IzzyStardust wrote: »MartiniDaniels wrote: »1. Do long quests in normal dungeons
2. Open chat
3. Write "wait for quest plz"
4. In 95% of cases somebody will wait, overall ESO population is quite friendly.
But it’s stupid on both ends; stupid for people who have to rely on others to stick around and stupid for people who don’t want to stick around.
Just remove the stupid exit timer.
There’s no need for it.
Same with trial instances. One person should be able to keep instance if they see fit.
KhajiitFelix wrote: »MartiniDaniels wrote: »
In 95% of cases somebody will wait, overall ESO population is quite friendly.
Nice joke
DeathStalker_X wrote: »I *HATE* the fact that there are some things that you MUST complete in a group. This, imho, is just plain WRONG. You should not be FORCED to group with others and rely on them for anything! Yes, you always have the OPTION to do so, but to FORCE someone to group is simply WRONG. PERIOD.
There IS no defense of this.
I want to do dungeons to LOOT - plain & simple. I play MY way and I don't want others to burden me, and I don't want to burden other. It's just that simple. That is NOT an unreasonable request, and it is not, by far, something that ZOS could not implement, if they'd only get off their high horses and DO it.
To all the "why is that even a thing?!" guys.
Remember the groupfinder bug? One that only occurs during prime time and disappears in the late evening when people stop playing? Yep. That's why.
Like it or not, but ZOS can only create limited amount of dungeon instances. So it is fairly logical that they want to clear them out as fast as possible. Once the group has disbanded they are kicked from the instance so a new group can get in. Simple.
NupidStoob wrote: »If there only was an easy way to let other people know to wait a moment with disbanding.
Like honestly I never once had someone say "no" to such a simple request.
MartiniDaniels wrote: »1. Do long quests in normal dungeons
2. Open chat
3. Write "wait for quest plz"
4. In 95% of cases somebody will wait, overall ESO population is quite friendly.
barney2525 wrote: »To all the "why is that even a thing?!" guys.
Remember the groupfinder bug? One that only occurs during prime time and disappears in the late evening when people stop playing? Yep. That's why.
Like it or not, but ZOS can only create limited amount of dungeon instances. So it is fairly logical that they want to clear them out as fast as possible. Once the group has disbanded they are kicked from the instance so a new group can get in. Simple.
Not buying it.
ZOS is in this to make money. You don't make money by short changing your customers. Customers don't come back. ZOS should be fine reading forum posts about how long it takes to get into a dungeon. They should Not be fine reading posts where players are complaining that the system is cheating them. And That is exactly what is happening.
The issue Needs to be fixed so that completing a dungeon allows the player to receive EVERYTHING that they have earned.
SpringEternal wrote: »It's fairly illogical to not acknowledge the unintended side effects of the timer. ZOS has gotten lots of feedback that it's interrupting the ability to complete content.
If it has to be there, the timer should at least be extended to accommodate NPCs' monologuing. That way people might actually have a chance to turn their quest in.
I understand why it's there.
They dont want finished instances being held open forever. If you started with group finder, it's easy to troll people with it (intentionally or not). I've been pulled into a finished dungeon more than once and got stuck with a 15 minute penalty cause we left.
However they could increase it to 5 minutes to make sure people can hand in quests.
Alinhbo_Tyaka wrote: »I understand why it's there.
They dont want finished instances being held open forever. If you started with group finder, it's easy to troll people with it (intentionally or not). I've been pulled into a finished dungeon more than once and got stuck with a 15 minute penalty cause we left.
However they could increase it to 5 minutes to make sure people can hand in quests.
That's different problem in its own right. If an instance is finished no new parties or party members should be allowed to enter the instance.
As to keeping instances open forever they can put in an end of life timer of a reasonable length for players who want to finish farming or just look around to see the dungeon in all of its glory. If after the last boss is killed they set the timer to say 20 minutes if any players remain in the instance. This should allow enough time for players to finish quests, farm containers or explore. After that time kick them and close the instance.
Meesha1170 wrote: »It kills me in Falkreath Hold. There are so many urns to loot that you are almost guaranteed to pick up multiple superior and epic level furnishing plans and recipes and people just shoot past it. If I could choose to stay behind and loot everything it would be fantastic but too many people either don’t want to make money or have money coming out their ears in this game.
Exactly!! I want to stay after the run and pick everything up.