Kidgangster101 wrote: »Lol first off the skill is broken on test.
Second am I the only one that thinks this skill is awful?
Third did they really even try to get creative with it at all?
Imperial is going to be the main "villain" in the new dlc and the prophet is a imperial magic user, so why do we only get one version of imperial when they are clearly very good at magic. This still makes imperial held into tanking only. They are by far the worst race in the game but yet we had to pay for it lol.
Khajit got buffs, argonians were put right back where they were so that means they will be amazing at everything once again, but yet the race that tested at being the worst race in every category didn't get buffed? Lol nice balance here.
I had hoped they would do something clever for imperials with a rework of red diamond but doing some rough calculations it looks really bad
333 stat gain with 5 seconds cool down is seriously spread thin.
that's 66 stat recovery over 5 seconds if broken down that way.
i'm not of the opinion that this was a good change for imperials. i'm not speaking from a tank perspective merely from a race perspective.
(note that they even admit spreading orc passives too thin while fixing them)
WTS hyperboleSandman929 wrote: »The worlds most powerful necromancer with crappy tanking racial passives. He's overcome so much.
Lughlongarm wrote: »
I think you don't read this right. It will restore 333 magicka, 333 stamina, 333 health. Which is 75% of the Argonians potion sustain passive(after today's buff) which considered top tier sustain passive.
Twohothardware wrote: »Red Diamond should of been changed to give Stamina return every 4-5 seconds when you successfully block direct damage. That combined with 5% reduced block cost and 5% extra damage blocked would of been perfect.
Keep red diamond as it was before with no cooldown 1700 heal remove the useless block bash part of the passive for flat skill reduction maybe something similar to what bretons had 3% to everything
KaraBela94 wrote: »Imperial
Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
Tough: Gain 12% Max Health → Increases your Max Health by 2000.
Conditioning: Gain 10% Max Stamina → Imperial Mettle: Increases your Max Stamina by 2000.
Red Diamond: 10% Chance on Melee Attack to heal for 6% of Max Health → Reworked this passive so when you deal Direct Damage now, you restore 600 Health, Magicka, and Stamina. This effect has a 5 second cooldown. It also will increase your Weapon and Spelldamage by 174. / It also will increase your Weapon and Spelldamage by 6%
This would suit Imperials more/b]
Lughlongarm wrote: »
I think you don't read this right. It will restore 333 magicka, 333 stamina, 333 health. Which is 75% of the Argonians potion sustain passive(after today's buff) which considered top tier sustain passive.
The Argonian passive doesn't require them to do a direct attack every 5 seconds for 45 seconds to get the resources, they just get them in a burst which is nice. In what you are saying the person would have to spend at the very least 1000 stam every 5 seconds to get back the 333. Do you see how it's really not that good. The Redguard has 900 which is about three times better, and can be noticed because its a chunk, and in combination with the recovery lets say 2000, now it can be noticed. The 333 is too weak is what we are saying. I hope they can put it to 500 at the very least.
It might be alright for tanking with a heavy attack, so I give you a point there, but for attacking characters it's not the same.
IronWooshu wrote: »Too much simple minded thinking here, seeing 258 damage on paper and thinking this put Orcs or Bosmer so far ahead of every other Stamina race but it doesn't.. Sustain is the end all be all for PVP and PVE.
Put it this way, if I can survive their initial damage burst and heal thru it while they are gasping for stamina or magicka any race with sustain will put an end to them. Orcs will have to sacrifice pure damage builds for more sustain sets in order to even be viable in PVP and PVE unless they have healers giving them sustain in a group. Which means you can build more into damage and less sustain because your passive covers it.
Imperials got built in sustain across 3 attributes, thats near Argonian level considering they have an even longer cooldown between potion passives than a 5 sec CD on direct damage.
Quit complaining and learn to play to see how good this is.
Kidgangster101 wrote: »IronWooshu wrote: »Too much simple minded thinking here, seeing 258 damage on paper and thinking this put Orcs or Bosmer so far ahead of every other Stamina race but it doesn't.. Sustain is the end all be all for PVP and PVE.
Put it this way, if I can survive their initial damage burst and heal thru it while they are gasping for stamina or magicka any race with sustain will put an end to them. Orcs will have to sacrifice pure damage builds for more sustain sets in order to even be viable in PVP and PVE unless they have healers giving them sustain in a group. Which means you can build more into damage and less sustain because your passive covers it.
Imperials got built in sustain across 3 attributes, thats near Argonian level considering they have an even longer cooldown between potion passives than a 5 sec CD on direct damage.
Quit complaining and learn to play to see how good this is.
It is in fact not argonian levels sir. Please think before you speak about the subject lol. The amount returned will not be noticable when you are actually playing (plus pvp that healing one is nerfed in half so 150ish hp heal will never do anything for you).
Argonians get everything in one big burst meaning they can go from nothing to having a lot. The fact that you are trying to compare these two passives shows you don't know what you are talking about.
On top of that we only get return through "direct damage" meaning we have to build specifically around a bad passive. What if we are low on resources and can't cast a direct damage move? Argonians drink a pot and they are good.
Imperial is far from good and it's a shame I've been imperial since launch.
Did you know that light attacks are a thing?Kidgangster101 wrote: »On top of that we only get return through "direct damage" meaning we have to build specifically around a bad passive. What if we are low on resources and can't cast a direct damage move?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I had hoped they would do something clever for imperials with a rework of red diamond but doing some rough calculations it looks really bad
333 stat gain with 5 seconds cool down is seriously spread thin.
that's 66 stat recovery over 5 seconds if broken down that way.
i'm not of the opinion that this was a good change for imperials. i'm not speaking from a tank perspective merely from a race perspective.
(note that they even admit spreading orc passives too thin while fixing them)
I had hoped they would do something clever for imperials with a rework of red diamond but doing some rough calculations it looks really bad
333 stat gain with 5 seconds cool down is seriously spread thin.
that's 66 stat recovery over 5 seconds if broken down that way.
i'm not of the opinion that this was a good change for imperials. i'm not speaking from a tank perspective merely from a race perspective.
(note that they even admit spreading orc passives too thin while fixing them)
The regen stat shown on the character sheet ticks every two seconds. Meaning this passive has a potential of 133.2 stat card regen. Which is decent, but imo it should be 500 every 5 seconds (or a possible 200 regen). It would still be around half of what the Redguard passive gives(950 or 380 regen).