The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

Bosmer Racial change that is illogical and unnecessary

  • max_only
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    Yamenstein wrote: »
    It seems that the only outlier here is the stealth detection. It is essentially, useless. Change that to what it used to be, or even better, something new and useful and we'll be golden.

    Is stealth detection useful in PvP? Or is it like PvE where nothing is stealthed in the first place where it doesn't matter.

    It’s useless in pvp as well. In pvp one uses AOE damage, Magelight skill, or a potion to detect stealth enemies. Also, at 3 meters, you will already be dead by the time you detect an enemy that is using stealth for a damage bonus. There are also a number of combat skills that prevent stealthing once applied to the enemy. Furthermore people who currently choose Bosmer for pvp do not fight from melee range. They use a bow and shoot from as far away as they can to use the bow passive that gives a bonus to range damage called Long Shots. Also they use the the passive in the bow skill line for a speed boost upon a roll dodge called Hasty Retreat.

    No one needs stealth detection as a built in passive for any reason in the game.

    Edited by max_only on January 28, 2019 8:09AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Cendrillion21
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    Hopefully we won't see these changes go live.
    Edited by Cendrillion21 on January 23, 2019 3:12AM
    Campos de oro
  • Uryel
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    max_only wrote: »
    Don’t quibble over the 3 meters. Pay attention to the completely useless passive of stealth detection. Stealth DETECTION.

    Where do you use this in PvE? Where in pve did you detect stealthed enemies? NO WHERE. It even says in the notes they wrote themselves that enemies in Tamriel don’t go around sneaking.

    While I do fully agree with you on everthing else, I will quibble on the 3 meters anyway.

    3 meters makes a HUGE difference in PvE, when you're sneaking about. There is currently no gear that gives such a high bonus. Stacking stealth gear, you can get +4 meters. If you want to retain mobility, you either have to be a vampire at stage 4, and / or a magblade. There is a set that removes stealth movement penalty, though, but it doesn't have a bonus to detection radius, meaning that by gear only, you get +4 meters OR +2 meters and no penalty.

    Being a Bosmer or a Khajiit today means +3 meters without any gear, and thus +5 meters and no penalty easily, without having to be a vampire or a magblade. You could get up to +7 meters if you really wanted to, but it's not all that useful. +5 bonus means that you are pretty much invisible unless you actually step into the line of sight of someone at a close enough range to scratch them with the point of a sword.

    You can sneak upon every delve and just go to kill the boss. You can pickpocket easier. You can breeze through restricted area, heist, assassination missions and whatnot. This, of course, means a slightly less powerfull character in intense combat situations, but it is a gameplay choice that is available. And a pretty efficient one at that, if I have a bounty I will just sneak into town anyway. I can. I couldn't do that without the +3 meters bonus.

    Tomorrow, Khajiits won't even need any specialised gear to retain that sort of stealth performance. They will have +5 meters bonus right of the bat, meaning that if they really want to retain some mobility they can slap on some armour, and that leaves a full set for combat situations. They won't even need specialised gear if they go vampire to retain the exact same stealth performance that requires gear today.

    On the other hand, Bosmers will be left underperforming in stealth even though it's one of the most defining traits of the race, with no means to compensate by gear only. Either they will get to +4 meters bonus instead of +5 or +7, or +2 and retain mobility, or +4 and mobility IF they are a vampire or a magblade. And that is if they go full sneaky. I fail to see where this adds any "choice value". Wanna sneak ? Be Khajiit.

    So, yeah, I would like my +3 meters stealth bonus back, thank you very much.
  • max_only
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    Uryel wrote: »
    max_only wrote: »
    Don’t quibble over the 3 meters. Pay attention to the completely useless passive of stealth detection. Stealth DETECTION.

    Where do you use this in PvE? Where in pve did you detect stealthed enemies? NO WHERE. It even says in the notes they wrote themselves that enemies in Tamriel don’t go around sneaking.

    While I do fully agree with you on everthing else, I will quibble on the 3 meters anyway.

    3 meters makes a HUGE difference in PvE, when you're sneaking about. There is currently no gear that gives such a high bonus. Stacking stealth gear, you can get +4 meters. If you want to retain mobility, you either have to be a vampire at stage 4, and / or a magblade. There is a set that removes stealth movement penalty, though, but it doesn't have a bonus to detection radius, meaning that by gear only, you get +4 meters OR +2 meters and no penalty.

    Being a Bosmer or a Khajiit today means +3 meters without any gear, and thus +5 meters and no penalty easily, without having to be a vampire or a magblade. You could get up to +7 meters if you really wanted to, but it's not all that useful. +5 bonus means that you are pretty much invisible unless you actually step into the line of sight of someone at a close enough range to scratch them with the point of a sword.

    You can sneak upon every delve and just go to kill the boss. You can pickpocket easier. You can breeze through restricted area, heist, assassination missions and whatnot. This, of course, means a slightly less powerfull character in intense combat situations, but it is a gameplay choice that is available. And a pretty efficient one at that, if I have a bounty I will just sneak into town anyway. I can. I couldn't do that without the +3 meters bonus.

    Tomorrow, Khajiits won't even need any specialised gear to retain that sort of stealth performance. They will have +5 meters bonus right of the bat, meaning that if they really want to retain some mobility they can slap on some armour, and that leaves a full set for combat situations. They won't even need specialised gear if they go vampire to retain the exact same stealth performance that requires gear today.

    On the other hand, Bosmers will be left underperforming in stealth even though it's one of the most defining traits of the race, with no means to compensate by gear only. Either they will get to +4 meters bonus instead of +5 or +7, or +2 and retain mobility, or +4 and mobility IF they are a vampire or a magblade. And that is if they go full sneaky. I fail to see where this adds any "choice value". Wanna sneak ? Be Khajiit.

    So, yeah, I would like my +3 meters stealth bonus back, thank you very much.

    No I meant don’t quibble over 3 meter stealth detection. You are talking about stealth radius reduction. The 3 meters in question was 3 meters detection which is useless at any amount of meters.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Wildberryjack
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    Stealth detection is worthless. They need to come up with something else.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Uryel
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    max_only wrote: »
    No I meant don’t quibble over 3 meter stealth detection. You are talking about stealth radius reduction. The 3 meters in question was 3 meters detection which is useless at any amount of meters.

    Oh, my bad, I did missunderstand. My point does remain valid, though.
  • InvictusApollo
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    I have recently made a Bosmer stamblade for pvp. Whenever I pushed the sneak button I was amazed how quickly my toon goes into stealth and how close to enemies. It is awesome. However the 20% speed boost after roll dodge will easily let me evade a lot of damage and gain more distance between me and my enemies to enter stealth as easily. I like it. Although I really wish ZOS would actually add morphs to racial passives instead of just shifting the meta.
  • Uryel
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    I have recently made a Bosmer stamblade for pvp. Whenever I pushed the sneak button I was amazed how quickly my toon goes into stealth and how close to enemies. It is awesome. However the 20% speed boost after roll dodge will easily let me evade a lot of damage and gain more distance between me and my enemies to enter stealth as easily. I like it. Although I really wish ZOS would actually add morphs to racial passives instead of just shifting the meta.

    See, that's exactly why some people are not too happy with the change. It is, I suppose, great for PvP, but it brings nothing to the PvE table. As bosmeri culture would go, "one man's luck is another man's accident".

    Lore-wise, bosmers are super sneaky. As for myself, I've played bosmer in every Elder Scrolls game since 2002, always a thief / archer. And in ESO, it's been amazing. Sure, archery isn't quite as good as in Oblivion or Skyrim, I can't trick-shoot enemies from behind a wall or whatever... But the whole stealthy - thievery gameplay is pretty cool. My sneaky bosmer can enter any restricted area and get whatever she wants with ease. She can stroll through a delve, get the skyshard and the boss, avoid any other combat if I wish so. Bounty problem ? Not for her, she's simply going to sneak past the guards. At her normal, non-sprinting-but-running speed.

    She's not the most powerful combat character ever, never will be, and never was intended to be. But she's so damn FUN to play. She certainly won't be quite as fun with the next update.

    As of today, one of my sets (overland dropped) gives +2 stealth radius or whatever the proper name is, one removes stealth movement penalty (crafted). There is also a bonus from the medium armour line. So, with all this, she's not noticed by NPC at roughly twice an arm's length.

    As of tomorrow, the only way to replicate that would be to be a magbalde and / or a vampire for the movement penalty, and TWO sets that give stealth radius bonus. And we'd still be short of a 1 meter bonus, still making stealth slightly more difficult. Also, those specific sets are stamina sets, effectively ruling out the magblade. As far as I remember, there is only one dropped set that gives that sort of stealth bonus in light armour. None craftable.

    So basically, tomorrow, anyone wishing to sneak as a bosmer would have to be vampire at the very least and use two very specific sets, and we'd still underperform compared to the pre-patch status. Also, as you can guess, people who chose to play a stealthy thief might not always care all that much about combat efficiency, but they might care about their looks. Stage 4 vampire all the time to retain stealth capabilities isn't exactly appealing to everyone, and comes with some drawbacks, too.

    And of course, if you care about your looks, which is somewhat important after years of costume collecting, dyes unlocking and whatnot, switching to a khajiit to retain the same gameplay doesn't have much appeal either. It's not that khajiits are ugly, or that looks do matter, it's more that over time, your character looks becomes part of its identity, and you grow attached to it, and thus it's not fun at all to change it radically to be able to retain your gameplay. I'm pretty sure some people will go that way, though. And ZOS talks about added variety...

  • IntelligentAmsomniac
    Increased stealth detection radius is pretty much useless even in PvP. I would prefer to have the Ignores movement penalty of sneak as their racial bonus instead of stealth detection as at least that would be useful for both PvP and PvE. It would also make keeping some of the current playstyles alive a little bit easier. It wouldn't be as good for thieves as what we have now, but at least it would be something that they can use.
    Edited by IntelligentAmsomniac on January 24, 2019 2:59AM
  • Kalle_Demos
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    Uryel wrote: »
    I have recently made a Bosmer stamblade for pvp. Whenever I pushed the sneak button I was amazed how quickly my toon goes into stealth and how close to enemies. It is awesome. However the 20% speed boost after roll dodge will easily let me evade a lot of damage and gain more distance between me and my enemies to enter stealth as easily. I like it. Although I really wish ZOS would actually add morphs to racial passives instead of just shifting the meta.

    See, that's exactly why some people are not too happy with the change. It is, I suppose, great for PvP, but it brings nothing to the PvE table. As bosmeri culture would go, "one man's luck is another man's accident".

    Lore-wise, bosmers are super sneaky. As for myself, I've played bosmer in every Elder Scrolls game since 2002, always a thief / archer. And in ESO, it's been amazing. Sure, archery isn't quite as good as in Oblivion or Skyrim, I can't trick-shoot enemies from behind a wall or whatever... But the whole stealthy - thievery gameplay is pretty cool. My sneaky bosmer can enter any restricted area and get whatever she wants with ease. She can stroll through a delve, get the skyshard and the boss, avoid any other combat if I wish so. Bounty problem ? Not for her, she's simply going to sneak past the guards. At her normal, non-sprinting-but-running speed.

    She's not the most powerful combat character ever, never will be, and never was intended to be. But she's so damn FUN to play. She certainly won't be quite as fun with the next update.

    As of today, one of my sets (overland dropped) gives +2 stealth radius or whatever the proper name is, one removes stealth movement penalty (crafted). There is also a bonus from the medium armour line. So, with all this, she's not noticed by NPC at roughly twice an arm's length.

    As of tomorrow, the only way to replicate that would be to be a magbalde and / or a vampire for the movement penalty, and TWO sets that give stealth radius bonus. And we'd still be short of a 1 meter bonus, still making stealth slightly more difficult. Also, those specific sets are stamina sets, effectively ruling out the magblade. As far as I remember, there is only one dropped set that gives that sort of stealth bonus in light armour. None craftable.

    So basically, tomorrow, anyone wishing to sneak as a bosmer would have to be vampire at the very least and use two very specific sets, and we'd still underperform compared to the pre-patch status. Also, as you can guess, people who chose to play a stealthy thief might not always care all that much about combat efficiency, but they might care about their looks. Stage 4 vampire all the time to retain stealth capabilities isn't exactly appealing to everyone, and comes with some drawbacks, too.

    And of course, if you care about your looks, which is somewhat important after years of costume collecting, dyes unlocking and whatnot, switching to a khajiit to retain the same gameplay doesn't have much appeal either. It's not that khajiits are ugly, or that looks do matter, it's more that over time, your character looks becomes part of its identity, and you grow attached to it, and thus it's not fun at all to change it radically to be able to retain your gameplay. I'm pretty sure some people will go that way, though. And ZOS talks about added variety...

    This. I hope Zos is reading this and taking into account how their changes are negatively affecting players that have been working on characters for years. Race Change Tokens, even free ones, are inadequate in these cases.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • Gray_Raven
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    For the final passive, I like the Ranged buff ideas for Bosmer.

    Maybe something like-

    Hunters Eye: Using a bow ability grants you Empower Increasing the Damage of your Next light Attack by 20%(or if they could code it, change it to bow LA only), this effect can occur once every 10 seconds(or longer if if needed for pvp balancing)." After you use Roll Dodge you gain 10% Movement Speed for 4 seconds. Might even open some doors to ideas of ranged stam builds for pve content. I dunno, what say you? :*

  • max_only
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    Okay people. Tests have been made and this is actually, no joke, ridiculous

    Khajiits on PTS are figuratively riding guards people lol

    https://forums.elderscrollsonline.com/en/discussion/455172/a-visual-of-khajiits-new-stealth-capability-stacking-is-quite-extreme/
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Everstorm
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    .



    Edited by Everstorm on January 24, 2019 6:52PM
  • BlueRaven
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    Uryel wrote: »
    As of today, one of my sets (overland dropped) gives +2 stealth radius or whatever the proper name is, one removes stealth movement penalty (crafted). There is also a bonus from the medium armour line. So, with all this, she's not noticed by NPC at roughly twice an arm's length.

    As of tomorrow, the only way to replicate that would be to be a magbalde and / or a vampire for the movement penalty, and TWO sets that give stealth radius bonus. And we'd still be short of a 1 meter bonus, still making stealth slightly more difficult. Also, those specific sets are stamina sets, effectively ruling out the magblade. As far as I remember, there is only one dropped set that gives that sort of stealth bonus in light armour. None craftable.

    So basically, tomorrow, anyone wishing to sneak as a bosmer would have to be vampire at the very least and use two very specific sets, and we'd still underperform compared to the pre-patch status. Also, as you can guess, people who chose to play a stealthy thief might not always care all that much about combat efficiency, but they might care about their looks. Stage 4 vampire all the time to retain stealth capabilities isn't exactly appealing to everyone, and comes with some drawbacks, too.
    Wait, what??!!! When is this going live??
  • Cundu_Ertur
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    BlueRaven wrote: »
    Uryel wrote: »
    As of today, one of my sets (overland dropped) gives +2 stealth radius or whatever the proper name is, one removes stealth movement penalty (crafted). There is also a bonus from the medium armour line. So, with all this, she's not noticed by NPC at roughly twice an arm's length.

    As of tomorrow, the only way to replicate that would be to be a magbalde and / or a vampire for the movement penalty, and TWO sets that give stealth radius bonus. And we'd still be short of a 1 meter bonus, still making stealth slightly more difficult. Also, those specific sets are stamina sets, effectively ruling out the magblade. As far as I remember, there is only one dropped set that gives that sort of stealth bonus in light armour. None craftable.

    So basically, tomorrow, anyone wishing to sneak as a bosmer would have to be vampire at the very least and use two very specific sets, and we'd still underperform compared to the pre-patch status. Also, as you can guess, people who chose to play a stealthy thief might not always care all that much about combat efficiency, but they might care about their looks. Stage 4 vampire all the time to retain stealth capabilities isn't exactly appealing to everyone, and comes with some drawbacks, too.
    Wait, what??!!! When is this going live??

    I think that was a metaphorical 'tomorrow' not a literal 'tomorrow.'
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Uryel
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    I think that was a metaphorical 'tomorrow' not a literal 'tomorrow.'

    Yeah, it was. Sorry about that confusion-inducing formulation !
  • BlueRaven
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    Uryel wrote: »
    I think that was a metaphorical 'tomorrow' not a literal 'tomorrow.'

    Yeah, it was. Sorry about that confusion-inducing formulation !

    Thanks! I am on a cruise right now (Specifically I am in Limon, Costa Rica) and can only follow brief snippets of what’s going on, so your post startled me. I really want this useless detection thing to change before it goes live. I love my sneaky bosmers.
  • Elijah_Crow
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    BlueRaven wrote: »
    Uryel wrote: »
    I think that was a metaphorical 'tomorrow' not a literal 'tomorrow.'

    Yeah, it was. Sorry about that confusion-inducing formulation !

    Thanks! I am on a cruise right now (Specifically I am in Limon, Costa Rica) and can only follow brief snippets of what’s going on, so your post startled me. I really want this useless detection thing to change before it goes live. I love my sneaky bosmers.

    We’re hoping they take the time to consider this carefully. I really think some of the developers can get tunnel vision when presented with an idea that sounds good on paper and fail to look at how it impacts play style particularly with characters developed over this many years.
  • Wittychick42
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    BlueRaven wrote: »
    Uryel wrote: »
    I think that was a metaphorical 'tomorrow' not a literal 'tomorrow.'

    Yeah, it was. Sorry about that confusion-inducing formulation !

    Thanks! I am on a cruise right now (Specifically I am in Limon, Costa Rica) and can only follow brief snippets of what’s going on, so your post startled me. I really want this useless detection thing to change before it goes live. I love my sneaky bosmers.

    We’re hoping they take the time to consider this carefully. I really think some of the developers can get tunnel vision when presented with an idea that sounds good on paper and fail to look at how it impacts play style particularly with characters developed over this many years.

    Especially when the purpose revolves specifically around that one aspect they are taking away.
    Edited by Wittychick42 on January 26, 2019 4:57PM
  • Uryel
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    I wouldn't get my hopes too high. It's the maths team at work here.

    They apparently don't know or don't care much about the lore, else this would never even have been proposed. And as far as gameplay goes, the motto is apparently "let's make everything different, because special snowflakes".

    What's puzzling me the most is that, from the dev's own words, enemies don't sneak in PvE. So they KNOW the detection bonus has zero use in PvE, effectively making the Bosmers the only race to have a bonus that may (or may not) have use in PvP, but in PvP only. Not counting the measly +1% alliance points of the Breton, as it doesn't affect gameplay.

    As I have stated several times, including in a thread where I detail it much more, lore-wise it doesn't make sense. It doesn't make sense either if you base it on the fact that "Bosmers are hunters", a hunter is someone who remains hidden. Hunters sneak, animals don't. And it's a design choice that will only affect PvP and they know it.

    Either they do have a major case of "tunnel vision", as mentionned above, or it is entirely deliberate with PvP and PvP only in mind. Which, if the latter, would mean major disregard for the players who have been building their characters over the years.

    One sure thing is that I am witholding my preorder of Elseweyr for now. I am not renewing my subscription for now. I will not purchase more crowns for now. And I'm the kind of person who bought the Aldmeri Grotto on a whim, because it was so cool. I have probably spent more cash on my ESO account in 3 years than on my Steam account in 8 years. And I have 200+ games on Steam.

    If this change goes live, I can't keep playing my main the way I have loved playing it for years. I can't even predict how I will react yet. Maybe I'll just retire her and keep her just for crafting, and play the other characters more. Chances are good, too, that I will simply lose any interest in the game and find somewhere else to spend my money. Quite frankly, they would deserve it, if we indeed have a case of utter disregard.
  • RavenSworn
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    im not too sure if this might be received well but my own suggestion for new bosmer changes are as follows:

    1- gain 2000 max magicka and stamina while a pet is active.

    or

    2- gain 180 magicka or stamina (whichever is higher) whenever a pet dealt critical damage.

    or

    3- gain 286 magicka and stamina recovery while a pet is active.


    Why pets though? I feel that bosmer, with their affinity with Yffre and the woodland animals, with their history of being werewolves, should have a racial bonus that can play off that. Pets are a common occurrence among the players, it helps both stamina and magicka and allows the Bosmer to be competitive with other builds.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Uryel
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    RavenSworn wrote: »
    Why pets though? I feel that bosmer, with their affinity with Yffre and the woodland animals, with their history of being werewolves, should have a racial bonus that can play off that. Pets are a common occurrence among the players, it helps both stamina and magicka and allows the Bosmer to be competitive with other builds.

    That would be nice IF pet gameplay was more open. I have played pet master in many games before, back in the days when players had real control over their pets, with the ability to command them properly, not just pets on auto-assist. I was a Metaphysicist in Anarchy Online, a pet master Ranger in Guild Wars 1, a Captain and a Lore Master in LOTRO, and even as of today I still play a pet master in Champions Online. I love pets...

    But in ESO, that gameplay is very limited. Before Warden, only Sorcerer had pets, and they all are magicka based. Bosmers and magicka pets would be really a bad idea. The only thing that would fit the lore and the race's stamina mechanics would be the Warden and the bear, or yes, indeed, the pack leader werewolf. The former would not be available for people with only the base game, and wouldn't exactly incite to more freedom of choice, not mentionning that the Warden's pet is an ultimate that needs to be slotted on both bars if you want to keep it active at all time. That only leaves the werewolf as a viable option, and it's not something you can start with.

    The idea could be nice with more pet options in the game, though. But that still wouldn't solve the problem of stealth being removed from characters that might have had it for almost 5 years.
    Edited by Uryel on January 27, 2019 3:21PM
  • Cundu_Ertur
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    RavenSworn wrote: »
    im not too sure if this might be received well but my own suggestion for new bosmer changes are as follows:

    1- gain 2000 max magicka and stamina while a pet is active.

    or

    2- gain 180 magicka or stamina (whichever is higher) whenever a pet dealt critical damage.

    or

    3- gain 286 magicka and stamina recovery while a pet is active.


    Why pets though? I feel that bosmer, with their affinity with Yffre and the woodland animals, with their history of being werewolves, should have a racial bonus that can play off that. Pets are a common occurrence among the players, it helps both stamina and magicka and allows the Bosmer to be competitive with other builds.

    At first I scoffed. Especially at the second one, since my main Bosmer doesn't have any pets who do damage. But then I thought. And thought some more. What if he did? What if non-combat pets for everyone else became combat pets for Bosmer? I could have a Twelve-Banded Vvardvaark OF DEATH! Its hit-points and damage done could scale up with each rank of the passive. And if the pet was killed, I'd be filled with such rage that I'd have the effects of major heroism, major brutality, major berserk, and every other ability with the word 'major' in it! For a minute! And then a minute after the rage ends, a new pet is automatically summoned from the active player's collection at random.


    Oh, yeah. This is such wow. For this, I'd give up a stealth bonus.


    But nothing less than this.

    edit to correct grammar: it's = it is, its is the 3rd person genitive pronoun, d'oh
    Edited by Cundu_Ertur on January 27, 2019 3:27PM
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Uryel
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    What if non-combat pets for everyone else became combat pets for Bosmer? I could have a Twelve-Banded Vvardvaark OF DEATH!

    That would be good, but what if the pet isn't as sneaky as us when we go stealthy ?
    ...
    Oh, wait...
  • BlueRaven
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    RavenSworn wrote: »
    im not too sure if this might be received well but my own suggestion for new bosmer changes are as follows:

    1- gain 2000 max magicka and stamina while a pet is active.

    or

    2- gain 180 magicka or stamina (whichever is higher) whenever a pet dealt critical damage.

    or

    3- gain 286 magicka and stamina recovery while a pet is active.


    Why pets though? I feel that bosmer, with their affinity with Yffre and the woodland animals, with their history of being werewolves, should have a racial bonus that can play off that. Pets are a common occurrence among the players, it helps both stamina and magicka and allows the Bosmer to be competitive with other builds.

    At first I scoffed. Especially at the second one, since my main Bosmer doesn't have any pets who do damage. But then I thought. And thought some more. What if he did? What if non-combat pets for everyone else became combat pets for Bosmer? I could have a Twelve-Banded Vvardvaark OF DEATH! Its hit-points and damage done could scale up with each rank of the passive. And if the pet was killed, I'd be filled with such rage that I'd have the effects of major heroism, major brutality, major berserk, and every other ability with the word 'major' in it! For a minute! And then a minute after the rage ends, a new pet is automatically summoned from the active player's collection at random.


    Oh, yeah. This is such wow. For this, I'd give up a stealth bonus.


    But nothing less than this.

    edit to correct grammar: it's = it is, its is the 3rd person genitive pronoun, d'oh

    Well the pet could proc like it does with a monster helm.

    So how about this, when the player casts a heal, attack, or receives damage there is a chance to proc a creature to aid youths player for a few moments.

    Even though all the creatures could have the same stats, what gets summoned could change depending on the environment.

    Forest then wolf.
    Cave/dungeon then skeever.
    Desert then beetle.
    Etc.

    Like I said all the creatures would have the same stats, but the skins would change to suit the area.

    THEN you can have the creature be a signal that resource recovery is happening.

    And it fits with Bosmer lore!

    Fun, but all in all I want the stealth back.
  • Cundu_Ertur
    Cundu_Ertur
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    Sorry, but not OP enough. We keep getting told that stealthy Bosmer are completely over-the-top OP; so if we lose a completely over-the-top OP ability, it needs to be replaced with something equally and absurdly over-the-top.

    Maybe we can have a pet Molag Bal after we complete the main questline.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • pocketdefender
    pocketdefender
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    At first I scoffed. Especially at the second one, since my main Bosmer doesn't have any pets who do damage. But then I thought. And thought some more. What if he did? What if non-combat pets for everyone else became combat pets for Bosmer? I could have a Twelve-Banded Vvardvaark OF DEATH! Its hit-points and damage done could scale up with each rank of the passive. And if the pet was killed, I'd be filled with such rage that I'd have the effects of major heroism, major brutality, major berserk, and every other ability with the word 'major' in it! For a minute! And then a minute after the rage ends, a new pet is automatically summoned from the active player's collection at random.


    Oh, yeah. This is such wow. For this, I'd give up a stealth bonus.


    But nothing less than this.

    edit to correct grammar: it's = it is, its is the 3rd person genitive pronoun, d'oh

    I had a similar idea where Bosmer would get increased weapon damage and health recovery while a non-combat pet was active. I think that would be really cool!
  • Uryel
    Uryel
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    Maybe we can have a pet Molag Bal after we complete the main questline.

    That's not so bad, but if you have to do the main quest line, that's a huge delay to being OP. Obviously, since stealth is so over the top, we need something that can be obtained after barely a week worth of levelling.

    So... Maybe a dread Daedroth or something, and then an upgrade to Molag Bal when the main quest is over ? Or, better, Meridia. I mean, we're the good guys, so why would Molag Bal help ? Meridia makes more sense, and she's so flashy with her light shows that even templars would feel like they don't clutter the screen enough with their skills.

    Shame we're talking about Bosmers here, I'd love a Vivec pet, or an Almalexia pet, but that would be only for Dunmers.
    Edited by Uryel on January 29, 2019 9:40AM
  • max_only
    max_only
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    Also in another thread someone pointed out

    “”we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives.“”

    They kept no part of the Wood Elf version of this passive. Another contradiction in their own message.


    I’m hoping this was a typo and they’ll get around to fixing it and all this was a bad dream.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • BlueRaven
    BlueRaven
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    @ZOS_Gilliam just made a post and did not mention the whole Bosmer/stealth debacle. I don’t need this stress in my life.
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