Yup. Some focus on attending to the big issues which are often complained about before pushing forwards with more content.3-5
Sort the performance would mean a complete overhaul of the current engine. I'm all for it. ZOS probably isn't.
Sorting the engine would be a long term investment, with a very unsafe investment return. There simply is no guarantee that the money spent on a new engine (to sort the performance) would produce a net gain. Especially when the majority of performance issues are related to Cyrodiil pvp, where money doesn't need to be spent by players in order to enjoy the game.
The other part of the community is the PVE side of things, where performance only really matters to the "top tier" players (competing for a better score based on how long a clear takes and performance becomes a huge factor). Once again this group of people is a minority (like the pvp vet's) and an improvement of performance would most likely not result in a net gain for ZOS.
All this is tied to what the game is on a more fundamental level; easy access for everyone.
A progression would mean many players in the current community (not the community ESO had in it's early days) would be locked out of content. Not only that, but on a competative side of things many people would find themselves disadvantaged because they don't have the "time" to invest into becoming "better".
There are ways around this, however, but the majority of players in these categories are completely unaware of the games fundamental flaws in order to have a proper discussion about it. The other group of players doesn't have a progression mind set and thus the issue doesn't apply to them, and this is the majority of players which ZOS is "taking care of".
Simply put, most of us caring about getting better at an end game stage is playing the wrong game.
("Yay!" for being so positive) ^^
Stopped doing quests after Morrowind. The content is repetitive and not challenging. Most rewarding time for the game was Imperial City launch. It had a nice challenge content could be done solo but took skill if you were less skilled you would form a large group. Throwing random PvP encounters into the mix just added to the risk/reward.
Poorly written poll since it has answers that have multiple meanings.
More classes and fixing current classes are so very different. UI overhaul only limited to guild traders is so weak. World updates seeming covering everything possible in the game is also far to meaningless.
No offense but if one is actually wanting Zos to take a look at this it needs to be clear. Other than that, it
I could care less about your opinion, vote and move on.
And you clearly do not care about creating a half decent poll. Anyhow, as I said, it offers great entertainment value if that was your goal.
I think performance and class balance should be zos priority at this point
Itemization.. bring in more intresting items. Give us a reason to do dungeons or other content. Make crafting more active, it's too passive as it is now. Maybe introduce recipies on top of the trait system.
adopting action combat and starting from the ground up
apply what we've learned to make movement and hitting other people more engaging
archery req aim
magic doesn't scale at long range for all spells
sword swings carry variation
block isn't omnidirectional and could even require timing
also performance issues