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What would make you like developers or Zos more as a player?

  • oXI_Viper_IXo
    oXI_Viper_IXo
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    Prioritizing bug fixes and improving performance over new crown store crap and limited time cash grabs.
  • Delsanab14_ESO
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    ArchMikem wrote: »
    I don't talk down about the Devs so I don't have a reply to this. I'm grateful the game exists and is playable, what more do I rightfully expect?

    What they promised.
    Account: @Delsana
    FREE CRAFTING (NA PC) SIDENOTE: Hel'phaer is a Grand Master Crafter with almost every motif (excluding Buoyant, Meridian, Coldsnap, Grim Harlequin, Tsaesci, Pellitine, and Elder Argonian because can't afford it) and will craft attractive quality and visually appealing training gear or combat sets for those interested. FREE gear for players below CP 160 (equivalent level of 210), and paid gear in some form from those CP 160 or higher.
  • jcm2606
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    1. More transparency. Won't elaborate further as other players already have, and it is quite self-explanatory.

    2. Taking feedback from the community seriously, rather than just shrugging it off.

    Over the years, dozens upon dozens of players submit detailed and well-informed feedback on why x isn't a good change, why x needs to be addressed, why x needs to be the way it is, etc. And each time, Zenimax has completely ignored all of this feedback, listening to only the loudest and saltiest subset of the community.

    Just have to look at how Zenimax rolled back the cast time changes to shields, replacing it with the health cap, simply because the sorc community unleashed an avalanche of salt upon the forums, while detailed threads covering armour balancing (specifically medium), mobility, iffy sets that could uproot the meta in all the wrong ways, the utterly disappointing DK changes, and so much more are completely ignored.

    This needs to change. I'm not saying cater to all forms of salt, I'm saying take some of the well-informed salt into consideration when deciding upon changes.

    3. Have the balls to admit that they were wrong. I'm gonna say it; Zenimax is on a high horse with regards to how they treat the community when mistakes are made. Even when their failures are public, they don't even acknowledge them, let alone address them.

    The Morrowind sustain changes are the perfect example of this. They were a mistake, they should never have happened, Zenimax should have been 100x more careful when addressing sustain. They have been working on slowly reverting these changes in various ways, but they have no come out and admitted that they screwed up. I'm not even talking about a full on apology, I'm merely talking about something along the lines of "resource management hasn't really been where we wanted it to be since Morrowind, so we're going to be rolling out changes to address this".

    All sustain changes that came with Murkmire are solely because of the community. To an extent, I even believe Zenimax knows they aren't acknowledging it; look at Repentance. Prior to Morrowind, Repentance would restore a percentage of the stamina acquired to nearby allies. Morrowind removed this to push players towards building for sustain. Players hated this, players hated how heavy-handed the Morrowind nerfs were, players hated how Repentance punished group play, forcing multiple stamplars to fight for who gets to Repent. Rather than giving back the group component, even in an adjusted way to not be over-the-top, they simply made it so multiple Templar's can Repent the same corpse, destroying the PVP utility and strategic components of the skill.

    I wouldn't be surprised if Zenimax thought that by reintroducing the group component, it would partially admit they screwed up, so they did what they did.

    If Zenimax truly wants the community to like them, they need to grow some balls, as a company, and admit when they screw up. Mistakes happen, all developers screw up, the community is not going to hate you for it, unless you remain silent and ignore the problem.
    Edited by jcm2606 on December 27, 2018 2:07AM
  • AcadianPaladin
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    1. To admit that trying to balance PvE and PvP together is a fail. How long does it take to recognize that? They really are two different games. Just consider how Heavy Armor, Impenetrable, Snipe, Crowd Control and more work in each environment.


    2. To engage the forum when we question their thinking sometimes on nerfs - -
    ZOS: "We're going to nerf magic shields to make healers more relevant."
    Healers: "Shielded wizards don't make healers irrelevant; one-shot mechanics do."
    Magsorcs: "Hey, since PvE healers have no problem with magic shields, are you folks in PvP the reason for the nerf?"
    PvP players: "Nope, not a problem here. We didn't ask for the nerf."
    Whole forum: "ZOS, since your stated reason for nerfing magshields makes no sense, can you please either undo the nerf or explain what the real rationale is? 'Tis a simple and reasonable request."
    ZOS: . . . silence. . . .
    Edited by AcadianPaladin on December 27, 2018 1:57PM
    PC NA(no Steam), PvE, mostly solo
  • Grimm13
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    Communication. This is sorely lacking from ZOS. Players would like to know how they are arriving at the changes, why and given some advance insight of what's coming. The lack of communication leaves us believing they are cold and uncaring of their customer base. No communication says they don't care to keep the customers loyal, so it is self fulfilling in creating a consumer that looks for the next thing to move on to.

    ZOS has kept doing the same balancing act and expect different results. They need to learn it does not work and balance PVE & PVP separately. Not only does the skills need to work differently but the roles also work differently to a degree.
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • redspecter23
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    I'd like an outline of what the classes and roles are supposed to do according to the development team so we can anticipate changes and have some background behind otherwise confusing nerfs. Until recently, magicka toons had defensive shields in their skill set. Until the magicka shields specifically were hit with an hp cap, the players had no clue that damage shields were no longer in the magicka toolkit and were instead to be something more for tanks. Magicka could still access them, but at a penalty of much smaller shields. Tanks and characters with higher defense could be seen as having received a buff to damage shields though they still have limited access to the 2 magicka based ones. Could more tank oriented shields be coming down the line to emphasize this aspect of the role? We have no clue.

    If the dev team soon decides that healing should be a magicka skill primarily, we could find a rather large nerf to vigor in an upcoming update and it will hit players out of nowhere. It would be met with the same reaction as the shield nerf and that should not be a surprise to ZOS at all. Perhaps it is internally concluded that magicka dragonknights should be the role that has the greatest access to magicka based invisibility for whatever reason. An update could come that simply swaps chains to nightblades and cloak to dragonknights. Players would be confused and obviously quite upset. If we had a general guideline we could at least match new changes with the intended function of classes and roles.

    We as players can only judge what classes are supposed to do by what they currently do. We don't know what things might look like in a year, but the dev team does. They are potentially balancing a future game that doesn't exist yet. It's a hard job to do, but comes across extremely confusing to players completely on the outside without the full picture.
  • Mudcrabber
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    From the developers, I'd love to see a public bug tracker. Without one, you don't even know if your report's are being read, much less acknowledged or believed.

    From the designers, I want to see a single dolmen boss wipe out a horde of 40-50 Alik'r grinders. And more challenging overland content in general, whether it's through CP debuffs, veteran instances, or something new.
  • Lord-Otto
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    Deliver a good game, basically.
    How they go about it, I don't care if the results are good, which they're not, right now.

    It has shown that ZOS put weird "game visions" over actual gameplay, see Trapping Webs and Frags. Even though they actually have no real plan, see sorcs. Putting gameplay first would be nice.
    And on that note, you don't have to re-invent the wheel every time major balance changes roll around. I get tired of re-learning classes all the time. It's a direct result of the devs not knowing what the classes should actually play like, combined with the habit of not bringing out more frequent patches, but 50GB ones every six months.

    Their work with the community has been a mixed bag. ZOS seem to be trying with class reps and ESO Live, but somehow big changes still hit us out of the blue with little time to react and fine-tune. See shield hp cap, movement changes recently. When ZOS hint at racial changes now, what other choice than to sweat and be worried do I have? Why don't we get, for example, a little list now? A list showing ZOS' observations about racial performance, and we can discuss if it matches our experience. At the moment, as a High Elf, I'm terrified I will wake up one monday to read the PTS netch potes and see my race nerfed into the ground!

    Admit when they're wrong. Or don't admit, but still correct later on. As of now, people generally accept the harsh reality that ZOS will never go back on a change. Since CwC, my PvP sorc setup always has a Master staff. The Frag nerf killed build diversity and could have gone more elegant. It was very obviously a bad change that has sorcs stuck in specific gear for almost two years now. But when you then read class rep meeting notes saying "ZOS keep stern on their stance to not put CCs on hard-hitting damage skills"... Hahhh... How positive can you remain as a player? Be honest.

    I could go on, but this is getting long. Think I made my most important points.
  • FakeFox
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    To make me like them more? I would rephrase that to "not make me absolutely dislike them."
    Having more frequent but subtle balance changes would be nice to begin with, I'm tired of the complete reworks every few months. ZOS attempt of balancing over the last two years has been nothing but a coursing from one disaster to the next, to the point where just leaving the game alone would have been the least hurtful option. Mindlessly nerfing sustain into the ground with Morrowind to then slowly rebuild it, introducing support sets for stamina to then nerf them to complete uselessness (Thunderflame, Nightmother), changes are made with no rhyme or reason to never be mentioned again. I have absolutely zero trust in ZOS doing anything else then throwing dice unless changes become reasonable and coherent and patch notes actually explain the changes, showing me that they have at least some understanding of their own game.
    And don't even get me started on performance. Who could have guessed that Midyear Mayhem and that Undaunted thing will be as unplayable as last year? Well, ZOS apparently couldn't. It's in a sad way amusing that the playerbase is so used to this trainwreck that it has become nothing more then a meme to many of us. I would love to say that them fixing the games performance would make me like them, but who am I trying to fool? It will not happen, because it can not happen.
    I'm at this point convinced that ZOS has given up long ago and is now milking what remains for what it's worth. And so I am doing the same. Don't get me wrong, I still enjoy the game, but my time of investment is over just like theirs, I'm in it for what is left of ESO's initial potential and friendships I've build over the four years. So to give a final answer to the initial question: Nothing, the point of no return has long been crossed.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Rylisin
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    To be more open to players about what's happening and listen to what we have to say.

    Like I've said on many of my posts on the forum so far, Oceanic ping. The thread is 10+ pages and has completely ignored by ZOS but oh no, dungeon motifs not dropping? They let people know right away about that. What about us? Are we so insignificant and worthless we're not deemed worthy of getting a simple response? Doesn't make me think too kindly of the developers, especially when I cannot play the content I've paid for.

    Also the heavy handed / senseless nerfs. Sometimes it feels they have no idea what they're doing and they don't know their own game or the direction they want to go in with the classes. It's understandable many players (including myself) are getting increasingly frustrated with the devs. They don't listen to the main players who crunch the numbers/ test to justify why a change is needed or is terrible. They just do what they want with little regard to what the actually people playing are feeling.

    PC | NA - NZ Player. Played since mid 2016, CP 1380+ An autistic, tired, coffee driven Kiwi. I draw a lot of fantasy and things.Cirion Adaine - Warden / Crafter | - Niryahil Adaine - NB healer - Ciara Ruhaerin - Nightblade something something, and a few alts for good measure.
  • yodased
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    The question inherently presents bias. Anyone familiar with software development should have corrected the question already, but haven't.

    You are placing developers in a silo they have no control over. Just because a person is say, lead combat designer or lead developer of systems does not mean they have choice of scope or veto power.

    In this situation, monetization is first priority. That comes from new content and art direction for crowns.

    Systems development is handled through project management. These folks are usually not developers in the traditional sense. They are the person handling deadlines, scopes and project assignment.

    As an actual code jockey, you get very little to no say when something gets created or fixed. There are at least 3 probably 5 people above them making those choices.

    So, what would actually be beneficial is the project managers being more transparent, but that will not happen because its confidential information as well as inside baseball.

    When a dev says something like, x feature is coming, like konk with spell crafting, they easily could be shooting their own foot. They don't control timeframes or order or operations.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • aaisoaho
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    qbit wrote: »
    I think the ESO devs would do well to research what is called “the Balmer Peak” and not go below or above it. I feel they go above it a little too often during the lunch break.

    No, do not do this. Even flow-state leads into a code that the programmer will not understand, which leads into spaghetti code. (and thus into glitches and bugs) And a large chunks of non-understandable code leads into hard to maintaint programs.

    What I'd like to see from the dev team is more transparency. Some answers to why and why not, so we could see that they have given thoughts about what their customers want.
  • Welkynar
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    A lot of things I want are already stated but if spellcrafting or new skills/morphs ever come I want to be able to summon more pets other than scamp/clannfear/winged twilight/ storm atrnonach as a PetSorc.
  • Tasear
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    Grimm13 wrote: »
    Communication. This is sorely lacking from ZOS. Players would like to know how they are arriving at the changes, why and given some advance insight of what's coming. The lack of communication leaves us believing they are cold and uncaring of their customer base. No communication says they don't care to keep the customers loyal, so it is self fulfilling in creating a consumer that looks for the next thing to move on to.

    ZOS has kept doing the same balancing act and expect different results. They need to learn it does not work and balance PVE & PVP separately. Not only does the skills need to work differently but the roles also work differently to a degree.

    Do the Dev notes help with communication? Does it help you understand the changes better?
  • jcm2606
    jcm2606
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    yodased wrote: »
    The question inherently presents bias. Anyone familiar with software development should have corrected the question already, but haven't.

    You are placing developers in a silo they have no control over. Just because a person is say, lead combat designer or lead developer of systems does not mean they have choice of scope or veto power.

    In this situation, monetization is first priority. That comes from new content and art direction for crowns.

    Systems development is handled through project management. These folks are usually not developers in the traditional sense. They are the person handling deadlines, scopes and project assignment.

    As an actual code jockey, you get very little to no say when something gets created or fixed. There are at least 3 probably 5 people above them making those choices.

    So, what would actually be beneficial is the project managers being more transparent, but that will not happen because its confidential information as well as inside baseball.

    When a dev says something like, x feature is coming, like konk with spell crafting, they easily could be shooting their own foot. They don't control timeframes or order or operations.

    Monetisation != Ineptitude. While monetisation is becoming an issue in ESO for many players, the core of the issue has nothing to do with monetisation, rather with the complete ineptitude of Zenimax as a whole.

    Zenimax can still earn money without introducing several outright game-breaking bugs within a patch.

    Zenimax can still earn money without needlessly nerfing everything then trying to justify their decision, proving they haven't a clue how their own game functions at a gameplay level.

    Zenimax can still earn money without rewriting the meta every 3 months.

    In fact, they can satisfy all three of these for free, by simply doing nothing! Combat team, don't bloody touch existing game systems. Hooray, no screw-ups!

    Also, take note that we aren't referring to the devs themselves (outside of you-know-who). We're referring to Zenimax, the company running this shitshow.
    Edited by jcm2606 on December 27, 2018 5:17AM
  • ESO_Nightingale
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    Nifty2g wrote: »
    Change the way the PTS works, so we don't get unbalanced patches pushed to live

    Yeah i don't want to EVER *** see an arctic blast-like change EVER again. thank you! o:)
    Edited by ESO_Nightingale on December 27, 2018 5:17AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Tasear
    Tasear
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    yodased wrote: »
    The question inherently presents bias. Anyone familiar with software development should have corrected the question already, but haven't.

    You are placing developers in a silo they have no control over. Just because a person is say, lead combat designer or lead developer of systems does not mean they have choice of scope or veto power.

    In this situation, monetization is first priority. That comes from new content and art direction for crowns.

    Systems development is handled through project management. These folks are usually not developers in the traditional sense. They are the person handling deadlines, scopes and project assignment.

    As an actual code jockey, you get very little to no say when something gets created or fixed. There are at least 3 probably 5 people above them making those choices.

    So, what would actually be beneficial is the project managers being more transparent, but that will not happen because its confidential information as well as inside baseball.

    When a dev says something like, x feature is coming, like konk with spell crafting, they easily could be shooting their own foot. They don't control timeframes or order or operations.

    Project managers are always the real villians, but the question was presented for current audience with it's wording familiar to core issues that represent the community. There is no blame but new year is coming so let us show them what would would like to see better as community.

    Real bug tracker and it's progress
    Community engagment
    Better communication
    Better understanding of balance changes
    Better understanding of QA process
    .
    .
    etc

    These are things people are truly leaving over and are frustrated as a consumer. Undervauling these concerns will hurt longevity of game.
  • jcm2606
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    Tasear wrote: »
    Grimm13 wrote: »
    Communication. This is sorely lacking from ZOS. Players would like to know how they are arriving at the changes, why and given some advance insight of what's coming. The lack of communication leaves us believing they are cold and uncaring of their customer base. No communication says they don't care to keep the customers loyal, so it is self fulfilling in creating a consumer that looks for the next thing to move on to.

    ZOS has kept doing the same balancing act and expect different results. They need to learn it does not work and balance PVE & PVP separately. Not only does the skills need to work differently but the roles also work differently to a degree.

    Do the Dev notes help with communication? Does it help you understand the changes better?

    They help a little, but no where near enough. In my opinion, the best example of communication recently was the thread Gilliam posted about the enchant changes. It wasn't a little meme-worthy summary of the questionable-at-best changes within a patch, rather it was a detailed and coherent explanation of what Zenimax did, why it played out the way it did, what Zenimax plans on doing about the current issues, and what they plan on doing with it in the near future.

    I'd like to see more threads like this, perhaps making this a more common practice for large balance passes, with some additional back-and-forth with the community. The original post details what Zenimax plans to do, why they plan to do it, what their goals are for their changes, and from that Zenimax can garner feedback. Users can submit feedback, either the class or community reps or somebody else can try and sift through the feedback to get a general idea as to what it is (maybe have staff moderate the thread to keep constructive and informative comments coming, with an additional thread or whatever for general discussion), then this feedback is submitted to Zenimax officially for internal review or whatever, then Zenimax comes back with an official statement, proposing changes or asking further questions.

    Communication is a two-way street. Zenimax should both be transparent, and open to feedback. As I said in my other comment, I don't expect them to completely change their plans at the whim on the community, but I do expect them to take the community's collective opinion into consideration when planning out balance passes. Back-and-forth discussion, in my opinion, is sorely needed at this point to restore faith in the teams, and it wouldn't hurt to maybe have the devs themselves come onto the forums and comment on certain topics, if they wish and when the time is right (to put it bluntly, don't do this now if the devs value their feelings, now is about the worst possible time for this).

    While we're on about communication, I do want to point out the Undaunted Celebration Event Follow-up thread Rich posted. While it is an example of too little, too bloody late, it is a step in a good direction, a step that I'd like to see applied in several other areas, performance being the main one. I am absolutely sick of the blatant silence from Zenimax with regards to problems, it is one of the main reasons (alongside performance and horrific balancing) that I haven't played within the last month (and don't plan to until next patch, to see if anything has changed, hint hint Zenimax). If Rich's thread is any indication of change, I welcome it and I hope this becomes a habit.
    Edited by jcm2606 on December 27, 2018 5:35AM
  • Sheezabeast
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    I would certainly like and respect them more if they did not expect us, the paying customer, to police zones for bots and single handedly report each one in the big long bot trains. Yes I’m aware there is a mass report add on. I should not be expected to run an add on that makes it easier for me to do Zos’s job! I have played since beta and have NEVER seen a game master in game before. Ever. I knew of one occurrence, when the lore master did the Summerset special thing one time, but that isn’t relevant to this. It’s frustrating to say the least. Just tonight I was out by Obsidian Gorge wayshrine in Deshaan and there was a big long bot train doing laps...I reported 3 of the bots...said forget this, I don’t wanna be mistaken for a bot, since i’m following them trying to report them, and I just rezoned, even though I didn’t want to.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Tasear
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    jcm2606 wrote: »
    Tasear wrote: »
    Grimm13 wrote: »
    Communication. This is sorely lacking from ZOS. Players would like to know how they are arriving at the changes, why and given some advance insight of what's coming. The lack of communication leaves us believing they are cold and uncaring of their customer base. No communication says they don't care to keep the customers loyal, so it is self fulfilling in creating a consumer that looks for the next thing to move on to.

    ZOS has kept doing the same balancing act and expect different results. They need to learn it does not work and balance PVE & PVP separately. Not only does the skills need to work differently but the roles also work differently to a degree.

    Do the Dev notes help with communication? Does it help you understand the changes better?

    They help a little, but no where near enough. In my opinion, the best example of communication recently was the thread Gilliam posted about the enchant changes. It wasn't a little meme-worthy summary of the questionable-at-best changes within a patch, rather it was a detailed and coherent explanation of what Zenimax did, why it played out the way it did, what Zenimax plans on doing about the current issues, and what they plan on doing with it in the near future.

    I'd like to see more threads like this, perhaps making this a more common practice for large balance passes, with some additional back-and-forth with the community. The original post details what Zenimax plans to do, why they plan to do it, what their goals are for their changes, and from that Zenimax can garner feedback. Users can submit feedback, either the class or community reps or somebody else can try and sift through the feedback to get a general idea as to what it is (maybe have staff moderate the thread to keep constructive and informative comments coming, with an additional thread or whatever for general discussion), then this feedback is submitted to Zenimax officially for internal review or whatever, then Zenimax comes back with an official statement, proposing changes or asking further questions.

    Communication is a two-way street. Zenimax should both be transparent, and open to feedback. As I said in my other comment, I don't expect them to completely change their plans at the whim on the community, but I do expect them to take the community's collective opinion into consideration when planning out balance passes. Back-and-forth discussion, in my opinion, is sorely needed at this point to restore faith in the teams, and it wouldn't hurt to maybe have the devs themselves come onto the forums and comment on certain topics, if they wish and when the time is right (to put it bluntly, don't do this now if the devs value their feelings, now is about the worst possible time for this).

    While we're on about communication, I do want to point out the Undaunted Celebration Event Follow-up thread Rich posted. While it is an example of too little, too bloody late, it is a step in a good direction, a step that I'd like to see applied in several other areas, performance being the main one. I am absolutely sick of the blatant silence from Zenimax with regards to problems, it is one of the main reasons (alongside performance and horrific balancing) that I no longer actively play the game. If Rich's thread is any indication of change, I welcome it and I hope this becomes a habit.

    So more information the better? Not just a summary with Dev note?
  • jcm2606
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    Tasear wrote: »
    jcm2606 wrote: »
    Tasear wrote: »
    Grimm13 wrote: »
    Communication. This is sorely lacking from ZOS. Players would like to know how they are arriving at the changes, why and given some advance insight of what's coming. The lack of communication leaves us believing they are cold and uncaring of their customer base. No communication says they don't care to keep the customers loyal, so it is self fulfilling in creating a consumer that looks for the next thing to move on to.

    ZOS has kept doing the same balancing act and expect different results. They need to learn it does not work and balance PVE & PVP separately. Not only does the skills need to work differently but the roles also work differently to a degree.

    Do the Dev notes help with communication? Does it help you understand the changes better?

    They help a little, but no where near enough. In my opinion, the best example of communication recently was the thread Gilliam posted about the enchant changes. It wasn't a little meme-worthy summary of the questionable-at-best changes within a patch, rather it was a detailed and coherent explanation of what Zenimax did, why it played out the way it did, what Zenimax plans on doing about the current issues, and what they plan on doing with it in the near future.

    I'd like to see more threads like this, perhaps making this a more common practice for large balance passes, with some additional back-and-forth with the community. The original post details what Zenimax plans to do, why they plan to do it, what their goals are for their changes, and from that Zenimax can garner feedback. Users can submit feedback, either the class or community reps or somebody else can try and sift through the feedback to get a general idea as to what it is (maybe have staff moderate the thread to keep constructive and informative comments coming, with an additional thread or whatever for general discussion), then this feedback is submitted to Zenimax officially for internal review or whatever, then Zenimax comes back with an official statement, proposing changes or asking further questions.

    Communication is a two-way street. Zenimax should both be transparent, and open to feedback. As I said in my other comment, I don't expect them to completely change their plans at the whim on the community, but I do expect them to take the community's collective opinion into consideration when planning out balance passes. Back-and-forth discussion, in my opinion, is sorely needed at this point to restore faith in the teams, and it wouldn't hurt to maybe have the devs themselves come onto the forums and comment on certain topics, if they wish and when the time is right (to put it bluntly, don't do this now if the devs value their feelings, now is about the worst possible time for this).

    While we're on about communication, I do want to point out the Undaunted Celebration Event Follow-up thread Rich posted. While it is an example of too little, too bloody late, it is a step in a good direction, a step that I'd like to see applied in several other areas, performance being the main one. I am absolutely sick of the blatant silence from Zenimax with regards to problems, it is one of the main reasons (alongside performance and horrific balancing) that I no longer actively play the game. If Rich's thread is any indication of change, I welcome it and I hope this becomes a habit.

    So more information the better? Not just a summary with Dev note?

    In my opinion, yes. I wouldn't like it all the time, I don't expect a whole thread for each little change in the patch, but the big points, such as shields, movement speed & snares, resource management, overall class balance, etc. The big points should have a more informative and open discussion surrounding them, that Zenimax is actively paying attention to (whether directly or indirectly through reps).
    Edited by jcm2606 on December 27, 2018 5:41AM
  • Caligamy_ESO
    Caligamy_ESO
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    Kick Leslie Moonves off the board of directors.

    Practice the under promise and over deliver method of customer service instead of the opposite.
  • Juhasow
    Juhasow
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    If more of them would be hired to handle issues with balance and performance game is having instead of handling marketing and crown store.
  • Lylith
    Lylith
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    pzschrek wrote: »
    Fix cyrodiil.

    for a start.

  • usmcjdking
    usmcjdking
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    Stop regressing to WOW. 80% of the skills in the game are borderline useless in PVE if you are even reasonably decent at the game. ZOS has been on a warpath to remove the use of utility skills in PVE in favor of delivering glorified button mashing and left clicking.

    PVE is like PVE in EVE for 5 year olds. And about as fun.
    Edited by usmcjdking on December 27, 2018 6:39AM
    0331
    0602
  • DaveMoeDee
    DaveMoeDee
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    ArchMikem wrote: »
    I don't talk down about the Devs so I don't have a reply to this. I'm grateful the game exists and is playable, what more do I rightfully expect?

    I don't rant against the devs because of all the passes I get for my own shoddy code at work.
  • Juhasow
    Juhasow
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    usmcjdking wrote: »
    Stop regressing to WOW. 80% of the skills in the game are borderline useless in PVE if you are even reasonably decent at the game. ZOS has been on a warpath to remove the use of utility skills in PVE in favor of delivering glorified button mashing and left clicking.

    PVE is like PVE in EVE for 5 year olds. And about as fun.

    What excatly do You mean ?

    Edited by Juhasow on December 27, 2018 7:11AM
  • Tasear
    Tasear
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    Juhasow wrote: »
    usmcjdking wrote: »
    Stop regressing to WOW. 80% of the skills in the game are borderline useless in PVE if you are even reasonably decent at the game. ZOS has been on a warpath to remove the use of utility skills in PVE in favor of delivering glorified button mashing and left clicking.

    PVE is like PVE in EVE for 5 year olds. And about as fun.

    What excatly do You mean ?

    I believe they are talking about essences of skills and what makes them fun and enaging for players. It's that fluff of sorts.
  • Juhasow
    Juhasow
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    ArchMikem wrote: »
    I don't talk down about the Devs so I don't have a reply to this. I'm grateful the game exists and is playable, what more do I rightfully expect?

    Problem is for many people especially those who like to PvP game isn't playable.
  • Trancestor
    Trancestor
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    Once they admit that their games lag issues are really really bad and that they don't care or cant fix those issues, and once they admit that they are balancing PvP in favor of bad and casual players (majority) to make it easier for them to deal with good experienced players (minority) because that makes them more money and they don't care about having a healthy competetive state of PvP.
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