ZOS_JessicaFolsom wrote: »Recently, we’ve seen a massive influx of players to ESO especially on the PC-EU server. This influx of players has resulted in some server performance issues for our players on the PC-EU megaserver, especially during prime-time hours. As a short-term solution to address these issues, we are turning on a login queueing system for that server.
Set in place to create an optimal player experience for our ESO fans playing on the PC-EU server, this queueing system allows for a set number of players to be in the game at a time. Players waiting in the queueing system will be able to enter the game as soon as a spot opens up. (Please note that your estimated on-screen wait time may not reflect your actual wait time.)
We’re currently working on plans that will add more capacity for our growing PC-EU community, making it possible for many more heroes to jump in and play simultaneously without hindrance to the overall PC-EU server performance. We’ll keep everyone updated. Welcome to all our new and returning players, and thank you all for your patience.
ZOS_JessicaFolsom wrote: »Thanks for the clarification
I do hope there will be only one PC EU server and you are not planning to open one more server to relief the pressure.
The best possible solution as others may have already mentioned is to increase server resources, such as: maximum bandwidth, Memory, CPU etc.
You're welcome. We know this is frustrating. No, we are not planning to open a new server. Our long-term plans will allow the PC-EU server to better handle the larger population that the server now has. (More details on that tomorrow.)
@ZOS_JessicaFolsom if Rob said there are no performance issues why is this happening. It's incredible how the lies flow
Is this one of the things that @ZOS_RobGarrett said wasn't a game breaking issue? What a sh*tshow.
Slowing Down Content Releases and the Great Fix Patch
I spoke with Rob about the fast release of updates and if ZOS had considered doing a “Great Fix Patch” for one of their updates. He said it’s a question they get a lot and whilst it’s not off the table they as a company do need to produce for everyone and a majority of the bugs and issues faced are not ones everyone encounters or are drastically halting gameplay, as such they need to continue creating content for people who want new content to play and and don’t play at the higher level to notice if a skill or mechanic works a little wonky.
Sanctuary_Reaper wrote: »Massively Multiplayer Online Game
ManwithBeard9 wrote: »Is this one of the things that @ZOS_RobGarrett said wasn't a game breaking issue? What a sh*tshow.
Slowing Down Content Releases and the Great Fix Patch
I spoke with Rob about the fast release of updates and if ZOS had considered doing a “Great Fix Patch” for one of their updates. He said it’s a question they get a lot and whilst it’s not off the table they as a company do need to produce for everyone and a majority of the bugs and issues faced are not ones everyone encounters or are drastically halting gameplay, as such they need to continue creating content for people who want new content to play and and don’t play at the higher level to notice if a skill or mechanic works a little wonky.
Where do you keep pulling this quote from valeriiya
WatchYourSixx wrote: »Btw anyone that says "there is no way it's more people" how do you know it's not? The game shards like crazy so you never have an issue of "too many players" in one area
method__01 wrote: »decision to upgrade the servers: good
your timing: bad
lordrichter wrote: »method__01 wrote: »decision to upgrade the servers: good
your timing: bad
The need for added capacity, while an annoyance at the moment, is a sign of popularity. Sorry that it is swamping your servers, ZOS, but as problems go, having too many players isn't all bad!
WatchYourSixx wrote: »Btw anyone that says "there is no way it's more people" how do you know it's not? The game shards like crazy so you never have an issue of "too many players" in one area
It's not difficult to see that there are less players running around in the zones than there were a year or two ago. Vvardenfell, Summerset, and even Murkmire look like ghost zones compared to before. My guess is that the "influx of players" are people who download the game, play the tutorial, and then experience the lag, bugs, crashes, confusing lore, etc, and just quit at level 5 and go on to games with less problems. I've seen lots of folks like that join the guilds I'm in.... never to be seen again until they get kicked for inactivity. Those players are still on the server's books, so there's a cumulative population increase on paper, since the only people considered as no longer with the game are bots, hackers, and disruptive players who are terminated along the way.
Those in power only have the illusion they are powerful, however in reality, those in power are only so because we allow them to be.