Dracan_Fontom wrote: »Listen to more feedback from players?
It's common in game and out of game for people to talk poorly about delevopers, be it right or wrong. So my question is for people what would increase your reception to devs?
Some of the combat balance changes comes too late and there is double or triple nerf on something which was OP.
What I mean is that the devs decide that something is too strong and should be adjusted but they cannot do it immediately which is normal. So they schedule it and then on the next meeting they schedule other things that should be adjusted but they forget that these changes are related. It works the same way for buffs.
Examples:
Black rose set nerf + then constitution nerf.
Rune cage undogable + damage buff
Shields critable + cast time
Crystal fragments remove stun + reduce damage
Immovable reduce duration, then make it available only for heavy (before the heavy armor meta)
I think there are more examples but I am sleepy now.
For starters, ZOS needs to invest in a solid QA team.It's common in game and out of game for people to talk poorly about delevopers, be it right or wrong. So my question is for people what would increase your reception to devs?
Some of the combat balance changes comes too late and there is double or triple nerf on something which was OP.
What I mean is that the devs decide that something is too strong and should be adjusted but they cannot do it immediately which is normal. So they schedule it and then on the next meeting they schedule other things that should be adjusted but they forget that these changes are related. It works the same way for buffs.
Examples:
Black rose set nerf + then constitution nerf.
Rune cage undogable + damage buff
Shields critable + cast time
Crystal fragments remove stun + reduce damage
Immovable reduce duration, then make it available only for heavy (before the heavy armor meta)
I think there are more examples but I am sleepy now.
So lack of cohesion between balance changes and delay on some necessary ones?
I dont know how it happens.
Dracan_Fontom wrote: »Listen to more feedback from players?
What kind of feedback? What kind of these make you feel unheard?
GreatGildersleeve wrote: »Communication. Both ways.
There was a time when we heard a tonne more about what was in the pipe. Annual updates, combat updates, year in review, tidbits on Live etc. Lately it’s been crickets. What has come out hasn’t been worth the screen time to read it. People are so starved for information they’re grateful for the ‘dev comments’ in nerf erm, patch notes which is sad.
And personally, it would be nice to think they’re listening to the players. I think the rep program has been a bust but I’ll reserve judgement for a patch or two now that they’re NDA’d. Mostly, I see people offering a slew of suggestions on the forums and they’re pretty much ignored in favour of changes that make many more upset (why do we have a pts again? It’s almost never mattered and what pops goes live). They’re the devs, and are entitled to design their game how they want, but so many negative changes recently can’t be good. But I’m guessing on that one... they have the metrics.
Edit: Why are YOU asking all these really good questions Tasear? Shouldn’t this be someone from ZoS? This is pretty much highlighting my point...
It's common in game and out of game for people to talk poorly about delevopers, be it right or wrong. So my question is for people what would increase your reception to devs?