Can you outline how you see that working?
The Imperial City, ICP/WGT key fragments aren't much better.
Specific range of sets, but not really a specific result. RNG solution to a RNG problem.
Would you hope to see it work as x fragments for chest of weapon type?
I'm still fishing for my inerno staff, but: No!
Soul19reaper wrote: »Can you outline how you see that working?
The Imperial City, ICP/WGT key fragments aren't much better.
Specific range of sets, but not really a specific result. RNG solution to a RNG problem.
Would you hope to see it work as x fragments for chest of weapon type?
For instance you get like 10 or 20 fragments from chest and then you can use them to purchase your weapon of choice cost Could be like 150 to 200 fragments.
Soul19reaper wrote: »Can you outline how you see that working?
The Imperial City, ICP/WGT key fragments aren't much better.
Specific range of sets, but not really a specific result. RNG solution to a RNG problem.
Would you hope to see it work as x fragments for chest of weapon type?
For instance you get like 10 or 20 fragments from chest and then you can use them to purchase your weapon of choice cost Could be like 150 to 200 fragments.
Soul19reaper wrote: »Can you outline how you see that working?
The Imperial City, ICP/WGT key fragments aren't much better.
Specific range of sets, but not really a specific result. RNG solution to a RNG problem.
Would you hope to see it work as x fragments for chest of weapon type?
For instance you get like 10 or 20 fragments from chest and then you can use them to purchase your weapon of choice cost Could be like 150 to 200 fragments.
I'd prefer tokens, say you need about 5 or 6 tokens to purchase the weapon of your choice from a vendor. Random trait. And then perhaps if you wanted a specific trait, you need to double the tokens, so about 12 tokens for a trait of your choice.
It is really a great idea because this way it's not giving away vMA weapons to people who don't deserve them yet but it's turning a terrible grind with lots of uncertainty into a bearable task with a certain outcome.
Soul19reaper wrote: »So according to some of your logic more grind / runs = worthy ?
And so if you grind it so must the others grind no room for improvement?
Soul19reaper wrote: »Compare it with the recent ones BRP , AS and the infamous Cloudrest where you get gear even from normal check the amount of people doing that and then compare it with vMA.
The above 3 I'll say are best design carter for all sorts of player casual , try hard, pvp etc I'd say they should take same approach for vMA but atleast it should have token since It's a solo content that would compensate for the chances you lose for not being in a group where it increases proportionally.
Not everybody simply enjoys vMA a token system should've been there so for someone not going for score and stuff could get his gear and be out.
Soul19reaper wrote: »Can you outline how you see that working?
The Imperial City, ICP/WGT key fragments aren't much better.
Specific range of sets, but not really a specific result. RNG solution to a RNG problem.
Would you hope to see it work as x fragments for chest of weapon type?
For instance you get like 10 or 20 fragments from chest and then you can use them to purchase your weapon of choice cost Could be like 150 to 200 fragments.
I'd prefer tokens, say you need about 5 or 6 tokens to purchase the weapon of your choice from a vendor. Random trait. And then perhaps if you wanted a specific trait, you need to double the tokens, so about 12 tokens for a trait of your choice.
It is really a great idea because this way it's not giving away vMA weapons to people who don't deserve them yet but it's turning a terrible grind with lots of uncertainty into a bearable task with a certain outcome.
A "terrible grind" that was reduced by a factor of 9 when they introduced transmutation. You have already gotten your "token" system through transmutation.
13 runs through vMA gives you the 50 crystals needed to transmute, and a 67.7% chance of getting the weapon type you desire.
5 or 6 "tokens" is asking for BETTER than RNG chance to get the weapon you want. A token system is meant for people who have poor RNG as a means to get what they desire.... but you're asking for better???
Based on the fact that there are 12 weapons that can drop from vMA final chest. Assuming they all have an equal drop chance the odds of you getting what you DON'T want is 11/12. Thus if you do 10 runs, the odds you don't get what you want are (11/12)^10 or about 42%. If you say you wanted a token system where you'd get the drop after say 35 runs. (11/12)^35 = 4.75%. Then I might say you had "bad" RNG, as there's a greater than 95% chance of you having gotten your weapon already..
By the way.. before transmutation, to get a 95% chance of the weapon you wanted, in the trait you wanted, took over 287 runs previously. They've already reduced the grind by an immense amount with transmutation!
I sometimes wonder if people really think about what they're asking for/suggesting... yikes.
And yes... I know math isn't "allowed" here... we all need to just emotionally demand what we want without any logic! /s
Soul19reaper wrote: »Can you outline how you see that working?
The Imperial City, ICP/WGT key fragments aren't much better.
Specific range of sets, but not really a specific result. RNG solution to a RNG problem.
Would you hope to see it work as x fragments for chest of weapon type?
For instance you get like 10 or 20 fragments from chest and then you can use them to purchase your weapon of choice cost Could be like 150 to 200 fragments.
I'd prefer tokens, say you need about 5 or 6 tokens to purchase the weapon of your choice from a vendor. Random trait. And then perhaps if you wanted a specific trait, you need to double the tokens, so about 12 tokens for a trait of your choice.
It is really a great idea because this way it's not giving away vMA weapons to people who don't deserve them yet but it's turning a terrible grind with lots of uncertainty into a bearable task with a certain outcome.
A "terrible grind" that was reduced by a factor of 9 when they introduced transmutation. You have already gotten your "token" system through transmutation.
13 runs through vMA gives you the 50 crystals needed to transmute, and a 67.7% chance of getting the weapon type you desire.
5 or 6 "tokens" is asking for BETTER than RNG chance to get the weapon you want. A token system is meant for people who have poor RNG as a means to get what they desire.... but you're asking for better???
Based on the fact that there are 12 weapons that can drop from vMA final chest. Assuming they all have an equal drop chance the odds of you getting what you DON'T want is 11/12. Thus if you do 10 runs, the odds you don't get what you want are (11/12)^10 or about 42%. If you say you wanted a token system where you'd get the drop after say 35 runs. (11/12)^35 = 4.75%. Then I might say you had "bad" RNG, as there's a greater than 95% chance of you having gotten your weapon already..
By the way.. before transmutation, to get a 95% chance of the weapon you wanted, in the trait you wanted, took over 287 runs previously. They've already reduced the grind by an immense amount with transmutation!
I sometimes wonder if people really think about what they're asking for/suggesting... yikes.
And yes... I know math isn't "allowed" here... we all need to just emotionally demand what we want without any logic! /s
You cherry picked my argument. Transmute crystals do nothing for getting your weapon in the first place. Which is the main gripe that this solution solves. The trait part was just an added idea. I think you know that.
Soul19reaper wrote: »Can you outline how you see that working?
The Imperial City, ICP/WGT key fragments aren't much better.
Specific range of sets, but not really a specific result. RNG solution to a RNG problem.
Would you hope to see it work as x fragments for chest of weapon type?
For instance you get like 10 or 20 fragments from chest and then you can use them to purchase your weapon of choice cost Could be like 150 to 200 fragments.
I'd prefer tokens, say you need about 5 or 6 tokens to purchase the weapon of your choice from a vendor. Random trait. And then perhaps if you wanted a specific trait, you need to double the tokens, so about 12 tokens for a trait of your choice.
It is really a great idea because this way it's not giving away vMA weapons to people who don't deserve them yet but it's turning a terrible grind with lots of uncertainty into a bearable task with a certain outcome.
A "terrible grind" that was reduced by a factor of 9 when they introduced transmutation. You have already gotten your "token" system through transmutation.
13 runs through vMA gives you the 50 crystals needed to transmute, and a 67.7% chance of getting the weapon type you desire.
5 or 6 "tokens" is asking for BETTER than RNG chance to get the weapon you want. A token system is meant for people who have poor RNG as a means to get what they desire.... but you're asking for better???
Based on the fact that there are 12 weapons that can drop from vMA final chest. Assuming they all have an equal drop chance the odds of you getting what you DON'T want is 11/12. Thus if you do 10 runs, the odds you don't get what you want are (11/12)^10 or about 42%. If you say you wanted a token system where you'd get the drop after say 35 runs. (11/12)^35 = 4.75%. Then I might say you had "bad" RNG, as there's a greater than 95% chance of you having gotten your weapon already..
By the way.. before transmutation, to get a 95% chance of the weapon you wanted, in the trait you wanted, took over 287 runs previously. They've already reduced the grind by an immense amount with transmutation!
I sometimes wonder if people really think about what they're asking for/suggesting... yikes.
And yes... I know math isn't "allowed" here... we all need to just emotionally demand what we want without any logic! /s
You cherry picked my argument. Transmute crystals do nothing for getting your weapon in the first place. Which is the main gripe that this solution solves. The trait part was just an added idea. I think you know that.
I didn't "cherry pick" anything. I CLEARLY stated, that after 13 runs, you would have a 66.7% chance of getting the weapon that you desire. TRANSMUTATION REDUCED THE GRIND BY A FACTOR OF 8.2 (287 runs for a 95% chance, down to 35, I'll do the actual math this time).. AND YOU STILL WANT MORE!!!!
You already got your token system with Transmutation.
Getting a specific weapon from a specific dungeon set is much more grindy than vMA weapons.