Chilly-McFreeze wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »Seraphayel wrote: »Olupajmibanan wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »LiquidPony wrote: »Alright.LiquidPony wrote: »
That doesn't really add up.
The 8% weapon/spell crit is equivalent to 258 weapon/spell damage as far as the "set bonus math" ZOS referred to in the original Racial Passives update.And health. Makes it 2475 resources, thats more or equal to 2000 of one resource.LiquidPony wrote: »Khajiit only get 825 max stam/magicka.
HP is valuable in PvE, don't forget that.
So, It breaks down to Khajiits Robustness vs Altmers Spell Recharge:
42mag/s, 42stam/s, 50hp/s VS. 95 of whichever is lower/sLiquidPony wrote: »So if you want to "equalize" Khajiit and Altmer with that logic, you can either:
1. Remove one of the resource recovery from Khajiit.
2. Or cut them in some ratio.
3. Do something else for Altmers instead of resources return (flat pen, low percentage of spell crit, chance to apply status effect).
Health is only marginally useful in PvE, and that's really relative to player skill. In the "meta" sense there's largely no difference between a build with 16k health and one with 17k health. And Spell Recharge is 107.5 per second now, not 95.
But sure, give Altmer 825 max health and call it square. I'm sure that will mollify the Altmer salt brigade. It's actually a pretty fair balancing suggestion, it lets them run Witchmother's/Clockwork food and have more-or-less the same max health as they would with blue food, which is beneficial for the progression-type player but isn't going to move the needle in terms of how many people perceive "balance" (i.e., what build hits the biggest numbers according to Liko or LZH or whatever other top players post parses).
What's the point of your suggestions for Khajiit changes? Khajiit is a hybrid race, effective as either a stam DPS or a magicka DPS but apparently fairly well balanced in both regards, so why do you want to cut their already very low recovery passives when they already have lower max stat passives than every other DPS-oriented race in the game? Please go back and read the "Upcoming Racial Balance Changes" post from Gilliam and keep in mind that *hybrid* races will have slightly higher total stat bonuses by virtue of being hybrid races.
And I don't even know what you're thinking with the third suggestion for Altmer. You want to give the race with the most spell damage *and* the most max magicka an additional DPS-related bonus like pen, crit, or status effects? In what circumstance would you ever choose Dunmer or Khajiit for a magicka DPS character if you did that? It doesn't make any sense.
What's the point of playing Altmer if they offer nothing over Khajiit and Dunmer? If Khajiit and Dunmer can give you top magicka AND top stamina DPS, why would you pick Altmer who can only give you top magicka DPS?
Hybrid classes aren't supposed to be the best at both roles. They're supposed to be good at both.
Currently, Altmer provides nothing of value over those other two. Their DPS is virtually identical, while they bring nothing else to the table.
Breton provide the same DPS, but they are at least more versatile due to their sustain. Breton does not need to maintain a perfect rotation as they can afford a few mistimed casts in the heat of a fight (Altmer need to be perfect or they have to heavy attack to restore magicka).
There is literally no reason to play Altmer over the other races.
A +825 health boost would actually be a nice buff and give them something unique.
How is 258 spell damage and 2400 magica "Nothing offered over Khajiit"?
Edit: Once again, post something that proves you're even capable of high end DD where small distinctions like this matter.
What does 258 spell damage and 2000 magicka have to do with anything? Khajiit get 825 magicka and 8% crit which results in the exact same DPS.
You're running in circles with your argument (or lack thereof).
So, I don't see a problem here.
The point is Altmer offers NOTHING unique.
Khajiit gives you the same magicka DPS, plus top stamina DPS too. What reason does anyone have to pick Altmer, other than appearance?
Khajiit simply offers much more value than Altmer (they let you switch between magicka and stamina builds on a single character). Altmer needs something to differentiate it from Khajiit (i.e. better sustain, better survivability, etc.).
So if both have the same mag dps nobody pics High Elves if not for the looks? Isn't it the same for Khajiits then too?
If you raise Altmer's mag DPS, why should anyone pic Khajiits then?
And you got something. You just don't like it. I agree, stam return is useless as pve mag dd but so is weapon crit, health reg & stam regen for mag Khajiits. So is weapon dmg and max stam for pve dunmer mag dds. You don't want balance. You want your favourite race to be at cutting edge, better than the rest.
4.3.0 parses prooved that Altmer was nowhere near the "cutting edge". So no wrong will happen if we revert the change to Spell Recharge.
And no wrong will happen when Altmer stay exactly the same as they are now on PTS. They are still the race with the most raw power for Magicka DPS.
What's the problem?
Oh by the way how does additional health fit Altmer lore all of a sudden now? It was never about lore, it was always about Altmer offering a unique (!) bonus you don't like. For Magicka DPS Altmer offer something special, Stamina return which is important in PvP. If that doesn't fit your playstyle that's ok, it doesn't have to.
Altmer have been noted to have superior physical conditions here and there in the lore. This translated to stun immunity in Daggerfall and disease resistance later on. That would be a bit unfit for ESO's needs. A health bonus would also implicate advanced physical condition and fit better into ESO's build mechanics.
And yes, some people take deep dislike to retconning their favorite race. High Elves have always been super magic-specialized. ZOS even acknowledged the significance of lore by taking inspiration for racials from it. They said so many times in the notes. And yet, they ignore it for Altmer. That's borderline hypocritical.
Superior physical condition as in a stamina return passive?
Which is useless in PvE.
So is the movement of orcs and bosmer. The stamina + weapon dmg and burning immunity on a mag dunmer. The weapon crit, stam regen and health regen on a cat.
It almost seams like ZOS wants some passive to be more useful in one game mode than in the other.
Find me one passive that is useless in PvP but it useful in PvE.
All passives need to be useful in both modes. Otherwise, you get races like Altmer which offer very poor value in PvE.
I didn't meant it the way you took it. More like "seems like ZOS wants some passives be more useful in PvP than in PvE". And since altmers are on par already, I really don't know why you say they offer poor value.
Chilly-McFreeze wrote: »Seraphayel wrote: »Olupajmibanan wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »LiquidPony wrote: »Alright.LiquidPony wrote: »
That doesn't really add up.
The 8% weapon/spell crit is equivalent to 258 weapon/spell damage as far as the "set bonus math" ZOS referred to in the original Racial Passives update.And health. Makes it 2475 resources, thats more or equal to 2000 of one resource.LiquidPony wrote: »Khajiit only get 825 max stam/magicka.
HP is valuable in PvE, don't forget that.
So, It breaks down to Khajiits Robustness vs Altmers Spell Recharge:
42mag/s, 42stam/s, 50hp/s VS. 95 of whichever is lower/sLiquidPony wrote: »So if you want to "equalize" Khajiit and Altmer with that logic, you can either:
1. Remove one of the resource recovery from Khajiit.
2. Or cut them in some ratio.
3. Do something else for Altmers instead of resources return (flat pen, low percentage of spell crit, chance to apply status effect).
Health is only marginally useful in PvE, and that's really relative to player skill. In the "meta" sense there's largely no difference between a build with 16k health and one with 17k health. And Spell Recharge is 107.5 per second now, not 95.
But sure, give Altmer 825 max health and call it square. I'm sure that will mollify the Altmer salt brigade. It's actually a pretty fair balancing suggestion, it lets them run Witchmother's/Clockwork food and have more-or-less the same max health as they would with blue food, which is beneficial for the progression-type player but isn't going to move the needle in terms of how many people perceive "balance" (i.e., what build hits the biggest numbers according to Liko or LZH or whatever other top players post parses).
What's the point of your suggestions for Khajiit changes? Khajiit is a hybrid race, effective as either a stam DPS or a magicka DPS but apparently fairly well balanced in both regards, so why do you want to cut their already very low recovery passives when they already have lower max stat passives than every other DPS-oriented race in the game? Please go back and read the "Upcoming Racial Balance Changes" post from Gilliam and keep in mind that *hybrid* races will have slightly higher total stat bonuses by virtue of being hybrid races.
And I don't even know what you're thinking with the third suggestion for Altmer. You want to give the race with the most spell damage *and* the most max magicka an additional DPS-related bonus like pen, crit, or status effects? In what circumstance would you ever choose Dunmer or Khajiit for a magicka DPS character if you did that? It doesn't make any sense.
What's the point of playing Altmer if they offer nothing over Khajiit and Dunmer? If Khajiit and Dunmer can give you top magicka AND top stamina DPS, why would you pick Altmer who can only give you top magicka DPS?
Hybrid classes aren't supposed to be the best at both roles. They're supposed to be good at both.
Currently, Altmer provides nothing of value over those other two. Their DPS is virtually identical, while they bring nothing else to the table.
Breton provide the same DPS, but they are at least more versatile due to their sustain. Breton does not need to maintain a perfect rotation as they can afford a few mistimed casts in the heat of a fight (Altmer need to be perfect or they have to heavy attack to restore magicka).
There is literally no reason to play Altmer over the other races.
A +825 health boost would actually be a nice buff and give them something unique.
How is 258 spell damage and 2400 magica "Nothing offered over Khajiit"?
Edit: Once again, post something that proves you're even capable of high end DD where small distinctions like this matter.
What does 258 spell damage and 2000 magicka have to do with anything? Khajiit get 825 magicka and 8% crit which results in the exact same DPS.
You're running in circles with your argument (or lack thereof).
So, I don't see a problem here.
The point is Altmer offers NOTHING unique.
Khajiit gives you the same magicka DPS, plus top stamina DPS too. What reason does anyone have to pick Altmer, other than appearance?
Khajiit simply offers much more value than Altmer (they let you switch between magicka and stamina builds on a single character). Altmer needs something to differentiate it from Khajiit (i.e. better sustain, better survivability, etc.).
So if both have the same mag dps nobody pics High Elves if not for the looks? Isn't it the same for Khajiits then too?
If you raise Altmer's mag DPS, why should anyone pic Khajiits then?
And you got something. You just don't like it. I agree, stam return is useless as pve mag dd but so is weapon crit, health reg & stam regen for mag Khajiits. So is weapon dmg and max stam for pve dunmer mag dds. You don't want balance. You want your favourite race to be at cutting edge, better than the rest.
4.3.0 parses prooved that Altmer was nowhere near the "cutting edge". So no wrong will happen if we revert the change to Spell Recharge.
And no wrong will happen when Altmer stay exactly the same as they are now on PTS. They are still the race with the most raw power for Magicka DPS.
What's the problem?
Oh by the way how does additional health fit Altmer lore all of a sudden now? It was never about lore, it was always about Altmer offering a unique (!) bonus you don't like. For Magicka DPS Altmer offer something special, Stamina return which is important in PvP. If that doesn't fit your playstyle that's ok, it doesn't have to.
Altmer have been noted to have superior physical conditions here and there in the lore. This translated to stun immunity in Daggerfall and disease resistance later on. That would be a bit unfit for ESO's needs. A health bonus would also implicate advanced physical condition and fit better into ESO's build mechanics.
And yes, some people take deep dislike to retconning their favorite race. High Elves have always been super magic-specialized. ZOS even acknowledged the significance of lore by taking inspiration for racials from it. They said so many times in the notes. And yet, they ignore it for Altmer. That's borderline hypocritical.
Superior physical condition as in a stamina return passive?
MLGProPlayer wrote: »
They offer poor value compared to the other races. Here is what all the magicka DD currently offer:
- Altmer: magicka DPS + off-resource sustain
- Khajiit: magicka DPS + stamina DPS + magicka sustain + stamina sustain
- Dunmer: magicka DPS + stamina DPS + flame resistence
- Breton: magicka DPS + magicka sustain + spell resistence
There is a huge discrepancy in value there. Altmer have only one relevant PvE attribute (damage), while the other races all have damage plus one or more relevant attributes.
for mag dps?MLGProPlayer wrote: »What reason does anyone have to pick Altmer Khajiit, Dunmer or Bretons, other than appearance?
.
MLGProPlayer wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »Seraphayel wrote: »Olupajmibanan wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »LiquidPony wrote: »Alright.LiquidPony wrote: »
That doesn't really add up.
The 8% weapon/spell crit is equivalent to 258 weapon/spell damage as far as the "set bonus math" ZOS referred to in the original Racial Passives update.And health. Makes it 2475 resources, thats more or equal to 2000 of one resource.LiquidPony wrote: »Khajiit only get 825 max stam/magicka.
HP is valuable in PvE, don't forget that.
So, It breaks down to Khajiits Robustness vs Altmers Spell Recharge:
42mag/s, 42stam/s, 50hp/s VS. 95 of whichever is lower/sLiquidPony wrote: »So if you want to "equalize" Khajiit and Altmer with that logic, you can either:
1. Remove one of the resource recovery from Khajiit.
2. Or cut them in some ratio.
3. Do something else for Altmers instead of resources return (flat pen, low percentage of spell crit, chance to apply status effect).
Health is only marginally useful in PvE, and that's really relative to player skill. In the "meta" sense there's largely no difference between a build with 16k health and one with 17k health. And Spell Recharge is 107.5 per second now, not 95.
But sure, give Altmer 825 max health and call it square. I'm sure that will mollify the Altmer salt brigade. It's actually a pretty fair balancing suggestion, it lets them run Witchmother's/Clockwork food and have more-or-less the same max health as they would with blue food, which is beneficial for the progression-type player but isn't going to move the needle in terms of how many people perceive "balance" (i.e., what build hits the biggest numbers according to Liko or LZH or whatever other top players post parses).
What's the point of your suggestions for Khajiit changes? Khajiit is a hybrid race, effective as either a stam DPS or a magicka DPS but apparently fairly well balanced in both regards, so why do you want to cut their already very low recovery passives when they already have lower max stat passives than every other DPS-oriented race in the game? Please go back and read the "Upcoming Racial Balance Changes" post from Gilliam and keep in mind that *hybrid* races will have slightly higher total stat bonuses by virtue of being hybrid races.
And I don't even know what you're thinking with the third suggestion for Altmer. You want to give the race with the most spell damage *and* the most max magicka an additional DPS-related bonus like pen, crit, or status effects? In what circumstance would you ever choose Dunmer or Khajiit for a magicka DPS character if you did that? It doesn't make any sense.
What's the point of playing Altmer if they offer nothing over Khajiit and Dunmer? If Khajiit and Dunmer can give you top magicka AND top stamina DPS, why would you pick Altmer who can only give you top magicka DPS?
Hybrid classes aren't supposed to be the best at both roles. They're supposed to be good at both.
Currently, Altmer provides nothing of value over those other two. Their DPS is virtually identical, while they bring nothing else to the table.
Breton provide the same DPS, but they are at least more versatile due to their sustain. Breton does not need to maintain a perfect rotation as they can afford a few mistimed casts in the heat of a fight (Altmer need to be perfect or they have to heavy attack to restore magicka).
There is literally no reason to play Altmer over the other races.
A +825 health boost would actually be a nice buff and give them something unique.
How is 258 spell damage and 2400 magica "Nothing offered over Khajiit"?
Edit: Once again, post something that proves you're even capable of high end DD where small distinctions like this matter.
What does 258 spell damage and 2000 magicka have to do with anything? Khajiit get 825 magicka and 8% crit which results in the exact same DPS.
You're running in circles with your argument (or lack thereof).
So, I don't see a problem here.
The point is Altmer offers NOTHING unique.
Khajiit gives you the same magicka DPS, plus top stamina DPS too. What reason does anyone have to pick Altmer, other than appearance?
Khajiit simply offers much more value than Altmer (they let you switch between magicka and stamina builds on a single character). Altmer needs something to differentiate it from Khajiit (i.e. better sustain, better survivability, etc.).
So if both have the same mag dps nobody pics High Elves if not for the looks? Isn't it the same for Khajiits then too?
If you raise Altmer's mag DPS, why should anyone pic Khajiits then?
And you got something. You just don't like it. I agree, stam return is useless as pve mag dd but so is weapon crit, health reg & stam regen for mag Khajiits. So is weapon dmg and max stam for pve dunmer mag dds. You don't want balance. You want your favourite race to be at cutting edge, better than the rest.
4.3.0 parses prooved that Altmer was nowhere near the "cutting edge". So no wrong will happen if we revert the change to Spell Recharge.
And no wrong will happen when Altmer stay exactly the same as they are now on PTS. They are still the race with the most raw power for Magicka DPS.
What's the problem?
Oh by the way how does additional health fit Altmer lore all of a sudden now? It was never about lore, it was always about Altmer offering a unique (!) bonus you don't like. For Magicka DPS Altmer offer something special, Stamina return which is important in PvP. If that doesn't fit your playstyle that's ok, it doesn't have to.
Altmer have been noted to have superior physical conditions here and there in the lore. This translated to stun immunity in Daggerfall and disease resistance later on. That would be a bit unfit for ESO's needs. A health bonus would also implicate advanced physical condition and fit better into ESO's build mechanics.
And yes, some people take deep dislike to retconning their favorite race. High Elves have always been super magic-specialized. ZOS even acknowledged the significance of lore by taking inspiration for racials from it. They said so many times in the notes. And yet, they ignore it for Altmer. That's borderline hypocritical.
Superior physical condition as in a stamina return passive?
Which is useless in PvE.
So is the movement of orcs and bosmer. The stamina + weapon dmg and burning immunity on a mag dunmer. The weapon crit, stam regen and health regen on a cat.
It almost seams like ZOS wants some passive to be more useful in one game mode than in the other.
Find me one passive that is useless in PvP but it useful in PvE.
All passives need to be useful in both modes. Otherwise, you get races like Altmer which offer very poor value in PvE.
I didn't meant it the way you took it. More like "seems like ZOS wants some passives be more useful in PvP than in PvE". And since altmers are on par already, I really don't know why you say they offer poor value.
They offer poor value compared to the other races. Here is what all the magicka DD currently offer:
- Altmer: magicka DPS + off-resource sustain
- Khajiit: magicka DPS + stamina DPS + magicka sustain + stamina sustain
- Dunmer: magicka DPS + stamina DPS + flame resistence
- Breton: magicka DPS + magicka sustain + spell resistence
There is a huge discrepancy in value there. Altmer have only one relevant PvE attribute (damage), while the other races all have damage plus one or more relevant attributes.
Chilly-McFreeze wrote: »Seraphayel wrote: »Olupajmibanan wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »LiquidPony wrote: »Alright.LiquidPony wrote: »
That doesn't really add up.
The 8% weapon/spell crit is equivalent to 258 weapon/spell damage as far as the "set bonus math" ZOS referred to in the original Racial Passives update.And health. Makes it 2475 resources, thats more or equal to 2000 of one resource.LiquidPony wrote: »Khajiit only get 825 max stam/magicka.
HP is valuable in PvE, don't forget that.
So, It breaks down to Khajiits Robustness vs Altmers Spell Recharge:
42mag/s, 42stam/s, 50hp/s VS. 95 of whichever is lower/sLiquidPony wrote: »So if you want to "equalize" Khajiit and Altmer with that logic, you can either:
1. Remove one of the resource recovery from Khajiit.
2. Or cut them in some ratio.
3. Do something else for Altmers instead of resources return (flat pen, low percentage of spell crit, chance to apply status effect).
Health is only marginally useful in PvE, and that's really relative to player skill. In the "meta" sense there's largely no difference between a build with 16k health and one with 17k health. And Spell Recharge is 107.5 per second now, not 95.
But sure, give Altmer 825 max health and call it square. I'm sure that will mollify the Altmer salt brigade. It's actually a pretty fair balancing suggestion, it lets them run Witchmother's/Clockwork food and have more-or-less the same max health as they would with blue food, which is beneficial for the progression-type player but isn't going to move the needle in terms of how many people perceive "balance" (i.e., what build hits the biggest numbers according to Liko or LZH or whatever other top players post parses).
What's the point of your suggestions for Khajiit changes? Khajiit is a hybrid race, effective as either a stam DPS or a magicka DPS but apparently fairly well balanced in both regards, so why do you want to cut their already very low recovery passives when they already have lower max stat passives than every other DPS-oriented race in the game? Please go back and read the "Upcoming Racial Balance Changes" post from Gilliam and keep in mind that *hybrid* races will have slightly higher total stat bonuses by virtue of being hybrid races.
And I don't even know what you're thinking with the third suggestion for Altmer. You want to give the race with the most spell damage *and* the most max magicka an additional DPS-related bonus like pen, crit, or status effects? In what circumstance would you ever choose Dunmer or Khajiit for a magicka DPS character if you did that? It doesn't make any sense.
What's the point of playing Altmer if they offer nothing over Khajiit and Dunmer? If Khajiit and Dunmer can give you top magicka AND top stamina DPS, why would you pick Altmer who can only give you top magicka DPS?
Hybrid classes aren't supposed to be the best at both roles. They're supposed to be good at both.
Currently, Altmer provides nothing of value over those other two. Their DPS is virtually identical, while they bring nothing else to the table.
Breton provide the same DPS, but they are at least more versatile due to their sustain. Breton does not need to maintain a perfect rotation as they can afford a few mistimed casts in the heat of a fight (Altmer need to be perfect or they have to heavy attack to restore magicka).
There is literally no reason to play Altmer over the other races.
A +825 health boost would actually be a nice buff and give them something unique.
How is 258 spell damage and 2400 magica "Nothing offered over Khajiit"?
Edit: Once again, post something that proves you're even capable of high end DD where small distinctions like this matter.
What does 258 spell damage and 2000 magicka have to do with anything? Khajiit get 825 magicka and 8% crit which results in the exact same DPS.
You're running in circles with your argument (or lack thereof).
So, I don't see a problem here.
The point is Altmer offers NOTHING unique.
Khajiit gives you the same magicka DPS, plus top stamina DPS too. What reason does anyone have to pick Altmer, other than appearance?
Khajiit simply offers much more value than Altmer (they let you switch between magicka and stamina builds on a single character). Altmer needs something to differentiate it from Khajiit (i.e. better sustain, better survivability, etc.).
So if both have the same mag dps nobody pics High Elves if not for the looks? Isn't it the same for Khajiits then too?
If you raise Altmer's mag DPS, why should anyone pic Khajiits then?
And you got something. You just don't like it. I agree, stam return is useless as pve mag dd but so is weapon crit, health reg & stam regen for mag Khajiits. So is weapon dmg and max stam for pve dunmer mag dds. You don't want balance. You want your favourite race to be at cutting edge, better than the rest.
4.3.0 parses prooved that Altmer was nowhere near the "cutting edge". So no wrong will happen if we revert the change to Spell Recharge.
And no wrong will happen when Altmer stay exactly the same as they are now on PTS. They are still the race with the most raw power for Magicka DPS.
What's the problem?
Oh by the way how does additional health fit Altmer lore all of a sudden now? It was never about lore, it was always about Altmer offering a unique (!) bonus you don't like. For Magicka DPS Altmer offer something special, Stamina return which is important in PvP. If that doesn't fit your playstyle that's ok, it doesn't have to.
Altmer have been noted to have superior physical conditions here and there in the lore. This translated to stun immunity in Daggerfall and disease resistance later on. That would be a bit unfit for ESO's needs. A health bonus would also implicate advanced physical condition and fit better into ESO's build mechanics.
And yes, some people take deep dislike to retconning their favorite race. High Elves have always been super magic-specialized. ZOS even acknowledged the significance of lore by taking inspiration for racials from it. They said so many times in the notes. And yet, they ignore it for Altmer. That's borderline hypocritical.
Superior physical condition as in a stamina return passive?
No, that would have been increased stamina regen in the TES games.
The lore physical prowess is more of a resistance to negative effects.
MLGProPlayer wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »Seraphayel wrote: »Olupajmibanan wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »LiquidPony wrote: »Alright.LiquidPony wrote: »
That doesn't really add up.
The 8% weapon/spell crit is equivalent to 258 weapon/spell damage as far as the "set bonus math" ZOS referred to in the original Racial Passives update.And health. Makes it 2475 resources, thats more or equal to 2000 of one resource.LiquidPony wrote: »Khajiit only get 825 max stam/magicka.
HP is valuable in PvE, don't forget that.
So, It breaks down to Khajiits Robustness vs Altmers Spell Recharge:
42mag/s, 42stam/s, 50hp/s VS. 95 of whichever is lower/sLiquidPony wrote: »So if you want to "equalize" Khajiit and Altmer with that logic, you can either:
1. Remove one of the resource recovery from Khajiit.
2. Or cut them in some ratio.
3. Do something else for Altmers instead of resources return (flat pen, low percentage of spell crit, chance to apply status effect).
Health is only marginally useful in PvE, and that's really relative to player skill. In the "meta" sense there's largely no difference between a build with 16k health and one with 17k health. And Spell Recharge is 107.5 per second now, not 95.
But sure, give Altmer 825 max health and call it square. I'm sure that will mollify the Altmer salt brigade. It's actually a pretty fair balancing suggestion, it lets them run Witchmother's/Clockwork food and have more-or-less the same max health as they would with blue food, which is beneficial for the progression-type player but isn't going to move the needle in terms of how many people perceive "balance" (i.e., what build hits the biggest numbers according to Liko or LZH or whatever other top players post parses).
What's the point of your suggestions for Khajiit changes? Khajiit is a hybrid race, effective as either a stam DPS or a magicka DPS but apparently fairly well balanced in both regards, so why do you want to cut their already very low recovery passives when they already have lower max stat passives than every other DPS-oriented race in the game? Please go back and read the "Upcoming Racial Balance Changes" post from Gilliam and keep in mind that *hybrid* races will have slightly higher total stat bonuses by virtue of being hybrid races.
And I don't even know what you're thinking with the third suggestion for Altmer. You want to give the race with the most spell damage *and* the most max magicka an additional DPS-related bonus like pen, crit, or status effects? In what circumstance would you ever choose Dunmer or Khajiit for a magicka DPS character if you did that? It doesn't make any sense.
What's the point of playing Altmer if they offer nothing over Khajiit and Dunmer? If Khajiit and Dunmer can give you top magicka AND top stamina DPS, why would you pick Altmer who can only give you top magicka DPS?
Hybrid classes aren't supposed to be the best at both roles. They're supposed to be good at both.
Currently, Altmer provides nothing of value over those other two. Their DPS is virtually identical, while they bring nothing else to the table.
Breton provide the same DPS, but they are at least more versatile due to their sustain. Breton does not need to maintain a perfect rotation as they can afford a few mistimed casts in the heat of a fight (Altmer need to be perfect or they have to heavy attack to restore magicka).
There is literally no reason to play Altmer over the other races.
A +825 health boost would actually be a nice buff and give them something unique.
How is 258 spell damage and 2400 magica "Nothing offered over Khajiit"?
Edit: Once again, post something that proves you're even capable of high end DD where small distinctions like this matter.
What does 258 spell damage and 2000 magicka have to do with anything? Khajiit get 825 magicka and 8% crit which results in the exact same DPS.
You're running in circles with your argument (or lack thereof).
So, I don't see a problem here.
The point is Altmer offers NOTHING unique.
Khajiit gives you the same magicka DPS, plus top stamina DPS too. What reason does anyone have to pick Altmer, other than appearance?
Khajiit simply offers much more value than Altmer (they let you switch between magicka and stamina builds on a single character). Altmer needs something to differentiate it from Khajiit (i.e. better sustain, better survivability, etc.).
So if both have the same mag dps nobody pics High Elves if not for the looks? Isn't it the same for Khajiits then too?
If you raise Altmer's mag DPS, why should anyone pic Khajiits then?
And you got something. You just don't like it. I agree, stam return is useless as pve mag dd but so is weapon crit, health reg & stam regen for mag Khajiits. So is weapon dmg and max stam for pve dunmer mag dds. You don't want balance. You want your favourite race to be at cutting edge, better than the rest.
4.3.0 parses prooved that Altmer was nowhere near the "cutting edge". So no wrong will happen if we revert the change to Spell Recharge.
And no wrong will happen when Altmer stay exactly the same as they are now on PTS. They are still the race with the most raw power for Magicka DPS.
What's the problem?
Oh by the way how does additional health fit Altmer lore all of a sudden now? It was never about lore, it was always about Altmer offering a unique (!) bonus you don't like. For Magicka DPS Altmer offer something special, Stamina return which is important in PvP. If that doesn't fit your playstyle that's ok, it doesn't have to.
Altmer have been noted to have superior physical conditions here and there in the lore. This translated to stun immunity in Daggerfall and disease resistance later on. That would be a bit unfit for ESO's needs. A health bonus would also implicate advanced physical condition and fit better into ESO's build mechanics.
And yes, some people take deep dislike to retconning their favorite race. High Elves have always been super magic-specialized. ZOS even acknowledged the significance of lore by taking inspiration for racials from it. They said so many times in the notes. And yet, they ignore it for Altmer. That's borderline hypocritical.
Superior physical condition as in a stamina return passive?
Which is useless in PvE.
So is the movement of orcs and bosmer. The stamina + weapon dmg and burning immunity on a mag dunmer. The weapon crit, stam regen and health regen on a cat.
It almost seams like ZOS wants some passive to be more useful in one game mode than in the other.
Find me one passive that is useless in PvP but it useful in PvE.
All passives need to be useful in both modes. Otherwise, you get races like Altmer which offer very poor value in PvE.
I didn't meant it the way you took it. More like "seems like ZOS wants some passives be more useful in PvP than in PvE". And since altmers are on par already, I really don't know why you say they offer poor value.
They offer poor value compared to the other races. Here is what all the magicka DD currently offer:
- Altmer: magicka DPS + off-resource sustain
- Khajiit: magicka DPS + stamina DPS + magicka sustain + stamina sustain
- Dunmer: magicka DPS + stamina DPS + flame resistence
- Breton: magicka DPS + magicka sustain + spell resistence
There is a huge discrepancy in value there. Altmer have only one relevant PvE attribute (damage), while the other races all have damage plus one or more relevant attributes.
Olupajmibanan wrote: »Don't forget about Altmer healers! There is a damn lot of healers which are Altmers on live (including myself) even though it is suboptimal race. We have chosen Altmer because we like the race and not because of racials.
4.3.0 Altmer with magicka restoring Spell Recharge was fine for a healer though still suboptimal.
4.3.2 Altmer with useless stamina restore is far far behind Argonians and Bretons to even think about it as an option for a healer.
The change made the gap between healer races wider. Well done!
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Seraphayel wrote: »Olupajmibanan wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »LiquidPony wrote: »Alright.LiquidPony wrote: »
That doesn't really add up.
The 8% weapon/spell crit is equivalent to 258 weapon/spell damage as far as the "set bonus math" ZOS referred to in the original Racial Passives update.And health. Makes it 2475 resources, thats more or equal to 2000 of one resource.LiquidPony wrote: »Khajiit only get 825 max stam/magicka.
HP is valuable in PvE, don't forget that.
So, It breaks down to Khajiits Robustness vs Altmers Spell Recharge:
42mag/s, 42stam/s, 50hp/s VS. 95 of whichever is lower/sLiquidPony wrote: »So if you want to "equalize" Khajiit and Altmer with that logic, you can either:
1. Remove one of the resource recovery from Khajiit.
2. Or cut them in some ratio.
3. Do something else for Altmers instead of resources return (flat pen, low percentage of spell crit, chance to apply status effect).
Health is only marginally useful in PvE, and that's really relative to player skill. In the "meta" sense there's largely no difference between a build with 16k health and one with 17k health. And Spell Recharge is 107.5 per second now, not 95.
But sure, give Altmer 825 max health and call it square. I'm sure that will mollify the Altmer salt brigade. It's actually a pretty fair balancing suggestion, it lets them run Witchmother's/Clockwork food and have more-or-less the same max health as they would with blue food, which is beneficial for the progression-type player but isn't going to move the needle in terms of how many people perceive "balance" (i.e., what build hits the biggest numbers according to Liko or LZH or whatever other top players post parses).
What's the point of your suggestions for Khajiit changes? Khajiit is a hybrid race, effective as either a stam DPS or a magicka DPS but apparently fairly well balanced in both regards, so why do you want to cut their already very low recovery passives when they already have lower max stat passives than every other DPS-oriented race in the game? Please go back and read the "Upcoming Racial Balance Changes" post from Gilliam and keep in mind that *hybrid* races will have slightly higher total stat bonuses by virtue of being hybrid races.
And I don't even know what you're thinking with the third suggestion for Altmer. You want to give the race with the most spell damage *and* the most max magicka an additional DPS-related bonus like pen, crit, or status effects? In what circumstance would you ever choose Dunmer or Khajiit for a magicka DPS character if you did that? It doesn't make any sense.
What's the point of playing Altmer if they offer nothing over Khajiit and Dunmer? If Khajiit and Dunmer can give you top magicka AND top stamina DPS, why would you pick Altmer who can only give you top magicka DPS?
Hybrid classes aren't supposed to be the best at both roles. They're supposed to be good at both.
Currently, Altmer provides nothing of value over those other two. Their DPS is virtually identical, while they bring nothing else to the table.
Breton provide the same DPS, but they are at least more versatile due to their sustain. Breton does not need to maintain a perfect rotation as they can afford a few mistimed casts in the heat of a fight (Altmer need to be perfect or they have to heavy attack to restore magicka).
There is literally no reason to play Altmer over the other races.
A +825 health boost would actually be a nice buff and give them something unique.
How is 258 spell damage and 2400 magica "Nothing offered over Khajiit"?
Edit: Once again, post something that proves you're even capable of high end DD where small distinctions like this matter.
What does 258 spell damage and 2000 magicka have to do with anything? Khajiit get 825 magicka and 8% crit which results in the exact same DPS.
You're running in circles with your argument (or lack thereof).
So, I don't see a problem here.
The point is Altmer offers NOTHING unique.
Khajiit gives you the same magicka DPS, plus top stamina DPS too. What reason does anyone have to pick Altmer, other than appearance?
Khajiit simply offers much more value than Altmer (they let you switch between magicka and stamina builds on a single character). Altmer needs something to differentiate it from Khajiit (i.e. better sustain, better survivability, etc.).
So if both have the same mag dps nobody pics High Elves if not for the looks? Isn't it the same for Khajiits then too?
If you raise Altmer's mag DPS, why should anyone pic Khajiits then?
And you got something. You just don't like it. I agree, stam return is useless as pve mag dd but so is weapon crit, health reg & stam regen for mag Khajiits. So is weapon dmg and max stam for pve dunmer mag dds. You don't want balance. You want your favourite race to be at cutting edge, better than the rest.
4.3.0 parses prooved that Altmer was nowhere near the "cutting edge". So no wrong will happen if we revert the change to Spell Recharge.
And no wrong will happen when Altmer stay exactly the same as they are now on PTS. They are still the race with the most raw power for Magicka DPS.
What's the problem?
Oh by the way how does additional health fit Altmer lore all of a sudden now? It was never about lore, it was always about Altmer offering a unique (!) bonus you don't like. For Magicka DPS Altmer offer something special, Stamina return which is important in PvP. If that doesn't fit your playstyle that's ok, it doesn't have to.
Altmer have been noted to have superior physical conditions here and there in the lore. This translated to stun immunity in Daggerfall and disease resistance later on. That would be a bit unfit for ESO's needs. A health bonus would also implicate advanced physical condition and fit better into ESO's build mechanics.
And yes, some people take deep dislike to retconning their favorite race. High Elves have always been super magic-specialized. ZOS even acknowledged the significance of lore by taking inspiration for racials from it. They said so many times in the notes. And yet, they ignore it for Altmer. That's borderline hypocritical.
Superior physical condition as in a stamina return passive?
No, that would have been increased stamina regen in the TES games.
The lore physical prowess is more of a resistance to negative effects.
Hm, right. However, if I look through the older games, altmers only had stun immunity (like you already mentioned) but never more health but weakness to elements/magic in general (25-50%) and disease resistance. And the idea of bigger shields flying around would fit bretons more than altmers, according to the previous games.
clocksstoppe wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »Seraphayel wrote: »Olupajmibanan wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »LiquidPony wrote: »Alright.LiquidPony wrote: »
That doesn't really add up.
The 8% weapon/spell crit is equivalent to 258 weapon/spell damage as far as the "set bonus math" ZOS referred to in the original Racial Passives update.And health. Makes it 2475 resources, thats more or equal to 2000 of one resource.LiquidPony wrote: »Khajiit only get 825 max stam/magicka.
HP is valuable in PvE, don't forget that.
So, It breaks down to Khajiits Robustness vs Altmers Spell Recharge:
42mag/s, 42stam/s, 50hp/s VS. 95 of whichever is lower/sLiquidPony wrote: »So if you want to "equalize" Khajiit and Altmer with that logic, you can either:
1. Remove one of the resource recovery from Khajiit.
2. Or cut them in some ratio.
3. Do something else for Altmers instead of resources return (flat pen, low percentage of spell crit, chance to apply status effect).
Health is only marginally useful in PvE, and that's really relative to player skill. In the "meta" sense there's largely no difference between a build with 16k health and one with 17k health. And Spell Recharge is 107.5 per second now, not 95.
But sure, give Altmer 825 max health and call it square. I'm sure that will mollify the Altmer salt brigade. It's actually a pretty fair balancing suggestion, it lets them run Witchmother's/Clockwork food and have more-or-less the same max health as they would with blue food, which is beneficial for the progression-type player but isn't going to move the needle in terms of how many people perceive "balance" (i.e., what build hits the biggest numbers according to Liko or LZH or whatever other top players post parses).
What's the point of your suggestions for Khajiit changes? Khajiit is a hybrid race, effective as either a stam DPS or a magicka DPS but apparently fairly well balanced in both regards, so why do you want to cut their already very low recovery passives when they already have lower max stat passives than every other DPS-oriented race in the game? Please go back and read the "Upcoming Racial Balance Changes" post from Gilliam and keep in mind that *hybrid* races will have slightly higher total stat bonuses by virtue of being hybrid races.
And I don't even know what you're thinking with the third suggestion for Altmer. You want to give the race with the most spell damage *and* the most max magicka an additional DPS-related bonus like pen, crit, or status effects? In what circumstance would you ever choose Dunmer or Khajiit for a magicka DPS character if you did that? It doesn't make any sense.
What's the point of playing Altmer if they offer nothing over Khajiit and Dunmer? If Khajiit and Dunmer can give you top magicka AND top stamina DPS, why would you pick Altmer who can only give you top magicka DPS?
Hybrid classes aren't supposed to be the best at both roles. They're supposed to be good at both.
Currently, Altmer provides nothing of value over those other two. Their DPS is virtually identical, while they bring nothing else to the table.
Breton provide the same DPS, but they are at least more versatile due to their sustain. Breton does not need to maintain a perfect rotation as they can afford a few mistimed casts in the heat of a fight (Altmer need to be perfect or they have to heavy attack to restore magicka).
There is literally no reason to play Altmer over the other races.
A +825 health boost would actually be a nice buff and give them something unique.
How is 258 spell damage and 2400 magica "Nothing offered over Khajiit"?
Edit: Once again, post something that proves you're even capable of high end DD where small distinctions like this matter.
What does 258 spell damage and 2000 magicka have to do with anything? Khajiit get 825 magicka and 8% crit which results in the exact same DPS.
You're running in circles with your argument (or lack thereof).
So, I don't see a problem here.
The point is Altmer offers NOTHING unique.
Khajiit gives you the same magicka DPS, plus top stamina DPS too. What reason does anyone have to pick Altmer, other than appearance?
Khajiit simply offers much more value than Altmer (they let you switch between magicka and stamina builds on a single character). Altmer needs something to differentiate it from Khajiit (i.e. better sustain, better survivability, etc.).
So if both have the same mag dps nobody pics High Elves if not for the looks? Isn't it the same for Khajiits then too?
If you raise Altmer's mag DPS, why should anyone pic Khajiits then?
And you got something. You just don't like it. I agree, stam return is useless as pve mag dd but so is weapon crit, health reg & stam regen for mag Khajiits. So is weapon dmg and max stam for pve dunmer mag dds. You don't want balance. You want your favourite race to be at cutting edge, better than the rest.
4.3.0 parses prooved that Altmer was nowhere near the "cutting edge". So no wrong will happen if we revert the change to Spell Recharge.
And no wrong will happen when Altmer stay exactly the same as they are now on PTS. They are still the race with the most raw power for Magicka DPS.
What's the problem?
Oh by the way how does additional health fit Altmer lore all of a sudden now? It was never about lore, it was always about Altmer offering a unique (!) bonus you don't like. For Magicka DPS Altmer offer something special, Stamina return which is important in PvP. If that doesn't fit your playstyle that's ok, it doesn't have to.
Altmer have been noted to have superior physical conditions here and there in the lore. This translated to stun immunity in Daggerfall and disease resistance later on. That would be a bit unfit for ESO's needs. A health bonus would also implicate advanced physical condition and fit better into ESO's build mechanics.
And yes, some people take deep dislike to retconning their favorite race. High Elves have always been super magic-specialized. ZOS even acknowledged the significance of lore by taking inspiration for racials from it. They said so many times in the notes. And yet, they ignore it for Altmer. That's borderline hypocritical.
Superior physical condition as in a stamina return passive?
Which is useless in PvE.
So is the movement of orcs and bosmer. The stamina + weapon dmg and burning immunity on a mag dunmer. The weapon crit, stam regen and health regen on a cat.
It almost seams like ZOS wants some passive to be more useful in one game mode than in the other.
Find me one passive that is useless in PvP but it useful in PvE.
All passives need to be useful in both modes. Otherwise, you get races like Altmer which offer very poor value in PvE.
I didn't meant it the way you took it. More like "seems like ZOS wants some passives be more useful in PvP than in PvE". And since altmers are on par already, I really don't know why you say they offer poor value.
They offer poor value compared to the other races. Here is what all the magicka DD currently offer:
- Altmer: magicka DPS + off-resource sustain
- Khajiit: magicka DPS + stamina DPS + magicka sustain + stamina sustain
- Dunmer: magicka DPS + stamina DPS + flame resistence
- Breton: magicka DPS + magicka sustain + spell resistence
There is a huge discrepancy in value there. Altmer have only one relevant PvE attribute (damage), while the other races all have damage plus one or more relevant attributes.
let's not pretend that 75 recovery is triple the sustain of altmer. again presenting some pretty biased comparisons.
validifyedneb18_ESO wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »Seraphayel wrote: »Olupajmibanan wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »LiquidPony wrote: »Alright.LiquidPony wrote: »
That doesn't really add up.
The 8% weapon/spell crit is equivalent to 258 weapon/spell damage as far as the "set bonus math" ZOS referred to in the original Racial Passives update.And health. Makes it 2475 resources, thats more or equal to 2000 of one resource.LiquidPony wrote: »Khajiit only get 825 max stam/magicka.
HP is valuable in PvE, don't forget that.
So, It breaks down to Khajiits Robustness vs Altmers Spell Recharge:
42mag/s, 42stam/s, 50hp/s VS. 95 of whichever is lower/sLiquidPony wrote: »So if you want to "equalize" Khajiit and Altmer with that logic, you can either:
1. Remove one of the resource recovery from Khajiit.
2. Or cut them in some ratio.
3. Do something else for Altmers instead of resources return (flat pen, low percentage of spell crit, chance to apply status effect).
Health is only marginally useful in PvE, and that's really relative to player skill. In the "meta" sense there's largely no difference between a build with 16k health and one with 17k health. And Spell Recharge is 107.5 per second now, not 95.
But sure, give Altmer 825 max health and call it square. I'm sure that will mollify the Altmer salt brigade. It's actually a pretty fair balancing suggestion, it lets them run Witchmother's/Clockwork food and have more-or-less the same max health as they would with blue food, which is beneficial for the progression-type player but isn't going to move the needle in terms of how many people perceive "balance" (i.e., what build hits the biggest numbers according to Liko or LZH or whatever other top players post parses).
What's the point of your suggestions for Khajiit changes? Khajiit is a hybrid race, effective as either a stam DPS or a magicka DPS but apparently fairly well balanced in both regards, so why do you want to cut their already very low recovery passives when they already have lower max stat passives than every other DPS-oriented race in the game? Please go back and read the "Upcoming Racial Balance Changes" post from Gilliam and keep in mind that *hybrid* races will have slightly higher total stat bonuses by virtue of being hybrid races.
And I don't even know what you're thinking with the third suggestion for Altmer. You want to give the race with the most spell damage *and* the most max magicka an additional DPS-related bonus like pen, crit, or status effects? In what circumstance would you ever choose Dunmer or Khajiit for a magicka DPS character if you did that? It doesn't make any sense.
What's the point of playing Altmer if they offer nothing over Khajiit and Dunmer? If Khajiit and Dunmer can give you top magicka AND top stamina DPS, why would you pick Altmer who can only give you top magicka DPS?
Hybrid classes aren't supposed to be the best at both roles. They're supposed to be good at both.
Currently, Altmer provides nothing of value over those other two. Their DPS is virtually identical, while they bring nothing else to the table.
Breton provide the same DPS, but they are at least more versatile due to their sustain. Breton does not need to maintain a perfect rotation as they can afford a few mistimed casts in the heat of a fight (Altmer need to be perfect or they have to heavy attack to restore magicka).
There is literally no reason to play Altmer over the other races.
A +825 health boost would actually be a nice buff and give them something unique.
How is 258 spell damage and 2400 magica "Nothing offered over Khajiit"?
Edit: Once again, post something that proves you're even capable of high end DD where small distinctions like this matter.
What does 258 spell damage and 2000 magicka have to do with anything? Khajiit get 825 magicka and 8% crit which results in the exact same DPS.
You're running in circles with your argument (or lack thereof).
So, I don't see a problem here.
The point is Altmer offers NOTHING unique.
Khajiit gives you the same magicka DPS, plus top stamina DPS too. What reason does anyone have to pick Altmer, other than appearance?
Khajiit simply offers much more value than Altmer (they let you switch between magicka and stamina builds on a single character). Altmer needs something to differentiate it from Khajiit (i.e. better sustain, better survivability, etc.).
So if both have the same mag dps nobody pics High Elves if not for the looks? Isn't it the same for Khajiits then too?
If you raise Altmer's mag DPS, why should anyone pic Khajiits then?
And you got something. You just don't like it. I agree, stam return is useless as pve mag dd but so is weapon crit, health reg & stam regen for mag Khajiits. So is weapon dmg and max stam for pve dunmer mag dds. You don't want balance. You want your favourite race to be at cutting edge, better than the rest.
4.3.0 parses prooved that Altmer was nowhere near the "cutting edge". So no wrong will happen if we revert the change to Spell Recharge.
And no wrong will happen when Altmer stay exactly the same as they are now on PTS. They are still the race with the most raw power for Magicka DPS.
What's the problem?
Oh by the way how does additional health fit Altmer lore all of a sudden now? It was never about lore, it was always about Altmer offering a unique (!) bonus you don't like. For Magicka DPS Altmer offer something special, Stamina return which is important in PvP. If that doesn't fit your playstyle that's ok, it doesn't have to.
Altmer have been noted to have superior physical conditions here and there in the lore. This translated to stun immunity in Daggerfall and disease resistance later on. That would be a bit unfit for ESO's needs. A health bonus would also implicate advanced physical condition and fit better into ESO's build mechanics.
And yes, some people take deep dislike to retconning their favorite race. High Elves have always been super magic-specialized. ZOS even acknowledged the significance of lore by taking inspiration for racials from it. They said so many times in the notes. And yet, they ignore it for Altmer. That's borderline hypocritical.
Superior physical condition as in a stamina return passive?
Which is useless in PvE.
So is the movement of orcs and bosmer. The stamina + weapon dmg and burning immunity on a mag dunmer. The weapon crit, stam regen and health regen on a cat.
It almost seams like ZOS wants some passive to be more useful in one game mode than in the other.
Find me one passive that is useless in PvP but it useful in PvE.
All passives need to be useful in both modes. Otherwise, you get races like Altmer which offer very poor value in PvE.
I didn't meant it the way you took it. More like "seems like ZOS wants some passives be more useful in PvP than in PvE". And since altmers are on par already, I really don't know why you say they offer poor value.
They offer poor value compared to the other races. Here is what all the magicka DD currently offer:
- Altmer: magicka DPS + off-resource sustain
- Khajiit: magicka DPS + stamina DPS + magicka sustain + stamina sustain
- Dunmer: magicka DPS + stamina DPS + flame resistence
- Breton: magicka DPS + magicka sustain + spell resistence
There is a huge discrepancy in value there. Altmer have only one relevant PvE attribute (damage), while the other races all have damage plus one or more relevant attributes.
Yes. Khajiit get mag dps. Altmer get mag dps too. Those are totally the same thing and in no way does one race get significantly more focus on mag dps than the other. Not at all.
Seraphayel wrote: »Olupajmibanan wrote: »Don't forget about Altmer healers! There is a damn lot of healers which are Altmers on live (including myself) even though it is suboptimal race. We have chosen Altmer because we like the race and not because of racials.
4.3.0 Altmer with magicka restoring Spell Recharge was fine for a healer though still suboptimal.
4.3.2 Altmer with useless stamina restore is far far behind Argonians and Bretons to even think about it as an option for a healer.
The change made the gap between healer races wider. Well done!
As if race ever mattered that much for a healer. Altmer still make great healers, they still have + Magicka and Spell Damage. Altmer is an excellent option for a healer. Due to bonuses it might not be the best (hello Breton) but it wasn't the best before so why even bother? If something cannot be measured in ESO it's healing performance (and tanking performance is quite hard to measure as well).
It's funny how everybody here is acting like being part of the 1% of the playerbase that's going for scores and hard modes.
MLGProPlayer wrote: »Seraphayel wrote: »Olupajmibanan wrote: »Don't forget about Altmer healers! There is a damn lot of healers which are Altmers on live (including myself) even though it is suboptimal race. We have chosen Altmer because we like the race and not because of racials.
4.3.0 Altmer with magicka restoring Spell Recharge was fine for a healer though still suboptimal.
4.3.2 Altmer with useless stamina restore is far far behind Argonians and Bretons to even think about it as an option for a healer.
The change made the gap between healer races wider. Well done!
As if race ever mattered that much for a healer. Altmer still make great healers, they still have + Magicka and Spell Damage. Altmer is an excellent option for a healer. Due to bonuses it might not be the best (hello Breton) but it wasn't the best before so why even bother? If something cannot be measured in ESO it's healing performance (and tanking performance is quite hard to measure as well).
It's funny how everybody here is acting like being part of the 1% of the playerbase that's going for scores and hard modes.
I find it funny that 3 posters are so hell bent on trolling every Altmer thread on the forum. What does it matter to you if Altmer has a sustain passive or not? Do tell me.
If it doesn't affect their DPS performance (already established), then you're literally just posting out of spite. And I'm really not sure what you're spiteful over since this is a game. I'm guessing you got teabagged by an Altmer in PvP and now you've made it your life's mission to troll every Altmer thread on an online forum?
MLGProPlayer wrote: »clocksstoppe wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »Seraphayel wrote: »Olupajmibanan wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »Chilly-McFreeze wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »LiquidPony wrote: »Alright.LiquidPony wrote: »
That doesn't really add up.
The 8% weapon/spell crit is equivalent to 258 weapon/spell damage as far as the "set bonus math" ZOS referred to in the original Racial Passives update.And health. Makes it 2475 resources, thats more or equal to 2000 of one resource.LiquidPony wrote: »Khajiit only get 825 max stam/magicka.
HP is valuable in PvE, don't forget that.
So, It breaks down to Khajiits Robustness vs Altmers Spell Recharge:
42mag/s, 42stam/s, 50hp/s VS. 95 of whichever is lower/sLiquidPony wrote: »So if you want to "equalize" Khajiit and Altmer with that logic, you can either:
1. Remove one of the resource recovery from Khajiit.
2. Or cut them in some ratio.
3. Do something else for Altmers instead of resources return (flat pen, low percentage of spell crit, chance to apply status effect).
Health is only marginally useful in PvE, and that's really relative to player skill. In the "meta" sense there's largely no difference between a build with 16k health and one with 17k health. And Spell Recharge is 107.5 per second now, not 95.
But sure, give Altmer 825 max health and call it square. I'm sure that will mollify the Altmer salt brigade. It's actually a pretty fair balancing suggestion, it lets them run Witchmother's/Clockwork food and have more-or-less the same max health as they would with blue food, which is beneficial for the progression-type player but isn't going to move the needle in terms of how many people perceive "balance" (i.e., what build hits the biggest numbers according to Liko or LZH or whatever other top players post parses).
What's the point of your suggestions for Khajiit changes? Khajiit is a hybrid race, effective as either a stam DPS or a magicka DPS but apparently fairly well balanced in both regards, so why do you want to cut their already very low recovery passives when they already have lower max stat passives than every other DPS-oriented race in the game? Please go back and read the "Upcoming Racial Balance Changes" post from Gilliam and keep in mind that *hybrid* races will have slightly higher total stat bonuses by virtue of being hybrid races.
And I don't even know what you're thinking with the third suggestion for Altmer. You want to give the race with the most spell damage *and* the most max magicka an additional DPS-related bonus like pen, crit, or status effects? In what circumstance would you ever choose Dunmer or Khajiit for a magicka DPS character if you did that? It doesn't make any sense.
What's the point of playing Altmer if they offer nothing over Khajiit and Dunmer? If Khajiit and Dunmer can give you top magicka AND top stamina DPS, why would you pick Altmer who can only give you top magicka DPS?
Hybrid classes aren't supposed to be the best at both roles. They're supposed to be good at both.
Currently, Altmer provides nothing of value over those other two. Their DPS is virtually identical, while they bring nothing else to the table.
Breton provide the same DPS, but they are at least more versatile due to their sustain. Breton does not need to maintain a perfect rotation as they can afford a few mistimed casts in the heat of a fight (Altmer need to be perfect or they have to heavy attack to restore magicka).
There is literally no reason to play Altmer over the other races.
A +825 health boost would actually be a nice buff and give them something unique.
How is 258 spell damage and 2400 magica "Nothing offered over Khajiit"?
Edit: Once again, post something that proves you're even capable of high end DD where small distinctions like this matter.
What does 258 spell damage and 2000 magicka have to do with anything? Khajiit get 825 magicka and 8% crit which results in the exact same DPS.
You're running in circles with your argument (or lack thereof).
So, I don't see a problem here.
The point is Altmer offers NOTHING unique.
Khajiit gives you the same magicka DPS, plus top stamina DPS too. What reason does anyone have to pick Altmer, other than appearance?
Khajiit simply offers much more value than Altmer (they let you switch between magicka and stamina builds on a single character). Altmer needs something to differentiate it from Khajiit (i.e. better sustain, better survivability, etc.).
So if both have the same mag dps nobody pics High Elves if not for the looks? Isn't it the same for Khajiits then too?
If you raise Altmer's mag DPS, why should anyone pic Khajiits then?
And you got something. You just don't like it. I agree, stam return is useless as pve mag dd but so is weapon crit, health reg & stam regen for mag Khajiits. So is weapon dmg and max stam for pve dunmer mag dds. You don't want balance. You want your favourite race to be at cutting edge, better than the rest.
4.3.0 parses prooved that Altmer was nowhere near the "cutting edge". So no wrong will happen if we revert the change to Spell Recharge.
And no wrong will happen when Altmer stay exactly the same as they are now on PTS. They are still the race with the most raw power for Magicka DPS.
What's the problem?
Oh by the way how does additional health fit Altmer lore all of a sudden now? It was never about lore, it was always about Altmer offering a unique (!) bonus you don't like. For Magicka DPS Altmer offer something special, Stamina return which is important in PvP. If that doesn't fit your playstyle that's ok, it doesn't have to.
Altmer have been noted to have superior physical conditions here and there in the lore. This translated to stun immunity in Daggerfall and disease resistance later on. That would be a bit unfit for ESO's needs. A health bonus would also implicate advanced physical condition and fit better into ESO's build mechanics.
And yes, some people take deep dislike to retconning their favorite race. High Elves have always been super magic-specialized. ZOS even acknowledged the significance of lore by taking inspiration for racials from it. They said so many times in the notes. And yet, they ignore it for Altmer. That's borderline hypocritical.
Superior physical condition as in a stamina return passive?
Which is useless in PvE.
So is the movement of orcs and bosmer. The stamina + weapon dmg and burning immunity on a mag dunmer. The weapon crit, stam regen and health regen on a cat.
It almost seams like ZOS wants some passive to be more useful in one game mode than in the other.
Find me one passive that is useless in PvP but it useful in PvE.
All passives need to be useful in both modes. Otherwise, you get races like Altmer which offer very poor value in PvE.
I didn't meant it the way you took it. More like "seems like ZOS wants some passives be more useful in PvP than in PvE". And since altmers are on par already, I really don't know why you say they offer poor value.
They offer poor value compared to the other races. Here is what all the magicka DD currently offer:
- Altmer: magicka DPS + off-resource sustain
- Khajiit: magicka DPS + stamina DPS + magicka sustain + stamina sustain
- Dunmer: magicka DPS + stamina DPS + flame resistence
- Breton: magicka DPS + magicka sustain + spell resistence
There is a huge discrepancy in value there. Altmer have only one relevant PvE attribute (damage), while the other races all have damage plus one or more relevant attributes.
let's not pretend that 75 recovery is triple the sustain of altmer. again presenting some pretty biased comparisons.
Altmer have 0 sustain.
clocksstoppe wrote: »
No it has 600 stamina every 4 sec
validifyedneb18_ESO wrote: »grannas211 wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »Can you explain how you came to this conclusion? Especially without the PTS having been up since the 4.3.2 notes.
They were already slightly behind Breton and Khajiit on the last PTS. They just got hit with nerfs. That stands to reason they can only drop further behind.
Right. And how did the CP change factor into this theory of yours?
Breton got buffed just as much as Altmer so no net change. Breton is still abead.
Khajiit also got direct buffs and the Shadow buff which should keep them ahead.
Right. And should breton be way lower than Altmer? They are/where the go to healer.
I hope your not suggesting that Altmer should just flat out be better than Breton in every way.
Breton were already better before Altmer got hit with nerfs. The nerfs only widened the gap.
Breton deal more damage and have more sustain than Altmer. I was fine with Altmer being a little bit behind. But to nerf them after they were already behind is beyond ridiculous.
Ok. Breton was one of the go-to magica races.
All 3 main magica races have been buffed significantly.
If it turns out there is an undesirably large performance delta between the Spell Damage or Altmer, and the Regen of Bretons in their ability to deal damage, then ZOS will change it. This is the test server. We're here to test things.
There was already a small gap between Breton and Altmer, in favour of Breton. So ZOS nerfed... Altmer. They clearly aren't testing these changes, which is why no one is optimistic
Its almost like... this is a... test... server... where... they... test... -- oh no. wait. nevermind. This is the public test server, has nothing to do with testing at all.
ZOS ignored all the test results that were provided by the public. Is that not concerning?
They buffed all racials with stats tied to them, did a stealth rework for Bosmer, made Dunmer closer to Altmer for DPS, almost did a complete rework on orcs again, reworked red diamond and buffed argonians.
All major community concerns after testing. Not bad for a weeks work in my opinion.
Now we wait, sim the new changes, and then we come back here and discuss the results.
You seemed to ignore the Altmer nerf in your list. How convenient.
They had a major passive turned into a utility passive. To be more in line with many other racials from a DD perspective, who have 1 passive dedicated to utility or suitability. Dunmers fire resist + health + burning immunity, Bretons spell resistance, Khajiit health and health recovery.
You're pulling us in circles here. Im sorry but im done. You're right, Altmer where nerfed, but you're not correct about them being lowest magica DPS by a long shot. Id almost put money on them being second after Breton right now. And guess what. This is the test server. Dont like that bretons have more damage? Get the results, make your case, hope Zenni agrees.
You've brought up the Khajiit/Shadow buff without thinking about it, completely ignored the CP buff, disregarded the fact that Dunmer are lower magica dps and pretended like ZOS did nothing to appease any community concerns in the latest update. If you cant see that then I dont know what to say.
why should the damage race be second in damage behind the sustain race?
On paper they do have more damage. But as we have seen sustain makes up the difference.
Post your results, ZOS will make changes to fit. You can read the developer comments on all these changes, its not like they believe Breton should be top dps. How is this so hard to understand?
validifyedneb18_ESO wrote: »grannas211 wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »Can you explain how you came to this conclusion? Especially without the PTS having been up since the 4.3.2 notes.
They were already slightly behind Breton and Khajiit on the last PTS. They just got hit with nerfs. That stands to reason they can only drop further behind.
Right. And how did the CP change factor into this theory of yours?
Breton got buffed just as much as Altmer so no net change. Breton is still abead.
Khajiit also got direct buffs and the Shadow buff which should keep them ahead.
Right. And should breton be way lower than Altmer? They are/where the go to healer.
I hope your not suggesting that Altmer should just flat out be better than Breton in every way.
Breton were already better before Altmer got hit with nerfs. The nerfs only widened the gap.
Breton deal more damage and have more sustain than Altmer. I was fine with Altmer being a little bit behind. But to nerf them after they were already behind is beyond ridiculous.
Ok. Breton was one of the go-to magica races.
All 3 main magica races have been buffed significantly.
If it turns out there is an undesirably large performance delta between the Spell Damage or Altmer, and the Regen of Bretons in their ability to deal damage, then ZOS will change it. This is the test server. We're here to test things.
There was already a small gap between Breton and Altmer, in favour of Breton. So ZOS nerfed... Altmer. They clearly aren't testing these changes, which is why no one is optimistic
Its almost like... this is a... test... server... where... they... test... -- oh no. wait. nevermind. This is the public test server, has nothing to do with testing at all.
ZOS ignored all the test results that were provided by the public. Is that not concerning?
They buffed all racials with stats tied to them, did a stealth rework for Bosmer, made Dunmer closer to Altmer for DPS, almost did a complete rework on orcs again, reworked red diamond and buffed argonians.
All major community concerns after testing. Not bad for a weeks work in my opinion.
Now we wait, sim the new changes, and then we come back here and discuss the results.
You seemed to ignore the Altmer nerf in your list. How convenient.
They had a major passive turned into a utility passive. To be more in line with many other racials from a DD perspective, who have 1 passive dedicated to utility or suitability. Dunmers fire resist + health + burning immunity, Bretons spell resistance, Khajiit health and health recovery.
You're pulling us in circles here. Im sorry but im done. You're right, Altmer where nerfed, but you're not correct about them being lowest magica DPS by a long shot. Id almost put money on them being second after Breton right now. And guess what. This is the test server. Dont like that bretons have more damage? Get the results, make your case, hope Zenni agrees.
You've brought up the Khajiit/Shadow buff without thinking about it, completely ignored the CP buff, disregarded the fact that Dunmer are lower magica dps and pretended like ZOS did nothing to appease any community concerns in the latest update. If you cant see that then I dont know what to say.
why should the damage race be second in damage behind the sustain race?
On paper they do have more damage. But as we have seen sustain makes up the difference.
Post your results, ZOS will make changes to fit. You can read the developer comments on all these changes, its not like they believe Breton should be top dps. How is this so hard to understand?
Why not? Bretons deserve it...
MLGProPlayer wrote: »Seraphayel wrote: »Olupajmibanan wrote: »Don't forget about Altmer healers! There is a damn lot of healers which are Altmers on live (including myself) even though it is suboptimal race. We have chosen Altmer because we like the race and not because of racials.
4.3.0 Altmer with magicka restoring Spell Recharge was fine for a healer though still suboptimal.
4.3.2 Altmer with useless stamina restore is far far behind Argonians and Bretons to even think about it as an option for a healer.
The change made the gap between healer races wider. Well done!
As if race ever mattered that much for a healer. Altmer still make great healers, they still have + Magicka and Spell Damage. Altmer is an excellent option for a healer. Due to bonuses it might not be the best (hello Breton) but it wasn't the best before so why even bother? If something cannot be measured in ESO it's healing performance (and tanking performance is quite hard to measure as well).
It's funny how everybody here is acting like being part of the 1% of the playerbase that's going for scores and hard modes.
I find it funny that 3 posters are so hell bent on trolling every Altmer thread that pops up on the forums. What does it matter to you if Altmer has a magicka sustain passive or not (or any other passive that is useful in both PvE and PvP)? Do tell me.
If it doesn't affect their DPS performance (already established), then you're literally just posting out of spite. And I'm really not sure what you're spiteful over since this is a game. I'm guessing you got teabagged by an Altmer in PvP and now you've made it your life's mission to troll every Altmer thread on an online forum?
MLGProPlayer wrote: »validifyedneb18_ESO wrote: »grannas211 wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »Can you explain how you came to this conclusion? Especially without the PTS having been up since the 4.3.2 notes.
They were already slightly behind Breton and Khajiit on the last PTS. They just got hit with nerfs. That stands to reason they can only drop further behind.
Right. And how did the CP change factor into this theory of yours?
Breton got buffed just as much as Altmer so no net change. Breton is still abead.
Khajiit also got direct buffs and the Shadow buff which should keep them ahead.
Right. And should breton be way lower than Altmer? They are/where the go to healer.
I hope your not suggesting that Altmer should just flat out be better than Breton in every way.
Breton were already better before Altmer got hit with nerfs. The nerfs only widened the gap.
Breton deal more damage and have more sustain than Altmer. I was fine with Altmer being a little bit behind. But to nerf them after they were already behind is beyond ridiculous.
Ok. Breton was one of the go-to magica races.
All 3 main magica races have been buffed significantly.
If it turns out there is an undesirably large performance delta between the Spell Damage or Altmer, and the Regen of Bretons in their ability to deal damage, then ZOS will change it. This is the test server. We're here to test things.
There was already a small gap between Breton and Altmer, in favour of Breton. So ZOS nerfed... Altmer. They clearly aren't testing these changes, which is why no one is optimistic
Its almost like... this is a... test... server... where... they... test... -- oh no. wait. nevermind. This is the public test server, has nothing to do with testing at all.
ZOS ignored all the test results that were provided by the public. Is that not concerning?
They buffed all racials with stats tied to them, did a stealth rework for Bosmer, made Dunmer closer to Altmer for DPS, almost did a complete rework on orcs again, reworked red diamond and buffed argonians.
All major community concerns after testing. Not bad for a weeks work in my opinion.
Now we wait, sim the new changes, and then we come back here and discuss the results.
You seemed to ignore the Altmer nerf in your list. How convenient.
They had a major passive turned into a utility passive. To be more in line with many other racials from a DD perspective, who have 1 passive dedicated to utility or suitability. Dunmers fire resist + health + burning immunity, Bretons spell resistance, Khajiit health and health recovery.
You're pulling us in circles here. Im sorry but im done. You're right, Altmer where nerfed, but you're not correct about them being lowest magica DPS by a long shot. Id almost put money on them being second after Breton right now. And guess what. This is the test server. Dont like that bretons have more damage? Get the results, make your case, hope Zenni agrees.
You've brought up the Khajiit/Shadow buff without thinking about it, completely ignored the CP buff, disregarded the fact that Dunmer are lower magica dps and pretended like ZOS did nothing to appease any community concerns in the latest update. If you cant see that then I dont know what to say.
why should the damage race be second in damage behind the sustain race?
On paper they do have more damage. But as we have seen sustain makes up the difference.
Post your results, ZOS will make changes to fit. You can read the developer comments on all these changes, its not like they believe Breton should be top dps. How is this so hard to understand?
But the results had already been shared and ZOS ignored them. How does one get ZOS to take notice of the testing being done on the public test server?
Actually the results did show that altmers were ahead of Bretons because they did parse higher and they still are. Bretons can only close the gap and go higher when sustain becomes a part of the fight which makes sense cause they are the sustain race. So it's actually balanced. If Bretons couldn't compete even in sustain fights which is the whole point of the race then it would be imbalanced because altmers would be ahead in every way like it is on live.
Again, in terms of raw dmg output altmers are ahead. Bretons can only compete when sustain also becomes important which is the whole freaking point.
MLGProPlayer wrote: »LiquidPony wrote: »Alright.LiquidPony wrote: »
That doesn't really add up.
The 8% weapon/spell crit is equivalent to 258 weapon/spell damage as far as the "set bonus math" ZOS referred to in the original Racial Passives update.And health. Makes it 2475 resources, thats more or equal to 2000 of one resource.LiquidPony wrote: »Khajiit only get 825 max stam/magicka.
HP is valuable in PvE, don't forget that.
So, It breaks down to Khajiits Robustness vs Altmers Spell Recharge:
42mag/s, 42stam/s, 50hp/s VS. 95 of whichever is lower/sLiquidPony wrote: »So if you want to "equalize" Khajiit and Altmer with that logic, you can either:
1. Remove one of the resource recovery from Khajiit.
2. Or cut them in some ratio.
3. Do something else for Altmers instead of resources return (flat pen, low percentage of spell crit, chance to apply status effect).
Health is only marginally useful in PvE, and that's really relative to player skill. In the "meta" sense there's largely no difference between a build with 16k health and one with 17k health. And Spell Recharge is 107.5 per second now, not 95.
But sure, give Altmer 825 max health and call it square. I'm sure that will mollify the Altmer salt brigade. It's actually a pretty fair balancing suggestion, it lets them run Witchmother's/Clockwork food and have more-or-less the same max health as they would with blue food, which is beneficial for the progression-type player but isn't going to move the needle in terms of how many people perceive "balance" (i.e., what build hits the biggest numbers according to Liko or LZH or whatever other top players post parses).
What's the point of your suggestions for Khajiit changes? Khajiit is a hybrid race, effective as either a stam DPS or a magicka DPS but apparently fairly well balanced in both regards, so why do you want to cut their already very low recovery passives when they already have lower max stat passives than every other DPS-oriented race in the game? Please go back and read the "Upcoming Racial Balance Changes" post from Gilliam and keep in mind that *hybrid* races will have slightly higher total stat bonuses by virtue of being hybrid races.
And I don't even know what you're thinking with the third suggestion for Altmer. You want to give the race with the most spell damage *and* the most max magicka an additional DPS-related bonus like pen, crit, or status effects? In what circumstance would you ever choose Dunmer or Khajiit for a magicka DPS character if you did that? It doesn't make any sense.
What's the point of playing Altmer if they offer nothing over Khajiit and Dunmer? If Khajiit and Dunmer can give you top magicka AND top stamina DPS, why would you pick Altmer who can only give you top magicka DPS?
Hybrid classes aren't supposed to be the best at both roles. They're supposed to be good at both.
Currently, Altmer provides nothing of value over those other two. Their DPS is virtually identical, while they bring nothing else to the table.
Breton provide the same DPS, but they are at least more versatile due to their sustain. Breton does not need to maintain a perfect rotation as they can afford a few mistimed casts in the heat of a fight (Altmer need to be perfect or they have to heavy attack to restore magicka).
There is literally no reason to play Altmer over the other races.
A +825 health boost would actually be a nice buff and give them something unique.

John_Falstaff wrote: »@MLGProPlayer , seriously, if you feel that stamina regen is useless in PvE for magicka damage dealers, then maybe you should start with trying to do some PvE. Might be an eye-opener how much do you need stamina topped off whenever you need to roll (say, upper ledge in vMA), break free (hi stranglers in vMoS HM) or block (hi starfall in vHRC) to avoid a team wipe. You question: khajiit can swap magicka/stamina, what's the point of choosing altmer? But the question: altmer has stamina sustain that helps with mobility and generally makes things easier, why choose khajiit? That (absolutely valid as well) question somehow feels irrelevant to you, and I'm starting to think that it is so because you don't really want balance, you want altmer to be absolute best for all things magicka. I think that this thread's turning into a circus.
https://youtu.be/u1iXKjHY5u0 MLGProPlayer wrote: »John_Falstaff wrote: »@MLGProPlayer , seriously, if you feel that stamina regen is useless in PvE for magicka damage dealers, then maybe you should start with trying to do some PvE. Might be an eye-opener how much do you need stamina topped off whenever you need to roll (say, upper ledge in vMA), break free (hi stranglers in vMoS HM) or block (hi starfall in vHRC) to avoid a team wipe. You question: khajiit can swap magicka/stamina, what's the point of choosing altmer? But the question: altmer has stamina sustain that helps with mobility and generally makes things easier, why choose khajiit? That (absolutely valid as well) question somehow feels irrelevant to you, and I'm starting to think that it is so because you don't really want balance, you want altmer to be absolute best for all things magicka. I think that this thread's turning into a circus.
Experienced magicka DDs do not need stamina regen in PvE. That is a fact. You will never encounter a situation where you won't be able to dodge/block/break free when you need to if you were playing the mechanics properly.
Don't want to take my word, or the word of any other experienced endgame DD for it? Fine, here is the top ranked DD in the world to echo our statements:https://youtu.be/u1iXKjHY5u0
Orcs is bis level stamina DD while also being tanky especially for PvP and solo play.Seraphayel wrote: »@LiquidPony
I think that's due to Orcs having too many good bonuses at the moment. If anything changes, they'll lose some. I don't know if they'll get their Stamina reduced but I could see it happen to still have them as a viable tank race. I think we all agree that Orcs, out of all races, have the most and "best" bonuses overall. Don't know why they needed so much of them.