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Too Much Healing in PVP

Lord_Eomer
Lord_Eomer
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Everyone can super heal, whether you are in light armor, medium or heavy. This is killing PVP and pockets healers in organized/ball groups are mess!

Current state of healing in PVP is broken, ZOS should reduce healing to 75% via Battle Sprit
Edited by Lord_Eomer on April 20, 2019 10:36AM
  • Tasear
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    🤔 maybe if self heals scaled not as well for DPS and tanks. But honestly game was built on everyone have Independence from other roles. So not sure how you could.
  • Lord_Eomer
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    Tasear wrote: »
    🤔 maybe if self heals scaled not as well for DPS and tanks. But honestly game was built on everyone have Independence from other roles. So not sure how you could.

    PVE nerf is not required if ZOS further reduce healing in PVP via Battle Spirit!
  • Tasear
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    Tasear wrote: »
    🤔 maybe if self heals scaled not as well for DPS and tanks. But honestly game was built on everyone have Independence from other roles. So not sure how you could.

    PVE nerf is not required if ZOS further reduce healing in PVP via Battle Spirit!

    Nah honestly there is a serious problem with how well self heals scale on DPS. It's barely if any damage lost for them. In some cases dps can self heal better
  • KurtAngle2
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    Healing is fine, adapt or lose
  • Lord_Eomer
    Lord_Eomer
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    KurtAngle2 wrote: »
    Healing is fine, adapt or lose

    How can it be fine when you one click and heal fully + heal others?
  • Ragnaroek93
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    Healing is only good if you have lots of modifiers for it and combine it with block lol. How many builds are successful who only try to utilize healing? None.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • darkblue5
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    Tasear wrote: »
    Tasear wrote: »
    🤔 maybe if self heals scaled not as well for DPS and tanks. But honestly game was built on everyone have Independence from other roles. So not sure how you could.

    PVE nerf is not required if ZOS further reduce healing in PVP via Battle Spirit!

    Nah honestly there is a serious problem with how well self heals scale on DPS. It's barely if any damage lost for them. In some cases dps can self heal better

    In both endgame PVE and in PVP the self healing is a bit much. Resulting in ignored healers and pvp draws.
  • Vapirko
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    Mmm sounds like someone is having issues killing people and/or just spent ten minutes wailing away at Templar tank. Healing really isn’t that OP. I’ve played all classes aside from Magden and self heals won’t protect you from a good player If you expect to dish out any kind of damage. Earthgore is the only OP healing device in PvP and that’s being changed to open the burst window a bit better.
    Edited by Vapirko on April 21, 2019 1:09AM
  • FakeFox
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    Healing should scale significantly less with offensive stats and healers should get more modifiers to make up for it, in my opinion.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • technohic
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    Dont front load you burst.
  • Lord_Eomer
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    FakeFox wrote: »
    Healing should scale significantly less with offensive stats and healers should get more modifiers to make up for it, in my opinion.

    This ^^ but for PVP only
  • IxSTALKERxI
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    There will be too much damage in pvp next patch to. Probably more than the healing haha. Both are too powerful in comparison to the size of player health pools.
    NA | PC | Aldmeri Dominion
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    Former Emperor x11 campaign cycles
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  • ChefZero
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    Tasear wrote: »
    🤔 maybe if self heals scaled not as well for DPS and tanks. But honestly game was built on everyone have Independence from other roles. So not sure how you could.

    They would have to rework the scaling in general. Healing on resource pool and dps on spell/weapon damage only. Tanks on Mac health ofc.
    PC EU - DC only
  • red_emu
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    That is the last thing we need in PvP!

    Not everyone can run around with their friends, guilds, groups. Some of us like to go at it alone and without a good heal Cyrodiil would be even more of a horse riding simulator. I don't care if someone goes from 30% HP to 90% in one click. So can I. I want the fight to last. What's the point spending 10 minutes looking for a fight if it's only gonna last less than 10 seconds?

    Just because people outheal your wall snipes or your gank burst, does not mean healing is broken.
    PC - EU:
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    Your-Ex - AD MagBlade
  • Lucky28
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    KurtAngle2 wrote: »
    Healing is fine, adapt or lose

    How can it be fine when you one click and heal fully + heal others?

    Healing is fine. it's one mechanic that makes it so you have to put thought into your move and line up your burst properly.

    Invictus
  • Ajax_22
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    This is a problem with the Champion Point system. Healing in non-CP PvP is fine.
  • botxa
    botxa
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    Ajax_22 wrote: »
    This is a problem with the Champion Point system. Healing in non-CP PvP is fine.

    For sure! Befoul does not need to be reduced, but rather strengthened. I already created a topic about it.
  • darkblue5
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    I mean the healing is a lesser part of the tank meta for sure. You can kill in the tank meta. I'd like for us all to die a little faster and stall out a little less.

    PVE wise dps self heals at end game need to be cut a lot more than pvp self healing needs to be cut.

    But I really see no problem with both being cut.
  • Strider__Roshin
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    Everyone can super heal, whether you are in light armor, medium or heavy. This is killing PVP and pockets healers in organized/ball groups are mess!

    Current state of healing in PVP is broken, ZOS should reduce healing to 75% via Battle Sprit

    Healing is too strong in PvP and it's only going to get worse. A blanket nerf isn't the right thing to do though because not every class has strong healing. What they should do is reduce the duration of all major mending and major vitality buffs to 2 seconds max in order to allow for one 1 or at max two healing spells to be amplified.

    Also every class should have major defile available via an ultimate, but not on a normal ability (blighted blast bones, Reverb). That will give every class has a means of dealing with tanky players, but it doesn't make it so no one has good healing ever.
  • kickback120ub17_ESO
    kickback120ub17_ESO
    Soul Shriven
    I have been noticing lately that healing, more so being a healer, in pvp is too easy. And yes, same goes for no cp

    After doing a lot of bgs and getting higher mmr matches, running into groups with one or two or even three healers happens every game. And I know they’re higher mmr matches because I solo queue and it takes about 10-15 min to get a game where any other of my characters gets a queue immediately.

    These games typically last the entire 15 min and if it’s a death match then a majority of the time a team can’t even make it half way to winning. And I look at the the scoreboard at the end and realize something pretty interesting. I run a stam dmg build (5 med 2 heavy, dw/2h) and in the death matches that have the time run out, I’ll usually have around 900k-1.5m dmg done but with maybe 2 or 3 kills. And the healers will have around 900k-1.5m healing done.

    So at first you think, “okay, yeah that makes sense that I’m able to put out that much damage and they’re able to heal it”. But then think about how my 900k dmg is spread out and was put on two teams of 4, so 8 people. Meanwhile that healers 900k healing output is only on they’re teammates, 3 people. (Healing done stat in bgs does not count healing done to yourself). And like I said earlier, most teams don’t just bring one healer, they’ll have two or a magic class with off heals. Plus everyone runs self heals as well.

    Now of course some people are going to say, “well yeah, your 900k was spread out on 8 people but there is 8 other people doing dmg and putting that much dmg out themselves.” But in reality, most teams have more healers or tanks then they do DDs so really you’ll have about 1 or 2 DDs a team And even if they’re putting out 900k-1m dmg, it’s not nothing to worry about cause a single healer can take care of that alone, not to mention that everyone already runs self heals. So between healers, self heals and line of sighting, people barely die in death matches.

    Playing these bgs also made me realize what one of the problems is. ZOS nerfed dmg proc sets (rightfully so) but never tuned healing proc sets in return. So healing sets like bogdan nightflame are extremely strong in pvp and heal for sooo much. You even run into stam dps running it and it puts out soo much healing for free.

    There is a lot more I can write about this to discuss this topic but this is enough of text wall for now lol

    TL;DR : being a healer is too easy right now and healing proc sets never were tuned along with dmg proc sets
  • Dracane
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    red_emu wrote: »
    That is the last thing we need in PvP!

    Not everyone can run around with their friends, guilds, groups. Some of us like to go at it alone and without a good heal Cyrodiil would be even more of a horse riding simulator. I don't care if someone goes from 30% HP to 90% in one click. So can I. I want the fight to last. What's the point spending 10 minutes looking for a fight if it's only gonna last less than 10 seconds?

    Just because people outheal your wall snipes or your gank burst, does not mean healing is broken.

    Right. So perhaps Battle Spirit should reduce healing done to others more heavily, rather than healing received.
    Self sustained heals seem okay. But healer is by far the most cancerous role in pvp and pretty overtuned. I have 0 investment into healing, yet still I 1 shot heal my friend.

    So please people, don't claim that you need lots of modifiers or heal increases in order to heal for crazy amounts. This is absolutely false. Heals are strong without any CP or buffs put into it. This is true in both, pve and both. Heals that you produce are too strong on others. Which is why everyone with rank and name appears to have a Templar or Warden pocket healer. (Soon to be replaced by the mighty Necromancer who tops them all).
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • technohic
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    botxa wrote: »
    Ajax_22 wrote: »
    This is a problem with the Champion Point system. Healing in non-CP PvP is fine.

    For sure! Befoul does not need to be reduced, but rather strengthened. I already created a topic about it.

    Ehhh it does climb too much and needs its nerf. And a lot of people are talking about BGs where it's not a factor. What we really need is now that they are addressing this CP which was the issue to begin with, is them to go back a bit on the previous defile uptime nerfs and make defile more available.
  • VaranisArano
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    The people who benefit the most from healing nerfs like the OP suggests are the organized raids, because they can actually afford to run dedicated healers.
  • Crixus8000
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    Like I say everytime one of these threads pop up, I think damage is too high in pvp, not healing, or maybe some people should switch to no cp where it is completely different to cp pvp.

    In no cp you can't build tanky enough to where just a few players won't be able to kill you. Damage here is very high, many things are actually dealing too much dmg imo. I have currently 35k resists and get hit 9-10k snipes still, very often, so I'm stacking mitigation and can basically be 2 shot and then people complain about healing, it just makes no sense to me. Bleeds and oblvion damage for example ignore basically all counters and hit so hard. I don't even run much damage and never have an issue killing someone either so it honestly just seems to me that the issue is cp, because the few times I have tried it I was basically invincible, as was most people I tried to kill, and I never see any healing overperforming in no cp.
    Edited by Crixus8000 on April 20, 2019 3:22PM
  • Kikke
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    Remove healing, Remove Damage! There, we can now run around like the carebears we want to be!
    Cleared Trials:
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    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Lord_Eomer
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    Kikke wrote: »
    Remove healing, Remove Damage! There, we can now run around like the carebears we want to be!

    Well its not about being carebare but fixing what is wrong.

    Some running cheese unkillable builds and enjoying, visiting forum and posting nonconstructive feedback!
  • Gilvoth
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    Everyone can super heal, whether you are in light armor, medium or heavy. This is killing PVP and pockets healers in organized/ball groups are mess!

    Current state of healing in PVP is broken, ZOS should reduce healing to 75% via Battle Sprit

    i agree
    but the templars seem to think they should be able to do as much damage as the damage dealers.
    that makes them over powered to be able to mass heal and do mass damage at the same time.
    i dont think they understand the reality of what their asking.
    if you are a healer, then your damage should be small.
  • Zukasha
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    I think the main problem of healing (others) is that it is way too easy due to almost all heals being "smart" aoe heals. Just point in the general direction of your allies and spam those skills, and it will always heal the lowest health target(s). No targeting, thinking or decision making neccessary. Just spam. Makes bad healers way too efficient and is imo very boring to play.
  • Rikumaru
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    Nerfing self healing into oblivion on non-healers would completely kill solo play. This isn't other MMO's where you have to be a dedicated healer or DPS to do that respective job. That's precisely why I play this game over other MMO's.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Iskiab
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    There is no problem, L2P. Seriously. Some people say you don’t need healers, then people say they’re too powerful. Forums are getting ridiculous.
    Looking for any guildies I used to play with:
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