Yamenstein wrote: »LukosCreyden wrote: »It seems that the only outlier here is the stealth detection. It is essentially, useless. Change that to what it used to be, or even better, something new and useful and we'll be golden.
Is stealth detection useful in PvP? Or is it like PvE where nothing is stealthed in the first place where it doesn't matter.
Don’t quibble over the 3 meters. Pay attention to the completely useless passive of stealth detection. Stealth DETECTION.
Where do you use this in PvE? Where in pve did you detect stealthed enemies? NO WHERE. It even says in the notes they wrote themselves that enemies in Tamriel don’t go around sneaking.
Don’t quibble over the 3 meters. Pay attention to the completely useless passive of stealth detection. Stealth DETECTION.
Where do you use this in PvE? Where in pve did you detect stealthed enemies? NO WHERE. It even says in the notes they wrote themselves that enemies in Tamriel don’t go around sneaking.
While I do fully agree with you on everthing else, I will quibble on the 3 meters anyway.
3 meters makes a HUGE difference in PvE, when you're sneaking about. There is currently no gear that gives such a high bonus. Stacking stealth gear, you can get +4 meters. If you want to retain mobility, you either have to be a vampire at stage 4, and / or a magblade. There is a set that removes stealth movement penalty, though, but it doesn't have a bonus to detection radius, meaning that by gear only, you get +4 meters OR +2 meters and no penalty.
Being a Bosmer or a Khajiit today means +3 meters without any gear, and thus +5 meters and no penalty easily, without having to be a vampire or a magblade. You could get up to +7 meters if you really wanted to, but it's not all that useful. +5 bonus means that you are pretty much invisible unless you actually step into the line of sight of someone at a close enough range to scratch them with the point of a sword.
You can sneak upon every delve and just go to kill the boss. You can pickpocket easier. You can breeze through restricted area, heist, assassination missions and whatnot. This, of course, means a slightly less powerfull character in intense combat situations, but it is a gameplay choice that is available. And a pretty efficient one at that, if I have a bounty I will just sneak into town anyway. I can. I couldn't do that without the +3 meters bonus.
Tomorrow, Khajiits won't even need any specialised gear to retain that sort of stealth performance. They will have +5 meters bonus right of the bat, meaning that if they really want to retain some mobility they can slap on some armour, and that leaves a full set for combat situations. They won't even need specialised gear if they go vampire to retain the exact same stealth performance that requires gear today.
On the other hand, Bosmers will be left underperforming in stealth even though it's one of the most defining traits of the race, with no means to compensate by gear only. Either they will get to +4 meters bonus instead of +5 or +7, or +2 and retain mobility, or +4 and mobility IF they are a vampire or a magblade. And that is if they go full sneaky. I fail to see where this adds any "choice value". Wanna sneak ? Be Khajiit.
So, yeah, I would like my +3 meters stealth bonus back, thank you very much.
InvictusApollo wrote: »I have recently made a Bosmer stamblade for pvp. Whenever I pushed the sneak button I was amazed how quickly my toon goes into stealth and how close to enemies. It is awesome. However the 20% speed boost after roll dodge will easily let me evade a lot of damage and gain more distance between me and my enemies to enter stealth as easily. I like it. Although I really wish ZOS would actually add morphs to racial passives instead of just shifting the meta.
InvictusApollo wrote: »I have recently made a Bosmer stamblade for pvp. Whenever I pushed the sneak button I was amazed how quickly my toon goes into stealth and how close to enemies. It is awesome. However the 20% speed boost after roll dodge will easily let me evade a lot of damage and gain more distance between me and my enemies to enter stealth as easily. I like it. Although I really wish ZOS would actually add morphs to racial passives instead of just shifting the meta.
See, that's exactly why some people are not too happy with the change. It is, I suppose, great for PvP, but it brings nothing to the PvE table. As bosmeri culture would go, "one man's luck is another man's accident".
Lore-wise, bosmers are super sneaky. As for myself, I've played bosmer in every Elder Scrolls game since 2002, always a thief / archer. And in ESO, it's been amazing. Sure, archery isn't quite as good as in Oblivion or Skyrim, I can't trick-shoot enemies from behind a wall or whatever... But the whole stealthy - thievery gameplay is pretty cool. My sneaky bosmer can enter any restricted area and get whatever she wants with ease. She can stroll through a delve, get the skyshard and the boss, avoid any other combat if I wish so. Bounty problem ? Not for her, she's simply going to sneak past the guards. At her normal, non-sprinting-but-running speed.
She's not the most powerful combat character ever, never will be, and never was intended to be. But she's so damn FUN to play. She certainly won't be quite as fun with the next update.
As of today, one of my sets (overland dropped) gives +2 stealth radius or whatever the proper name is, one removes stealth movement penalty (crafted). There is also a bonus from the medium armour line. So, with all this, she's not noticed by NPC at roughly twice an arm's length.
As of tomorrow, the only way to replicate that would be to be a magbalde and / or a vampire for the movement penalty, and TWO sets that give stealth radius bonus. And we'd still be short of a 1 meter bonus, still making stealth slightly more difficult. Also, those specific sets are stamina sets, effectively ruling out the magblade. As far as I remember, there is only one dropped set that gives that sort of stealth bonus in light armour. None craftable.
So basically, tomorrow, anyone wishing to sneak as a bosmer would have to be vampire at the very least and use two very specific sets, and we'd still underperform compared to the pre-patch status. Also, as you can guess, people who chose to play a stealthy thief might not always care all that much about combat efficiency, but they might care about their looks. Stage 4 vampire all the time to retain stealth capabilities isn't exactly appealing to everyone, and comes with some drawbacks, too.
And of course, if you care about your looks, which is somewhat important after years of costume collecting, dyes unlocking and whatnot, switching to a khajiit to retain the same gameplay doesn't have much appeal either. It's not that khajiits are ugly, or that looks do matter, it's more that over time, your character looks becomes part of its identity, and you grow attached to it, and thus it's not fun at all to change it radically to be able to retain your gameplay. I'm pretty sure some people will go that way, though. And ZOS talks about added variety...
Wait, what??!!! When is this going live??As of today, one of my sets (overland dropped) gives +2 stealth radius or whatever the proper name is, one removes stealth movement penalty (crafted). There is also a bonus from the medium armour line. So, with all this, she's not noticed by NPC at roughly twice an arm's length.
As of tomorrow, the only way to replicate that would be to be a magbalde and / or a vampire for the movement penalty, and TWO sets that give stealth radius bonus. And we'd still be short of a 1 meter bonus, still making stealth slightly more difficult. Also, those specific sets are stamina sets, effectively ruling out the magblade. As far as I remember, there is only one dropped set that gives that sort of stealth bonus in light armour. None craftable.
So basically, tomorrow, anyone wishing to sneak as a bosmer would have to be vampire at the very least and use two very specific sets, and we'd still underperform compared to the pre-patch status. Also, as you can guess, people who chose to play a stealthy thief might not always care all that much about combat efficiency, but they might care about their looks. Stage 4 vampire all the time to retain stealth capabilities isn't exactly appealing to everyone, and comes with some drawbacks, too.
Wait, what??!!! When is this going live??As of today, one of my sets (overland dropped) gives +2 stealth radius or whatever the proper name is, one removes stealth movement penalty (crafted). There is also a bonus from the medium armour line. So, with all this, she's not noticed by NPC at roughly twice an arm's length.
As of tomorrow, the only way to replicate that would be to be a magbalde and / or a vampire for the movement penalty, and TWO sets that give stealth radius bonus. And we'd still be short of a 1 meter bonus, still making stealth slightly more difficult. Also, those specific sets are stamina sets, effectively ruling out the magblade. As far as I remember, there is only one dropped set that gives that sort of stealth bonus in light armour. None craftable.
So basically, tomorrow, anyone wishing to sneak as a bosmer would have to be vampire at the very least and use two very specific sets, and we'd still underperform compared to the pre-patch status. Also, as you can guess, people who chose to play a stealthy thief might not always care all that much about combat efficiency, but they might care about their looks. Stage 4 vampire all the time to retain stealth capabilities isn't exactly appealing to everyone, and comes with some drawbacks, too.
Cundu_Ertur wrote: »I think that was a metaphorical 'tomorrow' not a literal 'tomorrow.'
Cundu_Ertur wrote: »I think that was a metaphorical 'tomorrow' not a literal 'tomorrow.'
Yeah, it was. Sorry about that confusion-inducing formulation !
Cundu_Ertur wrote: »I think that was a metaphorical 'tomorrow' not a literal 'tomorrow.'
Yeah, it was. Sorry about that confusion-inducing formulation !
Thanks! I am on a cruise right now (Specifically I am in Limon, Costa Rica) and can only follow brief snippets of what’s going on, so your post startled me. I really want this useless detection thing to change before it goes live. I love my sneaky bosmers.
Elijah_Crow wrote: »Cundu_Ertur wrote: »I think that was a metaphorical 'tomorrow' not a literal 'tomorrow.'
Yeah, it was. Sorry about that confusion-inducing formulation !
Thanks! I am on a cruise right now (Specifically I am in Limon, Costa Rica) and can only follow brief snippets of what’s going on, so your post startled me. I really want this useless detection thing to change before it goes live. I love my sneaky bosmers.
We’re hoping they take the time to consider this carefully. I really think some of the developers can get tunnel vision when presented with an idea that sounds good on paper and fail to look at how it impacts play style particularly with characters developed over this many years.
RavenSworn wrote: »Why pets though? I feel that bosmer, with their affinity with Yffre and the woodland animals, with their history of being werewolves, should have a racial bonus that can play off that. Pets are a common occurrence among the players, it helps both stamina and magicka and allows the Bosmer to be competitive with other builds.
RavenSworn wrote: »im not too sure if this might be received well but my own suggestion for new bosmer changes are as follows:
1- gain 2000 max magicka and stamina while a pet is active.
or
2- gain 180 magicka or stamina (whichever is higher) whenever a pet dealt critical damage.
or
3- gain 286 magicka and stamina recovery while a pet is active.
Why pets though? I feel that bosmer, with their affinity with Yffre and the woodland animals, with their history of being werewolves, should have a racial bonus that can play off that. Pets are a common occurrence among the players, it helps both stamina and magicka and allows the Bosmer to be competitive with other builds.
Cundu_Ertur wrote: »What if non-combat pets for everyone else became combat pets for Bosmer? I could have a Twelve-Banded Vvardvaark OF DEATH!
Cundu_Ertur wrote: »RavenSworn wrote: »im not too sure if this might be received well but my own suggestion for new bosmer changes are as follows:
1- gain 2000 max magicka and stamina while a pet is active.
or
2- gain 180 magicka or stamina (whichever is higher) whenever a pet dealt critical damage.
or
3- gain 286 magicka and stamina recovery while a pet is active.
Why pets though? I feel that bosmer, with their affinity with Yffre and the woodland animals, with their history of being werewolves, should have a racial bonus that can play off that. Pets are a common occurrence among the players, it helps both stamina and magicka and allows the Bosmer to be competitive with other builds.
At first I scoffed. Especially at the second one, since my main Bosmer doesn't have any pets who do damage. But then I thought. And thought some more. What if he did? What if non-combat pets for everyone else became combat pets for Bosmer? I could have a Twelve-Banded Vvardvaark OF DEATH! Its hit-points and damage done could scale up with each rank of the passive. And if the pet was killed, I'd be filled with such rage that I'd have the effects of major heroism, major brutality, major berserk, and every other ability with the word 'major' in it! For a minute! And then a minute after the rage ends, a new pet is automatically summoned from the active player's collection at random.
Oh, yeah. This is such wow. For this, I'd give up a stealth bonus.
But nothing less than this.
edit to correct grammar: it's = it is, its is the 3rd person genitive pronoun, d'oh
Cundu_Ertur wrote: »
At first I scoffed. Especially at the second one, since my main Bosmer doesn't have any pets who do damage. But then I thought. And thought some more. What if he did? What if non-combat pets for everyone else became combat pets for Bosmer? I could have a Twelve-Banded Vvardvaark OF DEATH! Its hit-points and damage done could scale up with each rank of the passive. And if the pet was killed, I'd be filled with such rage that I'd have the effects of major heroism, major brutality, major berserk, and every other ability with the word 'major' in it! For a minute! And then a minute after the rage ends, a new pet is automatically summoned from the active player's collection at random.
Oh, yeah. This is such wow. For this, I'd give up a stealth bonus.
But nothing less than this.
edit to correct grammar: it's = it is, its is the 3rd person genitive pronoun, d'oh
Cundu_Ertur wrote: »Maybe we can have a pet Molag Bal after we complete the main questline.