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What would make you like developers or Zos more as a player?

  • Gilvoth
    Gilvoth
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    Faster Sneak Speeds
    (for all)
  • Tasear
    Tasear
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    KingMagaw wrote: »
    More competent staff so the content is not easily exploitable.

    Every dungeon has been exploited and some still are after years ^^

    It is clear ZOS do not take cheating seriously, with temp bans, same as gold selling and botting. All 3 are rampant in ESO. Most have consoled themselves with ESO being not competitive due to cheating/exploiting or have left.

    There was mazzutum jump to last boss that lasted a year though it was reported right away.
  • LadyLethalla
    LadyLethalla
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    Stop nerfing everything that's fun - which is why I barely play at all now. Acknowledge major issues instead of pretending they don't exist. And give console players much requested QoL improvements sooner than later.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • max_only
    max_only
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    I’ll only like the devs if they come to my birthday party.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • MaxJrFTW
    MaxJrFTW
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    They can start by putting more time into improving the game and less into the crown store.

    Eventually people get tired of being milked. Look at Blizzard now, look at them 10 years ago when they were delivering quality products and WoW had 12 million subs.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Jakx
    Jakx
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    If the developers actually invested in the base game. The performance issues in Cyrodiil, dated UI functionality, guild features, etc. Instead they just keep slapping paint over the crumbling walls. I want to have some faith that the game is in good health but I get the impression its just a cow theyre milking and not interested in fixing core issues. If they don't want to do that, come clean.
    Edited by Jakx on December 29, 2018 7:11AM
    Joined September 2013
  • Jamdarius
    Jamdarius
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    1. Make good changes so that we can have good Ice DPS finally
    2. Balance DK sustain, I think it is the only class now which doesn't have any additional mag/stam recovery skill beside using ultimates which are very costly.
    3. When introducing new homes be sure to check if both interior and outside view of it is the same...
    4. Give me back Red Mountain in Amaya Lake Lodge...https://forums.elderscrollsonline.com/en/discussion/439513/it-has-been-over-a-year-with-amaya-lake-home-bug-something-new
    5. Redesign the mats needed for the furnishings, single redoran fork should not need 8 heartwoods...
    6. Fix lags and FPS issues in Cyrodil and stop asking questions like: have you updated drivers? have you turned off addons?
    7. Update old sets so that they are good enough to play with them, what I liked about this game was the fact we had so many sets but than it turned out only few are meta so what is even the point of having so many sets drop in the game? so that we get pissed off when we get some lame set instead of the one we farmed for 10 days? Don't get me wrong I still use non-meta builds cause I find it more challenging and fun however it would be nice to see that people actually use brain instead of
    ctrl + c and ctrl +v builds found online, it is so damn boring that way, to back it up, when I used heal DK aand Trinimac Set got proced people were asking what it was, not to mention they were avoiding my healing skill <cinder storm> cause they thought it is enemy attack :confused: That really shows we have serious balance issues...
    8. More furnnishing space, make the inside of the home and garden area have different ammount of slots available so for example Tel Galen got 700 slots inside the tower and 700 slots in the garden.
    9. Make it possible to have option to skip skyshard/lorebooks gathering for players that have gathered them with at least 1 character it is a serious pain for players that simply wanna make new char and go straight for end game (BG for example or Vet Trials). I do not have enough time to play to spend on making new toon and gather all shards/lorebooks (I mostly play mag DD's) with not upgraded mount... It is repulsive and keeps me away from the game because my main already got all I wanted and alts are causing me to feel sick just by thinking about going to gather shards. I do not understand why 2nd reprint mages book do not increase our mages guild EXP, we have to gather them once, buy them, slot in the home and than we could use it easily. And I say it would be good that it would be option because some players do not want that, but I think most would do it cause going through zones gathering same stuff, doing same quests more than 3 times is serious pain.
    10. And maybe finally I would like to see CLockwork blueprints in Faustina Curio stock.

    Anyways, I like this game however due to being more of a RPG player and my main character having all shards, doing all of the quests ages ago (well except recent Murkmire, did them in 1-2 week slowly after release of it so not that long time ago) I find nothing rly worth keeping me here beside players I met over years. I honestly think that just 2 updates with quests / year with really short story and not 2 many side quests is pretty bad for my needs. Also find it hard to do pledges over and over again, they just feel boring after doing them XYZ times, they are not rewarding at all and new DLC dungs are just 2 long and have waaaay 2 many 1 shot mechanics, it feels more like a pain to do them rather than fun.
    Edited by Jamdarius on December 29, 2018 9:18AM
  • Jeremy
    Jeremy
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    Tasear wrote: »
    It's common in game and out of game for people to talk poorly about delevopers or zos, be it right or wrong. So my question is for people what would increase your reception of game's product made by developers and Zos?

    I"m not exactly sure what you mean when you say "increase your reception".

    But the developers of any product are going to be frequently criticized,. Nothing is perfect and there is always going to be areas to criticize. So there isn't really anything that can be done to prevent this unless ZOS figures out a way to give us a perfect game and I doubt that's going to happen.

    Edited by Jeremy on December 29, 2018 9:15AM
  • KingMagaw
    KingMagaw
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    Tasear wrote: »
    KingMagaw wrote: »
    More competent staff so the content is not easily exploitable.

    Every dungeon has been exploited and some still are after years ^^

    It is clear ZOS do not take cheating seriously, with temp bans, same as gold selling and botting. All 3 are rampant in ESO. Most have consoled themselves with ESO being not competitive due to cheating/exploiting or have left.

    There was mazzutum jump to last boss that lasted a year though it was reported right away.

    Was present for over a year. Your saying RoM example as singular. I am stating every dungeon and almost all content is easily exploited because of either incompetent coding or incompetent testing. If these departments improved, would be a good result for all.
  • Illuvatarr
    Illuvatarr
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    Tasear wrote: »
    It's common in game and out of game for people to talk poorly about delevopers or zos, be it right or wrong. So my question is for people what would increase your reception of game's product made by developers and Zos?

    1) Delivering on the sorcerer class rework including one slotting pets and Bound Aegis as well as making Daedric Tomb do more damage/be more effective.
    2) Reworking item sets and finally doing something about the high resist/heavy armor meta.

  • Vhozek
    Vhozek
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    If they added 1 million potatoes to my account.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • theyancey
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    While I have a few problems with the game *cough*pets/animations around crafting areas*cough* I have never had an issue with any Zenimax employee. Even when I have disagreed with them our exchanges have been pleasant. That has been the case during beta and ever since. Part of that maybe because I don't act like a daedre in our conversations. You tend to get what you give in life.
  • Aurie
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    Without trawling through the thread to see if this has already come up a thousand times.......more, much more communication from @ZOS on the forums instead of the constant silence (apart from the usual swift moderation when they decide they dislike something).
  • imredneckson
    imredneckson
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    Fixing the lag in PvP and putting more work into it. Also better communication between the devs and players.
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
    Imperial Templar - Knight of the Blood Oath (DC)-
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
    High Elf Templar - Aurí-El (AD)
    High Elf Templar - Teutonic Honor Guard (EP)
  • jircris11
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    Listen to more feedback from players?

    The problem is most of the player base have no clue what they actually want or cant agree on anything well enough to implement it.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    jircris11 wrote: »
    Listen to more feedback from players?

    The problem is most of the player base have no clue what they actually want or cant agree on anything well enough to implement it.

    On the contrary, Bethesda was built on listening to it's "fan base" i.e. players of TES games.
    "Akatosh" was actually named after a forum goer in early Arena TES1 Bethesda forums.
    TES3 Morrowind, mod makers, i.e. players made LOTS of mods that became base game in Oblivion TES4, and LOTS more mods in TES4 made it to base game in Skyrim.
    Hell, TES3 even came with a "Construction Set" and instructions to let "players" make the game how they want. :)

    TL;DR... Bethesda has built it's empire listening to its players.
    But recent history shows that is no longer the case..... So sad....:(
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • ShadowWolf44
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    Tasear wrote: »
    It's common in game and out of game for people to talk poorly about delevopers or zos, be it right or wrong. So my question is for people what would increase your reception of game's product made by developers and Zos?

    You are one of the few I will be able to respond to, as, (I had feared would happen), They shut down my thread, on Discrimination/Bias/or WTH.

    See, I've been fighting this for a few years. Everyone asked me some good questions, I would have loved to respond to, but I can't. I will try and post again, just with the starting topic, and see if it sticks, so I can answer some of those.

    Some of the basic's they asked, I should have included, but the post was already so stinking long... but I will put a couple here.

    I have all of my traits researched, except for 1 maul, that will be done in 7-8 days. I have 25 Full Motif's learned, + the Achievement that goes along with that. In addition, I have another 15, that are withing 3 or so, of being completed. Of those, maybe 6 or so, that only need 1, to complete the entire set.

    This wasn't just on the Jewelry. As I said, this has been going on for some time. One of the worst I had, was with raw Ancestor Silk. I refined over 4200 of them. I got 1 Gold drop. I was very upset @ this, and it was one of my first times posting about it all, in the forums. I was..what? maybe 1.5-2 yrs ago?

    About 9 months ago, after I began really posting in the forums on this stuff, my refining drops almost made it back, to what the average is supposed to be, for everyone in the game. NOT "made up, from prior losses", back to, just Getting a gold drop, every 200-220, which, for me, is doing REALLY well. (even though I know the avg. for all gamers, is supposed to be 150-200, I've never been in that "150" range".

    The last I'll respond too, (and I truly hope I don't get your thread shut down, or deleted, as they will do mine, when people try to have an honest discussion), is on whether I get more...say "Motif" drops, that what is average, or that things balance out, somewhere else in the game.

    Sadly, they are just as bad. In fact, I've had to purchase, with either gold or crowns, the mass majority of my Motifs. I ran this New life festival, almost 500 times, before I was able to get the 12 New Life Writs. For me, that's actually a win, compared to how it's been. Once I finally got it, I got 3 in one run, then in a run, about 80 later.

    That's pretty much how it goes, with my motifs. If/when I do get the extremely rare drop of a Motif, 9/10, it's one I already have.

    Needless to say, I'm disabled, so I have too much time, which I'm trying NOT to go crazy over, by playing this game. But, it's gotten to the point, that, even with all the time, the game is to the point, of being unplayable. I can't farm for a month +, just to get nothing. It's tearing me up.

    I know how RNG's work. And this is nothing I've ever seen before. And, with them refusing to even respond or discuss this anymore, I'm pretty much @ my end. I've been gaming all my life, and I've never things of this nature. I LIKE HARD, as I've told Zos. I don't mind working for things, nor hard fights. I mean, I beat a few of the Undaunted battles, as a 180-230, first-time-through. Those were extremely hard, and extremely fun, to do.

    Anyway, I'm sorry i once again took up too much space. Zos, boot me off the treads if you want, don't shut down others, because you don't like me, for whatever reason. Please.

    Thank you for responding on my now closed thread, Tasear, and just in case they continue to shut down any thread I attempt to open, please thank the others for their responses, as well, if you see them in passing. Take Care.
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    I think the devs are doing fine, but I wish they would look at feedback more. I know ZoS said no flying mounts, but a scaled down Daedric Titan pet or mount that just runs would be cool, and I still want a vampire polymorph as well
  • Zelos
    Zelos
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    @Tasear
    I think spending years on "server fixes" is ridiculous:) Let me tell you none of the things people said up there matter since the game is broken at a fundamental level like skills not casting, framerate issues, terrible desync, lag, crashes, kicks from the server, unable to log in for 30 minutes, and horrific fact that its unplayable unless your solo questing in a zone. This is unacceptable, along with the lack of communication with the Devs to Player relations li... like if something is broken do you really have to wait 6 months to fix it? If a set was accidentally procing 10k oblivion damage on something do we actually have to wait 6 months for a fix? Simple bugs that can be fixed arent until a WHOLE new patch 4 to 6 months later, its unacceptable.

    Server issues are getting worse with each patch no fix, help, or even hint at something from the Devs. I worked with servers and stress testing servers at that. I know much servers can take, how to fix it, spot what can fix them, and improve them and I also know from experience it does not take 3 years to make not even a slight improvement to the functionality of my game experience. Saying, "Well we cant find the exact issue since we CANT test the or simulate the same environment on the Dev server. So we cant really do anything." Well then stop wasting time and run the test on the live server, ask players to enter cyrodiil for test for a day and anyone who earns over 100k AP that day will be rewarded for participating in the test and making the game better.... but noooo ZOS is too smart to think of that clearly the solution they have is flawless and works wonders.:) To end off my statement with all these complaints and why players are leaving, if you guys are worried dont be, the crown store is stocked with things... like a little pet that costs 400 crown gems:)
    Edited by Zelos on December 30, 2018 12:31PM
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • WildRaptorX
    WildRaptorX
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    Honesty
  • Kilnerdyne
    Kilnerdyne
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    Alot of people are too far gone (including myself sorry) to bring back from the dark side. I can suggest a few things that might help not to lose more players to the salt machine in the future however.

    - Fix Peaktime PvP Performance (Latency)
    - Fix Group finder
    - Employ in-game admins (like they used to during Beta)
    - Remove the Bug Reports forum or employ someone to read, reply, close threads & compile list of known issues.
    - Stop with the mini Trials. Make another real Time Trial.
    - The Future? What's happening? Updates on the game's timeline have gone silent. Where are Rob's threads? He said Hello then nothing.
    - Guild Options are woefully out of date & inadequate. Total overhaul needed.
    - Let us know how long you want this game to last for. Another 6 months? 2 years? 5? So people can invest time in it or not.
    - Give a *** about the community. It's a good game but so many think you don't give a damn about it and that it's sole purpose is to empty wallets.
    Edited by Kilnerdyne on December 30, 2018 1:25PM
  • Tigerseye
    Tigerseye
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    A basic level of competence.

    Warden pets - bears, naturally, as we don't deserve nice things - that don't die every 2 seconds and don't take half an hour to res, normally killing you in the process.

    Literally worse than useless, in other words.

    I get killed more trying to res my bear than in any other way, including fall damage.

    ...and by the way, why is the cancel button on the left of the save comment button, in this forum?

    Did the same devs who designed the bear design the forum?
    Edited by Tigerseye on December 30, 2018 1:24PM
  • marius_buys
    marius_buys
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    * Increase the availability of guild traders! There are much more guilds now.

    Bids are insanely high and only super guilds control good locations with affiliate guilds bidding on all the other places in case they loose their bid. I suggest open at least another 3 traders at every outlaw refuge. If no one bids on the trader keep it open for hire for 100K. Just like in real life you are able to move in immediately as soon as you pay the rent. It will take a lot of the angst and skulduggery away from the current situation.
    Edited by marius_buys on December 30, 2018 3:19PM
  • The Uninvited
    The Uninvited
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    Communication. Both ways.

    There was a time when we heard a tonne more about what was in the pipe. Annual updates, combat updates, year in review, tidbits on Live etc. Lately it’s been crickets. What has come out hasn’t been worth the screen time to read it. People are so starved for information they’re grateful for the ‘dev comments’ in nerf erm, patch notes which is sad.

    And personally, it would be nice to think they’re listening to the players. I think the rep program has been a bust but I’ll reserve judgement for a patch or two now that they’re NDA’d. Mostly, I see people offering a slew of suggestions on the forums and they’re pretty much ignored in favour of changes that make many more upset (why do we have a pts again? It’s almost never mattered and what pops goes live). They’re the devs, and are entitled to design their game how they want, but so many negative changes recently can’t be good. But I’m guessing on that one... they have the metrics.

    Edit: Why are YOU asking all these really good questions Tasear? Shouldn’t this be someone from ZoS? This is pretty much highlighting my point...

    This. More communication! Particularly about bugs/lag and similar issues
    Edited by The Uninvited on December 30, 2018 4:55PM
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • marius_buys
    marius_buys
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    Zelos wrote: »
    @Tasear
    I think" stop wasting time and run the test on the live server, ask players to enter cyrodiil for test for a day and anyone who earns over 100k AP that day will be rewarded for participating in the test and making the game better...

    GREAT IDEA!

    I would be 100% down for live server tests of Cyrodiil for 1 day a week every week until it's improved. This could be done shirtly before regular maintenance where it could be reset to the current version.

    The majority of the community is very understamding of the lag issue and will, just like earning the psijic villa, work together with the Devs to obtain a mutually beneficial goal.

    Edited by marius_buys on December 30, 2018 3:40PM
  • rafaelcsmaia
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    As a developer myself, I'd point a few things to be considered:

    -We can't point out the exact culprit of bugs and technical issues if we don't know how short are the deadlines and how small/large are their teams. Developers are often forced to deliver *** code just so the product can be delivered in time and marketing be happy.

    -Most of the time, they are NOT to blame for performance, you can only improve your code so much, the company's budget is the one limiting more server power.

    -Developers are not the ones making calls on balance stuff, this is most likely the combat team's requisite analyst and lead, they just implement whatever garbage they throw at em (In some cases they can voice that something might break the game, but this is not the rule, rather the exception)

    All in all I believe they do have their share in some issues, but most stupid decisions are made by people not writing actual game code.
  • Tigerseye
    Tigerseye
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    As a developer myself, I'd point a few things to be considered:

    -We can't point out the exact culprit of bugs and technical issues if we don't know how short are the deadlines and how small/large are their teams. Developers are often forced to deliver *** code just so the product can be delivered in time and marketing be happy.

    -Most of the time, they are NOT to blame for performance, you can only improve your code so much, the company's budget is the one limiting more server power.

    -Developers are not the ones making calls on balance stuff, this is most likely the combat team's requisite analyst and lead, they just implement whatever garbage they throw at em (In some cases they can voice that something might break the game, but this is not the rule, rather the exception)

    All in all I believe they do have their share in some issues, but most stupid decisions are made by people not writing actual game code.

    I think, when people say "devs" on a thread like this, they really mean "to whom it may concern at ZoS/Zenimax".

    Not, necessarily, just people with the word "developer" in their job title.
  • Tasear
    Tasear
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    Tigerseye wrote: »
    As a developer myself, I'd point a few things to be considered:

    -We can't point out the exact culprit of bugs and technical issues if we don't know how short are the deadlines and how small/large are their teams. Developers are often forced to deliver *** code just so the product can be delivered in time and marketing be happy.

    -Most of the time, they are NOT to blame for performance, you can only improve your code so much, the company's budget is the one limiting more server power.

    -Developers are not the ones making calls on balance stuff, this is most likely the combat team's requisite analyst and lead, they just implement whatever garbage they throw at em (In some cases they can voice that something might break the game, but this is not the rule, rather the exception)

    All in all I believe they do have their share in some issues, but most stupid decisions are made by people not writing actual game code.

    I think, when people say "devs" on a thread like this, they really mean "to whom it may concern at ZoS/Zenimax".

    Not, necessarily, just people with the word "developer" in their job title.

    Indeed, that take heat that isn't even there's.
  • MajBludd
    MajBludd
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    For them to tell us what direction they are going with the issues with cyro performance , if any.
  • LegacyDM
    LegacyDM
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    If they weren’t a bunch of liars, fixed lag, and balanced classes and class skills better.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
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