jainiadral wrote: »jainiadral wrote: »
I played quite a bit afterwards. What drove the casual base away wasn't raiding or power creep, it was the huge difficulty spike in HoT's open world content and how grindy/solo-unfriendly the world and Mastery progression had become. I know well--it's a big part of why I quit the first time. By the time I'd hit the HoT expansion three months post-release, the maps were deserted and impossible to progress upon.
Raiding has never been GW2's problem. Instead it's been a combination of stale content releases, forgetting about their casual player base, having too many maps and thinning out the population, ignoring PvP and WvW, and terrible balancing decisions. Not to mention, being owned by NCSoft.
Yup, same wow "its a MMO" kiddies yelling...well...ITS A MMO, "harder overland content"....because of new tier of gear, raids....cuz "Its a MMO!!!!!!!", vertical progression and new tier of gear cuz "Its a MMO!!!!!!!!"....and ArenaNet devs were stupid enough to listen....now theyre out of a job....well 50% of them.
Blizzard also had mass layoffs...cuz "its a MMO!!!!!!!!"
Um, ok. I know you hate raiding, but that isn't what I'm aiming at. Raiding in and of itself doesn't sink games. Catering exclusively to the high end players does. That said, in any MMO ecosystem, you need them. The ideal game caters to everyone to a reasonable extent. The big problem in any multiplayer scenario is the single difficulty level. You need multiple tiers, not one that ultimately satisfies none of us.
There is no "catering to everyone". Game cannot be hardcore and casual at the same time. Unless you 100% instance it (like what DDO was). But then its just another lobby game and not open world game.
Game cannot have different tiers (becase of INSANE power creep for miniscule number of players) of general content at the same time. So now, because of insane power creep from CP and special snowflake PvE gear porton of people whine that "game is too easy" while portion claim its still "too hard". And yeah, im talking about WHOLE game and not tiny instanced part.
And at the end, dev hours are limited and VERY finite resource so if theyre working on thing A they are not working on thing B.
Many devs were stupid enough to fall into the trap and listen to that tiny part of population.....now theyre out of job and their games dead/dying. Just look at DLC dungeons in ESO and what EPIC fail those are....and then realize that "trials" are much worse than that.Ok, so... I thought it would be good to point out that streamer viewership is not a direct indicator of players playing the game. If you're trying to divine the "population of ESO", you'd probably be better off reading tea leaves than looking at the viewership of streamers playing a 5 year old game that isn't centered around esports. Just saying...
Well, ask ZOS why are they now wasting $$ on sponsoring streaming when in 5 years of ESO they didnt manage ot garner anything but miniscule viewership (becasue ESO is not and will never be anything close to e-sport....or even mildly interesting to watch)
right now PVP is literally dead - Still not a single address from ZOS related to this game breaking issues.
eso is doing great in both PvP and PvE, right now we have more people playing eso than ever in its history and there really is no problems, other than as small group that keeps making threads asking for changes that only "they" want, and when the devs dont do those changes then there are complaints that eso is dead, broken, and flooded with problems and breaking issues, when none of those things are happening.
eso PvP is not dead, it is better now than ever before, and with MORE people now than ever in eso history.
there is no "breaking issues" in eso as you mentioned, all it is, is that devs simply dont agree with some of the views people currently have.
and I myself along with 90% of eso community agree with the devs.