Lord_Dexter wrote: »
Lord_Dexter wrote: »
Why? Complaining about healing in MMO pvp is illogical in itself. It’s like people saying the sky isn’t blue, then asking for proof when you say it is.
Proof healing isn’t overpowered? Stamina are dominating pvp. If healing was overpowered it’d be magicka classes who’d be dominating.
Lord_Dexter wrote: »
Nah honestly there is a serious problem with how well self heals scale on DPS. It's barely if any damage lost for them. In some cases dps can self heal better
Part of the reason Stamina are dominating is because their self healing is so strong on a per-GCD (global cooldown) basis, and can easily be combined with Dodge Rolls (which don't require a GCD), and good mobility to get LOS. Magicka builds typically have to tank damage and repeatedly spam heals/shields in order to recover...assuming you even can recover. Plus, Stamina doesn't have to worry about someone else eating their "smart" targeted heals when they really need them for themselves. This ultimately allows Stamina to get back on the offensive much faster and more reliably than Magicka can...not to mention their ability to escape, should it be necessary, is vastly superior to non-Sorc Magicka builds.Lord_Dexter wrote: »
Why? Complaining about healing in MMO pvp is illogical in itself. It’s like people saying the sky isn’t blue, then asking for proof when you say it is.
Proof healing isn’t overpowered? Stamina are dominating pvp. If healing was overpowered it’d be magicka classes who’d be dominating.
BalticBlues wrote: »I would agree that Vigor overperforms for Stamina.
Vigor overperforms so much that maghealers are not need anymore in most PvE environments.
Vigor even beats all class-healing-skills of my StamWarden...
BalticBlues wrote: »I would agree that Vigor overperforms for Stamina.
Vigor overperforms so much that maghealers are not need anymore in most PvE environments.
Vigor even beats all class-healing-skills of my StamWarden...
Part of the reason Stamina are dominating is because their self healing is so strong on a per-GCD (global cooldown) basis, and can easily be combined with Dodge Rolls (which don't require a GCD), and good mobility to get LOS. Magicka builds typically have to tank damage and repeatedly spam heals/shields in order to recover...assuming you even can recover. Plus, Stamina doesn't have to worry about someone else eating their "smart" targeted heals when they really need them for themselves. This ultimately allows Stamina to get back on the offensive much faster and more reliably than Magicka can...not to mention their ability to escape, should it be necessary, is vastly superior to non-Sorc Magicka builds.Lord_Dexter wrote: »
Why? Complaining about healing in MMO pvp is illogical in itself. It’s like people saying the sky isn’t blue, then asking for proof when you say it is.
Proof healing isn’t overpowered? Stamina are dominating pvp. If healing was overpowered it’d be magicka classes who’d be dominating.
All that said, I could potentially agree to some across-the-board healing nerfs, as long as it coincided with some across-the-board damage nerfs. I've long thought that both damage and healing were, generally speaking, higher than they should be. All too often there are situations where it's either impossible to land a kill, or someone explodes pretty much instantly.
Nerfing self healing into oblivion on non-healers would completely kill solo play. This isn't other MMO's where you have to be a dedicated healer or DPS to do that respective job. That's precisely why I play this game over other MMO's.
Nerfing self healing into oblivion on non-healers would completely kill solo play. This isn't other MMO's where you have to be a dedicated healer or DPS to do that respective job. That's precisely why I play this game over other MMO's.
Nah just asking for it scale better. The fact that dps can use healing skills better then specialized healers is a problem.
Nerfing self healing into oblivion on non-healers would completely kill solo play. This isn't other MMO's where you have to be a dedicated healer or DPS to do that respective job. That's precisely why I play this game over other MMO's.
Nah just asking for it scale better. The fact that dps can use healing skills better then specialized healers is a problem.
Except they can't? Dedicated healers in Cyrodill are nigh unkillable. They also tend to bring more utility to the table too from sets such as transmutation and SPC. There's a good reason healers in Cyrodill have been nerfed repeatedly (BOL changes from 3 to 2 and 180 degree "cone") and it's certainly not because they are underperforming. Having a dedicated healer is pretty much core in BG's.
Nerfing self healing into oblivion on non-healers would completely kill solo play. This isn't other MMO's where you have to be a dedicated healer or DPS to do that respective job. That's precisely why I play this game over other MMO's.
Nah just asking for it scale better. The fact that dps can use healing skills better then specialized healers is a problem.
Except they can't? Dedicated healers in Cyrodill are nigh unkillable. They also tend to bring more utility to the table too from sets such as transmutation and SPC. There's a good reason healers in Cyrodill have been nerfed repeatedly (BOL changes from 3 to 2 and 180 degree "cone") and it's certainly not because they are underperforming. Having a dedicated healer is pretty much core in BG's.
They aren’t unkillable, I die all the time. As for being required in BGs, totally untrue as well.
This is an MMO, if you’re saying that a healer shouldn’t be effective in a BG that’s ridiculous. Teams with two healers (especially dedicated healers) often struggle to win in death matches.
What you’re saying is the equivalent of a solo player saying they can’t do group content. OMG, I tried doing spindleculch vet with 3 other solo friends and failed. Just because it’s pvp vs pve it doesn’t mean the mechanics of the game are vastly different and suddenly it’s not an MMO.
A team will dominate in pvp either by having each player cooperate and heal each other or having a healer. Most pvpers (even at the top end) I’ve found still aren’t very good and aren’t spec’d for any group benefit. The OP’s argument right now, ‘healing is overpowered’ is misunderstanding his problem, it should be ‘teamwork is overpowered’.
Why do you think people complain when they see a stamblade on their team in a BG? It’s not that they can’t do damage, it’s that they’re usually the person not playing well with everyone else.
Nerfing self healing into oblivion on non-healers would completely kill solo play. This isn't other MMO's where you have to be a dedicated healer or DPS to do that respective job. That's precisely why I play this game over other MMO's.
Nah just asking for it scale better. The fact that dps can use healing skills better then specialized healers is a problem.
Except they can't? Dedicated healers in Cyrodill are nigh unkillable. They also tend to bring more utility to the table too from sets such as transmutation and SPC. There's a good reason healers in Cyrodill have been nerfed repeatedly (BOL changes from 3 to 2 and 180 degree "cone") and it's certainly not because they are underperforming. Having a dedicated healer is pretty much core in BG's.
They aren’t unkillable, I die all the time. As for being required in BGs, totally untrue as well.
This is an MMO, if you’re saying that a healer shouldn’t be effective in a BG that’s ridiculous. Teams with two healers (especially dedicated healers) often struggle to win in death matches.
What you’re saying is the equivalent of a solo player saying they can’t do group content. OMG, I tried doing spindleculch vet with 3 other solo friends and failed. Just because it’s pvp vs pve it doesn’t mean the mechanics of the game are vastly different and suddenly it’s not an MMO.
A team will dominate in pvp either by having each player cooperate and heal each other or having a healer. Most pvpers (even at the top end) I’ve found still aren’t very good and aren’t spec’d for any group benefit. The OP’s argument right now, ‘healing is overpowered’, when it should be ‘teamwork is overpowered’.
Why do you think people complain when they see a stamblade on their team in a BG? It’s not that they can’t do damage, it’s that they’re usually the person not playing well with everyone else.
🤔 maybe if self heals scaled not as well for DPS and tanks. But honestly game was built on everyone have Independence from other roles. So not sure how you could.
Lord_Dexter wrote: »Everyone can super heal, whether you are in light armor, medium or heavy. This is killing PVP and pockets healers in organized/ball groups are mess!
Current state of healing in PVP is broken, ZOS should reduce healing to 75% via Battle Sprit
Crixus8000 wrote: »Like I say everytime one of these threads pop up, I think damage is too high in pvp, not healing, or maybe some people should switch to no cp where it is completely different to cp pvp.
In no cp you can't build tanky enough to where just a few players won't be able to kill you. Damage here is very high, many things are actually dealing too much dmg imo. I have currently 35k resists and get hit 9-10k snipes still, very often, so I'm stacking mitigation and can basically be 2 shot and then people complain about healing, it just makes no sense to me. Bleeds and oblvion damage for example ignore basically all counters and hit so hard. I don't even run much damage and never have an issue killing someone either so it honestly just seems to me that the issue is cp, because the few times I have tried it I was basically invincible, as was most people I tried to kill, and I never see any healing overperforming in no cp.
TumlinTheJolly wrote: »This is to make you tap block and dodge roll. Skill should be greater than stats.
Lord_Dexter wrote: »Everyone can super heal, whether you are in light armor, medium or heavy. This is killing PVP and pockets healers in organized/ball groups are mess!
Current state of healing in PVP is broken, ZOS should reduce healing to 75% via Battle Sprit
Nerfing self healing into oblivion on non-healers would completely kill solo play. This isn't other MMO's where you have to be a dedicated healer or DPS to do that respective job. That's precisely why I play this game over other MMO's.
Exactly. You combine Rally, vigor, potion and troll king and a Stamblade in cloak will be back to full health in seconds and keep that healing tick and increase in health regeneration for a good bit.CatchMeTrolling wrote: »Lord_Dexter wrote: »
Why? Complaining about healing in MMO pvp is illogical in itself. It’s like people saying the sky isn’t blue, then asking for proof when you say it is.
Proof healing isn’t overpowered? Stamina are dominating pvp. If healing was overpowered it’d be magicka classes who’d be dominating.
Depends on the content. Large scale it’s mag dominating, small scale it’s stam. And to be fair stam has a powerful heal coming from vigor & damage scaling with healing.