CatchMeTrolling wrote: »has It’s uses but I doubt people pick it up. Requires a direct heal and increased the time.
CatchMeTrolling wrote: »has It’s uses but I doubt people pick it up. Requires a direct heal and increased the time.
8 seconds isn't that long. It will still be enough to allow me to shrug off the Defile from each Incap, for instance. And the direct heal requirement is fine if you're running it for yourself, not a group. Direct heals are all over the place. Even Entropy has a direct heal.
Congratulations, the set is dead now...
CatchMeTrolling wrote: »has It’s uses but I doubt people pick it up. Requires a direct heal and increased the time.
8 seconds isn't that long. It will still be enough to allow me to shrug off the Defile from each Incap, for instance. And the direct heal requirement is fine if you're running it for yourself, not a group. Direct heals are all over the place. Even Entropy has a direct heal.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »has It’s uses but I doubt people pick it up. Requires a direct heal and increased the time.
8 seconds isn't that long. It will still be enough to allow me to shrug off the Defile from each Incap, for instance. And the direct heal requirement is fine if you're running it for yourself, not a group. Direct heals are all over the place. Even Entropy has a direct heal.
Lol it is long when you consider you have to give up a set bonus for it, the amount of debuffs applied, having to slot a specific heal just to get it to proc and it becomes pretty meh outnumbered now.
You don’t know what you’ll shrug off , don’t know how many times I have to stress this game isn’t a series of 1v1s. There’s no point to pickup the set now unless you’re a magblade and even then that’s pushing it when you consider how much they’ll lose to run this set.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »has It’s uses but I doubt people pick it up. Requires a direct heal and increased the time.
8 seconds isn't that long. It will still be enough to allow me to shrug off the Defile from each Incap, for instance. And the direct heal requirement is fine if you're running it for yourself, not a group. Direct heals are all over the place. Even Entropy has a direct heal.
Lol it is long when you consider you have to give up a set bonus for it, the amount of debuffs applied, having to slot a specific heal just to get it to proc and it becomes pretty meh outnumbered now.
You don’t know what you’ll shrug off , don’t know how many times I have to stress this game isn’t a series of 1v1s. There’s no point to pickup the set now unless you’re a magblade and even then that’s pushing it when you consider how much they’ll lose to run this set.
I'm a templar, I'm very well acquainted with a purge not purging what you want it to, and getting every reapplied to you immediately anyway. But given that you don't have to slot anything specific to proc Curse Eater (at least on many builds), it still seems to me that it's likely enough to be a strong defensive option that it's worth testing.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »has It’s uses but I doubt people pick it up. Requires a direct heal and increased the time.
8 seconds isn't that long. It will still be enough to allow me to shrug off the Defile from each Incap, for instance. And the direct heal requirement is fine if you're running it for yourself, not a group. Direct heals are all over the place. Even Entropy has a direct heal.
Lol it is long when you consider you have to give up a set bonus for it, the amount of debuffs applied, having to slot a specific heal just to get it to proc and it becomes pretty meh outnumbered now.
You don’t know what you’ll shrug off , don’t know how many times I have to stress this game isn’t a series of 1v1s. There’s no point to pickup the set now unless you’re a magblade and even then that’s pushing it when you consider how much they’ll lose to run this set.
I'm a templar, I'm very well acquainted with a purge not purging what you want it to, and getting every reapplied to you immediately anyway. But given that you don't have to slot anything specific to proc Curse Eater (at least on many builds), it still seems to me that it's likely enough to be a strong defensive option that it's worth testing.
This set purge is worse (cc the only thing going for it) compared to 5 debuffs being removed, on top of a Cooldown. A Templar has to slot that skill, sure, but it’s a normal skill on a Templar’s bar so no sacrifice is really being made. Can’t say the same thing for someone that’s putting on the set just for the purge. A purge that’s not going to purge when you want it to I should add.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »has It’s uses but I doubt people pick it up. Requires a direct heal and increased the time.
8 seconds isn't that long. It will still be enough to allow me to shrug off the Defile from each Incap, for instance. And the direct heal requirement is fine if you're running it for yourself, not a group. Direct heals are all over the place. Even Entropy has a direct heal.
Lol it is long when you consider you have to give up a set bonus for it, the amount of debuffs applied, having to slot a specific heal just to get it to proc and it becomes pretty meh outnumbered now.
You don’t know what you’ll shrug off , don’t know how many times I have to stress this game isn’t a series of 1v1s. There’s no point to pickup the set now unless you’re a magblade and even then that’s pushing it when you consider how much they’ll lose to run this set.
I'm a templar, I'm very well acquainted with a purge not purging what you want it to, and getting every reapplied to you immediately anyway. But given that you don't have to slot anything specific to proc Curse Eater (at least on many builds), it still seems to me that it's likely enough to be a strong defensive option that it's worth testing.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »has It’s uses but I doubt people pick it up. Requires a direct heal and increased the time.
8 seconds isn't that long. It will still be enough to allow me to shrug off the Defile from each Incap, for instance. And the direct heal requirement is fine if you're running it for yourself, not a group. Direct heals are all over the place. Even Entropy has a direct heal.
Lol it is long when you consider you have to give up a set bonus for it, the amount of debuffs applied, having to slot a specific heal just to get it to proc and it becomes pretty meh outnumbered now.
You don’t know what you’ll shrug off , don’t know how many times I have to stress this game isn’t a series of 1v1s. There’s no point to pickup the set now unless you’re a magblade and even then that’s pushing it when you consider how much they’ll lose to run this set.
I'm a templar, I'm very well acquainted with a purge not purging what you want it to, and getting every reapplied to you immediately anyway. But given that you don't have to slot anything specific to proc Curse Eater (at least on many builds), it still seems to me that it's likely enough to be a strong defensive option that it's worth testing.
This set purge is worse (cc the only thing going for it) compared to 5 debuffs being removed, on top of a Cooldown. A Templar has to slot that skill, sure, but it’s a normal skill on a Templar’s bar so no sacrifice is really being made. Can’t say the same thing for someone that’s putting on the set just for the purge. A purge that’s not going to purge when you want it to I should add.
Didn't they buff the sustain? So it's not a purge set but kinda a mixed sustain/purge set.
Granted, till they nerf penetration/DMG/defense sets, no one outside of really niche builds are going to run this set.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »has It’s uses but I doubt people pick it up. Requires a direct heal and increased the time.
8 seconds isn't that long. It will still be enough to allow me to shrug off the Defile from each Incap, for instance. And the direct heal requirement is fine if you're running it for yourself, not a group. Direct heals are all over the place. Even Entropy has a direct heal.
Lol it is long when you consider you have to give up a set bonus for it, the amount of debuffs applied, having to slot a specific heal just to get it to proc and it becomes pretty meh outnumbered now.
You don’t know what you’ll shrug off , don’t know how many times I have to stress this game isn’t a series of 1v1s. There’s no point to pickup the set now unless you’re a magblade and even then that’s pushing it when you consider how much they’ll lose to run this set.
I'm a templar, I'm very well acquainted with a purge not purging what you want it to, and getting every reapplied to you immediately anyway. But given that you don't have to slot anything specific to proc Curse Eater (at least on many builds), it still seems to me that it's likely enough to be a strong defensive option that it's worth testing.
This set purge is worse (cc the only thing going for it) compared to 5 debuffs being removed, on top of a Cooldown. A Templar has to slot that skill, sure, but it’s a normal skill on a Templar’s bar so no sacrifice is really being made. Can’t say the same thing for someone that’s putting on the set just for the purge. A purge that’s not going to purge when you want it to I should add.
Didn't they buff the sustain? So it's not a purge set but kinda a mixed sustain/purge set.
Granted, till they nerf penetration/DMG/defense sets, no one outside of really niche builds are going to run this set.
The whole point of the set was the constant purging, nobody cares about the sustain. Without the constant purging, it's a useless set...
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »has It’s uses but I doubt people pick it up. Requires a direct heal and increased the time.
8 seconds isn't that long. It will still be enough to allow me to shrug off the Defile from each Incap, for instance. And the direct heal requirement is fine if you're running it for yourself, not a group. Direct heals are all over the place. Even Entropy has a direct heal.
Lol it is long when you consider you have to give up a set bonus for it, the amount of debuffs applied, having to slot a specific heal just to get it to proc and it becomes pretty meh outnumbered now.
You don’t know what you’ll shrug off , don’t know how many times I have to stress this game isn’t a series of 1v1s. There’s no point to pickup the set now unless you’re a magblade and even then that’s pushing it when you consider how much they’ll lose to run this set.
I'm a templar, I'm very well acquainted with a purge not purging what you want it to, and getting every reapplied to you immediately anyway. But given that you don't have to slot anything specific to proc Curse Eater (at least on many builds), it still seems to me that it's likely enough to be a strong defensive option that it's worth testing.
This set purge is worse (cc the only thing going for it) compared to 5 debuffs being removed, on top of a Cooldown. A Templar has to slot that skill, sure, but it’s a normal skill on a Templar’s bar so no sacrifice is really being made. Can’t say the same thing for someone that’s putting on the set just for the purge. A purge that’s not going to purge when you want it to I should add.
Didn't they buff the sustain? So it's not a purge set but kinda a mixed sustain/purge set.
Granted, till they nerf penetration/DMG/defense sets, no one outside of really niche builds are going to run this set.
WreckfulAbandon wrote: »The silent majority is content with this change. That set was Earthgore on steroids so glad to see another OP proc set get toned down to a reasonable degree
Here's a sample from a normal raid in combat vs another raid (about 15 of us vs an opposing 15 + about that same number of random others on both sides):
Column #1:Seconds in Combat / Column #2: Negative Effects on Me
1 0
2 0
3 0
4 4
5 7
6 9
7 14
8 9
9 7
10 11
11 14
12 9
13 9
14 4
15 14
16 18
17 17
18 17
19 8
20 5
21 9
22 11
23 10
24 15
25 14
26 8
27 5
28 7
29 7
30 6
31 1
32 0
33 0
34 6
35 11
36 19
37 18
38 19
39 17
40 12
41 7
42 16
43 0 DEAD
44 0 DEAD
45 0 DEAD
The average number of debuffs in combat ranges up to 19. There are periods of combat where for 4-5 seconds it gets close to 20, and for a solid fifteen seconds other than a lingering ritual, it didn't drop much below 10. This is normal for a fight, and I'm playing a MagPlar who can hit lingering ritual often enough!
Removing 3 negative effects every 8 seconds is completely useless. I understand that the whinging of the DoT/Bleed builds made this set change from what was REASONABLE for raids to use, but it's now completely wasted and will likely be used the same amount as before this patch (meaning not at all).
@ZOS_GinaBruno It is very apparent that the people making decisions are listening to the vocal minority of bleed/dot build duellists rather than actually looking at how negative effects occur in combat. There's a reason that raids need a purge-monkey (an honourable position of high sustain whose only job is to cast purge). This set, as it was before allowed that purge monkey to actually do something other than build for spamming one button.