Guys the nerf already happened. We know ZOS is not gonna revert it. Can we get some actual feedback on how the new wings are performing on live for poor console plebs like me?
I love to hear Jack Daniels rant about this topic because he is spot on. What ZOS is doing is Homogenizing the classes so each class looses its flavor and basically is getting the same skill with a different graphic. So eventually your defenses will be the same for all classes.
zParallaxz wrote: »I love being able to liberally use my ranged CC abilities without them getting reflected back in my face. Good change!
You ever think, maybe you shouldn’t spam a projectile at wings and use a skill the dk won’t reflect back. But oh wait you rather do that because your scared to face a dk in melee range.
Funny thing is that people don't complain when their attacks are absorbed by a shield, evaded by cloak, dodge-rolled, blocked or nullified by a heal, but when their screw-ups come flying back to bite them in their asses, they suddenly become emotional ^_^
Yeah it's because the players who complained about wings were either a magicka nb or a zergling who chases down good solo / small group players and mindlessly spams reflectable projectiles such as snipe. These types of players don't want to engage their brain for some reason when playing so they come the the forums to get the skill nerfed. It's funny really considering old wings was far more healthy for the game than current invisibility from cloak.
Lies.
It's literally impossible for a pro-magblade to fight against 3 mediocre mDKs with old wings.Your opponents can simply reset the fight by spamming wings and you cannot afford to eat 4 projectiles to break them faster. Even if you are using 'counters' you still cannot use your burst, execute and utility or light attacks which account for majority of your damage. Good luck taking down tanky AF dk spamming force pulse.
On the other hand, I have 1v3ed so many mediocre magblades using various different specs. Most magblades have no sense of gameplay if you deny them their cloak. Pop a detect pot, burst one down. Usually the other two will die faster, but you can always wait for the next detect pot and take them down then.
If wings had a viable counter-play like detect pots, then yes they would be more healthy than cloak. If you think you can kill any half decent DK with only spamming force-pulse or concealed weapon, then you have been fighting the wrong DKs all along. Succinctly put, there was no viable counterplay to old wings when facing an opponent of similar calibre.
As I've said before in other threads, Wings wasn't just a way for DKs to either close distance or escape - it was something that would be spammed pretty frequently while staying in melee range and going full bore on damage in order to avoid CC and counterpressure. If the ability was only used in the ways that you're describing, I wouldn't have had much problem with it...it's not like kiting is really a thing in ESO like it is in so many other MMOs.mDK has no way to play ranged. Wings helped with ranged dmg and reducing the gap between the ranged attacker and him. Now DKs have NOTHING.
The previous version of Wings went way too far in preventing most Magicka builds from being able to fight back effectively, and that has been needing to change for a very long time. Perhaps the change should have been something different from what ZOS ended up going with, that's something I'm not entirely sure about. But the previous version was ridiculous, and frankly the change took entirely too long to happen.Race Against Time.What's RAT stand for?
Funny thing is that people don't complain when their attacks are absorbed by a shield, evaded by cloak, dodge-rolled, blocked or nullified by a heal, but when their screw-ups come flying back to bite them in their asses, they suddenly become emotional ^_^
Yeah it's because the players who complained about wings were either a magicka nb or a zergling who chases down good solo / small group players and mindlessly spams reflectable projectiles such as snipe. These types of players don't want to engage their brain for some reason when playing so they come the the forums to get the skill nerfed. It's funny really considering old wings was far more healthy for the game than current invisibility from cloak.
Lies.
It's literally impossible for a pro-magblade to fight against 3 mediocre mDKs with old wings.Your opponents can simply reset the fight by spamming wings and you cannot afford to eat 4 projectiles to break them faster. Even if you are using 'counters' you still cannot use your burst, execute and utility or light attacks which account for majority of your damage. Good luck taking down tanky AF dk spamming force pulse.
On the other hand, I have 1v3ed so many mediocre magblades using various different specs. Most magblades have no sense of gameplay if you deny them their cloak. Pop a detect pot, burst one down. Usually the other two will die faster, but you can always wait for the next detect pot and take them down then.
If wings had a viable counter-play like detect pots, then yes they would be more healthy than cloak. If you think you can kill any half decent DK with only spamming force-pulse or concealed weapon, then you have been fighting the wrong DKs all along. Succinctly put, there was no viable counterplay to old wings when facing an opponent of similar calibre.
Lies? I literally said the people who complained about wings was either a magicka nb or a zergling. If you are anything other than a magicka nb you should not be complaining about wings as you have tools to damage the magicka DK (unless you are a ganker / using some weird build). As for "viable" counterplay to cloak, this patch there is decent counterplay with AOE's as they do comparable damage to single target spammables (which isn't healthy to have in the game either btw).
However det pots aren't great counterplay as you literally put yourself at a disadvantage just to get a chance to attack a cloak spamming nb for 12 seconds. I say this as a player who has played mostly stam / mag nb.
Funny thing is that people don't complain when their attacks are absorbed by a shield, evaded by cloak, dodge-rolled, blocked or nullified by a heal, but when their screw-ups come flying back to bite them in their asses, they suddenly become emotional ^_^
Yeah it's because the players who complained about wings were either a magicka nb or a zergling who chases down good solo / small group players and mindlessly spams reflectable projectiles such as snipe. These types of players don't want to engage their brain for some reason when playing so they come the the forums to get the skill nerfed. It's funny really considering old wings was far more healthy for the game than current invisibility from cloak.
zParallaxz wrote: »Old wings were one of the most OP abilities in the game. Good change.
Each class had an op ability, by your logic they should nerf streak even further, nerf cloak, nerf purifying ritual, nerf shimmering shield, etc... Do you see my point? I’d love to see the forums melt if they were to nerf purge.
It was too good offensively. Made fighting ranged enemies easy mode AF. Reflecting damage was one thing but CC abilities was a little over the top.
mDK has no way to play ranged. Wings helped with ranged dmg and reducing the gap between the ranged attacker and him. Now DKs have NOTHING.
50% mitigation on projectiles is crap as long as you don't use projectiles.
Last night I killed like 5 or 6 DKs on a run on a melee mageblade, which is deemed as the worst spec in PvP, just by using CW, flame clench, lotus and sap essence. Those gusy the only thing they did was just flap their wings
Ah ok. I'm pretty sure Swarm Mother has no range restrictions since I had no problem pulling snipers in when I tried it out for fun last year. Keep it mind it grants CC immunity to pulled targets just like chains.
Well It doesn't specify the range. If it surpasses the chains range while costing nothing it's worth considering.
But I actually haven't tried it out. Which is why I'm inquiring about it here.
zParallaxz wrote: »Old wings were one of the most OP abilities in the game. Good change.
Each class had an op ability, by your logic they should nerf streak even further, nerf cloak, nerf purifying ritual, nerf shimmering shield, etc... Do you see my point? I’d love to see the forums melt if they were to nerf purge.
It was too good offensively. Made fighting ranged enemies easy mode AF. Reflecting damage was one thing but CC abilities was a little over the top.
mDK has no way to play ranged. Wings helped with ranged dmg and reducing the gap between the ranged attacker and him. Now DKs have NOTHING.
50% mitigation on projectiles is crap as long as you don't use projectiles.
Last night I killed like 5 or 6 DKs on a run on a melee mageblade, which is deemed as the worst spec in PvP, just by using CW, flame clench, lotus and sap essence. Those gusy the only thing they did was just flap their wings
This is a good thing. It will separate the good from the bad. You proved the point yourself. The ones you killed just flapped their wings. This tells me it was a crutch as it was all they needed to do in the past. Now they actually have to hit more than 1 skill. Ya it sucks to get nerfed but they will adapt and be better for it.
Ah ok. I'm pretty sure Swarm Mother has no range restrictions since I had no problem pulling snipers in when I tried it out for fun last year. Keep it mind it grants CC immunity to pulled targets just like chains.
Well It doesn't specify the range. If it surpasses the chains range while costing nothing it's worth considering.
But I actually haven't tried it out. Which is why I'm inquiring about it here.
Here's a fairly recent clip (not mine) of Swarm Mother in action, which is incidentally the greatest ESO PvP clip ever documented on YT:
I love to hear Jack Daniels rant about this topic because he is spot on. What ZOS is doing is Homogenizing the classes so each class looses its flavor and basically is getting the same skill with a different graphic. So eventually your defenses will be the same for all classes.
I primarily play 3 classes sorc, DK, and NB and what I love most about the game is understanding how to get through different classes defenses. When I am playing my Msorc against a DK I know I have to lead with curse and decide if I want to drop the old wings with 3 light attacks that will be reflected back or wait it out to see if they reapply. Staying away from destructive reach knowing it could be reflected. Then use force pulse and enchant procs to bypass wings or drop it. Then risk/reward a crystal frag. To me this is skillful game play and this is what ZOS took away from the class and the game. Now it’s like the same as all the others.....Next........
zParallaxz wrote: »Old wings were one of the most OP abilities in the game. Good change.
Each class had an op ability, by your logic they should nerf streak even further, nerf cloak, nerf purifying ritual, nerf shimmering shield, etc... Do you see my point? I’d love to see the forums melt if they were to nerf purge.
I don't see your point, can you elaborate please? Very interested in Ritual's tie to being OP in specific?
If you want to talk about similar 'OP abilities', Total Dark was nerfed into the ground, god.. years ago. We used to have a reflect (though single target and which could be cleansed) component just like DK's.
If you want to relate it to anything, relate it to the former reflect of Total Dark and you'll see you're right in line.It was one of the worste changes since closed beta.
In the past, if you were fighting a DK with wings up, and you didn't change tactics or blocked or dodged your reflected projectiles, you had a serious l2p issue.
Old wings were working as intended and they weren't a problem at all if you knew how to play the game.
The new version is just a poor man's ice shield and another cumbersome thing to integrate into your rotation.
Almost time for the inevitable One Tamriel One Class patch.
Why did players that were having most of their abilities and light attacks reflected at them by an instant cast ability, that can be spammed at will on any decent build, have a l2p issue?
zParallaxz wrote: »I love being able to liberally use my ranged CC abilities without them getting reflected back in my face. Good change!
You ever think, maybe you shouldn’t spam a projectile at wings and use a skill the dk won’t reflect back. But oh wait you rather do that because your scared to face a dk in melee range.
Tell that to magica nightblade.
Spammable, = reflected
DOT = reflected
Execute = reflected
Light attacks = reflected
Burst skill = reflected
Wings were a hard counter to the entire class and it was stupid.
Because, if they weren't able to work around the mechanics of wings, they did indeed need to learn and adapt.
I've played and played against MagDKs with all the classes since launch, and I've never had an issue with successfully fighting them.
Granted, some builds more successfully than others, but changes in tactics always made up for it. You can't pingeon-hole into one specific setup and expect it to be equally effective against all other classes and builds.
It's the rocks-scissors-paper thing.... but ZoS is working hard to eliminate that aspect of the game.
Still, wings were the only things DKs had to make up for the lack of ranged damage, mobilty and defensive skills.
...
Rat for mobility (or chains)
Destro like every other magtoon.
“Slot Force pulse”
50% ranged mitigation+Fat ass heals.
Reflect wings was eliminating entire specs with 1 button.