KobaSSTheSlumpGod wrote: »MartiniDaniels wrote: »Honestly saying I don't remember a single kick of newbie or low-dps player outside of DLC vets. But of course a lot of jerks like fake tanks, trolls, forward runners were kicked. I don't imply anything, OP, but maybe you show some unusual behavior irritating your group? For example running forward and starting a fight, so group can't enter door while you are in combat, etc? Dying in aoe from same mechanic 12 times in a row? Using ice staff and heavy attacking mobs with it?
As I said, I'm not anywhere good at the game so yeah obviously I'm doing something wrong to make people triggered. Maybe low DPS, maybe bad tanking; I don't know
But I think clarifying what I'm doing wrong in that situation would be much much much more useful than just kicking me without even saying anything
KobaSSTheSlumpGod wrote: »Totally agree that people should be able to do dungeons without being kicked. However, this is the wrong way to deal with it. The unintended consequences will ensure it has exactly the opposite effect to the one OP wanted.
The point of the group finder is to find players who don’t have a group additional group members.
In addition to its many flaws, it also has to accommodate the fact that at any 1 time there aren’t a huge number of people wanting to use it, that the vast majority of these players are DDs and that none of us wants to wait for more than an instant.
The group finder incentivises players to join by offering them a reward for playing a random dungeon. This creates the view that it’s OK for them to rush through it as fast as possible to collect their reward. They’re not focussed on the specific dungeon, they don’t have any investment in the group and they’re simply trying to get as much XP from their time as possible (all of which is totally understandable btw).
Further segmenting the queue into Fast/Slow runs would be massively disadvantageous to the slow runners. They would never be grouped with the fast runners and would have even longer queue times. Speed runners would welcome it because it would eliminate any pretence that they were doing anything other than speeding through a dungeon to collect their reward.
Those who wanted to go slow would, indeed, have that experience. Their queue would take longer to pop.
As people have already said, the best way to accomplish the OP’s aim (being able to do dungeons slowly without worrying about being kicked) is to form your own group outside the group finder. Guilds are a good way to create pools of players for this and hopefully the new Guild Finder will prove to be a great tool to do this.
TL:DR Guild Finder is a better long term solution to this. Also, PUGs are PUGs, you shouldn’t be kicking people from them.
I don't know, obviously the main queue will still get slower but, I don't think it necessarily mean the new dungeon finder will be slooooooooow af.
Maybe they could try to put it as a "test" (as they said they did with skyshards in crown store) and if not so many people use the new finder, just remove it.
I'm not a programmer nor a developer so doing this could be harder than I think; just an idea tho.
Reistr_the_Unbroken wrote: »Raiden_Gekkou wrote: »Just don't be selfish and try to screw over the rest of the group, and you usually won't get kicked. If your roleplaying is constantly getting the group wiped or you're just wandering around counting floor tiles, then the needs of the group will outweigh the needs of the few and the weakest link will learn what the shape of Italy is.
Sooooo basically what you’re saying is that the devs shouldn’t bother adding stories to the dungeons anymore? Cool.
A couple of the reasons why the kick feature is essential is because it helps stop people from:
• Queuing into the dungeon and just sitting at the start not doing anything expecting people just to complete most of the dungeon or the entire dungeon without them
• Queuing for a role you have no intention of doing, (a dps queuing as a tank and not putting a taunt on).
The kicking feature is essential.
KobaSSTheSlumpGod wrote: »
Locking the kick option for 15 minutes might be a start.
KobaSSTheSlumpGod wrote: »MartiniDaniels wrote: »Honestly saying I don't remember a single kick of newbie or low-dps player outside of DLC vets. But of course a lot of jerks like fake tanks, trolls, forward runners were kicked. I don't imply anything, OP, but maybe you show some unusual behavior irritating your group? For example running forward and starting a fight, so group can't enter door while you are in combat, etc? Dying in aoe from same mechanic 12 times in a row? Using ice staff and heavy attacking mobs with it?
As I said, I'm not anywhere good at the game so yeah obviously I'm doing something wrong to make people triggered. Maybe low DPS, maybe bad tanking; I don't know
But I think clarifying what I'm doing wrong in that situation would be much much much more useful than just kicking me without even saying anything
Why just don't ask people to don't rush if you have a quest/slow and etc?
I never have face problems like this, i mean that i never got a kicked from dungeons. And every time if i have a quest or whatever reason i just ask people not to rush. And it's work fine. The reality is that people using DF mostly for daily xp reward and the minority using it for other reasons, so find people with similar point of view like yours is hard.
In trials its the trial leader who kicks, its not an vote like in dungeons using the dungeon finder.KobaSSTheSlumpGod wrote: »MartiniDaniels wrote: »Honestly saying I don't remember a single kick of newbie or low-dps player outside of DLC vets. But of course a lot of jerks like fake tanks, trolls, forward runners were kicked. I don't imply anything, OP, but maybe you show some unusual behavior irritating your group? For example running forward and starting a fight, so group can't enter door while you are in combat, etc? Dying in aoe from same mechanic 12 times in a row? Using ice staff and heavy attacking mobs with it?
As I said, I'm not anywhere good at the game so yeah obviously I'm doing something wrong to make people triggered. Maybe low DPS, maybe bad tanking; I don't know
But I think clarifying what I'm doing wrong in that situation would be much much much more useful than just kicking me without even saying anything
I'm going to share an idiom with you.
"If it ain't broke, don't fix it"
KobaSSTheSlumpGod wrote: »snip
Kicking in normal dungeons is very stupid as they are so easy. However having this queue option could lead to more issues such as, more abuse (and not being able to kick that person), the other queue or the new queue not being filled because people are all over the place.
KobaSSTheSlumpGod wrote: »MartiniDaniels wrote: »Honestly saying I don't remember a single kick of newbie or low-dps player outside of DLC vets. But of course a lot of jerks like fake tanks, trolls, forward runners were kicked. I don't imply anything, OP, but maybe you show some unusual behavior irritating your group? For example running forward and starting a fight, so group can't enter door while you are in combat, etc? Dying in aoe from same mechanic 12 times in a row? Using ice staff and heavy attacking mobs with it?
As I said, I'm not anywhere good at the game so yeah obviously I'm doing something wrong to make people triggered. Maybe low DPS, maybe bad tanking; I don't know
But I think clarifying what I'm doing wrong in that situation would be much much much more useful than just kicking me without even saying anything
There are TONS of guides on the internet (both written and videos) about every class and build. It doesnt take much time reading/watching some of them. If you are getting kicked cause you don't fulfill your role, learn to play your role better so you won't end up getting kicked. If you reply to this with "I am a causal player and only want to have fun" well, that would be the laziest excuse ever and would pretty much make clear you don't even try to get better but the point of this thread being how you want to get carried through (vet) content without the fear of getting vote kicked - my 2 cents.
Massacre_Wurm wrote: »Totally agree. I am tired of that eltisit rushers kicking your from the group because you fall a little behind ( doing quest or something ) and than get lost ( or killed ) because they took some wierd shortcut and skipped half of the dungeon.
VaranisArano wrote: »Warframe has a no-kick groupfinder.
Most of the time I'm fine with it, becauae the regular content is easy to do with randoms.
But sometimes, someone goes completely AFK, and that's when I start thinking about how ESO's kick function is kinda nice.
KobaSSTheSlumpGod wrote: »Totally agree that people should be able to do dungeons without being kicked. However, this is the wrong way to deal with it. The unintended consequences will ensure it has exactly the opposite effect to the one OP wanted.
The point of the group finder is to find players who don’t have a group additional group members.
In addition to its many flaws, it also has to accommodate the fact that at any 1 time there aren’t a huge number of people wanting to use it, that the vast majority of these players are DDs and that none of us wants to wait for more than an instant.
The group finder incentivises players to join by offering them a reward for playing a random dungeon. This creates the view that it’s OK for them to rush through it as fast as possible to collect their reward. They’re not focussed on the specific dungeon, they don’t have any investment in the group and they’re simply trying to get as much XP from their time as possible (all of which is totally understandable btw).
Further segmenting the queue into Fast/Slow runs would be massively disadvantageous to the slow runners. They would never be grouped with the fast runners and would have even longer queue times. Speed runners would welcome it because it would eliminate any pretence that they were doing anything other than speeding through a dungeon to collect their reward.
Those who wanted to go slow would, indeed, have that experience. Their queue would take longer to pop.
As people have already said, the best way to accomplish the OP’s aim (being able to do dungeons slowly without worrying about being kicked) is to form your own group outside the group finder. Guilds are a good way to create pools of players for this and hopefully the new Guild Finder will prove to be a great tool to do this.
TL:DR Guild Finder is a better long term solution to this. Also, PUGs are PUGs, you shouldn’t be kicking people from them.
I don't know, obviously the main queue will still get slower but, I don't think it necessarily mean the new dungeon finder will be slooooooooow af.
Maybe they could try to put it as a "test" (as they said they did with skyshards in crown store) and if not so many people use the new finder, just remove it.
I'm not a programmer nor a developer so doing this could be harder than I think; just an idea tho.
Hey Koba,
I’m not saying the group finder will be any slower than it is functionally. I’m saying that the pool of players wanting to join a Slow Run group will be lower than both the existing pool and the Fast Run pool. This would mean that there are fewer players to join those who want a Slow Run, making that queue take longer to find matches. It would also mean that those players who were joining for the XP only (ie they’re not really concerned which dungeons they run as they’ve probably run them all, they are just doing it for the rewards) would NEVER opt for the Slow Run.
So the unintended consequence is that both queues would probably take longer, but the Slow Run queue would take longer than the Fast Run queue. This trend would accelerate as those who weren’t bothered began to opt for the quicker-to-pop Fast Run, which would increase numbers and thus pop even faster. And the queues would indeed become Fast and Slow.
I totally appreciate the desire to do dungeons slowly, either to enjoy the story or to learn them. I think using the Guild Finder is a better, longer term solution.
Enjoy the game