GeneralSezme wrote: »Remove major defile then its a deal
Seraphayel wrote: »The problem is not Snipe, the problem is the synergy with Cloak and all the other tools you can use to absolutely abuse it.
TequilaFire wrote: »GeneralSezme wrote: »Remove major defile then its a deal
Remove heal bot tanks and I agree.
gamerguy757 wrote: »Look I'm not saying to nerf the move, but the spamming on it is a little out of hand. I mean, [edited] that we spam SHIELDS and they are OP, so here we go again with a move that is OP spammable and you defend it? OK here's my proposal.
Snipe
Plant a masterfully aimed arrow into an enemy's vital spot, dealing X Physical Damage. (Nerf initial damage by 15%) Activating this ability within 1.5 seconds increases the cost by 20%.
Focused Aim
Increase damage by up to 15% based on distance to target.
Lethal Arrow
No change
[edited]
gamerguy757 wrote: »Look I'm not saying to nerf the move, but the spamming on it is a little out of hand. I mean, [edited] that we spam SHIELDS and they are OP, so here we go again with a move that is OP spammable and you defend it? OK here's my proposal.
Snipe
Plant a masterfully aimed arrow into an enemy's vital spot, dealing X Physical Damage. (Nerf initial damage by 15%) Activating this ability within 1.5 seconds increases the cost by 20%.
Focused Aim
Increase damage by up to 15% based on distance to target.
Lethal Arrow
No change
[edited]
Seraphayel wrote: »The problem is not Snipe, the problem is the synergy with Cloak and all the other tools you can use to absolutely abuse it.
TequilaFire wrote: »
TequilaFire wrote: »
You stand up after the cast is over.
Actually in order to be balanced ZoS should make only instant cast skills to be executed from stealth. All cast time abilities should break stealth when you start casting them.
TequilaFire wrote: »TequilaFire wrote: »
You stand up after the cast is over.
Actually in order to be balanced ZoS should make only instant cast skills to be executed from stealth. All cast time abilities should break stealth when you start casting them.
Kind of moot because the cast will complete even if you break at the beginning of the cast.
gamerguy757 wrote: »Look I'm not saying to nerf the move, but the spamming on it is a little out of hand. I mean, [edited] that we spam SHIELDS and they are OP, so here we go again with a move that is OP spammable and you defend it? OK here's my proposal.
Snipe
Plant a masterfully aimed arrow into an enemy's vital spot, dealing X Physical Damage. (Nerf initial damage by 15%) Activating this ability within 1.5 seconds increases the cost by 20%.
Focused Aim
Increase damage by up to 15% based on distance to target.
Lethal Arrow
No change
[edited]
.proteinexe wrote:No nerf of damage, but an increase cost like you said - just like streak
I use lethal arrow, but I don't "spam" it. A one second cast time is hardly spam. I use it mosly around keeps to counter range attacts on the seige line. And unless the person is low health already or in all light divines with less than 16k health, they aren't gona die. If you're full health and dying to snipe it's L2P.
They do need to fix the desync though, which is the real issue..proteinexe wrote:No nerf of damage, but an increase cost like you said - just like streak
You mean the streak that a mag sorc can spam 5-6 times at least? Don't tell me they can't because I've played mag sorc and have done it many times.
Bow is the only damn ranged stamina option, of which 2 skills are even useful in pvp.
Let's nerf reach, crushing shock, mages wrath, radient destruction, javlin and every single ranged magicka ability in the same way you propose for bow