Sanguinor2 wrote: »
The warden shimmering shield is more equivalent to cloak negating DOTs. And honestly I see more ppl [snip] about cloak negating DOTs than shimmering shield negating projectiles nowadays.
PS: I have no objections if cloak does start taking damage by DOTs during cloak. But it was in absolutely no way equivalent to the old wings negating projectile builds.
[Edit for censor bypass]
I Always found it amusing that no one complains About shimmering Shield, until recently it was nearly free to cast if you absorbed 3 projectiles, it absorbs more Damage abilities than wings and it gives one of the strongest buffs in the game.
TL;DR The old wings are absolutely more stronger than the current shimmering.
What? I would take shimmering over old wings on my DKs any day, it gives MAJOR HEROISM, absorbs the projectiles and grants some magicka back making it basically a free cast. But hey lets nerf wings, an inferior skill because I can't engage my brain and understand that my projectiles will be reflected back at me if I hit wings! Yay for interesting and diverse class design!
Good for you. I already explained why magblade, even if slotting all the possible counters against wings, is still heavily countered by one button. If you want to readdress my arguments I made to you a few days ago you're welcome. But your ignorance leads me to believe that you have none coming.
Sanguinor2 wrote: »
The warden shimmering shield is more equivalent to cloak negating DOTs. And honestly I see more ppl [snip] about cloak negating DOTs than shimmering shield negating projectiles nowadays.
PS: I have no objections if cloak does start taking damage by DOTs during cloak. But it was in absolutely no way equivalent to the old wings negating projectile builds.
[Edit for censor bypass]
I Always found it amusing that no one complains About shimmering Shield, until recently it was nearly free to cast if you absorbed 3 projectiles, it absorbs more Damage abilities than wings and it gives one of the strongest buffs in the game.
TL;DR The old wings are absolutely more stronger than the current shimmering.
What? I would take shimmering over old wings on my DKs any day, it gives MAJOR HEROISM, absorbs the projectiles and grants some magicka back making it basically a free cast. But hey lets nerf wings, an inferior skill because I can't engage my brain and understand that my projectiles will be reflected back at me if I hit wings! Yay for interesting and diverse class design!
Good for you. I already explained why magblade, even if slotting all the possible counters against wings, is still heavily countered by one button. If you want to readdress my arguments I made to you a few days ago you're welcome. But your ignorance leads me to believe that you have none coming.
What points? You complain about how magblade is completely shutdown. Okay? Maybe it's because magblade is a garbage class which needs some serious changes, so as a result you want magicka dk's class defining ability to be completely changed as a result and not to change magblade? What a joker. As others have pointed out shimmering is literally a better version of wings which is completely stupid considering wings has been a staple DK ability since day 1. Not only that but it's also the most healthy of the class defining abilities such as cloak or streak, but nope ZOS had to go and ruin wings.
Also care to explain why you think pre elsweyr wings is stronger than shimmering? Only way I can see it being stronger is against malfunctioning players who keep hammering on wings killing themselves.
Oh, a good magblade can't kill a mediocre DK that keeps wings up?
If only mediocre nightblades had a skill or something that would allow them to become very hard to kill as well. Maybe make them untargetable for the duration? Hmmm
Hi,
not on this forum much, but I am maining magDK since beta and I am really unsatisfied with the changes to wings.
Mostly I want to mention something that nobody else seems to have noticed, but thanks to Cevni who's been doing the tests, it seems that the DR from wings isn't affected by dots of some skills/ults and possibly even armor sets.
More precisely what he found out is:
Poison Injection does half direct dmg and half DoT
Cripple does half direct dmg and full DoT
Reflective Light does half direct dmg and full DoT
Elemental Reach does half direct dmg and full DoT
Fetcher Infection is completely unaffected (previously reflectable)
Crushing shock does half dmg
Warden Bird does half dmg
Most normal projetiles do half dmg
Skoria does half dmg
Meteor does full dmg
I am not sure, if it's supposed to not be affected by this change at all or if it's simply bugged, but I hope for the latter.
Basically you have to facetank everything, your stamina drains super quickly, you're getting every single negative effect on you and have no way to avoid it like other magclasses do and poop out a ball that people just take in as if it meant nothing.
You kinda want to run heavy now which I have been running before, but now it barely matters, also due to the fact that you want to make use of the new molten otherwise you lack a lot of damage. Which means that you won't get the heal from the other lash, and well dragonblood is just a burst heal, you can barely get offensive.
There is no serious counter to range builds now on magDK which sucks tremendously.
I think some people have already suggested making Dragonblood into a HoT instead.
For now I'd appreciate if someone could look into the issue with DoT's dealing full dmg on some skills/ults.
I already sent a ticket, but hoping to reach more people on here that actually care about the class.
Hi,
not on this forum much, but I am maining magDK since beta and I am really unsatisfied with the changes to wings.
Mostly I want to mention something that nobody else seems to have noticed, but thanks to Cevni who's been doing the tests, it seems that the DR from wings isn't affected by dots of some skills/ults and possibly even armor sets.
More precisely what he found out is:
Poison Injection does half direct dmg and half DoT
Cripple does half direct dmg and full DoT
Reflective Light does half direct dmg and full DoT
Elemental Reach does half direct dmg and full DoT
Fetcher Infection is completely unaffected (previously reflectable)
Crushing shock does half dmg
Warden Bird does half dmg
Most normal projetiles do half dmg
Skoria does half dmg
Meteor does full dmg
I am not sure, if it's supposed to not be affected by this change at all or if it's simply bugged, but I hope for the latter.
Basically you have to facetank everything, your stamina drains super quickly, you're getting every single negative effect on you and have no way to avoid it like other magclasses do and poop out a ball that people just take in as if it meant nothing.
You kinda want to run heavy now which I have been running before, but now it barely matters, also due to the fact that you want to make use of the new molten otherwise you lack a lot of damage. Which means that you won't get the heal from the other lash, and well dragonblood is just a burst heal, you can barely get offensive.
There is no serious counter to range builds now on magDK which sucks tremendously.
I think some people have already suggested making Dragonblood into a HoT instead.
For now I'd appreciate if someone could look into the issue with DoT's dealing full dmg on some skills/ults.
I already sent a ticket, but hoping to reach more people on here that actually care about the class.
Can you please l2p ?
Seriously, no class have 50% damage mitigation on direct attacks from projectiles.
This is extremely strong, it's exactly like a permablock with a non tank weapon vs ranged attacks.
u HaVe tO fAcEtAnk eVeRYtHiNg aNd iT'S dRaIn uR sTaMiNA
Can you strop trying to permablock like a biiiip on a magicka light armor build vs ranged builds ?
You have the best counter agaisnt projectiles, and now the projectiles that bypassed wings are affected by it.
You also have A SUPER STRONG GAP CLOSER and access to major expedition + snare removal.
mAg dK sInCe bEtA
Sanguinor2 wrote: »
Can you please l2p ?
Seriously, no class have 50% damage mitigation on direct attacks from projectiles.
This is extremely strong, it's exactly like a permablock with a non tank weapon vs ranged attacks.
u HaVe tO fAcEtAnk eVeRYtHiNg aNd iT'S dRaIn uR sTaMiNA
Can you strop trying to permablock like a biiiip on a magicka light armor build vs ranged builds ?
You have the best counter agaisnt projectiles, and now the projectiles that bypassed wings are affected by it.
You also have A SUPER STRONG GAP CLOSER and access to major expedition + snare removal.
mAg dK sInCe bEtA
Fair, the classes that have Damage Mitigation against direct attacks from projectiles still have 100% except for dk (cloak, shimmering, ball of Lightning, yes I know ball of Lightning is much more situational than wings but still I just had to say it^^)
So biased.
Wings is the best because it allow you to be offensive while complety cut half the damage of all projectiles for 6s.
If you go offensive with cloak, you aren't mitigate projectile since you are decloaked.
If you go offensive with shimmering it last a large minimum 1.5s before having nothing left.
Ball of lightning only absorb spell projectile not physical one and it have a 50% cost increase punishement. You cannot also use it as a direct counter to a spell fired since the spell projectile that was fired at you when you are casting it still hitting you and not the ball.
Wings allow you to go on full offense while still mitigating the damage like a non S&B permablock.
Sanguinor2 wrote: »
The warden shimmering shield is more equivalent to cloak negating DOTs. And honestly I see more ppl [snip] about cloak negating DOTs than shimmering shield negating projectiles nowadays.
PS: I have no objections if cloak does start taking damage by DOTs during cloak. But it was in absolutely no way equivalent to the old wings negating projectile builds.
[Edit for censor bypass]
I Always found it amusing that no one complains About shimmering Shield, until recently it was nearly free to cast if you absorbed 3 projectiles, it absorbs more Damage abilities than wings and it gives one of the strongest buffs in the game.
TL;DR The old wings are absolutely more stronger than the current shimmering.
What? I would take shimmering over old wings on my DKs any day, it gives MAJOR HEROISM, absorbs the projectiles and grants some magicka back making it basically a free cast. But hey lets nerf wings, an inferior skill because I can't engage my brain and understand that my projectiles will be reflected back at me if I hit wings! Yay for interesting and diverse class design!
Good for you. I already explained why magblade, even if slotting all the possible counters against wings, is still heavily countered by one button. If you want to readdress my arguments I made to you a few days ago you're welcome. But your ignorance leads me to believe that you have none coming.
What points? You complain about how magblade is completely shutdown. Okay? Maybe it's because magblade is a garbage class which needs some serious changes, so as a result you want magicka dk's class defining ability to be completely changed as a result and not to change magblade? What a joker. As others have pointed out shimmering is literally a better version of wings which is completely stupid considering wings has been a staple DK ability since day 1. Not only that but it's also the most healthy of the class defining abilities such as cloak or streak, but nope ZOS had to go and ruin wings.
Also care to explain why you think pre elsweyr wings is stronger than shimmering? Only way I can see it being stronger is against malfunctioning players who keep hammering on wings killing themselves.
Strawman after strawman,
I have always defaulted for magblade to get some non-reflectable abilities, rather then wings being changed. For instance I argued that swallow soul should no longer be a reflectable ability given force pulse isn't back in October. Number 1 opposers to the idea? DKs saying wings reflect very few abilities. If you see the thread, it was infact some of the DKs who wanted wings to be changed rather than more abilities being unreflected.
If you're going to pretend that magblades have not been trying to get some non-reflectable abilities on this forum for the past 4 years, then you're once again displaying your ignorance. Get educated before building strawman arguments.
"Why is pre-elsweyr wings stronger?"
I already explained that in a previous thread.
For all intents and purposes, you can shimmering shield lasts less than 1.5 seconds for a single person to break it.
On the other hand, if you "stop hammering on wings killing themselves", wings lasts 6 seconds. Even if you hammer with 4 light attacks, it lasts at least 3 seconds, and you take substantial damage. You cannot keep spamming shimmering shield and stay on the offensive, because it comes down too fast. On the other hand 6 seconds of wings is plenty of time to attack your opponents while mitigating 100% damage by deterrence of reflects.
Oh, a good magblade can't kill a mediocre DK that keeps wings up?
If only mediocre nightblades had a skill or something that would allow them to become very hard to kill as well. Maybe make them untargetable for the duration? Hmmm
Make AOEs not break cloak, just allow the damage go through them.
Remove detect pots, mage light, flares.
Double duration to 6 seconds.
Allow the casting of any ability, including attacks and not have cloak broken.
Make cloak visible (not that it matters since your opponent can't attack you anyways).
The only counter to break cloak is to take substantial damage that takes at least 3 seconds.
Sounds broken no? Anyways, I guess its useless trying to explain further. Even if magblade slotted all possible counters, wings still reflect half of magblades toolkit which is broken. On the other hand, if you slot 1 counter to cloak, you can reliably kill any cloaking opponent. I guess if they gave me a detect pot equivalent that allowed all attacks to go through wings in <10m range, it wouldn't be so broken OP.
Cloak and Old wings are OP in different areas. Trying to conflate the two show a lack of understanding of the two abilities.
Cloak is way too strong in 1vX situations since you can mitigate avoid infinite damage from many opponents. In 1v1 its not worth slotting for any decent magblade. You are better off casting a shield which allows you to attack without losing your shields, and lasts 6 seconds.
Old wings were OP in 1v1 situations, but were destroyed too fast in 1vX situations.
If you think cloak is OP, then you should be happy for the new wings. They scale much much better in 1vX than the old wings.
...or 100% full damage absorb for the first 2-4 sec.
...or 100% full damage absorb for the first 2-4 sec.
Nope. You would get 3 projectiles at best just like shimmering.
Let’s say you can get hit with 6 projectiles in the 6 seconds (probably more but for the sake of argument) - with 50% damage reduction you basically take the same damage as 50% uptime on the 3 projectile version.
...or 100% full damage absorb for the first 2-4 sec.
Nope. You would get 3 projectiles at best just like shimmering.
Let’s say you can get hit with 6 projectiles in the 6 seconds (probably more but for the sake of argument) - with 50% damage reduction you basically take the same damage as 50% uptime on the 3 projectile version.
i was talking about changing the whole skill-line again to go between the old and the new.
instead of nerfing it fully from 100% reduction to 50% with longer duration, why not go half way?
give it 100% back for a short duration, and the rest of the duration can go 50%.
seems fair.
#changemymind
Oh, a good magblade can't kill a mediocre DK that keeps wings up?
If only mediocre nightblades had a skill or something that would allow them to become very hard to kill as well. Maybe make them untargetable for the duration? Hmmm
...or 100% full damage absorb for the first 2-4 sec.
Nope. You would get 3 projectiles at best just like shimmering.
Let’s say you can get hit with 6 projectiles in the 6 seconds (probably more but for the sake of argument) - with 50% damage reduction you basically take the same damage as 50% uptime on the 3 projectile version.
i was talking about changing the whole skill-line again to go between the old and the new.
instead of nerfing it fully from 100% reduction to 50% with longer duration, why not go half way?
give it 100% back for a short duration, and the rest of the duration can go 50%.
seems fair.
#changemymind
To put it on par with shimmering... I can’t see more than three projectiles being negated. This also wouldn’t stop the dots and the stuns. Just like shimmering.
I see more and more DK's running around with the sword & shield reflect. That can be nerfed next
...or 100% full damage absorb for the first 2-4 sec.
Nope. You would get 3 projectiles at best just like shimmering.
Let’s say you can get hit with 6 projectiles in the 6 seconds (probably more but for the sake of argument) - with 50% damage reduction you basically take the same damage as 50% uptime on the 3 projectile version.
i was talking about changing the whole skill-line again to go between the old and the new.
instead of nerfing it fully from 100% reduction to 50% with longer duration, why not go half way?
give it 100% back for a short duration, and the rest of the duration can go 50%.
seems fair.
#changemymind
To put it on par with shimmering... I can’t see more than three projectiles being negated. This also wouldn’t stop the dots and the stuns. Just like shimmering.
this is DK.
i don't want Shimmering.
feel free to pass the dot and stuns, but I can't see having 3 projectiles negated is useful for that cost.
100% fully negated for 2 sec at least. or else don't bother changing anything. ZOS record in trying to "fix" stuff always ends up worse anyway.......