12 times in a row? Using ice staff and heavy attacking mobs with it?
A couple of the reasons why the kick feature is essential is because it helps stop people from:
• Queuing into the dungeon and just sitting at the start not doing anything expecting people just to complete most of the dungeon or the entire dungeon without them
• Queuing for a role you have no intention of doing, (a dps queuing as a tank and not putting a taunt on).
The kicking feature is essential.
KobaSSTheSlumpGod wrote: »There's guilds for it. In fact it's my guild's speciality.
I think I already cleared this thing out in the main post:
If you have to get a premade group everytime, what's the point of having a dungeon finder at all?
Also for people like me, that don't have many friends in game and the only guilds I'm in are social but, not 24/7 helpful, it's still a struggle to get full group.
The problem with adding filters tot he group finder is that it will most likely quickly render them useless, As in never finding a group. So then more options do in fact make it worse i am affraid.
I only queue for random with my bf so kicking is not a problem but for vet dlc it has happened that one of isgot voted to be kicked. So now if its dlc dungeon that we havent completed before on veteran i simply write it in chat.
“Hi, might need bit help with mechanics here is that ok?” Or something like that. It helps.
But there are also just ***. Few weeks ago got yelled at and advised to delete the game because we fight the mobs in darkshade caverns 2 instead of rush passed them. I blocked those players hoping it makes it impossible to ever have to deal with their entitled asses in their superugly trial skins.
KobaSSTheSlumpGod wrote: »There's guilds for it. In fact it's my guild's speciality.
I think I already cleared this thing out in the main post:
If you have to get a premade group everytime, what's the point of having a dungeon finder at all?
Also for people like me, that don't have many friends in game and the only guilds I'm in are social but, not 24/7 helpful, it's still a struggle to get full group.
Dungeon finder is for people who don't have guilds or friends so they can play dungeons too...
you have to remember that other people want to "just have fun" in this game, and carrying someone through content who can't fufill the role they're promising isn't fun for a lot of people.
just because you're bad at the game doesn't mean you can use the excuse "i only play for fun!" everyone plays for fun.