FuryOfTyphon wrote: »I'll just leave these both here, for people who think bash spam is balanced lol...
https://youtube.com/watch?v=TdCVXgBjoxw
or this one....
https://youtube.com/watch?v=2RXxUY9CbKE
FuryOfTyphon wrote: »I'll just leave these both here, for people who think bash spam is balanced lol...
https://youtube.com/watch?v=TdCVXgBjoxw
or this one....
https://youtube.com/watch?v=2RXxUY9CbKE
prototypefb wrote: »
FuryOfTyphon wrote: »I'll just leave these both here, for people who think bash spam is balanced lol...
https://youtube.com/watch?v=TdCVXgBjoxw
or this one....
https://youtube.com/watch?v=2RXxUY9CbKE
well, that was not just necro bash. vicious death set definitely helped a lot. also I doubt that the effectiveness of necro bash bomber build is higher than a NB bomber build judging by the fact that you could get spotted when approaching the crowd. I think nerf would happen after zenimax collects enough data for several months or they could also think necro bash as a L2P mechanics. I did meet some players who handled pummeling goliath bash pretty well. they used cc skills/terrain to keep distance or they were tanky and kept blocking and healing. I think necro bash is a killer for squishy players and IMO if a player chooses to be squishy, either the player is pretty new to the game or the player tries to maximizing output damage by sacrificing proper defense.
tldr: it's a fair game.
FuryOfTyphon wrote: »I'll just leave these both here, for people who think bash spam is balanced lol...
https://youtube.com/watch?v=TdCVXgBjoxw
or this one....
https://youtube.com/watch?v=2RXxUY9CbKE


Considering 7k dmg is low compared to most fully charged heavy attacks and that's an ultimate ability, yeah, that is real.
And it's fine too.
well, that was not just necro bash. vicious death set definitely helped a lot. also I doubt that the effectiveness of necro bash bomber build is higher than a NB bomber build judging by the fact that you could get spotted when approaching the crowd. I think nerf would happen after zenimax collects enough data for several months or they could also think necro bash as a L2P mechanics. I did meet some players who handled pummeling goliath bash pretty well. they used cc skills/terrain to keep distance or they were tanky and kept blocking and healing. I think necro bash is a killer for squishy players and IMO if a player chooses to be squishy, either the player is pretty new to the game or the player tries to maximizing output damage by sacrificing proper defense.
tldr: it's a fair game.
Emma_Overload wrote: »https://imgur.com/xfIIXbq
This seems kind of overpowered. The guy was just going around deleting people in 2 seconds with this bash.
Seems broken, but then I was watching a guy stream yesterday and he was getting hit by 12k ticks of overload heavy attack, so maybe broken is simply "balance" in the meme that is PvP in ESO.
Massacre_Wurm wrote: »Yep. BGs now is Necro Ult - all dead or Necro ult - all run away.
It will be nerfed. Only question - when ?
Isn’t the OP a sorc? Showing damage numbers is meaningless without context. If the person’s a glass canon in all divines every damage ability is OP... unless it’s on a sorc
Nope.
I received multiple 7k hits on my heavy Stamsorc in a BG, too. 23k resists (29.5 with Bloodspawn up), full impen, minor protection from Psijic ult.
It's effectively a Dawnbreaker that's literally spammable more than once a second. Let that sink in.
It's absurdly overturned, and anyone defending this is laughably out of touch with PvP balance.
You think costing twice as much ult as a DB balances it? What about the part where you can spam it 20+ times in a row? By the way that's a trivial amount to accumulate for a build running Bspawn, Heroic Slash and TWO sources of ultgen within the class' toolkit.
But by all means, double the cost of my DB if that means I can blow it 20 times over. Sign me the f*** up already!
I don't play a necromancer, but I don't think this is OP. It's a 250 cost ultimate. The bone goliath form is very obvious and only lasts 20 seconds. You basically just get the hell out of dodge when a necro uses this and try to stall for time. After stalling for 20 seconds you re-engage. Learn to play issue simply put.
And yes I too foolishly attacked a necromancer in goliath form (the AOE morph) because I had no idea how it worked, and yes I died.
"just don't engage" and "run away" isn't valid counter-play. if an ability is so good that your only option is to opt out of combat entirely, it's too good. bash weaving with a 7k bash is hilariously broken, it's literally an extra 7k dps for 20 seconds for builds that can sustain it. it's like adding a 7k damage proc to your light attacks for the duration, lol. 2k light attack, 3k heroic, 7k bash is 12k dps, which means you'd be pretty much 2 shotting people. in what world is that balanced?