So many players need to L2p. There have been really good builds prior to wings that didnt even need it.
Thunderknuckles wrote: »...
Rat for mobility (or chains)
Destro like every other magtoon.
“Slot Force pulse”
50% ranged mitigation+Fat ass heals.
Reflect wings was eliminating entire specs with 1 button.
Isn't that rather a tremendous exaggeration? There are really only two class types complaining about wings: magblades and drool dripping snipe spammers who really just want to sit back and kill their opponents from range with impunity and never have to deal with actually engaging another player. Well, now you can. That 50% damage reduction really doesn't help in PvP.
Thunderknuckles wrote: »...
Rat for mobility (or chains)
Destro like every other magtoon.
“Slot Force pulse”
50% ranged mitigation+Fat ass heals.
Reflect wings was eliminating entire specs with 1 button.
Isn't that rather a tremendous exaggeration? There are really only two class types complaining about wings: magblades and drool dripping snipe spammers who really just want to sit back and kill their opponents from range with impunity and never have to deal with actually engaging another player. Well, now you can. That 50% damage reduction really doesn't help in PvP.
LOL yea just like major protection sucks right?
Thunderknuckles wrote: »Thunderknuckles wrote: »...
Rat for mobility (or chains)
Destro like every other magtoon.
“Slot Force pulse”
50% ranged mitigation+Fat ass heals.
Reflect wings was eliminating entire specs with 1 button.
Isn't that rather a tremendous exaggeration? There are really only two class types complaining about wings: magblades and drool dripping snipe spammers who really just want to sit back and kill their opponents from range with impunity and never have to deal with actually engaging another player. Well, now you can. That 50% damage reduction really doesn't help in PvP.
LOL yea just like major protection sucks right?
Do you play a DK? I know 50% sounds like a ton of mitigation, but it doesn't seem to be doing much at all. Maybe it's bugged?
Reflect wings was eliminating entire specs with 1 button.
Thunderknuckles wrote: »
Isn't that rather a tremendous exaggeration? There really only two class types complaining about wings: magblades and drool dripping snipe spammers who really just want to sit back and kill their opponents from range with impunity and never have to deal with actually engaging another player. Well, now you can.
TrinityBreaker wrote: »
TrinityBreaker wrote: »
The warden shimmering shield is more equivalent to cloak negating DOTs. And honestly I see more ppl [snip] about cloak negating DOTs than shimmering shield negating projectiles nowadays.
PS: I have no objections if cloak does start taking damage by DOTs during cloak. But it was in absolutely no way equivalent to the old wings negating projectile builds.
[Edit for censor bypass]
Sanguinor2 wrote: »
The warden shimmering shield is more equivalent to cloak negating DOTs. And honestly I see more ppl [snip] about cloak negating DOTs than shimmering shield negating projectiles nowadays.
PS: I have no objections if cloak does start taking damage by DOTs during cloak. But it was in absolutely no way equivalent to the old wings negating projectile builds.
[Edit for censor bypass]
I Always found it amusing that no one complains About shimmering Shield, until recently it was nearly free to cast if you absorbed 3 projectiles, it absorbs more Damage abilities than wings and it gives one of the strongest buffs in the game.
A couple of reasons.
First, it absorbs 3 attacks, which usually means 2/3 attacks would be light attacks. The shield comes off real fast. And the investment to break the shield is pretty low (1 ability). There is no way a warden can go on the offensive and keep shields up against any opponent.
On the other hand, if you want to break the DKs shield fast, you have to invest x2 the resources plus take very high amounts of your own damage on top of that. This makes a huge huge difference.
Absorbing more damage abilities does not always work against a DKs favor.
Contrary to what DKs consider a counter to wings (force pulse), it isn't necessarily so. In the past, if you slot force pulse, essentially means that the DKs wings lasts at least 4 seconds, since you're only breaking it with light attacks. This is unlike warden's shield which you can break in about 1.5 seconds using a force pulse build.
The thing is that light attacks (including their enchants) account for like 30-40% of your DPS, which still makes it so can't really kill a DK if your light attacks are continually reflected.
I would say that a snare removal, even if its 2s, is a really potent buff to have on your bar. If given a choice, I would take an unconditional snare removal over the conditional major heroism.
TL;DR The old wings are absolutely more stronger than the current shimmering.
TrinityBreaker wrote: »
Not even close to equivalent.
Going in cloak does not return the DOT damage to the DK at a premium rate and it is half the duration of wings.
On top of that, you can actually break cloak for with a ton of abilities that most meta builds slot irregardless of a NBs presence. What I mean by that is you don't have any ability that breaks wings, only abilities that go through wings. To break wings, you have to take substantial amount of damage which is not feasible to maintain in the slightest. Not only do you do no damage, you waste GCDs + resources to take your own damage, just so you can start doing damage to DKs. That was in no way equivalent to cloak suppressing DOTs.
The warden shimmering shield is more equivalent to cloak negating DOTs. And honestly I see more ppl [snip] about cloak negating DOTs than shimmering shield negating projectiles nowadays.
PS: I have no objections if cloak does start taking damage by DOTs during cloak. But it was in absolutely no way equivalent to the old wings negating projectile builds.
[Edit for censor bypass]
Sanguinor2 wrote: »
The warden shimmering shield is more equivalent to cloak negating DOTs. And honestly I see more ppl [snip] about cloak negating DOTs than shimmering shield negating projectiles nowadays.
PS: I have no objections if cloak does start taking damage by DOTs during cloak. But it was in absolutely no way equivalent to the old wings negating projectile builds.
[Edit for censor bypass]
I Always found it amusing that no one complains About shimmering Shield, until recently it was nearly free to cast if you absorbed 3 projectiles, it absorbs more Damage abilities than wings and it gives one of the strongest buffs in the game.
A couple of reasons.
First, it absorbs 3 attacks, which usually means 2/3 attacks would be light attacks. The shield comes off real fast. And the investment to break the shield is pretty low (1 ability). There is no way a warden can go on the offensive and keep shields up against any opponent.
On the other hand, if you want to break the DKs shield fast, you have to invest x2 the resources plus take very high amounts of your own damage on top of that. This makes a huge huge difference.
Absorbing more damage abilities does not always work against a DKs favor.
Contrary to what DKs consider a counter to wings (force pulse), it isn't necessarily so. In the past, if you slot force pulse, essentially means that the DKs wings lasts at least 4 seconds, since you're only breaking it with light attacks. This is unlike warden's shield which you can break in about 1.5 seconds using a force pulse build.
The thing is that light attacks (including their enchants) account for like 30-40% of your DPS, which still makes it so can't really kill a DK if your light attacks are continually reflected.
I would say that a snare removal, even if its 2s, is a really potent buff to have on your bar. If given a choice, I would take an unconditional snare removal over the conditional major heroism.
TL;DR The old wings are absolutely more stronger than the current shimmering.
zParallaxz wrote: »TrinityBreaker wrote: »
Not even close to equivalent.
Going in cloak does not return the DOT damage to the DK at a premium rate and it is half the duration of wings.
On top of that, you can actually break cloak for with a ton of abilities that most meta builds slot irregardless of a NBs presence. What I mean by that is you don't have any ability that breaks wings, only abilities that go through wings. To break wings, you have to take substantial amount of damage which is not feasible to maintain in the slightest. Not only do you do no damage, you waste GCDs + resources to take your own damage, just so you can start doing damage to DKs. That was in no way equivalent to cloak suppressing DOTs.
The warden shimmering shield is more equivalent to cloak negating DOTs. And honestly I see more ppl [snip] about cloak negating DOTs than shimmering shield negating projectiles nowadays.
PS: I have no objections if cloak does start taking damage by DOTs during cloak. But it was in absolutely no way equivalent to the old wings negating projectile builds.
[Edit for censor bypass]
You and I both know if any nightblade has any source of movement speed they will always move out of the range of any cloak detecting ability besides detect pots. I hate when people bring up the “ there’s so many counters” argument on cloak. Yes there are counters but they only work if the nightblade doesn’t move out of the range of your ability. Too many times people has used mage light or other aoe skills to attempt to pull someone out of cloak ( even when your right on top of them) only for it to fail and your resources are wasted.
Sanguinor2 wrote: »
The warden shimmering shield is more equivalent to cloak negating DOTs. And honestly I see more ppl [snip] about cloak negating DOTs than shimmering shield negating projectiles nowadays.
PS: I have no objections if cloak does start taking damage by DOTs during cloak. But it was in absolutely no way equivalent to the old wings negating projectile builds.
[Edit for censor bypass]
I Always found it amusing that no one complains About shimmering Shield, until recently it was nearly free to cast if you absorbed 3 projectiles, it absorbs more Damage abilities than wings and it gives one of the strongest buffs in the game.
TL;DR The old wings are absolutely more stronger than the current shimmering.
zParallaxz wrote: »Sanguinor2 wrote: »
The warden shimmering shield is more equivalent to cloak negating DOTs. And honestly I see more ppl [snip] about cloak negating DOTs than shimmering shield negating projectiles nowadays.
PS: I have no objections if cloak does start taking damage by DOTs during cloak. But it was in absolutely no way equivalent to the old wings negating projectile builds.
[Edit for censor bypass]
I Always found it amusing that no one complains About shimmering Shield, until recently it was nearly free to cast if you absorbed 3 projectiles, it absorbs more Damage abilities than wings and it gives one of the strongest buffs in the game.
A couple of reasons.
First, it absorbs 3 attacks, which usually means 2/3 attacks would be light attacks. The shield comes off real fast. And the investment to break the shield is pretty low (1 ability). There is no way a warden can go on the offensive and keep shields up against any opponent.
On the other hand, if you want to break the DKs shield fast, you have to invest x2 the resources plus take very high amounts of your own damage on top of that. This makes a huge huge difference.
Absorbing more damage abilities does not always work against a DKs favor.
Contrary to what DKs consider a counter to wings (force pulse), it isn't necessarily so. In the past, if you slot force pulse, essentially means that the DKs wings lasts at least 4 seconds, since you're only breaking it with light attacks. This is unlike warden's shield which you can break in about 1.5 seconds using a force pulse build.
The thing is that light attacks (including their enchants) account for like 30-40% of your DPS, which still makes it so can't really kill a DK if your light attacks are continually reflected.
I would say that a snare removal, even if its 2s, is a really potent buff to have on your bar. If given a choice, I would take an unconditional snare removal over the conditional major heroism.
TL;DR The old wings are absolutely more stronger than the current shimmering.
I beg to differ, your argument is on the premise that the person using range doesn’t have any ability slotted that goes through wings nor does wings has the same uptime as shimmering. Shimmering last longer, cost nothing, and could be used rapidly to have easy access to major heroism.
Sanguinor2 wrote: »
The warden shimmering shield is more equivalent to cloak negating DOTs. And honestly I see more ppl [snip] about cloak negating DOTs than shimmering shield negating projectiles nowadays.
PS: I have no objections if cloak does start taking damage by DOTs during cloak. But it was in absolutely no way equivalent to the old wings negating projectile builds.
[Edit for censor bypass]
I Always found it amusing that no one complains About shimmering Shield, until recently it was nearly free to cast if you absorbed 3 projectiles, it absorbs more Damage abilities than wings and it gives one of the strongest buffs in the game.
TL;DR The old wings are absolutely more stronger than the current shimmering.
What? I would take shimmering over old wings on my DKs any day, it gives MAJOR HEROISM, absorbs the projectiles and grants some magicka back making it basically a free cast. But hey lets nerf wings, an inferior skill because I can't engage my brain and understand that my projectiles will be reflected back at me if I hit wings! Yay for interesting and diverse class design!
Is it true that both cloak AND wings have been nerfed?
Praise Malacath! Praise Trinimac! The blood of heathens flows strong.
Sanguinor2 wrote: »
Sanguinor2 wrote: »
Oh really? My thief's invisibility only lasts 1 second now. To remain invisible now you have to spam cloak. Net mag costs has skyrocketed.