For me I watched ESO content when I can't play ESO (work, travel, etc.) or I have a stream open and listen whilst playing ESO.I don't get the whole streaming thing.
I must be old school because I'd rather play the game over watching someone play the game.
I really don't get it. Not even trying to be sarcastic.
What am I missing about this?
That’s a video of someone complaining about a video game.
I watch that video and all I think is this mofo needs to get a life.
I don't get the stubbornness of MMO developers. They keep focusing on PvE, meanwhile PvPers always pull far higher numbers on twitch and youtube. PvE has its place, but it should not be the main focus.
Their funeral though. Eventually a better MMO will come along and hopefully will give people what they want. Until then, ESO is the best we got.
LiquidPony wrote: »Steam is not a reliable indicator for checking how large the ESO player base is, far from it.
Most ESO players don't use Steam to play ESO.
No, really? It's almost like I addressed that exact point in my comment.
Show me some data that says that the ESO playerbase is declining.
I'll wait.
That’s a video of someone complaining about a video game.
I watch that video and all I think is this mofo needs to get a life.
Fully agree, and I made a point to state we/I don't know as we don't. Just for me logic would state if every other market area is seeing increases in players stand alone clients for PC would be as well.
When Steam shows an increase in players that use Steam it might be reflective of the entire picture but we cannot be certain.
It is possibly an indication but knowing the difference between Steam users and the general PC gaming population (and consoles) would help us understand better how worthy those numbers are.
Sorry, spent to much time studying math including statistics, sampling and real surveys that I am a stickler on these little issues.
Though the logic contained in what you quoted is not the reasoning. If Steam users were reflective of the larger population in question then it would be a reliable indicator. I am just saying we do not know.
EVE Online has shown them always, and continue to be open about data and users.Blizzard stopped showing numbers when they went sharply south.
Very very few (if any) MMOs share the numbers because pretty much all are in decline.
As in EVE Online? It's never had a massive population in MMO terms but they develop to their size which is why I feel the game does so well.Thats one....out of how many? And numbers arent very good for EvE too.
Fully agree, and I made a point to state we/I don't know as we don't. Just for me logic would state if every other market area is seeing increases in players stand alone clients for PC would be as well.
When Steam shows an increase in players that use Steam it might be reflective of the entire picture but we cannot be certain.
It is possibly an indication but knowing the difference between Steam users and the general PC gaming population (and consoles) would help us understand better how worthy those numbers are.
Sorry, spent to much time studying math including statistics, sampling and real surveys that I am a stickler on these little issues.
Though the logic contained in what you quoted is not the reasoning. If Steam users were reflective of the larger population in question then it would be a reliable indicator. I am just saying we do not know.
ZOS needs to do what other MMO games have done and either share quarterly/yearly data (with graphs) or show number of online players in the log-in screen. We all know they won't know because sadly they hold dear to keeping everything secret to market it the way they want (grrrr marketing).
Blizzard stopped showing numbers when they went sharply south.
Very very few (if any) MMOs share the numbers because pretty much all are in decline.
I watched the video, firstly I love Jack don't get me wrong, but hes entirely wrong.
Yes, the game did launch as a failure, yes it did swap to B2P / Cash shop.
He often complains about PVP, which for the devs its probably about ~5-6% of the total population, maybe less.. So why cater towards those gamers?
Firstly, making money to make sure the product stays alive and able to afford development is important. A long time ago the game industry set a price for game packs / games $30/$60. This is wrong, I work in the game industry, I personally believe games should cost $60+++ for base, and packs can be $15-30, why? Well look at movies, movies have TRIPLED in prices of the last few years, game development cost is no different.
Another thing, Bethesda is publically traded(TakeTwo), Zenimax also does support this game, bug fixes aren't as easy as you all think it is, you fix one thing, create about 20 others sometimes. Its no easy task. ESO PVP has many issues, the server does has issues, the performance isn't there.. But this is mainly all issues with PVP and not the PVE... So what can they do? Well PVP isn't where the money is at in this game, they also admitted in the past that the Cyrodiil creation / plan was poorly executed, its too late as stated by Wrobel a while back, its too late to go back and fix it...
I think Jack forgets one thing, Zenimax is a company, a business first. Like the game isn't bad. I think he forgets that almost every game now days is "how can we make our return on the product"
A mobile game can cost $20million++++ to make, MMO are one of the hardest games to work on, by far hands down the second is MOBA and RTS.
Also, to fix the "ping issue" in Cyrodiil you need to restructure it, it could be down to the base core game engine code or networking code causing this issue, but theres so many particles, so much stuff going on in such a large world thats not phased that is all being loaded into the server, I feel like most forget this game use to be 1k+++ ping daily, sitting at ~300-400 is a large improvement, I'm glad they're making changes to PVP, especially since PVP makes them almost no money.
Yes, the players may spend money in the cash shop, but thats not directly related to PVP, PVE is where the money is.
I personally came back to ESO to just PVE to be honest, I like to waste time, I basically am tired of PVP in almost all games, its all not good.
I say PVP players should be glad that the entire issue in Cyrodiil is slowly being improved, that we still have a combat team that watches PVP, I do wish that our balance team would play the game more than looking at Data because issues like Heavy Armor and the power gap between Stam/Magicka also wouldn't be as bad, but hey what can we do? The game is great, but its DEFINITELY PVE focused, despite having a great combat system, PVP is no majority for the game, and PVP definitely doesn't make any money back now days.
Oh Also game products release often bad because of pressure from the company
-> Don't forget! Give a game time, the company DOES care, its just their investor "the publisher" always needs a return on the product. In this case ESO probably has to make $150,000/day or more to stay operating, or it could lose marketing, it could lose head count.... They have to pay back the publisher, they have to pay off marketing, etc.
RinaldoGandolphi wrote: »ESO has been losing and in decline for quite sometime, folks are just used to it.
I need no more proof than Google Trends to see where ESO sub numbers declined and never recovered
https://trends.google.com/trends/explore?date=2014-05-01 2019-03-14&geo=US&q=/m/0jt2y_q
https://forums.elderscrollsonline.com/en/discussion/comment/4104329
The massive nose bomb on the graph after the release of Imperial City in 2015 on Google Trends is why ZOS had to start charging money for chapters that were previously included in ESO+, because that massive exodus forced their hand. They had to bring in money with what they had left.
As you can see from the chart, ESO has maintained a steady, yet mediocre population and interest on Google. The fact the interest in ESO on Google as a whole has maintained its consistency even 2 years after i orginally posted this I am vindicated, all the people who said i was wrong were the ones who were wrong...Google has invested 100 of billions of dollars in R&D to analyze trends, to get a glimpse of what people are thinking about...were are so lucky that Google lets us look ata small part of that data for free.
If something is popular and great, then it is searched for on Google ALOT, it is always on peoples minds, hence if its always on peoples minds its what they are always doing. Most of the worlds population searches with google, and things related to ESO aren;'t exactly searched a whole lot. there is a reason sites like ESOHead, and ESOStats were abandoned...because the traffic isn't there because the game isn't anywhere near as popular as the forum defenders here like to think it is.
Even when presented with hard data from a reputable source like Google, folks here will still ignore it and tell you that you are wrong...funny how the Google trends has maintained its consistency nearly two years later after i originally posted this. The majority of the comments on ESO Facebook and ads from users are mostly negative, Firor barely got a whisper of an appaluse at E3 last year simply because no one really cares about ESO.
Fact is ESO has 10 mill buys across 3 platforms in 5 years, Fallout 4 sold more than that in 3 days,Skyrim sold more than that on launch in less than a week. ESO has not been the commercial success folks think it is...they are only getting buy with crown store sales and DLC...ESO isn't a failure, but it isn't exactly a resounding success either...its simply a mediocre game...and mediocre games and products often live far longer than they should....look no farther than Windows 8 or Windows Vista, both of which were mediocre and made microsoft a lot of money, but that still doesn't change the fact they were mediocre and not really succesful.
TheBonesXXX wrote: »Take a hard look at the company from the top down. If ESO isn't getting the hardware and software development it needs, maybe Altman and Weaver are the problem.
Altman.. Altmer. Heh.
Some interesting figures here as well.
ESO had year after year gotten more awards, more attention, and personally I feel more players and attention. I think the games doing very well, it just doesn't have the same level of interest as other games which reach more people, MMO games and ESO are still a niche.
Some interesting figures here as well.
https://altarofgaming.com/all-mmos-sorted-by-population-2018/
I don't think ESO is in any danger of dying any time soon, it's not the world record setting success that WoW was but nothing has been since because WoW hit the right niche at the right time.
ESO had year after year gotten more awards, more attention, and personally I feel more players and attention. I think the games doing very well, it just doesn't have the same level of interest as other games which reach more people, MMO games and ESO are still a niche.
Edit:
Here's my comparison of some bigger MMO names as well. ESO is sitting comfortable at #2 it seems, might not be growing at a massive rate but it's also not in a trending fall like someone else on that graph.
Well, a lot of them seem to be doing okay.
I don't see many of their dedicated content creators struggling to get views or have things to talk about. They have new content to explore/talk about every three months.
I don't think lack of support for content creators is a great argument for why PvP needs love or should be improved.
You do realise that those which are doing "ok", does not have real viewers but gain viewers by iFrames from websites?
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