What 20k tooltip that's spammable? I saw one guy with a full-on PvE setup get the Stamina Blastbones that high, but mine was a little lower when I tried to replicate the exact same setup (which I assume was due to CP allocation). And Blastbones isn't exactly spammable, either. It has a 2.5 second "assembly" time, and if it's CC'd or kited, it can last for a further 5.5 seconds beyond that, during which time it cannot be recast.I mean yeah they need to nerfed a bit but you’re freaking out a bit much.
Maybe it’s my poor choice of wording, but I’m really not freaking out or screaming as some people seem to think. It’s jsut my opinion based on early experiences that Necros are quite OP. When an ult gives you an extra 30k health and can easily have a tooltip of more than 20k that’s spamable then yes I would very much say that’s incredibly OP. Think about how this will synergize with sets like Fury and 7th. You can absorb an insane amount of damage and build up crazy amounts of damage as well.
I'm open to the idea of nerfing the Goliath transformation, but not really for the same reasons as you. A Stamina build that uses the Goliath form still has the same offense as before (though with an added AOE health drain, granted), and isn't obliterating anyone with a Dawnbreaker + Blastbones combo instead (followed up with some undodgeable Spin-to-Win hitting for 6k+ damage while you're Major Defiled, if necessary for the kill). Other than a bit longer duration, I think it's inferior to Corrosive Armor for the application you've described.
Instead, I think the main issue will be Necromancer healers using the Goliath form to counter burst damage while in their organized groups. Unless you can literally 1-shot them before they transform, they're probably not going to be a valid target for most people.
He is not talking about yhe trash blastbones skill. He is talking about the Goliat bash , i get 30k+ tooltip on it, self buffed i bash crit for 65k on dummy. And the CD on bash is like 0.5 seconds. I hit players for 5-20k crits depending on the build, and this is just in 0.5 seconds, by the time you react i will be hitting you at least 3 times in a row with my freaking 70k health tank
So it’s not the necro itself, just the Goliath transformation ?
OtarTheMad wrote: »Ahlteffour wrote: »Not to mention Necro has no clear execute ability. Sure they get passive crit chance, but the closest a Necro will come to an execute is hitting someone with a blastbones while the enemy is under 25%. Once counters are effectively formed, this class will be difficult to play PVP.
Not to mention that the crit chance passive is likely the first thing to get nerfed. Lots of theory Crafters calling for it and it's one of the many things non-necro class players are calling for without even seeing how necros play out after bugs are tweaked.
Nerf it all! Who cares, we're scared! Nerf it all!
Just sad.
Already a few counters for Blastbones.
1. You can block it
2. You can use draining shot on it
3. Sorcs can use Streak to take no damage
4. You can dodge roll it
"oh my god it's going to ruin the game and you're bad if you think otherwise"
heng14rwb17_ESO wrote: »GO NECRO OR GO CRY !
Did you run it in Cyrodil and BGs?
Duels are hardly the end all be all of what’s OP in PvP
>,>
Did you run it in Cyrodil and BGs?
Duels are hardly the end all be all of what’s OP in PvP
>,>
I’d think a 55k health bone Goliath with a 20k+ bash that has access to all its normal skills would be OP in any context. It’ll be fun when people build health tanks with high wpn damage designed to jsut tank until Goliath comes up, then they heal to full and all start ripping huge aoe bash attacks. Toss in a Templar healer and it’s gonna be gg. I mean what if Templar sweeps suddenly gave us an extra 30k health with an AoE hit like that? Or what if DBoS gave that kind of health bonus and you could swing a sword for the initial hit or more for 30 seconds while weaving your other attacks? Kinda crazy right?
OtarTheMad wrote: »Ahlteffour wrote: »Not to mention Necro has no clear execute ability. Sure they get passive crit chance, but the closest a Necro will come to an execute is hitting someone with a blastbones while the enemy is under 25%. Once counters are effectively formed, this class will be difficult to play PVP.
Not to mention that the crit chance passive is likely the first thing to get nerfed. Lots of theory Crafters calling for it and it's one of the many things non-necro class players are calling for without even seeing how necros play out after bugs are tweaked.
Nerf it all! Who cares, we're scared! Nerf it all!
Just sad.
Already a few counters for Blastbones.
1. You can block it
2. You can use draining shot on it
3. Sorcs can use Streak to take no damage
4. You can dodge roll it
Last time I checked, Blastbone was not dodgeable. It's an AoE, so logically it is not.
In fact, dodging is the worst thing you can do. The blast radius is huge.
But Blastbone has 15k health in pvp, only 10k because battle spirit is always bugged for freshly summoned pets.
So it can easily be destroyed with ranged attacks, especially in a zerg. I am afraid, they might change it's HP to that of totems, so that the blastbone requires a specific amount of hits in order to be destroyed. That would make it no longer feasible for solo players to try and stop it. Which is stupid anyway, as the effort to destroy it outweights the effort to just spam it.
If they leave it at 10k health, I am certain people will adapt and just destroy it.
Did you run it in Cyrodil and BGs?
Duels are hardly the end all be all of what’s OP in PvP
>,>
I’d think a 55k health bone Goliath with a 20k+ bash that has access to all its normal skills would be OP in any context. It’ll be fun when people build health tanks with high wpn damage designed to jsut tank until Goliath comes up, then they heal to full and all start ripping huge aoe bash attacks. Toss in a Templar healer and it’s gonna be gg. I mean what if Templar sweeps suddenly gave us an extra 30k health with an AoE hit like that? Or what if DBoS gave that kind of health bonus and you could swing a sword for the initial hit or more for 30 seconds while weaving your other attacks? Kinda crazy right?
I’m not even going to write a lot about this. It’s just crazy. Went in to duel some friends on necros with my Stamplar who I switched to heavy armor so 29k resists + bloodspawn. Mag necros are like pet sorcs on steroids. You can do nothing but survive for a little while. Targeting becomes a feat of impossibility. Stamina necros can easily get tooltips of 24k on the Goliath ult. It’s like having a more powerful DBoS spammed at you. The buffs and debuffs from both are crazy. Feel free to discuss. I’m just adding my personal experience, but the warden is a cake walk compared to fighting these things. For a stamplar at least we’re looking at very tough times ahead. The other issue is that with so many corpses runnng around Cyrodil is sure to lag like never before. This isn’t a new class, this is unmatched strength locked behind a paywall that completely ignores the fact that PvP already can’t handle the animations current classes have.
When you confuse goliath with flesh atronach makes it hard to take this post seriously.
@Revokus
When you’re confused about me being confused about it, it’s hard to take your post seriously. But nice try.
You scream the goliath is op and does 24k while it’s not even the right ability..
It’s just not to be taken seriously and maybe you had no impen and stayed in it.
It’s pretty easy to dodge the flesh atronach.
@Revokas what are you on about? 1) It absolutely is the Goliath ultimate I'm talking about 2) it doesn't hit for 24k, as you have mistakenly implied, but the tooltip buffed did reach that amount and its very very strong especially considering a good DBoS tooltip or Incap tooltip might be around the 17k mark on the initial hit. Stop using words like "scream" just to make it sound like you're right and Im over here raving lol. You actually have no idea what you're even talking about. But please keep educating us on the skill no one is talking about.
And oh you're right, I must have forgotten to wear impenetrable. So glad you solved the issue. You sneaky genius you. Pack up and go home everyone, turns out when skills are OP it's because you're not wearing impen. Definitely not a case of some forum warrior not reading your post correctly and then assuming you dont know which skill you're talking about
Waffennacht wrote: »When people bring up magwarden it's because of how bad it is and was right? Because mag Warden has never ever been OP. Players just be bad
Did you run it in Cyrodil and BGs?
Duels are hardly the end all be all of what’s OP in PvP
>,>
I’d think a 55k health bone Goliath with a 20k+ bash that has access to all its normal skills would be OP in any context. It’ll be fun when people build health tanks with high wpn damage designed to jsut tank until Goliath comes up, then they heal to full and all start ripping huge aoe bash attacks. Toss in a Templar healer and it’s gonna be gg. I mean what if Templar sweeps suddenly gave us an extra 30k health with an AoE hit like that? Or what if DBoS gave that kind of health bonus and you could swing a sword for the initial hit or more for 30 seconds while weaving your other attacks? Kinda crazy right?
Playing such a build last week and also facing said builds after people respecced, while it certainly is overpowered to hell, I wouldn't say there isn't counterplay. With new RAT you can just outrun the ultimate for 20s and then counterattack and there's nothing they can do about it. Also the builds involved have to center their entire build around using this ultimate, so it's not like there aren't downsides.
It’s more like magwarden is very good in groupsWaffennacht wrote: »When people bring up magwarden it's because of how bad it is and was right? Because mag Warden has never ever been OP. Players just be bad
OtarTheMad wrote: »Ahlteffour wrote: »Not to mention Necro has no clear execute ability. Sure they get passive crit chance, but the closest a Necro will come to an execute is hitting someone with a blastbones while the enemy is under 25%. Once counters are effectively formed, this class will be difficult to play PVP.
Not to mention that the crit chance passive is likely the first thing to get nerfed. Lots of theory Crafters calling for it and it's one of the many things non-necro class players are calling for without even seeing how necros play out after bugs are tweaked.
Nerf it all! Who cares, we're scared! Nerf it all!
Just sad.
Already a few counters for Blastbones.
1. You can block it
2. You can use draining shot on it
3. Sorcs can use Streak to take no damage
4. You can dodge roll it
Last time I checked, Blastbone was not dodgeable. It's an AoE, so logically it is not.
In fact, dodging is the worst thing you can do. The blast radius is huge.
But Blastbone has 15k health in pvp, only 10k because battle spirit is always bugged for freshly summoned pets.
So it can easily be destroyed with ranged attacks, especially in a zerg. I am afraid, they might change it's HP to that of totems, so that the blastbone requires a specific amount of hits in order to be destroyed. That would make it no longer feasible for solo players to try and stop it. Which is stupid anyway, as the effort to destroy it outweights the effort to just spam it.
If they leave it at 10k health, I am certain people will adapt and just destroy it.
OtarTheMad wrote: »Ahlteffour wrote: »Not to mention Necro has no clear execute ability. Sure they get passive crit chance, but the closest a Necro will come to an execute is hitting someone with a blastbones while the enemy is under 25%. Once counters are effectively formed, this class will be difficult to play PVP.
Not to mention that the crit chance passive is likely the first thing to get nerfed. Lots of theory Crafters calling for it and it's one of the many things non-necro class players are calling for without even seeing how necros play out after bugs are tweaked.
Nerf it all! Who cares, we're scared! Nerf it all!
Just sad.
Already a few counters for Blastbones.
1. You can block it
2. You can use draining shot on it
3. Sorcs can use Streak to take no damage
4. You can dodge roll it
Last time I checked, Blastbone was not dodgeable. It's an AoE, so logically it is not.
In fact, dodging is the worst thing you can do. The blast radius is huge.
But Blastbone has 15k health in pvp, only 10k because battle spirit is always bugged for freshly summoned pets.
So it can easily be destroyed with ranged attacks, especially in a zerg. I am afraid, they might change it's HP to that of totems, so that the blastbone requires a specific amount of hits in order to be destroyed. That would make it no longer feasible for solo players to try and stop it. Which is stupid anyway, as the effort to destroy it outweights the effort to just spam it.
If they leave it at 10k health, I am certain people will adapt and just destroy it.
If you kill them they will explode and deal damage anyway. How will you handle it on a melee build?
heng14rwb17_ESO wrote: »GO NECRO OR GO CRY !
This used to be the stamblade cry. We know which class AD will be switching to. Get ready to get hit with 10 blastboens from stealth
Sheezabeast wrote: »Stamcro hit really hard in duels in their current state.
DeadlyRecluse wrote: »heng14rwb17_ESO wrote: »GO NECRO OR GO CRY !
This used to be the stamblade cry. We know which class AD will be switching to. Get ready to get hit with 10 blastboens from stealth
But can you cast Blastbones from a keep wall? That will be deciding factor in whether or not it sees widespread Dominion adoption...
SippingPotions wrote: »
SippingPotions wrote: »
Look at the hint! It looks like you weren't "actually trying". So... try harder!
So it’s not the necro itself, just the Goliath transformation ?
Again just imo, but the stam necro as of now seems okay but Goliath is crazy. That said the still have access to a lot of pressure via constant defile and the passives are all very good especially compared to some of the neglected stam classes. I wish ZOS had fixed the old classes before releasing a new one. I found mag necro to be a different beast overall. Others have different opinions.
Did you run it in Cyrodil and BGs?
Duels are hardly the end all be all of what’s OP in PvP
>,>
I’d think a 55k health bone Goliath with a 20k+ bash that has access to all its normal skills would be OP in any context. It’ll be fun when people build health tanks with high wpn damage designed to jsut tank until Goliath comes up, then they heal to full and all start ripping huge aoe bash attacks. Toss in a Templar healer and it’s gonna be gg. I mean what if Templar sweeps suddenly gave us an extra 30k health with an AoE hit like that? Or what if DBoS gave that kind of health bonus and you could swing a sword for the initial hit or more for 30 seconds while weaving your other attacks? Kinda crazy right?
Playing such a build last week and also facing said builds after people respecced, while it certainly is overpowered to hell, I wouldn't say there isn't counterplay. With new RAT you can just outrun the ultimate for 20s and then counterattack and there's nothing they can do about it. Also the builds involved have to center their entire build around using this ultimate, so it's not like there aren't downsides.
Dueled more Necros today. I can now comfortably say the class is only overperforming when it comes to ultimates and passives.
The main thing i see as being broken with the class is:
-All three ultimates are way too strong, every single one needs a tone down or Cyrodiil will be awful for 3 months
-the class has way too good of off stat sustain, I’ve fought numerous good players who can borderline permablock on mag and keep up 3+ magicka abilities on stam
-defensively, the class is overperforming. It has way too many sources of damage mitigation and the healing that coincides with it is far too strong.
Offensively, I feel like the spec really lacks. Aside from blastbones which is nothing more then a glorified subterranean, the class has fairly weak spammables and complimentary damage. Thus it’s stuck in limbo where you are not killing majority of average level players without your Ultimate.