I don't talk down about the Devs so I don't have a reply to this. I'm grateful the game exists and is playable, what more do I rightfully expect?
I think the ESO devs would do well to research what is called “the Balmer Peak” and not go below or above it. I feel they go above it a little too often during the lunch break.
Communication. This is sorely lacking from ZOS. Players would like to know how they are arriving at the changes, why and given some advance insight of what's coming. The lack of communication leaves us believing they are cold and uncaring of their customer base. No communication says they don't care to keep the customers loyal, so it is self fulfilling in creating a consumer that looks for the next thing to move on to.
ZOS has kept doing the same balancing act and expect different results. They need to learn it does not work and balance PVE & PVP separately. Not only does the skills need to work differently but the roles also work differently to a degree.
The question inherently presents bias. Anyone familiar with software development should have corrected the question already, but haven't.
You are placing developers in a silo they have no control over. Just because a person is say, lead combat designer or lead developer of systems does not mean they have choice of scope or veto power.
In this situation, monetization is first priority. That comes from new content and art direction for crowns.
Systems development is handled through project management. These folks are usually not developers in the traditional sense. They are the person handling deadlines, scopes and project assignment.
As an actual code jockey, you get very little to no say when something gets created or fixed. There are at least 3 probably 5 people above them making those choices.
So, what would actually be beneficial is the project managers being more transparent, but that will not happen because its confidential information as well as inside baseball.
When a dev says something like, x feature is coming, like konk with spell crafting, they easily could be shooting their own foot. They don't control timeframes or order or operations.
Change the way the PTS works, so we don't get unbalanced patches pushed to live
The question inherently presents bias. Anyone familiar with software development should have corrected the question already, but haven't.
You are placing developers in a silo they have no control over. Just because a person is say, lead combat designer or lead developer of systems does not mean they have choice of scope or veto power.
In this situation, monetization is first priority. That comes from new content and art direction for crowns.
Systems development is handled through project management. These folks are usually not developers in the traditional sense. They are the person handling deadlines, scopes and project assignment.
As an actual code jockey, you get very little to no say when something gets created or fixed. There are at least 3 probably 5 people above them making those choices.
So, what would actually be beneficial is the project managers being more transparent, but that will not happen because its confidential information as well as inside baseball.
When a dev says something like, x feature is coming, like konk with spell crafting, they easily could be shooting their own foot. They don't control timeframes or order or operations.
Communication. This is sorely lacking from ZOS. Players would like to know how they are arriving at the changes, why and given some advance insight of what's coming. The lack of communication leaves us believing they are cold and uncaring of their customer base. No communication says they don't care to keep the customers loyal, so it is self fulfilling in creating a consumer that looks for the next thing to move on to.
ZOS has kept doing the same balancing act and expect different results. They need to learn it does not work and balance PVE & PVP separately. Not only does the skills need to work differently but the roles also work differently to a degree.
Do the Dev notes help with communication? Does it help you understand the changes better?
Communication. This is sorely lacking from ZOS. Players would like to know how they are arriving at the changes, why and given some advance insight of what's coming. The lack of communication leaves us believing they are cold and uncaring of their customer base. No communication says they don't care to keep the customers loyal, so it is self fulfilling in creating a consumer that looks for the next thing to move on to.
ZOS has kept doing the same balancing act and expect different results. They need to learn it does not work and balance PVE & PVP separately. Not only does the skills need to work differently but the roles also work differently to a degree.
Do the Dev notes help with communication? Does it help you understand the changes better?
They help a little, but no where near enough. In my opinion, the best example of communication recently was the thread Gilliam posted about the enchant changes. It wasn't a little meme-worthy summary of the questionable-at-best changes within a patch, rather it was a detailed and coherent explanation of what Zenimax did, why it played out the way it did, what Zenimax plans on doing about the current issues, and what they plan on doing with it in the near future.
I'd like to see more threads like this, perhaps making this a more common practice for large balance passes, with some additional back-and-forth with the community. The original post details what Zenimax plans to do, why they plan to do it, what their goals are for their changes, and from that Zenimax can garner feedback. Users can submit feedback, either the class or community reps or somebody else can try and sift through the feedback to get a general idea as to what it is (maybe have staff moderate the thread to keep constructive and informative comments coming, with an additional thread or whatever for general discussion), then this feedback is submitted to Zenimax officially for internal review or whatever, then Zenimax comes back with an official statement, proposing changes or asking further questions.
Communication is a two-way street. Zenimax should both be transparent, and open to feedback. As I said in my other comment, I don't expect them to completely change their plans at the whim on the community, but I do expect them to take the community's collective opinion into consideration when planning out balance passes. Back-and-forth discussion, in my opinion, is sorely needed at this point to restore faith in the teams, and it wouldn't hurt to maybe have the devs themselves come onto the forums and comment on certain topics, if they wish and when the time is right (to put it bluntly, don't do this now if the devs value their feelings, now is about the worst possible time for this).
While we're on about communication, I do want to point out the Undaunted Celebration Event Follow-up thread Rich posted. While it is an example of too little, too bloody late, it is a step in a good direction, a step that I'd like to see applied in several other areas, performance being the main one. I am absolutely sick of the blatant silence from Zenimax with regards to problems, it is one of the main reasons (alongside performance and horrific balancing) that I no longer actively play the game. If Rich's thread is any indication of change, I welcome it and I hope this becomes a habit.
Communication. This is sorely lacking from ZOS. Players would like to know how they are arriving at the changes, why and given some advance insight of what's coming. The lack of communication leaves us believing they are cold and uncaring of their customer base. No communication says they don't care to keep the customers loyal, so it is self fulfilling in creating a consumer that looks for the next thing to move on to.
ZOS has kept doing the same balancing act and expect different results. They need to learn it does not work and balance PVE & PVP separately. Not only does the skills need to work differently but the roles also work differently to a degree.
Do the Dev notes help with communication? Does it help you understand the changes better?
They help a little, but no where near enough. In my opinion, the best example of communication recently was the thread Gilliam posted about the enchant changes. It wasn't a little meme-worthy summary of the questionable-at-best changes within a patch, rather it was a detailed and coherent explanation of what Zenimax did, why it played out the way it did, what Zenimax plans on doing about the current issues, and what they plan on doing with it in the near future.
I'd like to see more threads like this, perhaps making this a more common practice for large balance passes, with some additional back-and-forth with the community. The original post details what Zenimax plans to do, why they plan to do it, what their goals are for their changes, and from that Zenimax can garner feedback. Users can submit feedback, either the class or community reps or somebody else can try and sift through the feedback to get a general idea as to what it is (maybe have staff moderate the thread to keep constructive and informative comments coming, with an additional thread or whatever for general discussion), then this feedback is submitted to Zenimax officially for internal review or whatever, then Zenimax comes back with an official statement, proposing changes or asking further questions.
Communication is a two-way street. Zenimax should both be transparent, and open to feedback. As I said in my other comment, I don't expect them to completely change their plans at the whim on the community, but I do expect them to take the community's collective opinion into consideration when planning out balance passes. Back-and-forth discussion, in my opinion, is sorely needed at this point to restore faith in the teams, and it wouldn't hurt to maybe have the devs themselves come onto the forums and comment on certain topics, if they wish and when the time is right (to put it bluntly, don't do this now if the devs value their feelings, now is about the worst possible time for this).
While we're on about communication, I do want to point out the Undaunted Celebration Event Follow-up thread Rich posted. While it is an example of too little, too bloody late, it is a step in a good direction, a step that I'd like to see applied in several other areas, performance being the main one. I am absolutely sick of the blatant silence from Zenimax with regards to problems, it is one of the main reasons (alongside performance and horrific balancing) that I no longer actively play the game. If Rich's thread is any indication of change, I welcome it and I hope this becomes a habit.
So more information the better? Not just a summary with Dev note?
usmcjdking wrote: »Stop regressing to WOW. 80% of the skills in the game are borderline useless in PVE if you are even reasonably decent at the game. ZOS has been on a warpath to remove the use of utility skills in PVE in favor of delivering glorified button mashing and left clicking.
PVE is like PVE in EVE for 5 year olds. And about as fun.
usmcjdking wrote: »Stop regressing to WOW. 80% of the skills in the game are borderline useless in PVE if you are even reasonably decent at the game. ZOS has been on a warpath to remove the use of utility skills in PVE in favor of delivering glorified button mashing and left clicking.
PVE is like PVE in EVE for 5 year olds. And about as fun.
What excatly do You mean ?