Isn't the whole point of playing a pets build to have the pets run interference between you and mobs? If other players are the mobs, same thing. That's the point. Sounds like it is working as intended. Imagine how dungeon bosses feel. xD
Emma_Overload wrote: »Sure. Make them untargetable AND unkillable!
Currently the targeting system is really bad and this can be really exposed in the BGs.
ZoS please make all pets targetable only when they are exclusively tab targeted. Otherwise they should have the least priority.
Maybe only the Sorc and Necro ulties could be targetable and used for LoS as they are ulties and should be strong.
@ZOS_BrianWheeler, @ZOS_RichLambert , @ZOS_RobGarrett , @ZOS_Gilliam
IDK,
But what about LoS obstacles that stamina players permanently use to get out of sight and waiting for their ulti to build up?
How that does fit in your adjustment?
@Didgerion
The difference between using environmental LOS and pet LOS is that I can’t unintentionally use a single target ultimate or skill on a tree. Pet builds force you to waste resources and ultimates.
You don't WASTE them. You can and should kill the pet. You can't kill a tree.
Riiiight. When I’m in a deathmatch BG — where points are only granted for killing players — I should go ahead and kill the up to sixteen pets cluttering my screen at any given time while the four players controlling said pets lazily spam CC, heavy attacks, and executes behind their meat shield.
Edit: Also, you can’t kill a tree, but you CAN move away from the tree and force the other player to engage you in the open. They can’t drag that tree along with them. If you’re getting owned by environmental LOSers or tower farmers, you only have yourself to blame.
I hear you. It's annoying. And it has annoyed me for years that whenever I look at a melee player, I have to run around trees, towers and rocks for hours. Negating my ranged advantage. And then take the frontloaded burst, while I can't setup my backloaded one. Sure, I can walk away from the tree. And ignore the following camp, reses or whatever that player will inevitably do to hinder my faction.
I'm actually with you that LOS is annoying. But I find it satisfying to see "us" apply that logic to "you" and watch how you deal with it. Grim satisfaction for every Frag that has refused to fire because reasons. *shrugs*
To be clear, make pets untargettable when you also allow ranged attacks to hit people when they're in sight. And range, of course. Fair is fair, aye?
Currently the targeting system is really bad and this can be really exposed in the BGs.
ZoS please make all pets targetable only when they are exclusively tab targeted. Otherwise they should have the least priority.
Maybe only the Sorc and Necro ulties could be targetable and used for LoS as they are ulties and should be strong.
@ZOS_BrianWheeler, @ZOS_RichLambert , @ZOS_RobGarrett , @ZOS_Gilliam
Currently the targeting system is really bad and this can be really exposed in the BGs.
ZoS please make all pets targetable only when they are exclusively tab targeted. Otherwise they should have the least priority.
Maybe only the Sorc and Necro ulties could be targetable and used for LoS as they are ulties and should be strong.
@ZOS_BrianWheeler, @ZOS_RichLambert , @ZOS_RobGarrett , @ZOS_Gilliam
mate, why do you have problem with pets ? lightling staff heavy attack is aoe (that is pretty much what you are doing %99) ! and please, cut the ***, you are one of that zoo lovers.
mate, you are the one whos only heavy attack spamming in bgs with your cheesy infiltirator + maelstrom + elegance (torug?) + skoria setup. do you want more easymode ?
Emma_Overload wrote: »Sure. Make them untargetable AND unkillable!
Signed. Couldn't agree more.Emma_Overload wrote: »Sure. Make them untargetable AND unkillable!
If they're gonna do that, they would have to completely remove Sorc pet light attack damage and only leave their special abilities.
Pet light attack dmg is like a DoT. You can purge DoTs or walk out of ground AoEs. But you can't walk away from pets since they follow you and you can't purge their dmg. So they need to be targetable, stunnable and killable if the defender is to have a way of stopping the incoming dmg like with all other dots.
Also DoTs have an application cost which needs to be reapplied at expiration. For Sorc pets that expiration is when they die. If they don't die, those Matriach zaps are a constant and 100% free dps with no way of negating it. Which is unbalanced af and would have to be removed.
So careful what you wish for.
Signed. Couldn't agree more.Emma_Overload wrote: »Sure. Make them untargetable AND unkillable!
If they're gonna do that, they would have to completely remove Sorc pet light attack damage and only leave their special abilities.
Pet light attack dmg is like a DoT. You can purge DoTs or walk out of ground AoEs. But you can't walk away from pets since they follow you and you can't purge their dmg. So they need to be targetable, stunnable and killable if the defender is to have a way of stopping the incoming dmg like with all other dots.
Also DoTs have an application cost which needs to be reapplied at expiration. For Sorc pets that expiration is when they die. If they don't die, those Matriach zaps are a constant and 100% free dps with no way of negating it. Which is unbalanced af and would have to be removed.
So careful what you wish for.
But Maulkin I want them targetable only when I tab target them. Otherwise I want my attacks just to miss them. I know there are some cases that I will want to kill, hit a pet. But in this case I can tab target and do that. So they will not be unkillable.
Signed. Couldn't agree more.Emma_Overload wrote: »Sure. Make them untargetable AND unkillable!
If they're gonna do that, they would have to completely remove Sorc pet light attack damage and only leave their special abilities.
Pet light attack dmg is like a DoT. You can purge DoTs or walk out of ground AoEs. But you can't walk away from pets since they follow you and you can't purge their dmg. So they need to be targetable, stunnable and killable if the defender is to have a way of stopping the incoming dmg like with all other dots.
Also DoTs have an application cost which needs to be reapplied at expiration. For Sorc pets that expiration is when they die. If they don't die, those Matriach zaps are a constant and 100% free dps with no way of negating it. Which is unbalanced af and would have to be removed.
So careful what you wish for.
But Maulkin I want them targetable only when I tab target them. Otherwise I want my attacks just to miss them. I know there are some cases that I will want to kill, hit a pet. But in this case I can tab target and do that. So they will not be unkillable.
That was a response to Emma not you. The first line of my message was the only one directed at the opening post.
I have my doubts about how much they can improve the targeting though. 5 years on and you still hit critters ahead of monsters in open world and dungeons. At least they removed critters from Cyro, but that kinda shows that the targeting system still prioritises the first thing in your aiming direction.
Currently the targeting system is really bad and this can be really exposed in the BGs.
ZoS please make all pets targetable only when they are exclusively tab targeted. Otherwise they should have the least priority.
Maybe only the Sorc and Necro ulties could be targetable and used for LoS as they are ulties and should be strong.
@ZOS_BrianWheeler, @ZOS_RichLambert , @ZOS_RobGarrett , @ZOS_Gilliam
Trancestor wrote: »Currently the targeting system is really bad and this can be really exposed in the BGs.
ZoS please make all pets targetable only when they are exclusively tab targeted. Otherwise they should have the least priority.
Maybe only the Sorc and Necro ulties could be targetable and used for LoS as they are ulties and should be strong.
@ZOS_BrianWheeler, @ZOS_RichLambert , @ZOS_RobGarrett , @ZOS_Gilliam
IDK,
But what about LoS obstacles that stamina players permanently use to get out of sight and waiting for their ulti to build up?
How that does fit in your adjustment?
@Didgerion
The difference between using environmental LOS and pet LOS is that I can’t unintentionally use a single target ultimate or skill on a tree. Pet builds force you to waste resources and ultimates.
You don't WASTE them. You can and should kill the pet. You can't kill a tree.
Riiiight. When I’m in a deathmatch BG — where points are only granted for killing players — I should go ahead and kill the up to sixteen pets cluttering my screen at any given time while the four players controlling said pets lazily spam CC, heavy attacks, and executes behind their meat shield.
Edit: Also, you can’t kill a tree, but you CAN move away from the tree and force the other player to engage you in the open. They can’t drag that tree along with them. If you’re getting owned by environmental LOSers or tower farmers, you only have yourself to blame.
I hear you. It's annoying. And it has annoyed me for years that whenever I look at a melee player, I have to run around trees, towers and rocks for hours. Negating my ranged advantage. And then take the frontloaded burst, while I can't setup my backloaded one. Sure, I can walk away from the tree. And ignore the following camp, reses or whatever that player will inevitably do to hinder my faction.
I'm actually with you that LOS is annoying. But I find it satisfying to see "us" apply that logic to "you" and watch how you deal with it. Grim satisfaction for every Frag that has refused to fire because reasons. *shrugs*
To be clear, make pets untargettable when you also allow ranged attacks to hit people when they're in sight. And range, of course. Fair is fair, aye?
If people constantly LOS you then you're probably a zergling that goes after solo players, i've had only very rare occurances of someone LOSing me in a 1v1 or 1vx and when that happens those players are really bad or in a jack daniels build. L2P.
Currently the targeting system is really bad and this can be really exposed in the BGs.
ZoS please make all pets targetable only when they are exclusively tab targeted. Otherwise they should have the least priority.
Maybe only the Sorc and Necro ulties could be targetable and used for LoS as they are ulties and should be strong.
@ZOS_BrianWheeler, @ZOS_RichLambert , @ZOS_RobGarrett , @ZOS_Gilliam
IDK,
But what about LoS obstacles that stamina players permanently use to get out of sight and waiting for their ulti to build up?
How that does fit in your adjustment?
LoS is a tactic and it's not only stamina characters that can do it, I do it on my mag dk all the time. Hitting a pet accidentally because of the targeting system is frustrating because it's not your fault it's the game
Haha, yea I'm sure it is all just an L2P issue!InvictusApollo wrote: »Strange. Most of my pvp characters are ranged and I never had any problems with pets. Even when there were entire zoos in BG.
Positioning is also a pvp skill. Master it and you won't have issues with petsorcs.
Trancestor wrote: »Currently the targeting system is really bad and this can be really exposed in the BGs.
ZoS please make all pets targetable only when they are exclusively tab targeted. Otherwise they should have the least priority.
Maybe only the Sorc and Necro ulties could be targetable and used for LoS as they are ulties and should be strong.
@ZOS_BrianWheeler, @ZOS_RichLambert , @ZOS_RobGarrett , @ZOS_Gilliam
IDK,
But what about LoS obstacles that stamina players permanently use to get out of sight and waiting for their ulti to build up?
How that does fit in your adjustment?
@Didgerion
The difference between using environmental LOS and pet LOS is that I can’t unintentionally use a single target ultimate or skill on a tree. Pet builds force you to waste resources and ultimates.
You don't WASTE them. You can and should kill the pet. You can't kill a tree.
Riiiight. When I’m in a deathmatch BG — where points are only granted for killing players — I should go ahead and kill the up to sixteen pets cluttering my screen at any given time while the four players controlling said pets lazily spam CC, heavy attacks, and executes behind their meat shield.
Edit: Also, you can’t kill a tree, but you CAN move away from the tree and force the other player to engage you in the open. They can’t drag that tree along with them. If you’re getting owned by environmental LOSers or tower farmers, you only have yourself to blame.
I hear you. It's annoying. And it has annoyed me for years that whenever I look at a melee player, I have to run around trees, towers and rocks for hours. Negating my ranged advantage. And then take the frontloaded burst, while I can't setup my backloaded one. Sure, I can walk away from the tree. And ignore the following camp, reses or whatever that player will inevitably do to hinder my faction.
I'm actually with you that LOS is annoying. But I find it satisfying to see "us" apply that logic to "you" and watch how you deal with it. Grim satisfaction for every Frag that has refused to fire because reasons. *shrugs*
To be clear, make pets untargettable when you also allow ranged attacks to hit people when they're in sight. And range, of course. Fair is fair, aye?
If people constantly LOS you then you're probably a zergling that goes after solo players, i've had only very rare occurances of someone LOSing me in a 1v1 or 1vx and when that happens those players are really bad or in a jack daniels build. L2P.
Looks to me you never met a good player. Do you know how HoTs like Vigor and mitigation of Soul Assault work? Yup, the stamina player better make use of LoS. The more you know.
And I can imagine you must be a reeeal asset to your alliance when you constantly let stragglers go so they can put up a camp or res whole groups. I guess if you're in a zerg alliance, you can afford that, so I get why you're saying that. Hm. But I don't have that luxury most of the time. Other alliance will exploit any distraction.
But who am I to bring actual strategic thinking into a PvP mode based around map control? I clearly need to kill my brain cells and L2P. That's also 800% more original and so, so constructive to discussions!
InvictusApollo wrote: »Strange. Most of my pvp characters are ranged and I never had any problems with pets. Even when there were entire zoos in BG.
Positioning is also a pvp skill. Master it and you won't have issues with petsorcs.
Trancestor wrote: »Trancestor wrote: »Currently the targeting system is really bad and this can be really exposed in the BGs.
ZoS please make all pets targetable only when they are exclusively tab targeted. Otherwise they should have the least priority.
Maybe only the Sorc and Necro ulties could be targetable and used for LoS as they are ulties and should be strong.
@ZOS_BrianWheeler, @ZOS_RichLambert , @ZOS_RobGarrett , @ZOS_Gilliam
IDK,
But what about LoS obstacles that stamina players permanently use to get out of sight and waiting for their ulti to build up?
How that does fit in your adjustment?
@Didgerion
The difference between using environmental LOS and pet LOS is that I can’t unintentionally use a single target ultimate or skill on a tree. Pet builds force you to waste resources and ultimates.
You don't WASTE them. You can and should kill the pet. You can't kill a tree.
Riiiight. When I’m in a deathmatch BG — where points are only granted for killing players — I should go ahead and kill the up to sixteen pets cluttering my screen at any given time while the four players controlling said pets lazily spam CC, heavy attacks, and executes behind their meat shield.
Edit: Also, you can’t kill a tree, but you CAN move away from the tree and force the other player to engage you in the open. They can’t drag that tree along with them. If you’re getting owned by environmental LOSers or tower farmers, you only have yourself to blame.
I hear you. It's annoying. And it has annoyed me for years that whenever I look at a melee player, I have to run around trees, towers and rocks for hours. Negating my ranged advantage. And then take the frontloaded burst, while I can't setup my backloaded one. Sure, I can walk away from the tree. And ignore the following camp, reses or whatever that player will inevitably do to hinder my faction.
I'm actually with you that LOS is annoying. But I find it satisfying to see "us" apply that logic to "you" and watch how you deal with it. Grim satisfaction for every Frag that has refused to fire because reasons. *shrugs*
To be clear, make pets untargettable when you also allow ranged attacks to hit people when they're in sight. And range, of course. Fair is fair, aye?
If people constantly LOS you then you're probably a zergling that goes after solo players, i've had only very rare occurances of someone LOSing me in a 1v1 or 1vx and when that happens those players are really bad or in a jack daniels build. L2P.
Looks to me you never met a good player. Do you know how HoTs like Vigor and mitigation of Soul Assault work? Yup, the stamina player better make use of LoS. The more you know.
And I can imagine you must be a reeeal asset to your alliance when you constantly let stragglers go so they can put up a camp or res whole groups. I guess if you're in a zerg alliance, you can afford that, so I get why you're saying that. Hm. But I don't have that luxury most of the time. Other alliance will exploit any distraction.
But who am I to bring actual strategic thinking into a PvP mode based around map control? I clearly need to kill my brain cells and L2P. That's also 800% more original and so, so constructive to discussions!
Sounds like a zergling, speaks like a zergling and complains like a zergling, zergling confirmed.
Ragnaroek93 wrote: »I don't have problems with the targetting to be honest, the problem is that the Twilight is just insanely overtuned.