IzzyStardust wrote: »IzzyStardust wrote: »The encounter logging system currently has the default to being non-anonymous. Do you believe the default should be left as is, or should people be anonymous by default?
I like this tool.
What I do not like is that the info is being fed to a 3rd party site. That's weird. I wish it was a ZOS only site.
I don't fully understand what of my info will be on this site to be honest!
@IzzyStardust If you do not change the "encounter logger" to be anonymous in game... then someone in your group could start the encounter logger, wait awhile, end the encounter logger, download a third party program, upload the log via that program to the website, and view your dps, gear, buffs/debuffs, character name and such like that. If you choose to select anonymous, all the gear/dps/buffs etc would be uploaded, but would have no character name attached. It doesn't include any info like your email or anything! In game stat stuff only. This process isn't automatic in any way either. Someone in group needs to choose to record that trial encounter or whatever and go about uploading it.
I'm not gonna bother changing it to anonymous because I don't really care - if you know what I mean?
I just think a 3rd party website should not be involved in the process. I guess this is the best way to say it.
Nothing in game should rely on a 3rd party like this. For many reasons.
@SirAndy if no combat data was sent from certain players it would make everyone at that point unable to have logging since the website needs all the combat data to correctly display any. So essentially myself as a player wouldn't be able to analyze my own logs in random groups if even just 1 person had it off. Not sure you were aware of that.The default needs to be *OFF* with none of your data being submitted and only in you opt-in should it send your data and you should then have the option to send your data anonymously or public.
This really isn't rocket surgery ...
@SirAndy if no combat data was sent from certain players it would make everyone at that point unable to have logging since the website needs all the combat data to correctly display any. So essentially myself as a player wouldn't be able to analyze my own logs in random groups if even just 1 person had it off. Not sure you were aware of that.The default needs to be *OFF* with none of your data being submitted and only in you opt-in should it send your data and you should then have the option to send your data anonymously or public.
This really isn't rocket surgery ...
In that case we have a problem because even if the data of a person was anonymous it would be trivial to find out who the data belongs to.
I still think one needs to be able to turn this off completely. And if you happen to group with such a person, your logged data may become useless.
In organized guild groups, this will be no problem, but you can't force this on a random player in a pug group ...
IzzyStardust wrote: »IzzyStardust wrote: »The encounter logging system currently has the default to being non-anonymous. Do you believe the default should be left as is, or should people be anonymous by default?
I like this tool.
What I do not like is that the info is being fed to a 3rd party site. That's weird. I wish it was a ZOS only site.
I don't fully understand what of my info will be on this site to be honest!
@IzzyStardust If you do not change the "encounter logger" to be anonymous in game... then someone in your group could start the encounter logger, wait awhile, end the encounter logger, download a third party program, upload the log via that program to the website, and view your dps, gear, buffs/debuffs, character name and such like that. If you choose to select anonymous, all the gear/dps/buffs etc would be uploaded, but would have no character name attached. It doesn't include any info like your email or anything! In game stat stuff only. This process isn't automatic in any way either. Someone in group needs to choose to record that trial encounter or whatever and go about uploading it.
I'm not gonna bother changing it to anonymous because I don't really care - if you know what I mean?
I just think a 3rd party website should not be involved in the process. I guess this is the best way to say it.
Nothing in game should rely on a 3rd party like this. For many reasons.
The logging is base-game.
You can then do whatever you want with that log. It just so happens that the only tool to analyze that log is currently a third-party web-based thing.
But someone else can come along and make a competing website. Or someone might make a program to do the analysis using a locally-run program. Or you might create your own tool to sift through and make sense of that data.
It's like video recording. You can record your gameplay... and then stream it to Twitch, upload it to YouTube, upload it to your own private website, etch it onto a DVD and snail-mail it to someone, etc. Video recording is an old, mature thing, so that's why there are so many options available. Maybe years down the line, that too might be the case with these logs.
Kingslayer513 wrote: »I vote to not even have an option to turn it off at all since you're all making such a fuss about it. Good grief, did you all forget that you're playing an mmo? Your character name can be seen by anyone already. Your combat gameplay can be recorded by anyone already. And now the combat actions can be logged by anyone you group with. Who cares.
There is absolutely nothing special about logged combat events in an always-online, always-multiplayer game.
Ydrisselle wrote: »Kingslayer513 wrote: »I vote to not even have an option to turn it off at all since you're all making such a fuss about it. Good grief, did you all forget that you're playing an mmo? Your character name can be seen by anyone already. Your combat gameplay can be recorded by anyone already. And now the combat actions can be logged by anyone you group with. Who cares.
There is absolutely nothing special about logged combat events in an always-online, always-multiplayer game.
Your combat activity will be logged even if you are not in a group with the player who is recording the log - you just have to be near (like in public dungeons or at world bosses/dolmens/geysers/dragons. And the log will contain your @name too, although it won't be published on ESOLogs.
IzzyStardust wrote: »IzzyStardust wrote: »The encounter logging system currently has the default to being non-anonymous. Do you believe the default should be left as is, or should people be anonymous by default?
I like this tool.
What I do not like is that the info is being fed to a 3rd party site. That's weird. I wish it was a ZOS only site.
I don't fully understand what of my info will be on this site to be honest!
@IzzyStardust If you do not change the "encounter logger" to be anonymous in game... then someone in your group could start the encounter logger, wait awhile, end the encounter logger, download a third party program, upload the log via that program to the website, and view your dps, gear, buffs/debuffs, character name and such like that. If you choose to select anonymous, all the gear/dps/buffs etc would be uploaded, but would have no character name attached. It doesn't include any info like your email or anything! In game stat stuff only. This process isn't automatic in any way either. Someone in group needs to choose to record that trial encounter or whatever and go about uploading it.
I'm not gonna bother changing it to anonymous because I don't really care - if you know what I mean?
I just think a 3rd party website should not be involved in the process. I guess this is the best way to say it.
Nothing in game should rely on a 3rd party like this. For many reasons.
The logging is base-game.
You can then do whatever you want with that log. It just so happens that the only tool to analyze that log is currently a third-party web-based thing.
But someone else can come along and make a competing website. Or someone might make a program to do the analysis using a locally-run program. Or you might create your own tool to sift through and make sense of that data.
It's like video recording. You can record your gameplay... and then stream it to Twitch, upload it to YouTube, upload it to your own private website, etch it onto a DVD and snail-mail it to someone, etc. Video recording is an old, mature thing, so that's why there are so many options available. Maybe years down the line, that too might be the case with these logs.
VaranisArano wrote: »IzzyStardust wrote: »IzzyStardust wrote: »The encounter logging system currently has the default to being non-anonymous. Do you believe the default should be left as is, or should people be anonymous by default?
I like this tool.
What I do not like is that the info is being fed to a 3rd party site. That's weird. I wish it was a ZOS only site.
I don't fully understand what of my info will be on this site to be honest!
@IzzyStardust If you do not change the "encounter logger" to be anonymous in game... then someone in your group could start the encounter logger, wait awhile, end the encounter logger, download a third party program, upload the log via that program to the website, and view your dps, gear, buffs/debuffs, character name and such like that. If you choose to select anonymous, all the gear/dps/buffs etc would be uploaded, but would have no character name attached. It doesn't include any info like your email or anything! In game stat stuff only. This process isn't automatic in any way either. Someone in group needs to choose to record that trial encounter or whatever and go about uploading it.
I'm not gonna bother changing it to anonymous because I don't really care - if you know what I mean?
I just think a 3rd party website should not be involved in the process. I guess this is the best way to say it.
Nothing in game should rely on a 3rd party like this. For many reasons.
The logging is base-game.
You can then do whatever you want with that log. It just so happens that the only tool to analyze that log is currently a third-party web-based thing.
But someone else can come along and make a competing website. Or someone might make a program to do the analysis using a locally-run program. Or you might create your own tool to sift through and make sense of that data.
It's like video recording. You can record your gameplay... and then stream it to Twitch, upload it to YouTube, upload it to your own private website, etch it onto a DVD and snail-mail it to someone, etc. Video recording is an old, mature thing, so that's why there are so many options available. Maybe years down the line, that too might be the case with these logs.
Kihra made this point as well in the Encounter Logging thread.
Just because right now ESO Logs is the only option, doesnt mean it will stay that way.
That includes the development of other add-ons that can read the logs.
Presumably ZOS won't allow any real-time DPS parsing. But still, the potential for other addons to use these logs is a good reason to make sure the in-game default is Anonymous, rather than relying on Kihra to change how ESO Logs displays its data.
benjamindjb wrote: »Default should be non-anonymous with no option for anonymity. It's not at all uncommon for online games to offer API functions such as this, and anonymity in any of those solutions would only serve to frustrate the attempts of players attempting to make use of the tools they've been given. There's really no reason to hide behind anonymity especially given that it just degrades the overall utility of the API tools. As far as privacy concerns, the logging function only captures serverside events. Even with an account/character name associated with logged data, there is nothing logged that directly originates from the client - only the events that the server registers within the game world.
This is really no different than uploading videos or streaming and there is no expectation of anonymity in that context either.