Emma_Overload wrote: »LOL, what? Is this a joke? Light attacks are still weak in PvP, even after all the buffs.
WuffyCerulei wrote: »I’m gonna assume you’re magicka. Your light attacks will hit harder because they scale off both your max magicka AND spell damage, and magicka people have a lot of their main resource pool. Stamina dps doesn’t have their light attacks as their main damage because they simply don’t hit as hard as staff light attacks.
So buff them via battle spirit. That way PvP has stronger light attacks and it doesn't impact on the rest of the game.Emma_Overload wrote: »LOL, what? Is this a joke? Light attacks are still weak in PvP, even after all the buffs.
SaintSubwayy wrote: »for Magickabased builds, this is the result of many different factors adding up on 1 specific type of DMG
lets see if I can list all the staff that bossts LA for am flamestaff.
Firestaff 8% passivly
Engulfing 10%
vMA Staff 1,3k
CP Master at Arms x%
CP Staffexpert x%
Max Magicka
Max SD (Siroria, Spellstart, Major Courage, maybe Balorgh (boss bursting starts))
Penetration (beeing good accessable due to 4,8k in Light armor.)
Minor Berserk
Minor and Major Force (when critting)
That a ton of amplifiers which hit LA's, dunno how they scale correctly, and in which order, but its alot.
Marked once, only apply to Lightattacks, others to LA aswell as to skills like DK Whip or Forcepulse
On a DK parse, the overll DMG done difference between Whip and LA is very small 2-5% if you weave properly.
But it shows cearly that the direct DMG is the strongest dmgtype atm, due to the fact that many skills have a direct dmg part in them, and the DOT part is "weak" compared to the direct dmg part
Lightspeedflashb14_ESO wrote: »SaintSubwayy wrote: »for Magickabased builds, this is the result of many different factors adding up on 1 specific type of DMG
lets see if I can list all the staff that bossts LA for am flamestaff.
Firestaff 8% passivly
Engulfing 10%
vMA Staff 1,3k
CP Master at Arms x%
CP Staffexpert x%
Max Magicka
Max SD (Siroria, Spellstart, Major Courage, maybe Balorgh (boss bursting starts))
Penetration (beeing good accessable due to 4,8k in Light armor.)
Minor Berserk
Minor and Major Force (when critting)
That a ton of amplifiers which hit LA's, dunno how they scale correctly, and in which order, but its alot.
Marked once, only apply to Lightattacks, others to LA aswell as to skills like DK Whip or Forcepulse
On a DK parse, the overll DMG done difference between Whip and LA is very small 2-5% if you weave properly.
But it shows cearly that the direct DMG is the strongest dmgtype atm, due to the fact that many skills have a direct dmg part in them, and the DOT part is "weak" compared to the direct dmg part
What I got from this screenshot is that 22% of your damage is free. No cost associated with it. That is a problem to me.
John_Falstaff wrote: »@Lightspeedflashb14_ESO , wait, it gets worse, there is a damage in this game that actually returns resources, e.g. has a negative cost. Those refreshing, leisurely done heavy attacks...
It's just how game is built. Some things aren't meant to have logic attached.
John_Falstaff wrote: »@Lightspeedflashb14_ESO , yes, but normal rotation always has downtimes between DoT applications filled with spammables. It wasn't long ago that we were in heavy attack meta when rotations had heavies in them. Fewer spammables, somewhat more damage from heavy attacks, and there were even things to amplify them like DK's Molten Armaments.
Bottom line, I don't have any issue with rewarding people who're good at weaving and have vMA destro. In fact, now that I think of it, the thread feels like just another garden variety "animation canceling is cheating!" and "don't force me to light weave to do damage!" rant. As stamina main, I probably should make a "nerf Endless Hail, it's top on everyone's parses" thread. ^^
. what I am trying to convey to you is not the tradeoff between time and damage,
. but the very fact that there is an attack in this game that actually returns resources instead of consuming them.
. With Molten active, may very well compete with spammables - no damage loss, only resource return.
John_Falstaff wrote: »@Lightspeedflashb14_ESO , then what you're saying is not in any way related to what I'm saying, and you're arguing with nobody else but your own self - congratulations on that. ^^ Keep up with that, I conveyed my point.