To make them versatile they don't need to get rid of Stamina and Health, they already took a lot of that away, they had 12% health and 10% stam. If they will leave those two stats as is and still want to make them versitile in their own nitch, work on the red diamond passive, the chosen of Akatosh, and let the power shine. If they are given 750 health, 500 Stam, 500 Magicka every 5 seconds on direct damage and 5% reduced cost to all their abilities, this could compete and make them unique and versatile and not just into one nitch. Like someone said they will not be the best damage dealers (for stamina they could hit as hard as anyone in bursts before but ok forget that now the Orcs and Dark Elves are coming) but could play magicka with almost the same cost reduction as a breton, with some sets they could be good in certain situations and the fact that the reduction would be all their abilities it could make them attractive in some scenarios. For tanking and Stamina classes they would also be hard to overlook, take away damage but have rivaling sustain with others.
Kidgangster101 wrote: »To make them versatile they don't need to get rid of Stamina and Health, they already took a lot of that away, they had 12% health and 10% stam. If they will leave those two stats as is and still want to make them versitile in their own nitch, work on the red diamond passive, the chosen of Akatosh, and let the power shine. If they are given 750 health, 500 Stam, 500 Magicka every 5 seconds on direct damage and 5% reduced cost to all their abilities, this could compete and make them unique and versatile and not just into one nitch. Like someone said they will not be the best damage dealers (for stamina they could hit as hard as anyone in bursts before but ok forget that now the Orcs and Dark Elves are coming) but could play magicka with almost the same cost reduction as a breton, with some sets they could be good in certain situations and the fact that the reduction would be all their abilities it could make them attractive in some scenarios. For tanking and Stamina classes they would also be hard to overlook, take away damage but have rivaling sustain with others.
No that would be way to much. I am an imperial main and just wanted to make it balanced not busted lol.
I agree 100% though with this one said earlier.
2000 health
2000 magica
2000 stam
500 health stam and magic on red diamond every 5
It just gives them nice pools with good sustain no damage no cost reduction. It literally will make imperials what they should be, the ability to play any role in the game. Not the best at that role but be good at it.
Kidgangster101 wrote: »No that would be way to much. I am an imperial main and just wanted to make it balanced not busted lol.
I agree 100% though with this one said earlier.
2000 health
2000 magica
2000 stam
500 health stam and magic on red diamond every 5
It just gives them nice pools with good sustain no damage no cost reduction. It literally will make imperials what they should be, the ability to play any role in the game. Not the best at that role but be good at it.
Kidgangster101 wrote: »
No that would be way to much. I am an imperial main and just wanted to make it balanced not busted lol.
I agree 100% though with this one said earlier.
2000 health
2000 magica
2000 stam
500 health stam and magic on red diamond every 5
It just gives them nice pools with good sustain no damage no cost reduction. It literally will make imperials what they should be, the ability to play any role in the game. Not the best at that role but be good at it.
IronWooshu wrote: »500 stam/mag/health every 5 seconds with 2k in every stat would make the race absolutely broken. There would be no reason to play any other race.
Kidgangster101 wrote: »No that would be way to much. I am an imperial main and just wanted to make it balanced not busted lol.
I agree 100% though with this one said earlier.
2000 health
2000 magica
2000 stam
500 health stam and magic on red diamond every 5
It just gives them nice pools with good sustain no damage no cost reduction. It literally will make imperials what they should be, the ability to play any role in the game. Not the best at that role but be good at it.
IronWooshu wrote: »500 stam/mag/health every 5 seconds with 2k in every stat would make the race absolutely broken. There would be no reason to play any other race.
Kidgangster101 wrote: »To make them versatile they don't need to get rid of Stamina and Health, they already took a lot of that away, they had 12% health and 10% stam. If they will leave those two stats as is and still want to make them versitile in their own nitch, work on the red diamond passive, the chosen of Akatosh, and let the power shine. If they are given 750 health, 500 Stam, 500 Magicka every 5 seconds on direct damage and 5% reduced cost to all their abilities, this could compete and make them unique and versatile and not just into one nitch. Like someone said they will not be the best damage dealers (for stamina they could hit as hard as anyone in bursts before but ok forget that now the Orcs and Dark Elves are coming) but could play magicka with almost the same cost reduction as a breton, with some sets they could be good in certain situations and the fact that the reduction would be all their abilities it could make them attractive in some scenarios. For tanking and Stamina classes they would also be hard to overlook, take away damage but have rivaling sustain with others.
No that would be way to much. I am an imperial main and just wanted to make it balanced not busted lol.
I agree 100% though with this one said earlier.
2000 health
2000 magica
2000 stam
500 health stam and magic on red diamond every 5
It just gives them nice pools with good sustain no damage no cost reduction. It literally will make imperials what they should be, the ability to play any role in the game. Not the best at that role but be good at it.
Yeah but there is no version that can play like the Breton that have 7% on magicka. A 5% to abilities would comparable but for Stamina and versatile for magicka. Think about it, it would be tough to chose. With just a bit of magicka for stam and magicka why would you ever pick them. The cost reduction finally puts them in real competition with the other classes.
FilteredRiddle wrote: »This is definitely a step in the right direction. However, I still think it needs to be pushed further, either by reducing the cooldown to 2 seconds or increasing the restoration to 830 Health, Magicka, and Stamina with a 5 second cooldown.Imperial
Red Diamond: Reworked this passive so when you deal Direct Damage now, you restore 333 Health, Magicka, and Stamina. This effect has a 5 second cooldown. It also will reduce the cost of Block and Bash by 5%.
In either case, it makes it so that - assuming 100% uptime of direct damage every 2 or 5 seconds - there is ~166 recovery of the three stats. That is useful, while I'm not sure that 333 H/M/S ever 5 seconds necessarily is (although, again, this is far superior to the previous iteration).
FilteredRiddle wrote: »Imperial:
- Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → Increases Experience gain in any Melee Skill Line* by 15%, extra 1% Gold gain
- 12% Max Health + 10% Max Stamina → Increases your Max Health and Max Stamina by 2000.
- New Passive → Increase Melee Weapon Damage by 258
- 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage you have a 15% chance to heal for 1750 and restore 950 Stamina.
*Two-Handed, Dual-Wield, and One Hand and Shield
Imperial:
- Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → Increases Experience gain in any Melee Skill Line* by 15%, extra 1% Gold gain
- 12% Max Health + 10% Max Stamina → Increases your Max Health and Max Stamina by 1000.
- New Passive → Increase Melee Weapon Damage by 258
- 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage you restore 650 Health and Stamina. This effect has a 5 second cooldown. Reduces the cost of your Block and Bash abilities by 5%.
FilteredRiddle wrote: »As I posted in the relevant thread:FilteredRiddle wrote: »This is definitely a step in the right direction. However, I still think it needs to be pushed further, either by reducing the cooldown to 2 seconds or increasing the restoration to 830 Health, Magicka, and Stamina with a 5 second cooldown.Imperial
Red Diamond: Reworked this passive so when you deal Direct Damage now, you restore 333 Health, Magicka, and Stamina. This effect has a 5 second cooldown. It also will reduce the cost of Block and Bash by 5%.
In either case, it makes it so that - assuming 100% uptime of direct damage every 2 or 5 seconds - there is ~166 recovery of the three stats. That is useful, while I'm not sure that 333 H/M/S ever 5 seconds necessarily is (although, again, this is far superior to the previous iteration).
However, I still think Imperial ought to be focused on martial skills given their game history. Originally, I suggested:FilteredRiddle wrote: »Imperial:
- Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → Increases Experience gain in any Melee Skill Line* by 15%, extra 1% Gold gain
- 12% Max Health + 10% Max Stamina → Increases your Max Health and Max Stamina by 2000.
- New Passive → Increase Melee Weapon Damage by 258
- 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage you have a 15% chance to heal for 1750 and restore 950 Stamina.
*Two-Handed, Dual-Wield, and One Hand and Shield
Given their recent changes, I think it a suitable merger of the new and old would be:Imperial:
- Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → Increases Experience gain in any Melee Skill Line* by 15%, extra 1% Gold gain
- 12% Max Health + 10% Max Stamina → Increases your Max Health and Max Stamina by 1000.
- New Passive → Increase Melee Weapon Damage by 258
- 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage you restore 650 Health and Stamina. This effect has a 5 second cooldown. Reduces the cost of your Block and Bash abilities by 5%.
It's better than before.
Kidgangster101 wrote: »FilteredRiddle wrote: »As I posted in the relevant thread:FilteredRiddle wrote: »This is definitely a step in the right direction. However, I still think it needs to be pushed further, either by reducing the cooldown to 2 seconds or increasing the restoration to 830 Health, Magicka, and Stamina with a 5 second cooldown.Imperial
Red Diamond: Reworked this passive so when you deal Direct Damage now, you restore 333 Health, Magicka, and Stamina. This effect has a 5 second cooldown. It also will reduce the cost of Block and Bash by 5%.
In either case, it makes it so that - assuming 100% uptime of direct damage every 2 or 5 seconds - there is ~166 recovery of the three stats. That is useful, while I'm not sure that 333 H/M/S ever 5 seconds necessarily is (although, again, this is far superior to the previous iteration).
However, I still think Imperial ought to be focused on martial skills given their game history. Originally, I suggested:FilteredRiddle wrote: »Imperial:
- Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → Increases Experience gain in any Melee Skill Line* by 15%, extra 1% Gold gain
- 12% Max Health + 10% Max Stamina → Increases your Max Health and Max Stamina by 2000.
- New Passive → Increase Melee Weapon Damage by 258
- 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage you have a 15% chance to heal for 1750 and restore 950 Stamina.
*Two-Handed, Dual-Wield, and One Hand and Shield
Given their recent changes, I think it a suitable merger of the new and old would be:Imperial:
- Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → Increases Experience gain in any Melee Skill Line* by 15%, extra 1% Gold gain
- 12% Max Health + 10% Max Stamina → Increases your Max Health and Max Stamina by 1000.
- New Passive → Increase Melee Weapon Damage by 258
- 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage you restore 650 Health and Stamina. This effect has a 5 second cooldown. Reduces the cost of your Block and Bash abilities by 5%.
The problem with your idea is that it puts them right back into not fitting a mage role at all, and the point we are all trying to make is that imperial does ALL ROLES not just tank or not just tank and stam DPS.
We were the worst race on test by far in everything that shows you we need something to even compete. So tell me how doing what was presented earlier would make us op? Look at argonians with their passive they were close to last place on DPS boards so you really Think that us gaining 2000 in a stat and 500 Regan will make us op? LOLOL you do know that it pretty much only works like we are gaining 1 stat? Magic users can will only look for high magic pool. Stam users will only look for high stam pool.
The only one that would benefit from all 3 would be tank which it would still be hard to pass on Nord and argonian but at least imperial would be a very good option too.
Look at what other races get and I would gladly trade my imperial passives for any one of them hands down that's when you know the race is in a terrible spot lol.It's better than before.
It's not actually better than before imo. And why should imperials just settle on being last? Lol we SHOULD be able to compete just like everyone else. We don't get spell damage or attack bonus, we get a terrible Regen, we don't get crit, we don't get cost reduction, so what do we get bad tri stat you won't actually notice? Sounds fair to me lol.
The case I'm.trying to make is every race finally has something that makes them stand out.
Orc- hard hitting
Brenton- crazy sustain
High elf- hard hitting
Dark elf- hard hitting
Nord- ultimate generation
Khajit- critical damage
Argonians- sustain
Redguard- sustain
Bosmer- sustain
So what does imperial fall into that it is really good at? Lol see my problem I would never choose imperial over any of those races at all.
Brenton right? xD Crazy 100 mag recovery and appx another 100 of that spell cost reduction. Well, Imperial just got 133 mag and stam recovery in perfect situation. Crazy, crazyKidgangster101 wrote: »
Orc- hard hitting
Brenton- crazy sustain
High elf- hard hitting
Dark elf- hard hitting
Nord- ultimate generation
Khajit- critical damage
Argonians- sustain
Redguard- sustain
Bosmer- sustain
So what does imperial fall into that it is really good at? Lol see my problem I would never choose imperial over any of those races at all.
Brenton right? xD Crazy 100 mag recovery and appx another 100 of that spell cost reduction. Well, Imperial just got 133 mag and stam recovery in perfect situation. Crazy, crazyKidgangster101 wrote: »
Orc- hard hitting
Brenton- crazy sustain
High elf- hard hitting
Dark elf- hard hitting
Nord- ultimate generation
Khajit- critical damage
Argonians- sustain
Redguard- sustain
Bosmer- sustain
So what does imperial fall into that it is really good at? Lol see my problem I would never choose imperial over any of those races at all.
Kidgangster101 wrote: »The case I'm.trying to make is every race finally has something that makes them stand out.
Orc- hard hitting
Brenton- crazy sustain
High elf- hard hitting
Dark elf- hard hitting
Nord- ultimate generation
Khajit- critical damage
Argonians- sustain
Redguard- sustain
Bosmer- sustain
So what does imperial fall into that it is really good at? Lol see my problem I would never choose imperial over any of those races at all.
Kidgangster101 wrote: »The case I'm.trying to make is every race finally has something that makes them stand out.
Orc- hard hitting
Brenton- crazy sustain
High elf- hard hitting
Dark elf- hard hitting
Nord- ultimate generation
Khajit- critical damage
Argonians- sustain
Redguard- sustain
Bosmer- sustain
So what does imperial fall into that it is really good at? Lol see my problem I would never choose imperial over any of those races at all.
That's the thing isn't it, what's the identity, the main aspect of the imperial race? They supposed to be jack of all trades, good at everything, but you cannot be good at everything at the same time. If I think about a good jack of all trades types I'd think about flexibility, they should be versatile, able to choose what they want to focus and then good at that.
I think the best race bonus for imperial is not a static buff, but something a player can choose and specialise at, I would seriously consider giving the imperial a twice born star bonus: +1 mundus stone.
So the imperial character may have a very good sustain, may have damage bonus, may have critical bonus, but you have to choose which one want to focus and wont be good in all at the same time.
Kidgangster101 wrote: »To make them versatile they don't need to get rid of Stamina and Health, they already took a lot of that away, they had 12% health and 10% stam. If they will leave those two stats as is and still want to make them versitile in their own nitch, work on the red diamond passive, the chosen of Akatosh, and let the power shine. If they are given 750 health, 500 Stam, 500 Magicka every 5 seconds on direct damage and 5% reduced cost to all their abilities, this could compete and make them unique and versatile and not just into one nitch. Like someone said they will not be the best damage dealers (for stamina they could hit as hard as anyone in bursts before but ok forget that now the Orcs and Dark Elves are coming) but could play magicka with almost the same cost reduction as a breton, with some sets they could be good in certain situations and the fact that the reduction would be all their abilities it could make them attractive in some scenarios. For tanking and Stamina classes they would also be hard to overlook, take away damage but have rivaling sustain with others.
No that would be way to much. I am an imperial main and just wanted to make it balanced not busted lol.
I agree 100% though with this one said earlier.
2000 health
2000 magica
2000 stam
500 health stam and magic on red diamond every 5
It just gives them nice pools with good sustain no damage no cost reduction. It literally will make imperials what they should be, the ability to play any role in the game. Not the best at that role but be good at it.