Well, a lot of them seem to be doing okay.
I don't see many of their dedicated content creators struggling to get views or have things to talk about. They have new content to explore/talk about every three months.
I don't think lack of support for content creators is a great argument for why PvP needs love or should be improved.
You have some evidence of that?
You do realise that those which are doing "ok", does not have real viewers but gain viewers by iFrames from websites?
That is one reason, and a good one from a company prespective of why PVP should get more love, beyond the obivous ones coming from the players side.
You have some evidence of that?
Well, a lot of them seem to be doing okay.
I don't see many of their dedicated content creators struggling to get views or have things to talk about. They have new content to explore/talk about every three months.
I don't think lack of support for content creators is a great argument for why PvP needs love or should be improved.
You do realise that those which are doing "ok", does not have real viewers but gain viewers by iFrames from websites?
That is one reason, and a good one from a company prespective of why PVP should get more love, beyond the obivous ones coming from the players side.
Pepole likes to watch PVP, and right now PVP is literally dead
right now PVP is literally dead - Still not a single address from ZOS related to this game breaking issues.
nafensoriel wrote: »Wait when did the world actually start caring about what "content creators" did or did not do?
The only use for twitch/etc is letting some other poor sap demo a game with their money instead of yours.
eso is doing great in both PvP and PvE, right now we have more people playing eso than ever in its history and there really is no problems, other than as small group that keeps making threads asking for changes that only "they" want, and when the devs dont do those changes then there are complaints that eso is dead, broken, and flooded with problems and breaking issues, when none of those things are happening.
eso PvP is not dead, it is better now than ever before, and with MORE people now than ever in eso history.
there is no "breaking issues" in eso as you mentioned, all it is, is that devs simply dont agree with some of the views people currently have.
and I myself along with 90% of eso community agree with the devs.
eso is doing great in both PvP and PvE, right now we have more people playing eso than ever in its history and there really is no problems, other than as small group that keeps making threads asking for changes that only "they" want, and when the devs dont do those changes then there are complaints that eso is dead, broken, and flooded with problems and breaking issues, when none of those things are happening.
eso PvP is not dead, it is better now than ever before, and with MORE people now than ever in eso history.
there is no "breaking issues" in eso as you mentioned, all it is, is that devs simply dont agree with some of the views people currently have.
and I myself along with 90% of eso community agree with the devs.
Can't tell if this is sarcasm, paid promotion, or you are just playing a completely different game then the rest of us.
Copies sold does not mean more players. Pvp and major pve areas have no where near the population that they used to have and there's plenty of videos and threads showing all of the performance problems.
We complain because we care about the game and just want the basic mechanics to work. White knighting and ignoring these issues does nothing to help the population and longevity of the game.
Literally? Really? Do you *actually* pvp or are you spouting nonsense?
Agree mostly, follow Xynode for his dungeon guides and watch some preview stuff. But outside of learning mechanics and getting previews i prefer playing games over seeing other play it unless they are differently gearedI don't care? I never watch streamers, they annoy me frankly. The only ESO youtuber i watch is Kevduit.
LiquidPony wrote: »
The trend-line is obviously going up. That's just Steam. If you look more closely at the stats, you tend to see jumps when big updates release (particularly the Chapters), and then a decline shortly thereafter, but the trend-line keeps pointing up.
Have you considered that the population density of certain zones/instances has gone down because there are more zones/instances now? Yeah, sure, maybe there aren't as many people in Rawk'kha or Elden Root as there used to be, but what about all of the people in Alinor or Lilmoth or Vivec City or the Brass Fortress? And perhaps there aren't as many people in Cyrodiil because a lot of them are playing BGs (a much easier way to get the PvP fix in, IMO).
Obviously there's no way to know how many people are playing on XB1/PS4/non-Steam PC. But as a proxy for game popularity, look at /r/elderscrollsonline:
Who knows. I certainly haven't seen anything that leads me to believe that the population is *decreasing*.
Also, as far as content creators go, here's some info on the two most popular (Fengrush and Alcast, as far as I know):
Fengrush Twitch livestream views over time:
Alcast Twitch livestream views over time:
Alcast YouTube subs over time:
It just looks to me like all of the stats are trending up.
Steam is not a reliable indicator for checking how large the ESO player base is, far from it.
Most ESO players don't use Steam to play ESO.