More competent staff so the content is not easily exploitable.
Every dungeon has been exploited and some still are after years ^^
It is clear ZOS do not take cheating seriously, with temp bans, same as gold selling and botting. All 3 are rampant in ESO. Most have consoled themselves with ESO being not competitive due to cheating/exploiting or have left.
It's common in game and out of game for people to talk poorly about delevopers or zos, be it right or wrong. So my question is for people what would increase your reception of game's product made by developers and Zos?
More competent staff so the content is not easily exploitable.
Every dungeon has been exploited and some still are after years ^^
It is clear ZOS do not take cheating seriously, with temp bans, same as gold selling and botting. All 3 are rampant in ESO. Most have consoled themselves with ESO being not competitive due to cheating/exploiting or have left.
There was mazzutum jump to last boss that lasted a year though it was reported right away.
It's common in game and out of game for people to talk poorly about delevopers or zos, be it right or wrong. So my question is for people what would increase your reception of game's product made by developers and Zos?
Dracan_Fontom wrote: »Listen to more feedback from players?
Dracan_Fontom wrote: »Listen to more feedback from players?
The problem is most of the player base have no clue what they actually want or cant agree on anything well enough to implement it.
It's common in game and out of game for people to talk poorly about delevopers or zos, be it right or wrong. So my question is for people what would increase your reception of game's product made by developers and Zos?
GreatGildersleeve wrote: »Communication. Both ways.
There was a time when we heard a tonne more about what was in the pipe. Annual updates, combat updates, year in review, tidbits on Live etc. Lately it’s been crickets. What has come out hasn’t been worth the screen time to read it. People are so starved for information they’re grateful for the ‘dev comments’ in nerf erm, patch notes which is sad.
And personally, it would be nice to think they’re listening to the players. I think the rep program has been a bust but I’ll reserve judgement for a patch or two now that they’re NDA’d. Mostly, I see people offering a slew of suggestions on the forums and they’re pretty much ignored in favour of changes that make many more upset (why do we have a pts again? It’s almost never mattered and what pops goes live). They’re the devs, and are entitled to design their game how they want, but so many negative changes recently can’t be good. But I’m guessing on that one... they have the metrics.
Edit: Why are YOU asking all these really good questions Tasear? Shouldn’t this be someone from ZoS? This is pretty much highlighting my point...
@Tasear
I think" stop wasting time and run the test on the live server, ask players to enter cyrodiil for test for a day and anyone who earns over 100k AP that day will be rewarded for participating in the test and making the game better...
rafaelcsmaia wrote: »As a developer myself, I'd point a few things to be considered:
-We can't point out the exact culprit of bugs and technical issues if we don't know how short are the deadlines and how small/large are their teams. Developers are often forced to deliver *** code just so the product can be delivered in time and marketing be happy.
-Most of the time, they are NOT to blame for performance, you can only improve your code so much, the company's budget is the one limiting more server power.
-Developers are not the ones making calls on balance stuff, this is most likely the combat team's requisite analyst and lead, they just implement whatever garbage they throw at em (In some cases they can voice that something might break the game, but this is not the rule, rather the exception)
All in all I believe they do have their share in some issues, but most stupid decisions are made by people not writing actual game code.
rafaelcsmaia wrote: »As a developer myself, I'd point a few things to be considered:
-We can't point out the exact culprit of bugs and technical issues if we don't know how short are the deadlines and how small/large are their teams. Developers are often forced to deliver *** code just so the product can be delivered in time and marketing be happy.
-Most of the time, they are NOT to blame for performance, you can only improve your code so much, the company's budget is the one limiting more server power.
-Developers are not the ones making calls on balance stuff, this is most likely the combat team's requisite analyst and lead, they just implement whatever garbage they throw at em (In some cases they can voice that something might break the game, but this is not the rule, rather the exception)
All in all I believe they do have their share in some issues, but most stupid decisions are made by people not writing actual game code.
I think, when people say "devs" on a thread like this, they really mean "to whom it may concern at ZoS/Zenimax".
Not, necessarily, just people with the word "developer" in their job title.