When money is involved.... balance, integrity, fairness all goes out the window
Why are people screaming that necros are OP? They are not live yet. stop whining
I've pretty much resigned to the fact that I will have to grind a necro as soon as possible. I don't usually follow the full meta, but there is meta and then there is "ZOMGWTF!"
BaylorCorvette wrote: »From my play testing it appears MagNecros are more "unbalanced" than their StamNecro counterparts. Both lack a great class CC, but Mag has access to the Fear Totem (not a great way to CC since it is easy to get out of) and their Ult will also CC. On top of that, Flame Clench is pretty common on Mag toons and could be utilized for their CC. Mag also has access to some nice debuffs as well as decent healing and purging. Now that pet damage is fixed I think BlastBones is about where it should be (compared to Warden Beetles), although the Major Defile on StamNecro is pretty strong. An ability that probably needs to be looked at seriously is the Scythe putting a conal 2k heal absorption. That seems a bit much..
So here are some actual facts about necro after the adjustments.https://www.youtube.com/watch?v=QSLVKtgFM0Y
Mag cro are quite on the weak side when it comes to dps, stamcro are better but they are not that much better than any other class, they are relatively the same as other stamina.
I don;t know if it's because stalking blastbones are strong in pvp because of burst, but total dps is not that good, so honestly, gtfo with your "it seems like it's too strong" and bring some actual facts.
On the first weak everyone freaked out about numbers and i bet most didn;t even realize that pets critted 100 , not only that but they also critted for much more, the damage of blastbones this week is reduced from 110k to 70k, it does about the same damage as sub assault deep fissure, only that you see the 70k because of the atronach.
But p2w am i right?
Look, i criticized zos quite harshly, and intend to do so in the future, but there is not much to criticize here, they didn't make this class so strong so that everyone would buy it, it';s just not true.
People should calm down a bit.
1. Blastbones was/ is bugged.
2. Blastbones can be avoided by a lot of classes. This is mainly a l2p issue WHEN this skill has been fixed.
3. The Stam scythe is the Stam solo players´ only hope when ballgroups run rampart again after the patch (obviously most people haven´t noticed yet how much stronger even mediocre groups will be after the patch). This skill is really needed.
4. A MagNecro is a ranged bomber with limited survivability when caught by a half decent Stamplayer. Sounds balanced to me.
5. StamNecro is not significantly stronger than Stamblade, or StamWarden. But yeah, both are not really the benchmark.
So here are some actual facts about necro after the adjustments.https://www.youtube.com/watch?v=QSLVKtgFM0Y
Mag cro are quite on the weak side when it comes to dps, stamcro are better but they are not that much better than any other class, they are relatively the same as other stamina.
I don;t know if it's because stalking blastbones are strong in pvp because of burst, but total dps is not that good, so honestly, gtfo with your "it seems like it's too strong" and bring some actual facts.
On the first weak everyone freaked out about numbers and i bet most didn;t even realize that pets critted 100 , not only that but they also critted for much more, the damage of blastbones this week is reduced from 110k to 70k, it does about the same damage as sub assault deep fissure, only that you see the 70k because of the atronach.
But p2w am i right?
Look, i criticized zos quite harshly, and intend to do so in the future, but there is not much to criticize here, they didn't make this class so strong so that everyone would buy it, it';s just not true.
Did you read the title? PvP. So gtfo?People should calm down a bit.
1. Blastbones was/ is bugged.
2. Blastbones can be avoided by a lot of classes. This is mainly a l2p issue WHEN this skill has been fixed.
3. The Stam scythe is the Stam solo players´ only hope when ballgroups run rampart again after the patch (obviously most people haven´t noticed yet how much stronger even mediocre groups will be after the patch). This skill is really needed.
4. A MagNecro is a ranged bomber with limited survivability when caught by a half decent Stamplayer. Sounds balanced to me.
5. StamNecro is not significantly stronger than Stamblade, or StamWarden. But yeah, both are not really the benchmark.
Have you tried fighting a good mag necro who has got their rotation dialed in? Their survivability is not limited. Stam necro is more balanced for the time being, it’s still early and people haven’t figured out optimal builds yet, but again Goliath is just stupidly strong.
TequilaFire wrote: »Problem with testing on PTS is everyone is decked out in the very best of gear.
Wish their was a way to simulate a better mixed environment.
Joy_Division wrote: »While some of their passives and their ultimates are overtuned, I think the experience of having their pets always crit the first week is still shaping perceptions.
I think this class is annoying to fight in that its heals and overall mechanics are basically better versions of my own class (templar), but I want to see more of this class with bug free mechanics before we declare them pay2win, then nerf the crap out of them, and then basically never see them competitive in PvE. We've already been there once.
I’m not even going to write a lot about this. It’s just crazy. Went in to duel some friends on necros with my Stamplar who I switched to heavy armor so 29k resists + bloodspawn. Mag necros are like pet sorcs on steroids. You can do nothing but survive for a little while. Targeting becomes a feat of impossibility. Stamina necros can easily get tooltips of 24k on the Goliath ult. It’s like having a more powerful DBoS spammed at you. The buffs and debuffs from both are crazy. Feel free to discuss. I’m just adding my personal experience, but the warden is a cake walk compared to fighting these things. For a stamplar at least we’re looking at very tough times ahead. The other issue is that with so many corpses runnng around Cyrodil is sure to lag like never before. This isn’t a new class, this is unmatched strength locked behind a paywall that completely ignores the fact that PvP already can’t handle the animations current classes have.