Joy_Division wrote: »
The word of today is #Counterplay
Oh wait
There isn't
OK, what do you want me to tell Wrobel in our next meeting?
Eric, you know the like only 5 or 6 skills in the game that can kill good players in BGs? Yeah people are mad because they are dying to them. Sub Assault is coutnerable, all you have to do is move, which you couldn't because it looks like you got stunned. You got CCed and thus were subjected to 2 ultimates and hit with multiple burst skills, you don't think that's a legit way of dying?
I know you can play, so you know damn well that if you're attacked by skills that are easy countered, you will counter them and you won't die. The amount of defense, healing, tankiness options available, even outside of busted gearsets like Earthgore, has made it such CC plus mutliple burst is pretty much the only shot someone on a high MMR team is going to die. You've gotten so used to laughing at the pitiful and uncoordinated attempts by inexperienced players trying to kill you that you're getting mad when you die to a coordinated uli bomb.
I played a high MMR last night. This is 15 minutes of deathmatch, no objectives to cap or relics to take, just 100% focus on killing other players. 105-105-60.
If ZOS nerfs all the "cheese" and other stuff people hate like Sub Assault, Spin2Win, snares, etc., such that you can survive when hit with multiple ultimates and multiple burst damage skills, the matches of the sort I was in will be 0-0-0. What will you do then with no death-recap to complain about on these forums? Scream to nerf "healers," right?
Then give any *** class an overpowered ability.
Everyone gets one or nobody gets one.
What i see is only stamina and maybe magsorc being competitive with each other.
And for your information: Draws are not bad. Draws are good. Two players with the same skill level are supposed to draw. If one of them wins becouse he has the cheese class with everything in it, it's not fun. It's moronic.
Joy_Division wrote: »
The word of today is #Counterplay
Oh wait
There isn't
OK, what do you want me to tell Wrobel in our next meeting?
Eric, you know the like only 5 or 6 skills in the game that can kill good players in BGs? Yeah people are mad because they are dying to them. Sub Assault is coutnerable, all you have to do is move, which you couldn't because it looks like you got stunned. You got CCed and thus were subjected to 2 ultimates and hit with multiple burst skills, you don't think that's a legit way of dying?
I know you can play, so you know damn well that if you're attacked by skills that are easy countered, you will counter them and you won't die. The amount of defense, healing, tankiness options available, even outside of busted gearsets like Earthgore, has made it such CC plus mutliple burst is pretty much the only shot someone on a high MMR team is going to die. You've gotten so used to laughing at the pitiful and uncoordinated attempts by inexperienced players trying to kill you that you're getting mad when you die to a coordinated uli bomb.
I played a high MMR last night. This is 15 minutes of deathmatch, no objectives to cap or relics to take, just 100% focus on killing other players. 105-105-60.
If ZOS nerfs all the "cheese" and other stuff people hate like Sub Assault, Spin2Win, snares, etc., such that you can survive when hit with multiple ultimates and multiple burst damage skills, the matches of the sort I was in will be 0-0-0. What will you do then with no death-recap to complain about on these forums? Scream to nerf "healers," right?
Then give any *** class an overpowered ability.
Everyone gets one or nobody gets one.
What i see is only stamina and maybe magsorc being competitive with each other.
And for your information: Draws are not bad. Draws are good. Two players with the same skill level are supposed to draw. If one of them wins becouse he has the cheese class with everything in it, it's not fun. It's moronic.
@Mojomonkeyman Magsorc being competetive in high MMR bgs - alongside heavy stam? Care to give some insight?
Atleast the people that i talk to about high mmr bgs all seem to imply that magsorc specifically (as a dd) isn´t one of the really competetive/op specs atm.
Eric, you know the like only 5 or 6 skills in the game that can kill good players in BGs? Yeah people are mad because they are dying
@Joy_Division I agree with you as far as the OP but the bolded is where I take issue. You rightfully said that there are only those few abilities that can kill good players; at least in a BG setting where you are not zerged down by mass numbers. I can see where we could justify these but it sucks that there are not other abilities and the meta has basically become turtle up, charge up ultimate, then bomb, bleed and spin to win. Theres always going to be a meta, but it just seems so limited
I don't get why people are getting so off topic?
What he's trying to show is that a DOT skill is doing way more than all ultimates that were dumped on him.
A DOT that can also have attached to it another bleed, which does similar damage on top of it.
So yeah, it's pretty dumb damage from a such a low cost, almost 100% uptime, low effort skill.
My Cripple tooltip says 18k in 8 secs
My Soul harverst tooltip says 12k
So, is Cripple stronger that SH?
people can't read I guess. Or that a slow drain over time, only look bad when you see the final outcome. Like coming back home from vacation to find your sink was dripping into your cabinet; is it the sink's fault you didnt catch that drip early and planned ahead?
Same issue with bleeds/dots. Plug up that pressure by selecting a multitude of sets/mechanics built into the game. Or go back to playing COD 17.
Joy_Division wrote: »
Eric, you know the like only 5 or 6 skills in the game that can kill good players in BGs? Yeah people are mad because they are dying
@Joy_Division I agree with you as far as the OP but the bolded is where I take issue. You rightfully said that there are only those few abilities that can kill good players; at least in a BG setting where you are not zerged down by mass numbers. I can see where we could justify these but it sucks that there are not other abilities and the meta has basically become turtle up, charge up ultimate, then bomb, bleed and spin to win. Theres always going to be a meta, but it just seems so limited
I can see why people are assuming that I'm "justifying" questionable skills, but it goes deeper than that and I do not think justify is the correct word.
How is the solution the OP and other people that whine about "cheese" -100% nerfs with nothing else - going to possibly improve the game? It won't. All it will do is remove the times when players of high experience or group coordination ever die (except gettting zerged down), which will 1000% lead to these same people next to complain about healing and "unkillable" tanks in PVP. This means the next Chapter ESO will get will be Morrowind 2.0. The game will not improve, it will just be more nerfs. We have nearly 4 years of trends to see how ZOS reacts and changes to their game as evidence that this will be the direction the game goes.
I am going to be critical of these such cries because they are just complaints and do not offer suggestions on how to improve the game going forward. They just want a future where they don't die to Spin2Win, sub assaults, and ulti bombs. If these people take the time to do something more than provide a death recap that they believe is self-evident, and instead put forth an alternative that is more than just nerfing skills that kill them, I will hit the agree button and direct it to Wrobel's attention the next meeting we have.
@Derra I don't play BGs that often because I don't like the match-making system and would prefer 6v6 than 4v4v4, so maybe others will have more insight than me. They can survive without a pocket healer, I know Negate is a very strong group skill, and Endless Fury puts points on the scoreboard. I do see Wardens of both varieties as being the preferred spec though.
Joy_Division wrote: »@Derra I don't play BGs that often because I don't like the match-making system and would prefer 6v6 than 4v4v4, so maybe others will have more insight than me. They can survive without a pocket healer, I know Negate is a very strong group skill, and Endless Fury puts points on the scoreboard. I do see Wardens of both varieties as being the preferred spec though.
Joy_Division wrote: »@Derra I don't play BGs that often because I don't like the match-making system and would prefer 6v6 than 4v4v4, so maybe others will have more insight than me. They can survive without a pocket healer, I know Negate is a very strong group skill, and Endless Fury puts points on the scoreboard. I do see Wardens of both varieties as being the preferred spec though.
Not saying sorc is terrible - but skander is basically the only person who meantioned sorcs in the same breath as heavy stamina regarding their overall performance in battlegrounds.
Since i talk with some high mmr players occasionally this seems to be personal bias rather than actual reality.
I know the class is good in low/mid mmr due to the things you´ve mentioned.
Joy_Division wrote: »@Derra I don't play BGs that often because I don't like the match-making system and would prefer 6v6 than 4v4v4, so maybe others will have more insight than me. They can survive without a pocket healer, I know Negate is a very strong group skill, and Endless Fury puts points on the scoreboard. I do see Wardens of both varieties as being the preferred spec though.
Not saying sorc is terrible - but skander is basically the only person who meantioned sorcs in the same breath as heavy stamina regarding their overall performance in battlegrounds.
Since i talk with some high mmr players occasionally this seems to be personal bias rather than actual reality.
I know the class is good in low/mid mmr due to the things you´ve mentioned.
It’s good in high MMR too, as long as the sorc gets put on a mobile team. Mag sorc only really becomes a liability when it’s forced to play a “hold your ground” style of PvP, although I’d argue that those groups need the mag sorc the most since those groups are the most vulnerable to having their kills stolen.
That being said, it’s certainly not an easy class to play.
PhoenixGrey wrote: »Joy_Division wrote: »@Derra I don't play BGs that often because I don't like the match-making system and would prefer 6v6 than 4v4v4, so maybe others will have more insight than me. They can survive without a pocket healer, I know Negate is a very strong group skill, and Endless Fury puts points on the scoreboard. I do see Wardens of both varieties as being the preferred spec though.
Not saying sorc is terrible - but skander is basically the only person who meantioned sorcs in the same breath as heavy stamina regarding their overall performance in battlegrounds.
Since i talk with some high mmr players occasionally this seems to be personal bias rather than actual reality.
I know the class is good in low/mid mmr due to the things you´ve mentioned.
It’s good in high MMR too, as long as the sorc gets put on a mobile team. Mag sorc only really becomes a liability when it’s forced to play a “hold your ground” style of PvP, although I’d argue that those groups need the mag sorc the most since those groups are the most vulnerable to having their kills stolen.
That being said, it’s certainly not an easy class to play.
The mag sorc is the most hard countered class in the game. If a premade wishes to render a sorc useless, they can do so without sacrificing much. You could go from a 6k+ score with no deaths in a high mmr BG to getting farmed repeatedly against the same bunch.
So i cannot agree sorc is any good in high MMR bg's.
PhoenixGrey wrote: »Joy_Division wrote: »@Derra I don't play BGs that often because I don't like the match-making system and would prefer 6v6 than 4v4v4, so maybe others will have more insight than me. They can survive without a pocket healer, I know Negate is a very strong group skill, and Endless Fury puts points on the scoreboard. I do see Wardens of both varieties as being the preferred spec though.
Not saying sorc is terrible - but skander is basically the only person who meantioned sorcs in the same breath as heavy stamina regarding their overall performance in battlegrounds.
Since i talk with some high mmr players occasionally this seems to be personal bias rather than actual reality.
I know the class is good in low/mid mmr due to the things you´ve mentioned.
It’s good in high MMR too, as long as the sorc gets put on a mobile team. Mag sorc only really becomes a liability when it’s forced to play a “hold your ground” style of PvP, although I’d argue that those groups need the mag sorc the most since those groups are the most vulnerable to having their kills stolen.
That being said, it’s certainly not an easy class to play.
The mag sorc is the most hard countered class in the game. If a premade wishes to render a sorc useless, they can do so without sacrificing much. You could go from a 6k+ score with no deaths in a high mmr BG to getting farmed repeatedly against the same bunch.
So i cannot agree sorc is any good in high MMR bg's.
Only if you play it like a pre-murkmire mag sorc.
I did fine in high MMR matches on mine, but i play to kite and killsteal. I wouldn’t try to keep shields up and kill peeps in between shield spam. That playstyle is ded imo.
Joy_Division wrote: »
The word of today is #Counterplay
Oh wait
There isn't
OK, what do you want me to tell Wrobel in our next meeting?
Eric, you know the like only 5 or 6 skills in the game that can kill good players in BGs? Yeah people are mad because they are dying to them. Sub Assault is coutnerable, all you have to do is move, which you couldn't because it looks like you got stunned. You got CCed and thus were subjected to 2 ultimates and hit with multiple burst skills, you don't think that's a legit way of dying?
I know you can play, so you know damn well that if you're attacked by skills that are easy countered, you will counter them and you won't die. The amount of defense, healing, tankiness options available, even outside of busted gearsets like Earthgore, has made it such CC plus mutliple burst is pretty much the only shot someone on a high MMR team is going to die. You've gotten so used to laughing at the pitiful and uncoordinated attempts by inexperienced players trying to kill you that you're getting mad when you die to a coordinated uli bomb.
I played a high MMR last night. This is 15 minutes of deathmatch, no objectives to cap or relics to take, just 100% focus on killing other players. 105-105-60.
If ZOS nerfs all the "cheese" and other stuff people hate like Sub Assault, Spin2Win, snares, etc., such that you can survive when hit with multiple ultimates and multiple burst damage skills, the matches of the sort I was in will be 0-0-0. What will you do then with no death-recap to complain about on these forums? Scream to nerf "healers," right?
You should slot the PvP purge, even as a stam player. The meta has changed and people don't adapt.
Well at least for your first page screenshot.
Joy_Division wrote: »
The word of today is #Counterplay
Oh wait
There isn't
OK, what do you want me to tell Wrobel in our next meeting?
Eric, you know the like only 5 or 6 skills in the game that can kill good players in BGs? Yeah people are mad because they are dying to them. Sub Assault is coutnerable, all you have to do is move, which you couldn't because it looks like you got stunned. You got CCed and thus were subjected to 2 ultimates and hit with multiple burst skills, you don't think that's a legit way of dying?
I know you can play, so you know damn well that if you're attacked by skills that are easy countered, you will counter them and you won't die. The amount of defense, healing, tankiness options available, even outside of busted gearsets like Earthgore, has made it such CC plus mutliple burst is pretty much the only shot someone on a high MMR team is going to die. You've gotten so used to laughing at the pitiful and uncoordinated attempts by inexperienced players trying to kill you that you're getting mad when you die to a coordinated uli bomb.
I played a high MMR last night. This is 15 minutes of deathmatch, no objectives to cap or relics to take, just 100% focus on killing other players. 105-105-60.
If ZOS nerfs all the "cheese" and other stuff people hate like Sub Assault, Spin2Win, snares, etc., such that you can survive when hit with multiple ultimates and multiple burst damage skills, the matches of the sort I was in will be 0-0-0. What will you do then with no death-recap to complain about on these forums? Scream to nerf "healers," right?
Then give any *** class an overpowered ability.
Everyone gets one or nobody gets one.
What i see is only stamina and maybe magsorc being competitive with each other.
And for your information: Draws are not bad. Draws are good. Two players with the same skill level are supposed to draw. If one of them wins becouse he has the cheese class with everything in it, it's not fun. It's moronic.
@Mojomonkeyman Magsorc being competetive in high MMR bgs - alongside heavy stam? Care to give some insight?
Atleast the people that i talk to about high mmr bgs all seem to imply that magsorc specifically (as a dd) isn´t one of the really competetive/op specs atm.
Joy_Division wrote: »
The word of today is #Counterplay
Oh wait
There isn't
OK, what do you want me to tell Wrobel in our next meeting?
Eric, you know the like only 5 or 6 skills in the game that can kill good players in BGs? Yeah people are mad because they are dying to them. Sub Assault is coutnerable, all you have to do is move, which you couldn't because it looks like you got stunned. You got CCed and thus were subjected to 2 ultimates and hit with multiple burst skills, you don't think that's a legit way of dying?
I know you can play, so you know damn well that if you're attacked by skills that are easy countered, you will counter them and you won't die. The amount of defense, healing, tankiness options available, even outside of busted gearsets like Earthgore, has made it such CC plus mutliple burst is pretty much the only shot someone on a high MMR team is going to die. You've gotten so used to laughing at the pitiful and uncoordinated attempts by inexperienced players trying to kill you that you're getting mad when you die to a coordinated uli bomb.
I played a high MMR last night. This is 15 minutes of deathmatch, no objectives to cap or relics to take, just 100% focus on killing other players. 105-105-60.
If ZOS nerfs all the "cheese" and other stuff people hate like Sub Assault, Spin2Win, snares, etc., such that you can survive when hit with multiple ultimates and multiple burst damage skills, the matches of the sort I was in will be 0-0-0. What will you do then with no death-recap to complain about on these forums? Scream to nerf "healers," right?
You act like the broken part of the game is only on the offense side. It's well known that there are abilities and sets that overperform in offense but also in defense. Match that ends like the one You've linked is result of certain things overperforming in defense or fact that people built themselves to be tanks that are doing dmg or healbots that can outheal everything and I think those are separated issues from the one OP is talking about. OP just mentioned about smaller part of the bigger issue that needs to be dealt with.
Also You really want to tell me that without "Sub Assault, Spin2Win, snares, etc" match You've linked would end up differently possibly with 0/0/0 ? I dont think so.
Mojomonkeyman wrote: »Joy_Division wrote: »
The word of today is #Counterplay
Oh wait
There isn't
OK, what do you want me to tell Wrobel in our next meeting?
Eric, you know the like only 5 or 6 skills in the game that can kill good players in BGs? Yeah people are mad because they are dying to them. Sub Assault is coutnerable, all you have to do is move, which you couldn't because it looks like you got stunned. You got CCed and thus were subjected to 2 ultimates and hit with multiple burst skills, you don't think that's a legit way of dying?
I know you can play, so you know damn well that if you're attacked by skills that are easy countered, you will counter them and you won't die. The amount of defense, healing, tankiness options available, even outside of busted gearsets like Earthgore, has made it such CC plus mutliple burst is pretty much the only shot someone on a high MMR team is going to die. You've gotten so used to laughing at the pitiful and uncoordinated attempts by inexperienced players trying to kill you that you're getting mad when you die to a coordinated uli bomb.
I played a high MMR last night. This is 15 minutes of deathmatch, no objectives to cap or relics to take, just 100% focus on killing other players. 105-105-60.
If ZOS nerfs all the "cheese" and other stuff people hate like Sub Assault, Spin2Win, snares, etc., such that you can survive when hit with multiple ultimates and multiple burst damage skills, the matches of the sort I was in will be 0-0-0. What will you do then with no death-recap to complain about on these forums? Scream to nerf "healers," right?
Then give any *** class an overpowered ability.
Everyone gets one or nobody gets one.
What i see is only stamina and maybe magsorc being competitive with each other.
And for your information: Draws are not bad. Draws are good. Two players with the same skill level are supposed to draw. If one of them wins becouse he has the cheese class with everything in it, it's not fun. It's moronic.
@Mojomonkeyman Magsorc being competetive in high MMR bgs - alongside heavy stam? Care to give some insight?
Atleast the people that i talk to about high mmr bgs all seem to imply that magsorc specifically (as a dd) isn´t one of the really competetive/op specs atm.
I'd say Magsorc is a mid-tier pick that's never terrible due to kill- and killstealpotential but is heavily handicapped in fights involving coordinated premades who run the two dominant grp setups (sturdy stam burst or standyourground mag). It is usually very challenging for the magsorc to find enough opportunities to make its burst potential count and not waste too many infight cds on repositioning/reshielding.
It also doesn't scale very well with itself in BGs. More than one magsorc is (imo) never a good idea. That being said, I'd still take a single stellar magsorc over a top-tier BG class played by a mediocre player any day of the week.
Another point to consider is that ESO BG grp comps are kinda underdeveloped, there is no real evolution or counterplay. In all those 2 years since BG release I have not met a single group in top mmr range that would actually try to specialize on mobile kill-stealing (as a counter to current metas) or optimized ultimate rotations (including magsorc negate drops which btw absolutely destroy the mojinbri style magicka groups). People just want to drop db's left and right, if that doesn't work, they come to the forums demanding buffs or complain ingame.
So, its not that magsorc has no place in top tier BGs but it has a harder time incorporating itself into current metas and people havent figured out yet (and maybe never will, cuz lazy community and everyone skilled plays multiple classes anyways) how to build a dominant group centering around magsorc qualities.
Ultimate_Overlord wrote: »(▀̿Ĺ̯▀̿ ̿) This is the Autism Police, You're coming with us, @heavier (▀̿Ĺ̯▀̿ ̿)
Player using slashes is perhaps using a bleed build. Leap player is a tank therefore little damage.
Thats my guess at this.
Mojomonkeyman wrote: »Joy_Division wrote: »
The word of today is #Counterplay
Oh wait
There isn't
OK, what do you want me to tell Wrobel in our next meeting?
Eric, you know the like only 5 or 6 skills in the game that can kill good players in BGs? Yeah people are mad because they are dying to them. Sub Assault is coutnerable, all you have to do is move, which you couldn't because it looks like you got stunned. You got CCed and thus were subjected to 2 ultimates and hit with multiple burst skills, you don't think that's a legit way of dying?
I know you can play, so you know damn well that if you're attacked by skills that are easy countered, you will counter them and you won't die. The amount of defense, healing, tankiness options available, even outside of busted gearsets like Earthgore, has made it such CC plus mutliple burst is pretty much the only shot someone on a high MMR team is going to die. You've gotten so used to laughing at the pitiful and uncoordinated attempts by inexperienced players trying to kill you that you're getting mad when you die to a coordinated uli bomb.
I played a high MMR last night. This is 15 minutes of deathmatch, no objectives to cap or relics to take, just 100% focus on killing other players. 105-105-60.
If ZOS nerfs all the "cheese" and other stuff people hate like Sub Assault, Spin2Win, snares, etc., such that you can survive when hit with multiple ultimates and multiple burst damage skills, the matches of the sort I was in will be 0-0-0. What will you do then with no death-recap to complain about on these forums? Scream to nerf "healers," right?
Then give any *** class an overpowered ability.
Everyone gets one or nobody gets one.
What i see is only stamina and maybe magsorc being competitive with each other.
And for your information: Draws are not bad. Draws are good. Two players with the same skill level are supposed to draw. If one of them wins becouse he has the cheese class with everything in it, it's not fun. It's moronic.
@Mojomonkeyman Magsorc being competetive in high MMR bgs - alongside heavy stam? Care to give some insight?
Atleast the people that i talk to about high mmr bgs all seem to imply that magsorc specifically (as a dd) isn´t one of the really competetive/op specs atm.
I'd say Magsorc is a mid-tier pick that's never terrible due to kill- and killstealpotential but is heavily handicapped in fights involving coordinated premades who run the two dominant grp setups (sturdy stam burst or standyourground mag). It is usually very challenging for the magsorc to find enough opportunities to make its burst potential count and not waste too many infight cds on repositioning/reshielding.
It also doesn't scale very well with itself in BGs. More than one magsorc is (imo) never a good idea. That being said, I'd still take a single stellar magsorc over a top-tier BG class played by a mediocre player any day of the week.
Another point to consider is that ESO BG grp comps are kinda underdeveloped, there is no real evolution or counterplay. In all those 2 years since BG release I have not met a single group in top mmr range that would actually try to specialize on mobile kill-stealing (as a counter to current metas) or optimized ultimate rotations (including magsorc negate drops which btw absolutely destroy the mojinbri style magicka groups). People just want to drop db's left and right, if that doesn't work, they come to the forums demanding buffs or complain ingame.
So, its not that magsorc has no place in top tier BGs but it has a harder time incorporating itself into current metas and people havent figured out yet (and maybe never will, cuz lazy community and everyone skilled plays multiple classes anyways) how to build a dominant group centering around magsorc qualities.
There aren’t enough premades queueing on PC NA to warrant putting a premade together to beat them. I don’t know if that’s a good or a bad thing
Joy_Division wrote: »Joy_Division wrote: »
The word of today is #Counterplay
Oh wait
There isn't
OK, what do you want me to tell Wrobel in our next meeting?
Eric, you know the like only 5 or 6 skills in the game that can kill good players in BGs? Yeah people are mad because they are dying to them. Sub Assault is coutnerable, all you have to do is move, which you couldn't because it looks like you got stunned. You got CCed and thus were subjected to 2 ultimates and hit with multiple burst skills, you don't think that's a legit way of dying?
I know you can play, so you know damn well that if you're attacked by skills that are easy countered, you will counter them and you won't die. The amount of defense, healing, tankiness options available, even outside of busted gearsets like Earthgore, has made it such CC plus mutliple burst is pretty much the only shot someone on a high MMR team is going to die. You've gotten so used to laughing at the pitiful and uncoordinated attempts by inexperienced players trying to kill you that you're getting mad when you die to a coordinated uli bomb.
I played a high MMR last night. This is 15 minutes of deathmatch, no objectives to cap or relics to take, just 100% focus on killing other players. 105-105-60.
If ZOS nerfs all the "cheese" and other stuff people hate like Sub Assault, Spin2Win, snares, etc., such that you can survive when hit with multiple ultimates and multiple burst damage skills, the matches of the sort I was in will be 0-0-0. What will you do then with no death-recap to complain about on these forums? Scream to nerf "healers," right?
You act like the broken part of the game is only on the offense side. It's well known that there are abilities and sets that overperform in offense but also in defense. Match that ends like the one You've linked is result of certain things overperforming in defense or fact that people built themselves to be tanks that are doing dmg or healbots that can outheal everything and I think those are separated issues from the one OP is talking about. OP just mentioned about smaller part of the bigger issue that needs to be dealt with.
Also You really want to tell me that without "Sub Assault, Spin2Win, snares, etc" match You've linked would end up differently possibly with 0/0/0 ? I dont think so.
No, the OP acts like the only part of the broken part of the game is on the offensive side. That's why the OP wants offensive "cheese" nerfed, more counterplay, etc., and thinks that in itself will improve the game. I most certainly do not feel that way.
And, yes, if we disallow the strongest or "cheesiest" offensive tools, nobody in that match would have died, with the possible exception of two people that have a habit of overextending themselves (and that probably would have been prevented had we allowed the Earthgore set, which is a crutch for people who make mistakes). Yes, defense is strong and that's precisely my point: there needs to also be offense that is also strong and triggers people otherwise good players in good groups won't die.
earthgore is hilarious. I laughed the first time I saw it ingame and fantasized about a party built around it that would have it 100% uptime.Joy_Division wrote: »Joy_Division wrote: »
The word of today is #Counterplay
Oh wait
There isn't
OK, what do you want me to tell Wrobel in our next meeting?
Eric, you know the like only 5 or 6 skills in the game that can kill good players in BGs? Yeah people are mad because they are dying to them. Sub Assault is coutnerable, all you have to do is move, which you couldn't because it looks like you got stunned. You got CCed and thus were subjected to 2 ultimates and hit with multiple burst skills, you don't think that's a legit way of dying?
I know you can play, so you know damn well that if you're attacked by skills that are easy countered, you will counter them and you won't die. The amount of defense, healing, tankiness options available, even outside of busted gearsets like Earthgore, has made it such CC plus mutliple burst is pretty much the only shot someone on a high MMR team is going to die. You've gotten so used to laughing at the pitiful and uncoordinated attempts by inexperienced players trying to kill you that you're getting mad when you die to a coordinated uli bomb.
I played a high MMR last night. This is 15 minutes of deathmatch, no objectives to cap or relics to take, just 100% focus on killing other players. 105-105-60.
If ZOS nerfs all the "cheese" and other stuff people hate like Sub Assault, Spin2Win, snares, etc., such that you can survive when hit with multiple ultimates and multiple burst damage skills, the matches of the sort I was in will be 0-0-0. What will you do then with no death-recap to complain about on these forums? Scream to nerf "healers," right?
You act like the broken part of the game is only on the offense side. It's well known that there are abilities and sets that overperform in offense but also in defense. Match that ends like the one You've linked is result of certain things overperforming in defense or fact that people built themselves to be tanks that are doing dmg or healbots that can outheal everything and I think those are separated issues from the one OP is talking about. OP just mentioned about smaller part of the bigger issue that needs to be dealt with.
Also You really want to tell me that without "Sub Assault, Spin2Win, snares, etc" match You've linked would end up differently possibly with 0/0/0 ? I dont think so.
No, the OP acts like the only part of the broken part of the game is on the offensive side. That's why the OP wants offensive "cheese" nerfed, more counterplay, etc., and thinks that in itself will improve the game. I most certainly do not feel that way.
And, yes, if we disallow the strongest or "cheesiest" offensive tools, nobody in that match would have died, with the possible exception of two people that have a habit of overextending themselves (and that probably would have been prevented had we allowed the Earthgore set, which is a crutch for people who make mistakes). Yes, defense is strong and that's precisely my point: there needs to also be offense that is also strong and triggers people otherwise good players in good groups won't die.
nerfing hurts egos and completely disallowing thins is a sure way to enrage playerbaseJust to clarify I said what OP mentioned not how he was acting which is completly different thing and I agree he may slightly overexagurate like this would be the only balance issue game have.
I also agree that changing/nerfing just 1 part of the issue may bring even worse results. But You act like broken defense is fine because there is also broken offense and game is balanced because of that which I do not agree with. Personally I think that if we would diallow both the strongeest and "cheesiest" offense and defense , final score of that match would have more kills.