There have been a number of vocal voices on the forum complaining about power creep from CP. Yes, CP is powerful,
IF you are comparing 0 to 810--i.e., if you are looking at the
absolute power of
total CP. But if you are looking at
power creep from CP--i.e., if you are looking at the
marginal power of
additional CP--then you need to be comparing 510 to 810 (i.e., the original CP cap from Orsinium versus the current cap), and in that case, the
power creep from CP is actually quite modest and, frankly, a non-issue despite the misguided hysterics of those vocal detractors.
But, of course, there has been power creep over the years.
A lot of power creep. But if it doesn't come from the 300 extra points added since Orsinium, then where does it come from? There's a lot of power that has been added over the years from itemization, skill changes, adjustments in combat mechanics (e.g., buffing enchantments into relevance), etc.
And we just got another one in PTS 3.4.2:
Consumable food and drinks, 5 piece bonuses from item sets, and passives will now be properly affected by the 20% increase.
This is a major buff to the
absolute base power of CP, not the
marginal power (since this bit of power caps out at CP 300, it is entirely unaffected by whether or not additional CP is added each quarter).
This is a very good change in terms of consistency, and it is also a good example of how many well-meaning changes have led to power creep. For example, there was a time when Wall of Elements was so weak that it was considered useless (those who were around back in 2015 may recall that one key complaint about vMA was that it was rewarding people with a weapon that buffed an irrelevant skill--people mostly wanted vMA staves for the passive stat bonus). It was good that this skill was made meaningful, but doing so contributed to power creep. As another example, enchantments used to be so weak that they were virtually inconsequential. I doubt anyone would disagree that it's good that enchantments were buffed to the point of relevance, but it did also contribute significantly to power creep.
This is not to say that power creep is necessarily bad--making older content more accessible is something that most people expect in a MMO, after all--but merely a reminder to people that the 30 CP per quarter is not--and never was--the boogeyman. It's well-intentioned and sensible changes like this that has contributed to the lion's share of power creep in this game. But it's kinda hard to demonize these kinds of genuinely good changes, so I suppose it's easier to just pin everything on CP...