zParallaxz wrote: »zParallaxz wrote: »Old wings were one of the most OP abilities in the game. Good change.
Each class had an op ability, by your logic they should nerf streak even further, nerf cloak, nerf purifying ritual, nerf shimmering shield, etc... Do you see my point? I’d love to see the forums melt if they were to nerf purge.
It was too good offensively. Made fighting ranged enemies easy mode AF. Reflecting damage was one thing but CC abilities was a little over the top.
What do you call streaking out of meteor, block and then cloaking most ults like meteor and dawnbreaker, cloak suppressing dots, etc.. Just like how a sorc can disengagea fight with repeated streaks and night blades be able to reset a fight with cloak. Why shouldn’t the dk ( a class with NO escape) be able to stand its ground against ranged enemies who have no intention of getting close to a class that has no range and IS all melee.
Sorcs aren't using Streak in order to negate most/all of an opponent's CC and damage while simultaneously standing on top of them and going full burn. And if Wall of Elements, Spin to Win, DK Breath, etc...canceled out Wings like it does Cloak, I doubt very many people would have complained about it.zParallaxz wrote: »zParallaxz wrote: »Old wings were one of the most OP abilities in the game. Good change.
Each class had an op ability, by your logic they should nerf streak even further, nerf cloak, nerf purifying ritual, nerf shimmering shield, etc... Do you see my point? I’d love to see the forums melt if they were to nerf purge.
It was too good offensively. Made fighting ranged enemies easy mode AF. Reflecting damage was one thing but CC abilities was a little over the top.
What do you call streaking out of meteor, block and then cloaking most ults like meteor and dawnbreaker, cloak suppressing dots, etc.. Just like how a sorc can disengagea fight with repeated streaks and night blades be able to reset a fight with cloak. Why shouldn’t the dk ( a class with NO escape) be able to stand its ground against ranged enemies who have no intention of getting close to a class that has no range and IS all melee.
It was one of the worste changes since closed beta.
In the past, if you were fighting a DK with wings up, and you didn't change tactics or blocked or dodged your reflected projectiles, you had a serious l2p issue.
Old wings were working as intended and they weren't a problem at all if you knew how to play the game.
The new version is just a poor man's ice shield and another cumbersome thing to integrate into your rotation.
Almost time for the inevitable One Tamriel One Class patch.
zParallaxz wrote: »Old wings were one of the most OP abilities in the game. Good change.
Each class had an op ability, by your logic they should nerf streak even further, nerf cloak, nerf purifying ritual, nerf shimmering shield, etc... Do you see my point? I’d love to see the forums melt if they were to nerf purge.
It was one of the worste changes since closed beta.
In the past, if you were fighting a DK with wings up, and you didn't change tactics or blocked or dodged your reflected projectiles, you had a serious l2p issue.
Old wings were working as intended and they weren't a problem at all if you knew how to play the game.
The new version is just a poor man's ice shield and another cumbersome thing to integrate into your rotation.
Almost time for the inevitable One Tamriel One Class patch.
Because, if they weren't able to work around the mechanics of wings, they did indeed need to learn and adapt.
I've played and played against MagDKs with all the classes since launch, and I've never had an issue with successfully fighting them.
Granted, some builds more successfully than others, but changes in tactics always made up for it. You can't pingeon-hole into one specific setup and expect it to be equally effective against all other classes and builds.
It's the rocks-scissors-paper thing.... but ZoS is working hard to eliminate that aspect of the game.
Still, wings were the only things DKs had to make up for the lack of ranged damage, mobilty and defensive skills.
Because, if they weren't able to work around the mechanics of wings, they did indeed need to learn and adapt.
I've played and played against MagDKs with all the classes since launch, and I've never had an issue with successfully fighting them.
Granted, some builds more successfully than others, but changes in tactics always made up for it. You can't pingeon-hole into one specific setup and expect it to be equally effective against all other classes and builds.
It's the rocks-scissors-paper thing.... but ZoS is working hard to eliminate that aspect of the game.
Still, wings were the only things DKs had to make up for the lack of ranged damage, mobilty and defensive skills.
Funny thing is that people don't complain when their attacks are absorbed by a shield, evaded by cloak, dodge-rolled, blocked or nullified by a heal, but when their screw-ups come flying back to bite them in their asses, they suddenly become emotional ^_^
Funny thing is that people don't complain when their attacks are absorbed by a shield, evaded by cloak, dodge-rolled, blocked or nullified by a heal, but when their screw-ups come flying back to bite them in their asses, they suddenly become emotional ^_^
We're basically talking about all ranged classes, not one class running one setup for all. Funny you said pigeon-holing though considering you were clearly crutching onto one ability that pigeon-holes all casters or bow users in game into using skills that just don't do enough damage and or aren't viable in any competitive sense.
Chilly-McFreeze wrote: »Funny thing is that people don't complain when their attacks are absorbed by a shield, evaded by cloak, dodge-rolled, blocked or nullified by a heal, but when their screw-ups come flying back to bite them in their asses, they suddenly become emotional ^_^
Please invite me to that forum. Half of this here is complaining about wards, cloak, dodge, block, healing, tanking, dealing damage, being mobile, being immobile, snares, roots, health stacking, weapon stacking, resistance stacking, bleeds, oblivion damage, purges, sets etc.
DreadDaedroth wrote: »
We're basically talking about all ranged classes, not one class running one setup for all. Funny you said pigeon-holing though considering you were clearly crutching onto one ability that pigeon-holes all casters or bow users in game into using skills that just don't do enough damage and or aren't viable in any competitive sense.
Or maybe the range based builds want to use crutchy skills without any kind of reaction or drowback...
zParallaxz wrote: »Old wings were one of the most OP abilities in the game. Good change.
Each class had an op ability, by your logic they should nerf streak even further, nerf cloak, nerf purifying ritual, nerf shimmering shield, etc... Do you see my point? I’d love to see the forums melt if they were to nerf purge.
It was too good offensively. Made fighting ranged enemies easy mode AF. Reflecting damage was one thing but CC abilities was a little over the top.
As I've said before in other threads, Wings wasn't just a way for DKs to either close distance or escape - it was something that would be spammed pretty frequently while staying in melee range and going full bore on damage in order to avoid CC and counterpressure. If the ability was only used in the ways that you're describing, I wouldn't have had much problem with it...it's not like kiting is really a thing in ESO like it is in so many other MMOs.mDK has no way to play ranged. Wings helped with ranged dmg and reducing the gap between the ranged attacker and him. Now DKs have NOTHING.
Race Against Time.What's RAT stand for?
It was one of the worste changes since closed beta.
In the past, if you were fighting a DK with wings up, and you didn't change tactics or blocked or dodged your reflected projectiles, you had a serious l2p issue.
Old wings were working as intended and they weren't a problem at all if you knew how to play the game.
The new version is just a poor man's ice shield and another cumbersome thing to integrate into your rotation.
Almost time for the inevitable One Tamriel One Class patch.
It 100% shut down ranged builds and not only that it was a great offensive tool. Maybe change it so it doesn't reflect an exact copy of the projectile but a generic dd type and no cc.
mDK has no way to play ranged. Wings helped with ranged dmg and reducing the gap between the ranged attacker and him. Now DKs have NOTHING.
The previous version of Wings went way too far in preventing most Magicka builds from being able to fight back effectively, and that has been needing to change for a very long time. Perhaps the change should have been something different from what ZOS ended up going with, that's something I'm not entirely sure about. But the previous version was ridiculous, and frankly the change took entirely too long to happen.
I love being able to liberally use my ranged CC abilities without them getting reflected back in my face. Good change!
Funny thing is that people don't complain when their attacks are absorbed by a shield, evaded by cloak, dodge-rolled, blocked or nullified by a heal, but when their screw-ups come flying back to bite them in their asses, they suddenly become emotional ^_^
Funny thing is that people don't complain when their attacks are absorbed by a shield, evaded by cloak, dodge-rolled, blocked or nullified by a heal, but when their screw-ups come flying back to bite them in their asses, they suddenly become emotional ^_^
Yeah it's because the players who complained about wings were either a magicka nb or a zergling who chases down good solo / small group players and mindlessly spams reflectable projectiles such as snipe. These types of players don't want to engage their brain for some reason when playing so they come the the forums to get the skill nerfed. It's funny really considering old wings was far more healthy for the game than current invisibility from cloak.
2 of the 3 play styles - You're either melee, ranged or both and the latter 2 are affected.Wings countered one type of playing style, one in which you don't pay attention to what you are doing.
And what's worst, ZoS has given nothing to DKs to compensate that. DKs don't have tools to trade pew pew against ranged builds unless they are built to be ranged and ranged DK is one of the the worst specs in the game... stonefist only gives CC immunity and cannot be combined with anything in the DK melee kit.
The only thing new wings can do is to mitigate some of the dmg just to start the fight, but you will start the fight on melee range with less stam/mag/health than your counterpart. Previously it was only less magicka.
mDK has no way to play ranged. Wings helped with ranged dmg and reducing the gap between the ranged attacker and him. Now DKs have NOTHING.
The previous version of Wings went way too far in preventing most Magicka builds from being able to fight back effectively, and that has been needing to change for a very long time. Perhaps the change should have been something different from what ZOS ended up going with, that's something I'm not entirely sure about. But the previous version was ridiculous, and frankly the change took entirely too long to happen.
So force shock never went through wings? What about curse or wrath? I'm quite sure that I've killed a lot mDKs with ranged mageblade using cloak + reach + cripple + and Soul Assault. Because wings cannot be up 100% of the time
Wings countered one type of playing style, one in which you don't pay attention to what you are doing.
And what's worst, ZoS has given nothing to DKs to compensate that. DKs don't have tools to trade pew pew against ranged builds unless they are built to be ranged and ranged DK is one of the the worst specs in the game... stonefist only gives CC immunity and cannot be combined with anything in the DK melee kit.
The only thing new wings can do is to mitigate some of the dmg just to start the fight, but you will start the fight on melee range with less stam/mag/health than your counterpart. Previously it was only less magicka.
Finally, there's a reason why melee mageblade is deemed as the worst spec in PvP, ZoS has just sent DKs away on the same ship