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Can't you disable that damn ticker at the end of a dungeon ?

  • Stebarnz
    Stebarnz
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    any idea how many open instances there would be? game cant handle current workload let alone waiting for noobs to loot everything in sight.
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    Being able to complete the quest is one issue. Another is many players just look at getting the dungeon over with so they can leave. As I like to farm the dungeon I would like to be able to stick around when it is complete to go back and loot all of the lootable objects. I see no reason why the short timer can't be eliminated or at least increased to a reasonable length to allow for farming.
  • DeathStalker_X
    DeathStalker_X
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    I *HATE* the fact that there are some things that you MUST complete in a group. This, imho, is just plain WRONG. You should not be FORCED to group with others and rely on them for anything! Yes, you always have the OPTION to do so, but to FORCE someone to group is simply WRONG. PERIOD.

    There IS no defense of this.

    I want to do dungeons to LOOT - plain & simple. I play MY way and I don't want others to burden me, and I don't want to burden other. It's just that simple. That is NOT an unreasonable request, and it is not, by far, something that ZOS could not implement, if they'd only get off their high horses and DO it.
  • Jamdarius
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    1. Do long quests in normal dungeons
    2. Open chat
    3. Write "wait for quest plz"
    4. In 95% of cases somebody will wait, overall ESO population is quite friendly.

    But it’s stupid on both ends; stupid for people who have to rely on others to stick around and stupid for people who don’t want to stick around.

    Just remove the stupid exit timer.

    There’s no need for it.

    Same with trial instances. One person should be able to keep instance if they see fit.

    They do not actually have to wait inside dungeon with you, they just need to stay in group and can port out of dungeon.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    DISABLE THE TICKER!!!
  • DocDova
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    In 95% of cases somebody will wait, overall ESO population is quite friendly.

    Nice joke

    I would wait 100% of times if someone is following the quest, and I know it (they say so/by their actions), I would move ahead and kill some mob while they wait to talk to someone but at end of dungeon I always try to make sure those who are following the quest can submit it.
  • Kel
    Kel
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    I *HATE* the fact that there are some things that you MUST complete in a group. This, imho, is just plain WRONG. You should not be FORCED to group with others and rely on them for anything! Yes, you always have the OPTION to do so, but to FORCE someone to group is simply WRONG. PERIOD.

    There IS no defense of this.

    I want to do dungeons to LOOT - plain & simple. I play MY way and I don't want others to burden me, and I don't want to burden other. It's just that simple. That is NOT an unreasonable request, and it is not, by far, something that ZOS could not implement, if they'd only get off their high horses and DO it.

    Sounds like single player games would be more your cup of tea.
    Unfortunately ESO is a mmo.

    One of those m's stands for multiplayer.
    It kind of is unreasonable to think everything should be solo friendly.

    That said, I agree the dungeon kick timer is an abomination. But since players have asked it to be removed since 2015 and it's still here, unlikely to be removed, sadly.
  • barney2525
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    Royaji wrote: »
    To all the "why is that even a thing?!" guys.

    Remember the groupfinder bug? One that only occurs during prime time and disappears in the late evening when people stop playing? Yep. That's why.

    Like it or not, but ZOS can only create limited amount of dungeon instances. So it is fairly logical that they want to clear them out as fast as possible. Once the group has disbanded they are kicked from the instance so a new group can get in. Simple.



    Not buying it.

    ZOS is in this to make money. You don't make money by short changing your customers. Customers don't come back. ZOS should be fine reading forum posts about how long it takes to get into a dungeon. They should Not be fine reading posts where players are complaining that the system is cheating them. And That is exactly what is happening.

    The issue Needs to be fixed so that completing a dungeon allows the player to receive EVERYTHING that they have earned.

  • barney2525
    barney2525
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    NupidStoob wrote: »
    If there only was an easy way to let other people know to wait a moment with disbanding.


    Like honestly I never once had someone say "no" to such a simple request.


    I think the point is - No one should NEED to make any requests in order to simply complete a dungeon. It should be inherent in the system for each individual to be able to do everything that they need to do, Without being dependent on anything else anyone else is doing.

  • Hand_Bacon
    Hand_Bacon
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    1. Do long quests in normal dungeons
    2. Open chat
    3. Write "wait for quest plz"
    4. In 95% of cases somebody will wait, overall ESO population is quite friendly.

    So much this.

    Its an MMO, its okay to ask things. If your ego is too fragile to do this...too bad I guess.

    People can't read your mind or intention, nor should they be expected to assume you are doing a quest.

    The game is how it is, its been this way for 5 years and we're still figuring out how to ask somebody to stay?
    #AlmostGood@ESO
  • FierceSam
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    I’m way past CP 810 and I don’t think I’ve done the story on every dungeon. So one of the things my guild is doing after the Anniversary box frenzy is a slow run of all them.

    On normal, doing all the questing and dialogue.

    Killing and slaughtering and collecting furnishings and skill points as we go

    We think this will give us a totally different perspective on the game in the run up to Elsweyr and help players decompress from the constant event running we seem to have been doing this year.

  • redlink1979
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    Dude, you probably just should be aware that you need at least one slot free after killing the last boss if you're doing the dungeon's quest.
    If you ask the group to wait at the end, they will understand.
    Also don't forget to say "Quest" at the beginning of the run so the others are aware that you're doing the dungeon's quest.
    Edited by redlink1979 on May 3, 2019 10:14AM
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • Royaji
    Royaji
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    barney2525 wrote: »
    Royaji wrote: »
    To all the "why is that even a thing?!" guys.

    Remember the groupfinder bug? One that only occurs during prime time and disappears in the late evening when people stop playing? Yep. That's why.

    Like it or not, but ZOS can only create limited amount of dungeon instances. So it is fairly logical that they want to clear them out as fast as possible. Once the group has disbanded they are kicked from the instance so a new group can get in. Simple.



    Not buying it.

    ZOS is in this to make money. You don't make money by short changing your customers. Customers don't come back. ZOS should be fine reading forum posts about how long it takes to get into a dungeon. They should Not be fine reading posts where players are complaining that the system is cheating them. And That is exactly what is happening.

    The issue Needs to be fixed so that completing a dungeon allows the player to receive EVERYTHING that they have earned.

    You might be "not buying it", but is it even relevant? The only thing that matters is that enough people buy crowns.
  • Na0cho
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    Most people will wait for you to turn in the quest if you ask them.

    Most people will probably also be pretty annoyed that you are taking ten minutes sorting your inventory.

    Get your inventory sorted and stop picking up everything you see.
  • Katahdin
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    I understand why it's there.
    They dont want finished instances being held open forever. If you started with group finder, it's easy to troll people with it (intentionally or not). I've been pulled into a finished dungeon more than once and got stuck with a 15 minute penalty cause we left.

    However they could increase it to 5 minutes to make sure people can hand in quests.
    Beta tester November 2013
  • daemondamian
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    Why bother having loot in dungeons at all if players aren't supposed to farm it?

    It seems like there's a contradiction between having loot in dungeons & having players just wanting to complete the dungeon for end loot or pledge rewards & the timer.

    Then there's the fact that you can get dungeon armor set pieces in chests but sometimes other players don't want you stopping to open all or any chests.

    For this reason alone I found it far easier & relaxed to solo farm CoH1 for the Ebon set & would rather not rely on other players acquiescing to allow me to search for & open chests.

    Yes sometimes other players will give you set pieces if you state what you're looking for but a lot of the time they don't which I know because of the loot log addon that shows what everyone in a group gets as loot drops.
  • Druid40
    Druid40
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    Let us stay in the dungeon/trial. I like to check for chests and heavy sacks the group may have missed afterwards. Also, sometimes people need to clear their inventory before completing the quest.

    Edit: Make the timer 3 minutes.
    Edited by Druid40 on May 3, 2019 2:02PM
  • Arunei
    Arunei
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    As much of a pita as the timer is, I unfortunately don't see it being removed or extended. It really does seem to reinforce the idea of just blasting through a dungeon as quick as you can when at the end if you lose group you get kicked in like ten seconds.

    I personally will wait for a person to turn in their quest if I know they're doing it. And if people wanna loot, I'm all for that; I love looting stuff, but I generally don't have time because I'm hustling to stay with the group. If anyone on PC-NA wants to run dungeons for the quest/story or to loot them or whatever, feel free to toss me a mail or a whisper in-game (or a friend request I guess so you can know when I'm actually on haha). Or I can PM people my Discord if they'd like to use that to get in touch with me.
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  • albesca
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    It's fairly illogical to not acknowledge the unintended side effects of the timer. ZOS has gotten lots of feedback that it's interrupting the ability to complete content.

    If it has to be there, the timer should at least be extended to accommodate NPCs' monologuing. That way people might actually have a chance to turn their quest in.

    This.

    I understand the need for a timer when players are no longer in a group, but why make long npc dialogues that have to play out before allowing you to turn in the quest?
    PC EU

    Khajiit has no time for you
  • Wildberryjack
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    If we could stay in longer once everyone leaves that would be nice. I had a quest turn in and the NPCs prattled on for-ever and everyone left and I couldn't turn it in because I was kicked while those stupid NPCs were STILL talking. Ugh.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    Katahdin wrote: »
    I understand why it's there.
    They dont want finished instances being held open forever. If you started with group finder, it's easy to troll people with it (intentionally or not). I've been pulled into a finished dungeon more than once and got stuck with a 15 minute penalty cause we left.

    However they could increase it to 5 minutes to make sure people can hand in quests.

    That's different problem in its own right. If an instance is finished no new parties or party members should be allowed to enter the instance.

    As to keeping instances open forever they can put in an end of life timer of a reasonable length for players who want to finish farming or just look around to see the dungeon in all of its glory. If after the last boss is killed they set the timer to say 20 minutes if any players remain in the instance. This should allow enough time for players to finish quests, farm containers or explore. After that time kick them and close the instance.
  • DeathStalker_X
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    Katahdin wrote: »
    I understand why it's there.
    They dont want finished instances being held open forever. If you started with group finder, it's easy to troll people with it (intentionally or not). I've been pulled into a finished dungeon more than once and got stuck with a 15 minute penalty cause we left.

    However they could increase it to 5 minutes to make sure people can hand in quests.

    That's different problem in its own right. If an instance is finished no new parties or party members should be allowed to enter the instance.

    As to keeping instances open forever they can put in an end of life timer of a reasonable length for players who want to finish farming or just look around to see the dungeon in all of its glory. If after the last boss is killed they set the timer to say 20 minutes if any players remain in the instance. This should allow enough time for players to finish quests, farm containers or explore. After that time kick them and close the instance.

    I wouldn't have an issue with that either :)
  • Gwynara
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    Meesha1170 wrote: »
    It kills me in Falkreath Hold. There are so many urns to loot that you are almost guaranteed to pick up multiple superior and epic level furnishing plans and recipes and people just shoot past it. If I could choose to stay behind and loot everything it would be fantastic but too many people either don’t want to make money or have money coming out their ears in this game.

    Exactly!! I want to stay after the run and pick everything up.
  • SirAndy
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    Gwynara wrote: »
    Exactly!! I want to stay after the run and pick everything up.

    Pugged the pledge last night (Elden Hollow II i think). I hadn't been there in a long time so i asked for specific mechanics and one of the others took the time to explain the boss fights.

    Of course everyone was still in a rush and we only found 1 treasure chest during our run.
    But then at the end one of the other puggers stayed grouped and i ran back and found 2 more chests.

    I tried to give them some of my loot but they politely refused ...
    beerchug.gif

    Edited by SirAndy on May 4, 2019 6:18PM
  • peacenote
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    I think the ticker should stay but as it is ticking there should be a message that appears underneath it which says something like "extend instance 5 min." And you could key bind the command to override leaving.

    It could be repeatable but then no one could idle in an instance if they weren't actively doing something in it, and it would always be in a state of counting down to avoid any exploits with chests or whatever by not allowing invites after the group disbands.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Neoealth
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    They should change that little ticker symbol to a troll face.
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